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LeeC22

Is the Launcher Bypass mod now being blocked? [Seems no is the answer]

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LeeC22
Posted (edited)

This afternoon I was writing some script mods with no problem. This evening there was a Launcher and Social Club update, taking the versions to v324560, 1.0.20.241 and 2.0.5.4 as shown in the Launcher. Since that update, all versions I had that were using the Launcher Bypass mod, now crash on startup.

 

Just trying to find out if a consequence of Rockstar's recent screw-up, is the loss of the Launcher Bypass mod. For anyone who writes script mods, this is an essential part of your setup, I run 6 fully legit versions spanning from 1032 to 1868 and now the only one that works, is the clean version that runs through the Rockstar Launcher. Obviously, a clean version isn't much use for modding...

 

Edit: Just to confirm, every other version apart from the absolute latest version now crashes using the Launcher Bypass mod but it still works on the latest version. Maybe Rockstar have put some version blocking in place, which is BS if so. As long as you don't try and go online, I don't see what the problem is.

 

Edit: This is the first time I have tried to mod the latest version and I have just noticed something. There is a file in the game folder called scripts, most windows users will already be aware that you can't have a folder and a file with the same name, so this file prevents you from creating a folder called scripts... meaning you can't use any script mods with the latest version.

 

I don't see any other posts about it though and I don't quite understand why.

 

Further Edit: Seems I was too dumb to think of the simple idea of just removing the existing scripts file and then creating the scripts folder, that actually works. The biggest concern is that all my older versions are now redundant because of this crash and I don't know what's causing it. As it is, the latest version does still work with the Launcher Bypass, so it must be something else causing it. It crashes almost immediately though, so it's not SHVDN mod related.

Edited by LeeC22
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_ReNNie_
Posted (edited)

LeeC, good morning, maybe for a temporary workaround, this

 

from InfamousSabre Today at 07:57
you should be able to downgrade retail by fully uninstalling both game and social club, then reinstalling with an old installer.
It wont download anything past 1737. Thats what happened to me anyway.

I happened to have a saved installer from a year or so ago. I ran it expecting it to install latest game version.
It downloaded and installed 1737. Afterwards it wanted to update the launcher, but I said no.

(and as LauncherBypass works you should be able to use older backups on it too)

/edit: hmm ofc obv that would leave you stuck on 1737 all together, okay no, sorry

Edited by _ReNNie_
second thoughts
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LeeC22

I'm not sure how that would work either, if you have the retail version, the oldest launcher is the one you would have to use on the DVD's themselves. I would have thought that would just be forced straight to the new version after installation.

 

I have even tried duplicating my very latest clean version and rolling that back and that still fails. I can only presume there is a version check done between the Social Club and the game but the crash seems to happen long before I'd expect the Social Club to initialise. It's within 5 or 10 seconds after the black screen, so it's really early in the loading process. What's also weird, is that if I remove OpenIV.asi, it will tell me I have corrupt game data and that used to be something the launcher checked with regards to modded files, so it looks like they have added a secondary file check into the system as well.

 

I don't understand why they have done it on a 7 year old game, unless they are making an effort against modding with a view to using any steps if/when they release a new version of the game. Maybe they see modded GTAV users as good guinea pigs... I don't know, it's just frustrating to have all my versions killed in one swift move like this, they each had their own purpose.

 

Thanks for posting the comment though.

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LeeC22
Posted (edited)

Just to add more information to this in case anyone else has a similar problem, I ruled out three more potential causes today but got no further towards solving the problem.

 

My different versions use Symbolic Links on the Grand Theft Auto V folder, which allows me to spread them across different drives. I ruled that out by making a copy of the latest version on another drive and that works fine.

 

My modded versions share a dlcpacks folder, again shared by SymLink into each version, to save space. Using an actual copy of the dlcpacks instead of the SymLinks also made no difference.

 

My modded versions also have modded x64?.rpf files in the main folder, because the Launcher Bypass removes the pre-launch file check. Copying a modified x64o.rpf file into my modded latest version caused no problem, so it's not that either.

 

What I have noticed, while watching the process manager, is that only the GTA5.exe is active when the game crashes, so it looks like the Social Club hasn't even been launched at that point... unless it crashes while trying to initialise, taking the game with it. My thoughts are that maybe they changed a dll file to one that does version checking before letting it go through the Social Club launch process... just more speculation.

 

I don't have many more options to try... well, none if I am honest, which means I can't see a solution to the problem. It looks like I finally have to say goodbye to my older versions, which p*ss*s me off no end. 1032 had QuantV installed, which has been the only graphics mod I have deemed worthy of installing... the pretenders to that throne just don't cut it. If anyone else finds any info that might be relevant, please post it here... I will be extremely and very genuinely grateful..

Edited by LeeC22
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D T

f*ck I just ran into this too and feel sad as sh*t that I may have lost my absolute favorite modded install

 

for the love of god someone find a fix for this

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D T
Posted (edited)

I moved my Social Club folder out of C:\Program Files\Rockstar Games which stopped the crash, but of course now the game tells me it needs Social Club in order to proceed. So there has to be some kind of f*ckery going on in C:\Program Files\Rockstar Games\Social Club that's causing all of this.

 

UPDATE: I got it working! All I had to do was delete my current Social Club folder and install this older version from 2017. Never updating my sh*t again.

Edited by D T
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LeeC22
3 hours ago, D T said:

I moved my Social Club folder out of C:\Program Files\Rockstar Games which stopped the crash, but of course now the game tells me it needs Social Club in order to proceed. So there has to be some kind of f*ckery going on in C:\Program Files\Rockstar Games\Social Club that's causing all of this.

 

UPDATE: I got it working! All I had to do was delete my current Social Club folder and install this older version from 2017. Never updating my sh*t again.

The thing that complicates matters for me slightly is that I occasionally go online, do you know if that older Social Club will have any impact on that?

 

I have just downloaded that exe and I'm going to install it into a different PC or OS and have a look at what files have changed. I suspect it might just be a single dll file or something, so having both old and new to compare with might let me find out.

 

If I discover anything, I'll be sure to post the info in here.

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D T
Posted (edited)

I suspect Rockstar Launcher will immediately try updating it as soon as it starts. What I'll probably do from now on is just swap my Social Club folders depending on which version I'm playing. Hopefully you find a more efficient way though. 
 

Just to note: any Social Club installer released prior to the latest one should work. I just happened to find that 2017 one and figured it'd be most compatible with my 2016 install. However, anyone with a more recent install will probably need a slightly newer Social Club installer, otherwise they may get an in-game error telling them it's too out of date.

Edited by D T
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LeeC22
Posted (edited)

What I really need, is the social club and launcher from just before the latest update. Everything was perfect before that, every version ran fine. I'll have to try and find versions of the installers from the previous version... if they're available from anywhere that is... If I can do that, then maybe I can get a complete Social Club install from that good version and then switch the folders as part of my launch process, which will bypass the launcher, so it might not mind the older SC version. The clean version will find the most recent SC, so it should still work as normal.

 

Hmmm, it seems that if I right-click any dll or exe file in the Social Club folder, I get the option to access the previous version. So I am going to extract those previous versions to a new folder, make copies of the newer versions, overwrite with the old ones and then see if my older modded versions run with those old ones restored. If they do, then it gives me a bit more info about what actually caused the problem.

 

And the answer to that how successful that process is...

 

old-version.jpg

 

Version 1493 running again. This was using the Launcher Bypass ofc to avoid the Launcher complaining about the old social club files.

 

Switched back in the new versions and the latest launcher ran with no complaints. So that means you can have two sets of folders for the Social Club and then just switch them based on which versions you need to run. That's not too bad of a solution if it means I don't lose any of the versions I have... I'll certainly take it as it's better than nothing for sure. Actually, I wonder if you can do it by pointing the Social Club registry key at another folder, or would it have to be called Rockstar Games\Social Cllub... interesting. Maybe it would work if the alternate version was on a different drive, so you were just changing the drive letter in the path.

 

Here's a list of the files I restored old versions of, I did this for both the x86 and x64 folder, just in case the files are slightly different. Just checked, yes, they are different sizes.

chrome_elf.dll
d3dcompiler_43.dll
d3dcompiler_47.dll
libEGL.dll
libGLESv2.dll
socialclub.dll
SocialClubD3D12Renderer.dll
SocialClubHelper.exe
SocialClubVulkanLayer.dll
uninstallRGSCRedistributable.exe

Just right-click the file, go to Properties > Previous Versions > Copy and then choose a folder. Do this for each file.

Edited by LeeC22
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_ReNNie_

interesting to say the least

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LeeC22
Posted (edited)
4 hours ago, _ReNNie_ said:

interesting to say the least

Yeah, I'm not sure what motivated Rockstar to even do this other than it must have been impacting Shark Card sales in some bizarre fashion, as that's the only thing that ever makes them do anything. Which is funny because I have a bug online that does the opposite to most bugs, it saves me money and I have no idea how it has lasted for so long, unless nobody else has it.

 

Needless to say though, those old social club files are now stored safely as they seem to be very valuable at this point. I just have to rewrite my multi-launcher when I get some more motivation. But thanks to InfamousSabre, you and D T, I have a solution and one that I am very grateful for.

Edited by LeeC22
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meimeiriver
10 hours ago, LeeC22 said:

Yeah, I'm not sure what motivated Rockstar to even do this other than it must have been impacting Shark Card sales in some bizarre fashion, as that's the only thing that ever makes them do anything. Which is funny because I have a bug online that does the opposite to most bugs, it saves me money and I have no idea how it has lasted for so long, unless nobody else has it.

 

Needless to say though, those old social club files are now stored safely as they seem to be very valuable at this point. I just have to rewrite my multi-launcher when I get some more motivation. But thanks to InfamousSabre, you and D T, I have a solution and one that I am very grateful for.

 

Lee! Not only did you return, you came out swinging doing so! :) It really was Asocial Club!! My old game is working again!! And you don't even need GTALauncher bypass. When you start regularly, and Rockstar wants to install new SC, and Windows asks you to let it make changes to your system, you can just say no.

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meimeiriver
10 hours ago, LeeC22 said:

Needless to say though, those old social club files are now stored safely as they seem to be very valuable at this point. I just have to rewrite my multi-launcher when I get some more motivation. But thanks to InfamousSabre, you and D T, I have a solution and one that I am very grateful for.

 

One question arises, though, in the back of my head, as to how long the old (from previous version) are still good for, time-wise? But I'll take every extra day I can get.

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LeeC22
57 minutes ago, meimeiriver said:

 

One question arises, though, in the back of my head, as to how long the old (from previous version) are still good for, time-wise? But I'll take every extra day I can get.

I guess it depends on whether they have any kind of detection on the files. In theory, as long as it talks to their servers okay as far as logging in goes, they should never have to do anything with them. Plus, as the launcher never runs, they can't do anything with them anyway, I guess only time will tell.

 

I mean, if you can still run version 1032 as I do, there can't be that much version checking being done with the server communication via the Social Club part anyway but maybe that bit is fooled by the registry entry that always says it's the latest patch that's installed.

 

Rockstar is always a part-opened can of festering worms, you just have to take what you can, for as long as you can... and then hope for a solution when you can't. :D

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InfamousSabre

Lol literally the first response contained the fix as I'd said. Use old social club and game ver. Has anyone found a place hosting old installers?

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meimeiriver
4 minutes ago, InfamousSabre said:

Lol literally the first response contained the fix as I'd said. Use old social club and game ver. Has anyone found a place hosting old installers?

 

 

That place was the system backup, in my case. :)

 

Show me a man who makes backups, and I'll show you a happy person.

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InfamousSabre
3 minutes ago, meimeiriver said:

 

 

That place was the system backup, in my case. :)

 

Show me a man who makes backups, and I'll show you a happy person.

Thats good. Just looking for a website that hosts old installers though. Such a place will definitely be of help to others.

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meimeiriver
Posted (edited)
9 minutes ago, InfamousSabre said:

Thats good. Just looking for a website that hosts old installers though. Such a place will definitely be of help to others.

 

The method described by Lee (to right-click, and rollback to previous version) didn't work for me, but is sound advice nonetheless (it just so happened I had cleaned out previous restore points a bit too rigorously). So, I used my system backup to extract the old SC folders. I also picked up Social-Club-v1.2.3.1-Setup.exe, which Lee post here, as well. That one may still work for you (and others too). And, like Lee, my old SC folders are going to be vaulted as well. :)

 

ADDENDUM: I hope ppl will make backups of all their relevant GTA V stuff. Because, as they said in the new Battlestar Galactica series. "All of this has happened before, and all of this will happen again!"

Edited by meimeiriver
Addendum

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LeeC22
Posted (edited)
25 minutes ago, InfamousSabre said:

Lol literally the first response contained the fix as I'd said. Use old social club and game ver. Has anyone found a place hosting old installers?

Except the game not updating past version 1737 isn't a fix if you want to go online or run the latest version and that was my problem, I run everything from 1032 to 1868.1, so I had to cover all bases in one go.

Edited by LeeC22

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meimeiriver
5 minutes ago, LeeC22 said:

Except the game not updating past version 1737 isn't a fix if you want to go online or run the latest version and that was my problem, I run everything from 1032 to 1868.1, so I had to cover all bases in one go.

 

 

I'm still on 1.01737.6, it seems. :) And with an incredibly stable Dilapidated gameconfig.

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LeeC22

In theory, I'm on 1032, 1493, 1604, 1737, 1868.0 and 1868.1. I'm not convinced by this latest version though, I'm getting crashes in mods I didn't have in older versions and am now getting this Simple Trainer issue where it's switching back to the default models when my addon peds die, even though I have the respawn fix that means you don't have to switch back to the default model.

 

I'm just not convinced this is all stable at all... I'm using the F7YO gameconfig though, I don't think I have a Dilapidated one for 1868. Maybe that gameconfig should be my next port of call.

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meimeiriver
1 minute ago, LeeC22 said:

In theory, I'm on 1032, 1493, 1604, 1737, 1868.0 and 1868.1. I'm not convinced by this latest version though, I'm getting crashes in mods I didn't have in older versions and am now getting this Simple Trainer issue where it's switching back to the default models when my addon peds die, even though I have the respawn fix that means you don't have to switch back to the default model.

 

I'm just not convinced this is all stable at all... I'm using the F7YO gameconfig though, I don't think I have a Dilapidated one for 1868. Maybe that gameconfig should be my next port of call.

 

 

With 1868.1, the game would crash almost immediately on Dilapidated's config. So, I found one that kinda worked (F7YO's), but, to stay polite, it works considerably less well than Dilapidated's one. So, I'm simply really glad to be back on 1737.6, and be done with it. And yes, the latest simple trainer was a wee less stable than I had hoped for.

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LeeC22
1 minute ago, meimeiriver said:

With 1868.1, the game would crash almost immediately on Dilapidated's config.

Funnily enough... I have just this minute installed the last Dilapidated gameconfig I could find and the game won't even load. Back to F7YO it is...

 

I have a pack of streamed peds that I built in 1032, the new version of the game crashes with it but every other version works fine. Modding is really turning into a crapshoot, it's all so unstable. 1032 was a nightmare if there was a gunfight, that was a guaranteed crash, 1493 was pretty solid, as were 1604 and 1737. I need to get my launcher sorted to do this Social Club switching then I can get back to normality.

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meimeiriver

N.B. I don't think is was ever about the Bypass mod. (I don't use it, I'm on STEAM) and was merrily GTA-Ving on 1737, when suddenly, one day, the new Social Club (as it turns out) just simply crashed my game on startup.

 

Was it a version check, then? Not impossible (but unlikely, as Lee pointed out). I upgraded to the latest, but stll no go with my (heretofore perfect) Dilapidated gameconfig. But at least the game started up with it... before crashing a few seconds later.

 

So, has anyone even had their (anything other than vanilla) 1868.1 game working with the new SC?! Because it appears to do something quite malicious with a modded game.

 

Also, I'm not worried about the Launcer replacing SC. Oh, it's trying, for sure, but UAC (User Access Control) makes it so that the Launcher -- being the one having initiated the setup for SC -- causes the setup to ask permission before it goes on to install itself. An action you can simply deny with impunity.

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LeeC22

I have a modded version of 1868.1 running but I use the launcher bypass with it. I share the dlcpacks folder across all versions apart from my clean version and I modify the x64 rpf files in the main folder, so I have to bypass the launcher check. But I have one version fully modded and one that only contains the car-paint mod I have been working on... so I have clean, modded (with various limit adjusters, heap adjusters etc...) and modded/dev with minimal additions.

 

I don't think the launcher really likes modded files at all but the SC doesn't seem to care beyond this recent thing that causes older versions to crash.

 

And I think you're right about it not being about the launcher bypass, I jumped on the common factor between all versions that weren't working and that was it. My default action these days is leap, then look... which doesn't work out so well most of the time. At that point though, I didn't have a modded version of the latest game release, I was still on 1868.0

 

I do think there is either a version check being done when the SC initialises, or maybe a library call that the older versions don't like. Something in there has definitely changed, we'll probably never find out what though.

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meimeiriver

^^ Thanks, Lee, for the feedback!

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LeeC22
Posted (edited)

Hmmm, well reassuring things happening today *he says sarcastically*. In my dev build, trying to teleport into the Maze Arena with Simple Trainer to find some concealed ATM machines, warp to a couple of other locations first, turn MP maps on for one and then turn them off again... game crashes while I am just looking around.

 

So doing pretty much nothing can cause the game to crash... nice to know. *sigh* I think that's using the F7YO gameconfig as well.

Edited by LeeC22
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_ReNNie_

tbh F7YO'S as well as dilapidated's have some wierd choices on poolsizes just tripled or doubled values without apparent reason at all.

 

Never used F7YO'S long, made a version of my own following vanilla, dilapidated with some pointers from others

 

I'll link my versions for 1868.0/1 (two as one has increased poolsizes for Addon maps support that def increases game instability) here when I'm at my desktop.

 

Maybe it's good for insight if nothing else? 

 

Drinking in the backyard atm *cheers*

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meimeiriver

I generally prefer Dilapidated's one, as it allows me to plunk down the most ymaps, without other areas starting to (partly) disappear. And in all fairness to F7UO's one, his seems more geared towards huge traffic/peds. To each his own, I guess.

 

But yes, Rennie, please do link your gameconfig when you're ready. :) 

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LeeC22

I hate gameconfigs and am so glad that other people do anything with them. I've only ever used the vanilla versions of F7YO's gameconfigs because for years, I never saw any evidence that changing the gameconfig, (or any other game file for that matter) could alter the amount of traffic and peds you saw... beyond the density multipliers in the settings file.

 

Eshenk spent years trying to get more peds and traffic in the world, I wrote utilities to edit popcycle files and no matter what we tried, nothing changed. I think there was a placebo for a while that made you think there was more because you changed a value but there actually wasn't.

 

I'll take whichever one works and this is the first game version where I have found one that just doesn't work at all. Makes you wonder if we're not finally approaching the limits of the engine, until they make some changes to expand it some more. My dev version has no addons of any kind, has the heap and packfile adjusters installed and yet still crashed... mind truly boggled.

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