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SOBB's Vice City Beta Vehicle Arsenal


Son Of Big Boss
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Nice video. Excluding the vehicles showcase, it seems that a lot of work have been put on that video.

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Matt's been working on it for the past 2 months and it has had countless revisions... quite a bit of work.

 

But to be fair, if showcasing all vehicles is a lot of work, just imagine how much work it must've been remaking them! @gts.

Edit: @Staunton Assassin The bug that you've reported is the only one that we're aware of. I restored the Cuban LOD and I'm just waiting for SOBB to upload the updated pack. Thanks for reporting!

Edited by Sergiu
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Son Of Big Boss

Updated Cuban hermes in full download and individual link, also added car review video special thanks to Matt1010

Edited by Son Of Big Boss
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On 12/30/2020 at 2:43 AM, Son Of Big Boss said:

Updated Cuban hermes in full download and individual link, also added car review video special thanks to Matt1010

Congrats on finishing this pack and gta 3's pack, too!

 

Now since that GTA VC and GTA3 are now basically released and done, is SA gonna be next? Because I remember a while back, if I am not mistaken, you said that you were helping @Rented making them beta SA vehicles. Anything regarding that, or just SA vehicles in general.

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  • 5 months later...
phoenixkylap

is there a way to have the beta car models but without altering which cars spawn on the road? , and i don't mean the car models, i mean like which cars spawn, so the patriot doesn't spawn casually n stuff, just having it at default, but using the beta models, thankz in advance :0

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xSapphirePlayz
50 minutes ago, phoenixkylap said:

is there a way to have the beta car models but without altering which cars spawn on the road? , and i don't mean the car models, i mean like which cars spawn, so the patriot doesn't spawn casually n stuff, just having it at default, but using the beta models, thankz in advance :0

If you want the Patriot to be only used by the army, simply make sure its class thing is set to "ignore" in default.ide. Oh, and don't forget to remove the added carcols and replace them with military green.

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  • 3 weeks later...

That seems more like a problem on your side.

 

mQH4PCJ.png

 

Works fine

Edited by Sergiu
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On 7/11/2021 at 2:12 PM, Sergiu said:

That seems more like a problem on your side.

 

(image

 

Works fine

Nevermind, I managed to get it working.

 

By the way, is the Angel's DFF missing or is it supposed to be just a texture edit? I only have "angel.txd" but not "angel.dff".

Edited by H-G
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It's just a texture edit for the Angel.

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  • 9 months later...
D5xNEOx

Bro your mods are like a work of art, keep up the good work :))

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  • 1 month later...
hiddenmask58
On 7/11/2021 at 3:51 PM, H-G said:

@Son Of Big Boss or @Sergiu: The cutscene Maverick's rotor textures seem to be bugged, they're blank white. Can you guys fix this?BExtSBP.png

Sorry for the very late reply, but how do you fix it? I have the same problem

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6 hours ago, hiddenmask58 said:

Sorry for the very late reply, but how do you fix it? I have the same problem

Hmm, have you installed the mod through Mod Loader with all the vehicle DFFs and TXDs individually extracted out of betacars.img? Mod Loader doesn't seem to accept any skinned cutscene objects (yes, cschop.dff is one of them) at all unless they're placed into an IMG archive that's loaded through the CDIMAGE command in gta_vc.dat or default.dat.

 

To fix this, you'll have reinstall the mod by creating a new folder inside the modloader folder and copy-pasting all the content of the mod's ZIP archive directly into it without making any changes to it.

Edited by H-G
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