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GTA 6 Speculation & Discussion [Part 4]


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Spider-Vice
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Bashing YouTubers and making the topic about it (or any other kind of antagonism) will net you a warning for derailing the topic.

 

Please use some common sense too while discussing subjects, don't delve too deep into speculating about people's personal lives (e.g. Houser departure from R*, Rockstar developers, etc.) as they deserve privacy and not a raging fan forum to make up things about them. Needless to say, any hate will be quickly nipped in the bud.

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23 minutes ago, i.petrucatalin said:

They certainly do. The only downside is that specs could change. There are reports stating that Sony’s final console version could be way more powerful than the first dev-kit that they’ve sent.

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GhettoJesus
34 minutes ago, kwul said:

doesnt big companies get these next gen console specs faster than the public?

They do get a devkit version. I would assume that already shows the specs of the actual console.

K2yjoYK.png

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I really can't stand the "SSD game changer" thing.

The storage will be the same, just the speed will be hugely improved (access time). The map of GTA V works on HDD, what did you expect on newer consoles except less loading time ?

 

SSD are in PC since last decade. Did someone seen a game that is hugely improved because of SSD on PC (PC exclusive games) ? In terms of gameplay or so ? Not really.

 

You can do the same, but a lot quickier. Dev's can change the way they build the game, maybe for games like "corridor games" (Uncharted), so maybe they can make it less like a corridor. But GTA is already open world, SSD will just cut the loading times.

The power is made by CPU+GPU+RAM, SSD is just storage.

Edited by jojo337
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4 minutes ago, jojo337 said:

I really can't stand the "SSD game changer" thing.

The storage will be the same, just the speed will be hugely improved (access time). The map of GTA V works on HDD, what did you expect on newer consoles except less loading time ?

 

SSD are in PC since last decade. Did someone seen a game that is hugely improved because of SSD on PC (PC exclusive games) ? In terms of gameplay or so ? Not really.

 

You can do the same, but a lot quickier. Dev's can change the way they build the game, maybe for games like "corridor games" (Uncharted), so maybe they can make it less like a corridor. But GTA is already open world, SSD will just cut the loading times.

The power is made by CPU+GPU+RAM, SSD is just storage.

Yeah, but let's imagine they can make a map as big as they want, cars can be much faster as the ssd loads stuff much faster while the car is moving. and yeah, it also depends on cpu speed, and in gta case, it also depends on the map size as car speed could be tone down to make it feel bigger. Cars in V for example are actually pretty slow, what makes you feel fast is the fov and camera moving.

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3 hours ago, RenegadeAngel said:

Ok, now I know that Memphis TE is a great contender for Carcer city! They should definitely consider Memphis TE(!) and maybe the state of Tennessee (TE) as a whole!

/s(expect for Memphis as Carcer, that could be dope).

Where tf are you getting TE from??? It’s TN!! 

 

4 hours ago, gig said:

Don't forget Elvis. /s 

That goes under music...🙄

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Ok but we already got SSD on computers. And the way it is created nowaday (so GTA V and olders) is already "fast enough" to do what you say (just use simple native trainer in a plane or car and press 9 to super speed), the game already react good for this, no need for special "programing". This is FIFO (first in first out), it loads files one per one, HDD or SSD. Of course SSD are a huge improvement, but this is not really a game changer in terms of gameplay "alone", you need to process the files that are used by CPU/GPU stored in RAM or SSD. This is faster but this is not different than in a HDD.

 

Even if a program is "designed" to work on SSD, it will work on a HDD.... but slowwwww w    w  er (of course a loading time or stutter during travelling because of the slugginesh oh HDDs not good for "consumers").

 

I'm afraid that now everything is super fast, devs become lazier than ever and scamp the work, add a lot of non-optimised things in background because of speed, and then instead of loading 5s with a SSD against 1min in a HDD for the same thing, it will be 30s with a SSD for not really visible gains.

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2 hours ago, Retro_Causality said:

this might be kind of silly, but one of the things i always love about R* games is the guy at the end that says the game's name in an epic trailer voice for all their launch trailers. its such a small thing, but i love it

 

"Grand Theft Auto Five, coming September 17th, Rated M for mature", i can't wait to here "Grand Theft Auto 6, coming *insert date* , Rated M for Mature"

 

 

This guy has been narrating gta trailers since gta san andreas if im not mistaken

 

 

Edited by Auditore
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27 minutes ago, jojo337 said:

I really can't stand the "SSD game changer" thing.

The storage will be the same, just the speed will be hugely improved (access time). The map of GTA V works on HDD, what did you expect on newer consoles except less loading time ?

 

SSD are in PC since last decade. Did someone seen a game that is hugely improved because of SSD on PC (PC exclusive games) ? In terms of gameplay or so ? Not really.

Because those games are built to work on HDD's also. They have to be constructed in a way that the game can be played with the slow mechanical drives. Imagine a game that is built for SSD's, that isn't limited by old technology.

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Retro_Causality
2 hours ago, Auditore said:

This guy has been narrating gta trailers since gta san andreas if im not mistaken

 

 

i think it goes even further back to the PC trailer for Vice City

 

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ROCKSTAR MANIC

^ I swear that VC PC trailer is gold, the transitions are smooth, music, theme well put together. It actually feels like a blockbuster movie trailer with snippets of action and story. Don't want to be controversial, but just the style of the trailer beats All of Vs trailers out of the water.  I know for a fact the editor or editors of the trailer took at least 2 weeks to make this trailer. It has quality in it.

Edited by ROCKSTAR MANIC
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Retro_Causality
8 hours ago, yolobigman said:

Holy sh*t, gta 6 was actually meant to be announced... and he pre much just told us were getting an announcement at the end of the year

 

image0.png

 

image0.png

I still don't see how it would push back an announcement towards the end of the year, i can see it pushing an announcement back a few months, like 1-2 not 5-6 months

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GhettoJesus
30 minutes ago, Auditore said:

This guy has been narrating gta trailers since gta san andreas if im not mistaken

-snip-

I have always wondered what is with you running with the homies and Cesar at Mulholland around the end. Could have that been a cut/altered mission or a feature to hang with other characters?

K2yjoYK.png

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ROCKSTAR MANIC
12 minutes ago, GhettoJesus said:

I have always wondered what is with you running with the homies and Cesar at Mulholland around the end. Could have that been a cut/altered mission or a feature to hang with other characters?

Thats easy, the mission Los Desperados where you meet Cesar and you have to recruit your homeboys to meet up with his gang. Well they used that as  part for a trailer to look like your free roaming with cesar.

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GhettoJesus
4 minutes ago, ROCKSTAR MANIC said:

Thats easy, the mission Los Desperados where you meet Cesar and you have to recruit your homeboys to meet up with his gang. Well they used that as  part for a trailer to look like your free roaming with cesar.

Weird that they went all the way to Mulholland for that shot. But yea I suppose that's the case, completely forgot about that mission.

K2yjoYK.png

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ROCKSTAR MANIC
Just now, GhettoJesus said:

Weird that they went all the way to Mulholland for that shot. But yea I suppose that's the case, completely forgot about that mission.

Yeah,  I think they did that because the mission is during the riots, and i guess  mulholland car parking center is usually empty from the crazy ped and the random blowing up vehicles lol. So I guess they wanted to get  shot where they weren't bothered. lol

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53 minutes ago, Len Lfc said:

Because those games are built to work on HDD's also. They have to be constructed in a way that the game can be played with the slow mechanical drives. Imagine a game that is built for SSD's, that isn't limited by old technology.

Yea, there's no game to date that's been built around SSD speeds. It will change how worlds are made in the future, 100%. Being able to stream entire levels and parts of the world in and out super quick is going to be a game changer.

 

It just won't start happening over night as any multiplatform game and also cross gen games will have to be made with HDD's in mind so short term the advantage of the new consoles having SSD's will be load times and that's about it. It'll take years for devs to figure out how to best take advantage of it too. I expect we'll see the real benefits of the SSD's towards the end of next gen and I would not be surprised if we start seeing PC versions of games beginning to require SSD's around that time.

 

To put it another way regarding SSD's, the SSD in the Xbox Series X is potentially THIRTY SEVEN times faster than the stock HDD in the Xbox One. Instead of streaming worlds/levels in and out at ~100mb/s devs will now be able to stream them in and out at ~3.75gb/s. It's going to open up possibilities that have never been possible for... just not straight away cause of what I said above. Sony 1st party studios will probably do some wild sh*t with them in the years to come due to PS5 exclusivity.

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38 minutes ago, Retro_Causality said:

I still don't see how it would push back an announcement towards the end of the year, i can see it pushing an announcement back a few months, like 1-2 not 5-6 months

Rockstargames sometimes advertises their games IRL like on billboards before a public announcement, no jobs means no irl advertises.

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2 minutes ago, MojoGamer said:

Rockstargames sometimes advertises their games IRL like on billboards before a public announcement, no jobs means no irl advertises.

'member when in-game billboards had R* logo advertisments

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iiCriminnaaL
3 hours ago, El Penguin Bobo said:

I really don't get why people didn't like the government subplot in GTA V. You were doing the same thing in SA, RDR1 and in some form, GTA IV. But now it's a problem when V does it?

It's not about its existence for the sake of it, but how much influence it has over the story events, including the ending, in which they could've done more with the traditional crime organizations (mobs, cartels, outlaw motorcycle clubs, street gangs, etc). The fact that about half of the game's heists were done for them rather than personal benefit doesn't help much either.

 

GTA San Andreas was kinda close, but not as bad. GTA III, Vice City and GTA IV on the other hand were far more balanced.

Edited by iiCriminnaaL 49
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2 hours ago, jojo337 said:

Ok but we already got SSD on computers. And the way it is created nowaday (so GTA V and olders) is already "fast enough" to do what you say (just use simple native trainer in a plane or car and press 9 to super speed), the game already react good for this, no need for special "programing". This is FIFO (first in first out), it loads files one per one, HDD or SSD. Of course SSD are a huge improvement, but this is not really a game changer in terms of gameplay "alone", you need to process the files that are used by CPU/GPU stored in RAM or SSD. This is faster but this is not different than in a HDD.

 

Even if a program is "designed" to work on SSD, it will work on a HDD.... but slowwwww w    w  er (of course a loading time or stutter during travelling because of the slugginesh oh HDDs not good for "consumers").

 

I'm afraid that now everything is super fast, devs become lazier than ever and scamp the work, add a lot of non-optimised things in background because of speed, and then instead of loading 5s with a SSD against 1min in a HDD for the same thing, it will be 30s with a SSD for not really visible gains.

Yeah, never said it had to be special programming.

It's just that with SSD in mind for sure on console, they can push the limits on how fast you can travel on vehicle if the map permits it.

Edited by killso
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5 hours ago, Retro_Causality said:

this might be kind of silly, but one of the things i always love about R* games is the guy at the end that says the game's name in an epic trailer voice for all their launch trailers. its such a small thing, but i love it

 

"Grand Theft Auto Five, coming September 17th, Rated M for mature", i can't wait to here "Grand Theft Auto 6, coming *insert date* , Rated M for Mature"

 

 

I can't express the level of tranquility I felt watching this for the first time back in 2013. After years of coming on here everyday; all the speculation, sh*tposts, and rumors had let up to that very moment. It was bittersweet and almost like a goodbye. I can't think of a more fitting song lyrically. Half the posters from those days bailed not too long after and all I could do is watch helplessly as Rockstar's obsession with Online grew worse everyday. And now, 7 years have somehow passed since then. Kids who hadn't been born yet are already playing GTA V and we have grifters on youtube who use it as a tool to lure them in through clickbait for financial gain. There's something incredibly depressing about watching such a lovingly crafted work of art become relentlessly milked in the name of monetization.

 

I look at that trailer now and am reminded of how bright the future looked and what could've been. It's just sad man.

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5 hours ago, El Penguin Bobo said:

I really don't get why people didn't like the government subplot in GTA V. You were doing the same thing in SA, RDR1 and in some form, GTA IV. But now it's a problem when V does it?

The whole story of gta 5 deals with the government but it isnt compelling,like most antagonists in gta 5 the government is just annoying

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El Penguin Bobo
6 minutes ago, Auditore said:

The whole story of gta 5 deals with the government but it isnt compelling,like most antagonists in gta 5 the government is just annoying

Isn't that the whole point of antagonists? Them being annoying and you wanting to turn them into a pulp?

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4 hours ago, i.petrucatalin said:

Yes, everything makes sense now.
 

The game started pre-production in 2014 and production in 2015 for the curent gen consoles. 

From the end of 2015 to 2018 they shifted the work to RDR 2, GTA 6 being a side project as they had to focus on GTA Online as well. You cannot blame them for this as GTAO was earning them millions.
In 2018, they’ve got they first insight for  next-generation consoles.
And I think this when the project changed completely. I’ll explain. 
My speculation is that until 2018, the plan was to release the game on current gen and then remaster it for next-gen. They probably scheduled the release initially for holidays 2020. This plan wouldn’t work as Microsoft and Sony’s plan was to have backwards compatibility with PS4 and Xbox One. That would mean that you they could not pull another GTA 5 time-frame release with a Remaster later. They could have capitalized from around 150 millions of PS4 and Xbox one consoles already sold, but GTAO proved that it can earn more in the long term from sharkcards. This would mean that they would have to develop a game from the ground up for at least 6 years just for the online section - interconnected multiple cities, no load times, something that current gen cannot achieve.

They probably got the first dev-kits in 2018, SSD’s being a game changer. 
This is when I speculate that the project increased in scope dramatically. They re-analyzed and re-scheduled everything regarding GTA 6 and postponed any other project (and I think that this is the reason that they’ve canceled Bully 2). 
GTA 6 needed to be a next gen title, the scope increased dramaticaly. The game needs to be developed for the whole next gen timeframe.

 

I think this is the reason why “early development” reports keep rising, why the timed-exclusivity for PS5 kept circulating around the web last year and everyone knows different things. The project was probably re-scheduled a couple of times.

 

I really think that we may hear something at the end of this year. This “early development” report may just subtly inform us that info is not coming “soon”, meaning in the first half of 2020. 
From a business perspective, they still have to “please” the stakeholders. I’m confident that we’ll get something this year.

 

Anyway, this is just speculation. What do you guys think?

 

 

 

 

 

 

Yup, right with you. I also believe we will hear something late 2020 as well.

 

Also with the capabilities of the new consoles and what they promise, it would be foolish to not take full advantage of that. This is their chance to make the best GTA yet. I believe they are trying their best to squeeze everything they can out of the dev kits.

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6 hours ago, Zapper said:

All 3 of them. The ending arc should've been 5-6 hours longer and 2 choices for Franklin would've been great. Side with Michael or Trevor that would make the character you betrayed unplayable and he'd turn into an antagonist for the rest of the story.

 

FYI they intended to kill Franklin and make Lamar playable in post game but Lamar's VA got into some legal trouble so they probably changed the ending.

I would get rid of endings A&B and replace them with one where Michael with the help of Dave goes to hideout in a house in the woods he acts as bait to lure Trevor there. Trevor finds out makes his way to the house in the woods it's guarded by Steve Haines and Norton. Trevor kills both of them and then goes after Michael. Michael sees Trevor they get into a shootout inside the house then Michael escapes into the woods with Trevor coming after him. You can then choose to control either Trevor or Michael and one of them will kill the other.

 

 

Much like this

Edited by Zello
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54 minutes ago, El Penguin Bobo said:

Isn't that the whole point of antagonists? Them being annoying and you wanting to turn them into a pulp?

Not the good kind of annoying,they're not interesting its just noise pollution.

Mild annoyance might be the correct term.

 

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6 hours ago, El Penguin Bobo said:

I really don't get why people didn't like the government subplot in GTA V. You were doing the same thing in SA, RDR1 and in some form, GTA IV. But now it's a problem when V does it?

The thing is in those games they actually gave you something back. In SA CJ worked for Toreno in order for them to release Sweet from prison, RDR1 John gets his family back, and in IV Niko finally gets closure with Darko. In V you get jack sh*t they actually didn't pay you for the heists you did for them aside from maybe the Paleto score and when they did pay you they screwed the trio over and took a massive cut lol. In the Bureau Raid Franklin gets paid but Michael gets $0. Not only that in past games would only have you working for the government only for a couple of missions but in V the majority of the missions have you working for the government.

 

I hate playing as a government contractor. That is like not fun.

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Eternal Moonshine
6 hours ago, jojo337 said:

SSD are in PC since last decade. Did someone seen a game that is hugely improved because of SSD on PC (PC exclusive games) ? In terms of gameplay or so ? Not really.

And how many PC games have you seen that were design with SSD as a  requirement? Probably just 1: Star Citizen, and it's not even a finished product. You're missing the point because it's not just about the loading speed. SSD will change the way games are designed and that includes open world games. Some things that come to my mind are larger and more open maps, faster ways of traversal, bigger variety of assets. For example once you get inside a car you suddenly start seeing the same model everywhere. With SSD that will no longer be the case. 

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