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Is the Launcher Bypass mod now being blocked? [Seems no is the answer]


LeeC22
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sorry, rolled over onto the couch afterwards :S

 

indeed changing the configpopulation settings induces instability real quick, it does work like intended

you'll notice I did try to increase those values some on occasion and <!--  --> marked the increase
I just use settings.xml now with anywhere between 1.20000 and 1.40000 on the three related values

 

eshenk's PhysicalStreamingBuffer and VirtualStreamingBuffer value increase fixes game crash on character switch for me

probably I need this as I've increased a lot of poolsizes and am using 80 .NET scripts by default in my game, even on missions

might also be related to ymaps and MLO usage?

 

marked every increased poolsize over vanilla with a comment including the default value
that should give some insight as to what the most relevant poolsizes are that deal with meshes, props, cargens, etc


(included my dlclist.xml might you wonder why in heavens earth I need those excessive DwdStore, TxdStore, FragmentStore + vehicles and peds related poolsize values)
 

MediaFire link

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Thanks for the gameconfigs, I'll try them in my dev build, see if they make things more stable. Interesting you mention the crash on player switch because I have had that once since getting the switch working properly in my Players Extended mod and I couldn't see any reason why it would crash when it did.

 

I had to laugh at that dlclist my game version 1032 is my most modded version of the game, this is what I have added to the dlclist.xml in that version:

	<Item>dlcpacks:\playersextended\</Item>
	<Item>dlcpacks:\custom_maps\</Item>
	
	<Item>dlcpacks:\cspeds\</Item> <!-- Order 35 -->
	<Item>dlcpacks:\peds\</Item> <!-- Order 36 -->
	<Item>dlcpacks:\racingpeds\</Item> <!-- Order 37 -->

	<Item>dlcpacks:\moonbeam3\</Item> <!-- Order 38 -->
	<item>dlcpacks:\tobsicars\</item> <!-- Order 39 -->
	<Item>dlcpacks:\pre1990\</Item> <!-- Order 40 -->
	<Item>dlcpacks:\post1990\</Item> <!-- Order 41 -->
	<Item>dlcpacks:\offroad\</Item> <!-- Order 42 -->
	<item>dlcpacks:\vanillacars\</item> <!-- Order 43 -->
	<Item>dlcpacks:\LoreFriendly\</Item> <!-- Order 44 -->

Kinda looks pretty empty by comparison really... I don't use any addon cars at all in the latest versions but I do have the GTA IV safehouse and motel room by Siprus.

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hope it helps a little!

indeed I'm putting PyR to good use... always behind in need of time to add additional preview pics

 

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meimeiriver
15 hours ago, _ReNNie_ said:

hope it helps a little!

 

 

Having marked everything with <!-- MAPS --> for map related stuff was very useful! Thanks

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  • 3 weeks later...
meimeiriver

"A newer version of Social Club is required."

 

Can you believe that sh*t?! Rockstar decided to be a scumbag again, though, and sabotaged their game again with this latest trick. Is there still any solution out there?! Or are we truly screwed this time?

Edited by meimeiriver
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On 5/21/2020 at 7:05 AM, meimeiriver said:

"A newer version of Social Club is required."

 

Can you believe that sh*t?! Rockstar decided to be a scumbag again, though, and sabotaged their game again with this latest trick. Is there still any solution out there?! Or are we truly screwed this time?

I meant to reply to this yesterday, sorry about that.

 

The launcher is always going to be a controlling factor in things now and it's going to pull the social club dependency along with it. As a result, if you use the launcher, you're going to be at its mercy.

 

With the launcher bypass, that dependency falls apart because the launcher never gets chance to demand a compatible social club to go with it. As soon as this most recent launcher update dropped, I tried rolling back the social club files and it still launched fine. The worrying aspect is that the launcher bypass has now been removed from 5Mods, maybe because these changes are starting to cause unrelated problems to get passed onto the creator... maybe because people like me post threads like this, wrongly connecting it to problems that are nothing to do with it. I'm not going to try and second-guess them because I'm as guilty as anyone for pulling mods off the net. Although in fairness, I never said that the launcher bypass was at fault, more questioned whether the update had made it redundant.

 

There is an alternative but it only works for the Social Club version, which I think is only the DVD and Rockstar Warehouse versions. That in turn has got additionally complicated by the appearance of the Epic version, which is out of sync with every other game version as well. I'm sure that's something Rockstar is very happy with as a fractured modding base makes modding very complicated to maintain. The ScriptHookV website is still down after several days and that's a worrying sign. It's also a pain because the NativeDB is down with it.

 

I am struggling to see any logical reason to give a product away for free though, on a platform that is rife with modding and cheating, unless you see no viable financial future in that platform's online presence. I'm half expecting them to make an announcement along the lines of "Hey, you know what... screw PC online mode. What you've got is all you're going to get, there'll be no more updates on that platform.". People are getting DDosed off the internet because of the security failings with their online service. I don't know how they've dodged a liability bullet for so long with that one.

 

I can't help thinking something is about to drop but Rockstar have become so greed driven, it's hard to know what mentality drives anything beyond Shark Card sales. I guess we'll just have to wait and see.

Edited by LeeC22
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meimeiriver

Thanks, Lee, for the detailed reply, And sorry for always running back to you when the sh*t hits the fan.

 

Personally, I'm getting real annoyed with them constantly sabotaging modded games. Like we suspected earlier, there was always the chance they were going to do renewed SC checks; buy why?! You wanna check the authenticity of the game, each time I start it up? Fine, but don't f*ck up my game in the process! And Dilapidated seems gone too, so things look bleak.

 

The launcher bypass (I still had it), while it works, never seems to actually prevent a SC login. :( I really hope someone sues the sh*t out of Rock* one day.

 

Anyway, thank you for listening to my rant.

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6 hours ago, meimeiriver said:

The launcher bypass (I still had it), while it works, never seems to actually prevent a SC login.

It can never do that because the SC login is part of the validation. If it did that, people would be able to get into the game without a valid social club account, which means it would then be a mod that facilitates piracy. I think all the bypass mods still require a valid SC login, which is good to be honest.

 

If they wanted to, Rockstar could really screw things up by blocking earlier versions from even logging into the SC and that would wipe out every chance of the game running at all, unless you always had the latest version of absolutely everything.

 

The Epic thing did make me wonder something... if you give something away for free, that negates piracy. And if you negate piracy, is there any need for anti-piracy activation checks? So could Rockstar be planning to shut down activation servers and letting Story mode go activation free? They could simply shift the activation check into the online login process, to make sure you had to be using a valid account for that alone. Probably not but it made me wonder... It's like you can run Windows 10 and never have to activate it and I suspect that was a consequence of it being given away free.

 

6 hours ago, meimeiriver said:

Anyway, thank you for listening to my rant.

Honestly, I am glad to find people that do rant about things, especially things that cause genuine concern.

 

If you spend any time on the Reddit gtaonline sub, you'll find a whole host of pathetic people being apathetic about the things that matter, because they're too busy kissing Rockstar's ass because they want more of something for free. And all the while, Rockstar keep giving out endless streams of worthlessness, because it rewards the ass-kissers. This week, they're giving out an easy GTA$1m, on top of two months where they gave out GTA$500,000 for doing nothing, after already having given out GTA$2.5m previously. They're buying loyalty and people are sucking it up.

 

The only thing people rant about on there (and in the online section here), is that they want GTA Online to be either ETS2 or Animal Crossing, where everyone hugs each other and has coffee mornings with the local vicar.

 

So rant away... I'll always listen.

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meimeiriver
On 5/23/2020 at 12:04 PM, LeeC22 said:

It can never do that because the SC login is part of the validation. If it did that, people would be able to get into the game without a valid social club account, which means it would then be a mod that facilitates piracy. I think all the bypass mods still require a valid SC login, which is good to be honest.

 

 

Oh, I don't mind a SC login. I do mind, however, that a newer version of SC is required.

 

Quote

If they wanted to, Rockstar could really screw things up by blocking earlier versions from even logging into the SC and that would wipe out every chance of the game running at all, unless you always had the latest version of absolutely everything.

 

 

Why, that's effectively what's happening now. After you declined (UAC) the install of the new SC (by the launcher), the latter will log in, but then abort the game, saying you need a newer version of SC. And a newer version of SC breaks the game. :( 

 

Quote

The Epic thing did make me wonder something... if you give something away for free, that negates piracy. And if you negate piracy, is there any need for anti-piracy activation checks? So could Rockstar be planning to shut down activation servers and letting Story mode go activation free? They could simply shift the activation check into the online login process, to make sure you had to be using a valid account for that alone. 

 

If this is true, I'm going to dance. :) And it really does make sense, from the way you reason. After all, word of GTA 6 coming 'soon' are in the air too.

 

Apart from all the other sh*te pirates have to deal with (the usual. no audio and such), I do think it's ridiculous they don't have to deal with all this launcher non-sense.

 

But talking to you has left me a bit more optimistic, at least. :)

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1 hour ago, meimeiriver said:

Why, that's effectively what's happening now. After you declined (UAC) the install of the new SC (by the launcher), the latter will log in, but then abort the game, saying you need a newer version of SC. And a newer version of SC breaks the game.

But I can still roll back the SC files and log in with version 1032 (possibly even older, not sure). What they could do though is say "Hey, you're logging into Social Club with an old game version, we're not going to allow that" and no amount of rolling back files would get around that. Hopefully they won't read that and think "Hey, that's a good idea." :(

 

2 hours ago, meimeiriver said:

Apart from all the other sh*te pirates have to deal with (the usual. no audio and such), I do think it's ridiculous they don't have to deal with all this launcher non-sense.

The biggest complaint about DRM, is the only people it ever really affects are legitimate buyers. Pirates have always been able to get the better experience, whether that be with films without the 20 copyright messages, un-skippable trailers and a whole raft of other pointless screens before they get to watch a film, or games that require you to jump through hoops to even run the game... if you're lucky. How many times this week has story mode been offline because the activation servers were offline, yet the pirates carried on playing with no interruptions.

 

I'm not going to be here much longer to play games anyway but I can guarantee one thing, that I will never hand over money to any developer who enforces online connectivity for the single player aspect of a game. GTA V was the first game I had ever played that did that and it will be my last. If that is to be the norm, then I think I am heading for the exit door at exactly the right time.

 

2 hours ago, meimeiriver said:

But talking to you has left me a bit more optimistic, at least.

I'm screen-grabbing this page for that. :D Nobody will ever repeat that sentiment again.

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There's a... "nocd launcher", working for a b1868 install (but comes with/requires a 1868.0 retail exe). It works great on my (legitimate) install, and when Rockstar servers are dying daily because of the new EGS players, it's pretty great to just be able to continue working on your mods.
 

It's beyond stupid that one needs to solve 5 crappy recaptchas for a game bought YEARS ago and still being denied access just because the remote side is sh*tting itself. I don't understand why it doesn't have a connectivity check and just lets you launch the damn thing if it's been successfully launched IN THE PAST MINUTE /rant.

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23 minutes ago, ikt said:

There's a... "nocd launcher", working for a b1868 install (but comes with/requires a 1868.0 retail exe). It works great on my (legitimate) install, and when Rockstar servers are dying daily because of the new EGS players, it's pretty great to just be able to continue working on your mods.

Is that the one that came from the thread that is now locked on this forum? 

 

28 minutes ago, ikt said:

It's beyond stupid that one needs to solve 5 crappy recaptchas for a game bought YEARS ago and still being denied access just because the remote side is sh*tting itself. I don't understand why it doesn't have a connectivity check and just lets you launch the damn thing if it's been successfully launched IN THE PAST MINUTE /rant.

The game used to let you do that and I don't know when it changed. You used to be able to play for about 7 days between online activations, which was generally enough time between ScriptHook updates. I've always maintained that any system that has activation checks, should switch to a "No check required" after a certain period of time with valid activations from the same IP address.

 

Re-captchas are sh*t and do nothing other than train Google's software for free, they're a broken system but I am sure Google greases enough palms to get sites/companies to use them. The fact they are used at all on a desktop game is a disgrace IMHO.

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meimeiriver
On 5/24/2020 at 4:25 PM, LeeC22 said:

But I can still roll back the SC files and log in with version 1032 (possibly even older, not sure). What they could do though is say "Hey, you're logging into Social Club with an old game version, we're not going to allow that" and no amount of rolling back files would get around that. Hopefully they won't read that and think "Hey, that's a good idea." :(

 

Must be a retail thing, because, even with my restored, older SC, game won't let me start it up. More a case of "Hey, you're trying to log in with an older Social Club version, we're not going to allow that." Even with the launcher bypass.

 

I didn't see a 'nocd' version, but I saw it was for retail anyway (I'm on STEAM). So, at this point, there's no way for me to play the game any more. :(

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2 hours ago, meimeiriver said:

 

Must be a retail thing, because, even with my restored, older SC, game won't let me start it up. More a case of "Hey, you're trying to log in with an older Social Club version, we're not going to allow that." Even with the launcher bypass.

 

I didn't see a 'nocd' version, but I saw it was for retail anyway (I'm on STEAM). So, at this point, there's no way for me to play the game any more. :(

So doesn't modding a copy of the latest version even work now? That's really bad if that's the case.

 

I mean if I forget to change versions with my current setup (which is basically 3 copies of the latest version), the game will still run with my modded versions, even going through the launcher, so I honestly thought that only the older versions were the ones affected. I haven't tried modding the Epic version yet, so I don't know what the tolerances of that version are. Based on other threads though, it seems people are modding it with the patched ScriptHookV dll, so it must be okay.

 

The thing that makes me truly sad about all this though, is that every time a person says "I can't play it" or "I don't want to play it", I imagine Rockstar smiles just a little bit wider. Playing online has really made me believe that they just don't want players in their game unless you're buying their profit-cards. If you have a bug, they don't care and will just close the support ticket. If you lose property, or weapons or money, they'll do the same thing. On my Epic version, I got one of the cars and the whole back-end was missing, nothing would fix it, so I submitted a ticket... they just closed it. My main version has cost me $100,000's and they just close every ticket I submit. And yet you still find people who say "I've spent $1,000's of real dollars on this game" and that's why they don't care.

 

As a developer (or ex-developer), I just don't understand how this situation can exist... I would be kicking down doors to find out why this is happening if I worked there. If I created something, I wanted people to play it and I wanted people to enjoy playing it.

 

If I come across any solutions on my very limited travels, I will be sure to post them in here.

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LeeC22, I just want to thank you for taking the time out of your day to consistently write some of the most informative posts I've seen on this site. I really do appreciate it. This is a bit off topic but Rockstar themselves are guilty of using no-cd cracks on their own games. A long time ago someone discovered the steam version of Max Payne 2 was using one and they quickly took it out.

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meimeiriver
21 hours ago, LeeC22 said:

So doesn't modding a copy of the latest version even work now? That's really bad if that's the case.

 

With the latest version, game won't even start up. Modded config is needed, of course, but Dilapidated's one crashes the game on the spot. And other configs will kinda start the game, but then half my buildings arent there.

 

Quote

mean if I forget to change versions with my current setup (which is basically 3 copies of the latest version), the game will still run with my modded versions, even going through the launcher, so I honestly thought that only the older versions were the ones affected. I haven't tried modding the Epic version yet, so I don't know what the tolerances of that version are. Based on other threads though, it seems people are modding it with the patched ScriptHookV dll, so it must be okay.

 

Seems there's even a newer version of Scripthook now than the one that was made for the .0 version (which worked in .1 too, without crashing; it's really just the blasted gameconfig).

 

Quote

 

The thing that makes me truly sad about all this though, is that every time a person says "I can't play it" or "I don't want to play it", I imagine Rockstar smiles just a little bit wider. Playing online has really made me believe that they just don't want players in their game unless you're buying their profit-cards. If you have a bug, they don't care and will just close the support ticket. If you lose property, or weapons or money, they'll do the same thing. On my Epic version, I got one of the cars and the whole back-end was missing, nothing would fix it, so I submitted a ticket... they just closed it. My main version has cost me $100,000's and they just close every ticket I submit. And yet you still find people who say "I've spent $1,000's of real dollars on this game" and that's why they don't care.

 

As a developer (or ex-developer), I just don't understand how this situation can exist... I would be kicking down doors to find out why this is happening if I worked there. If I created something, I wanted people to play it and I wanted people to enjoy playing it.

 

 

I sometimes think "I wish someone would sue the sh*t out of them!" But they're so big, you then immediately realize why they're getting away with everything. :(

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5 hours ago, D T said:

LeeC22, I just want to thank you for taking the time out of your day to consistently write some of the most informative posts I've seen on this site. I really do appreciate it.

Thank you. :blush:

 

The perks of being a broken recluse, is there are too many hours in the day and I have nothing to do in them, so using some of them posting stuff on here eats into that time. I've just sat down in front of my computer (at just past midday) and come 1am tomorrow, this is where I will have been sat for that whole time, apart from an hour at meal times.

 

I've just always believed that information and knowledge are the two most important things a person can share... non-emotional things anyway. Like money, you can't take what you know with you when you die... so get it out there before you do.

 

Edit: Award to me for the worst analogy ever... you do of course take all your knowledge with you when you die, that's the problem. :facepalm:

 

Yikes, that no-cd exe was a bit of a find. I wonder how long the person who did that kept their job. :D

 

4 hours ago, meimeiriver said:

With the latest version, game won't even start up. Modded config is needed, of course, but Dilapidated's one crashes the game on the spot. And other configs will kinda start the game, but then half my buildings arent there.

Do you have a lot of maps installed? I always have problems with maps, which is why I don't use them. I only have two interiors by Siprus and my own changes to the map to open up the Big-O stands. So I am not even on a level playing field with your setup probably, meaning my experience is skewed. I can soon set up another version if you ever want to list the maps you're using. Doesn't take long to set one up and as I am creatively empty right now, it will get my investigative side working. Let me know anyway...

 

What I do find causes my game to crash though, is the latest SHVDN. If I put that into my game, it will inevitably crash after a short space of time, if I roll back to v2.10.10, I can play it all day without a problem. I think there's a memory leak in the latest version but I have no time for that lot and the old versions work perfectly fine. I'm wrapping most of the natives myself anyway, so all it has to do is let me call native functions and I am happy.

Edited by LeeC22
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meimeiriver
On 5/27/2020 at 1:57 PM, LeeC22 said:

Yikes, that no-cd exe was a bit of a find. I wonder how long the person who did that kept their job. :D

 

Darn me for being on STEAM now. 😁

 

Quote

Do you have a lot of maps installed? I always have problems with maps, which is why I don't use them. I only have two interiors by Siprus and my own changes to the map to open up the Big-O stands. So I am not even on a level playing field with your setup probably, meaning my experience is skewed. I can soon set up another version if you ever want to list the maps you're using. Doesn't take long to set one up and as I am creatively empty right now, it will get my investigative side working. Let me know anyway...

 

I've said it myself too, of course, but D.T. is absolutely right: you are one of the most helpful people in GTA V I have ever seen! :) 

 

I have mostly maps, yes. (Cars too, of course, but only like 20 addons or so). Unfortunately, largest maps are my own custom maps, often created from a known start, then extremely heavily modded with my own props as well (and thus my own addon props dlc too, etc). Only way I could probably reliably give you those, is simnply to send you the entire mods folder (otherwise, with all the config/xml files, it would get extremely difficult to explain properly). But that is HUGE (over 40G).

 

If you're really willing, I can simply isolate my 4 major custom DLC's (that's 'only' 5G or so). That would be without the xYYY.rpf files in the mods folder, but changes I made therein are mostly non-material, really (removed several bushes and such).

 

N.B. Hate this forum saying it went into maintenance mode when I press 'Submit.' Here's to hoping it takes, this time!

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31 minutes ago, meimeiriver said:

I've said it myself too, of course, but D.T. is absolutely right: you are one of the most helpful people in GTA V I have ever seen!

And I thank you equally for the sentiment. I think I know why I do try to help people but I won't roll out that boring and probably pretentious story. It just seems to be part of my brain I can't turn off, no matter how much damage it causes to me while I am doing it.

 

53 minutes ago, meimeiriver said:

If you're really willing, I can simply isolate my 4 major custom DLC's (that's 'only' 5G or so). That would be without the xYYY.rpf files in the mods folder, but changes I made therein are mostly non-material, really (removed several bushes and such).

If you want to do that, I have no problem setting up a version to add them to. It takes me about 15 minutes to get a version ready, because they all share the same dlcpacks folder, which saves a big chunk of file-copying time. Then I just create a folder, drop in a symlink, add a version to my launcher config file and it's there in my multi-launcher. I designed my system to make precisely this kind of thing simple to do.

 

You've got the worst part of having to upload it if you want to do it.

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meimeiriver
11 hours ago, LeeC22 said:

If you want to do that, I have no problem setting up a version to add them to. It takes me about 15 minutes to get a version ready, because they all share the same dlcpacks folder, which saves a big chunk of file-copying time. Then I just create a folder, drop in a symlink, add a version to my launcher config file and it's there in my multi-launcher. I designed my system to make precisely this kind of thing simple to do.

 

You've got the worst part of having to upload it if you want to do it.

 

I really appreciate the offer, and kindly take you up on it. :) May take a while, though; I've been uploading for several hours already (OneDrive), but my upload speed is rather slow. Somewhere today, I hope: half-way there.

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3 hours ago, meimeiriver said:

 

I really appreciate the offer, and kindly take you up on it. :) May take a while, though; I've been uploading for several hours already (OneDrive), but my upload speed is rather slow. Somewhere today, I hope: half-way there.

OneDrive has the worst upload speed of any of the online services in my experience. It'll get there... eventually. 

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meimeiriver
47 minutes ago, LeeC22 said:

OneDrive has the worst upload speed of any of the online services in my experience. It'll get there... eventually. 

 

Now uploaded! I just sent you the link (in PM). :)

 

Again, I truly appreciate your willingness to do this! 👍

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Well I don't know if this makes you happy or sad.

 

raton-canyon.jpg

 

I'm sure you know where that is.

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meimeiriver
23 minutes ago, LeeC22 said:

Well I don't know if this makes you happy or sad.

 

raton-canyon.jpg

 

I'm sure you know where that is.

 

 

Hehe, I know where that is. :) It'as a the "Cassidy Mansion", at the far end of Cassidy Creek. I recognize my own custom grey helipad, LOL. Very cute avi, btw.

 

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17 minutes ago, meimeiriver said:

Very cute avi, btw.

That's your TifaCD ped. :D

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meimeiriver
1 hour ago, LeeC22 said:

That's your TifaCD ped. :D

 

LOL @ Tifa! I don't remember having dressed her that way. :p 

 

Life got in the way for moment, sorry, but will contue setting it all up now.

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meimeiriver

Can't believe this sh*t! It's actually working with Rennie's gameconfig!! I increased some values for heap and such, as Lee guggested; and spawnable objects in gameconfig. But not only will Rennie's gameconfig start the game, it's actually loading my most complex maps too!

 

And Lee, I owe you an apology for having wasted your time, my friend, as you went out of your way to help me, and now it got resolved anyway.

 

 

P.S. And I really strongly urge Rennie to publish his gameconfig, as it is currently the ONLY one out there that can match the old Dilapidated's quality. I had tried others, some of which will start the game, but leave me with half my builds gone (as in: only half the builds will rez).

 

As Lee pointed out to me, game can now even start with ALL dlc's (I had skipped a few, to save resources).

 

This is all excellent! Thank you, guys!

 

.... until Rock*star breaks things again.

 

P.P.S. As Lee also noted, don't use the very last ScripthookV SHVDN the one from before still works fine, and doesn't crash the game.

 

Edited by meimeiriver
Fact error on my end
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3 minutes ago, meimeiriver said:

And Lee, I owe you an apology for having wasted your time, my friend, as you went out of your way to help me, and now it got resolved anyway.

You didn't waste my time, I offered it unconditionally, so there is no problem at all. I have been sat here since 6pm tonight dong absolutely nothing at all, that's how I spend every night and every day... and trust me, it's not even remotely fun. Being able to do something useful for even half an hour today was a welcome change, so you definitely have nothing to apologise for.

 

6 minutes ago, meimeiriver said:

P.P.S. As Lee also noted, don't use the very last ScriothookV; the one from before still works fine, and doesn't crash the game.

That was actually ScriptHookVDotNet I was referring to, not tried the latest ScriptHookV yet as I haven't modded my Epic version. Never had a problem with ScriptHook though, it's the SHVDN crew that mess things up.

 

7 minutes ago, meimeiriver said:

This is all excellent! Thank you, guys!

And that's precisely why I think helping is important, because it does really help. A small amount of my time gets you playing again, how can anyone not consider that worthwhile?

 

I've drunk about 400ml of Vodka today, my mind is swaying inside my head but at least I can consider it a celebratory 400ml, so cheers and happy playing. 🍷 

 

I did find a bug in one of my mods but I'm not even going to attempt to fix code in this state. It wasn't a bad bug anyway, repairing a damaged car gave you money instead of taking it off you... D.Va was happy with that. :D

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meimeiriver
4 minutes ago, LeeC22 said:

That was actually ScriptHookVDotNet I was referring to, not tried the latest ScriptHookV yet as I haven't modded my Epic version. Never had a problem with ScriptHook though, it's the SHVDN crew that mess things up.

 

Oops, yes, you are right. I used the SHVDN from Feb 17; and Scripthook V from April 4.

 

I'm glad, at least, you're feeling celebratory. :) You helped another person today, so you well deserve it!

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