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Would you guys like to see "weird west" or "steampunk"


mortalez
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2 minutes ago, kcole4001 said:

Not saying it's a bad idea, just not for me.

I'm not into fantasy stuff in relation to the original wild west theme.

Fantasy in other scenarios?

 

Steampunk in it's own game?

Maybe.

 

Depends on how it's handled.

Yep handling is everything, hell maybe they could do weird west storylines where they end in a way your not sure if the things you saw were real. like getting hit on the head from behind and waking up in an opium den, or some shamans hut trippin balls on peyote.

1 minute ago, ghostsoap01 said:

 

Yep, I'm in agreement with that. A little flavour is fine, as long as it tows the line of realism close enough that I can suspend my disbelief; something the collector's metal detector manages to do pretty well.

Like making steampunk tech cool when it works but unreliable and dangerous "like much of it was in real life" much of what we take for granted today was actually invented much earlier than the history books say, the one who get's credit is usually the first to do it safely.  like the wright bro's were beat by close to 10 years but they are in the history books because they landed un injured lol. where the guy in nebraska did not walk away from his landing.

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ghostsoap01
2 minutes ago, mortalez said:

getting hit on the head from behind and waking up in an opium den, or some shamans hut trippin balls on peyote.

 

You might be onto something with that. I'd certainly be more open to some outlandish concepts if its established as existing in a non-reality like a hallucination in-game, and kept within that frame of existence.

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34 minutes ago, ghostsoap01 said:

 

You might be onto something with that. I'd certainly be more open to some outlandish concepts if its established as existing in a non-reality like a hallucination in-game, and kept within that frame of existence.

Well not defiantly, I mean by ending those missions in a way that your not sure if it was real or not, off the top of my head, plot line you meet some hot native chic in a saloon, you go back to her camp for diddling and recreational peyote and fire water use, get interrupted by her crazy uncle shaman rambling on about skin walkers(werewolves) in the area, and off to the mission you guys go, you track it down kill it are knocked out in the process, wake up in the doctors office or jail, cut-scene shows someone reading the news paper with the headline "Family saved from Grizzly attack by mysterious stranger" along those lines. because if you are high on drugs when the mission starts it lets the player choose whether to believe he/she was hunting a real werwolf or just a bigger than average bear as you can't trust your own memories at that point.

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ghostsoap01
13 minutes ago, mortalez said:

diddling

 

Considering R*'s aversion for sex, I don't foresee diddling of any sort happening.

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8 minutes ago, ghostsoap01 said:

 

Considering R*'s aversion for sex, I don't foresee diddling of any sort happening.

well it is a rockstar game lol hell you pick up hookers for health points in their other game.

Edited by mortalez
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I wouldn't want steampunk but maybe some mystical elements as long as they aren't stupidly intrusive and absurd would be kinda cool. I always wished that if there was a DLC for singleplayer it would have something to do with witches and the like with how many times they reference and allude to their power in the game.

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ghostsoap01
5 minutes ago, mortalez said:

well it is a rockstar game lol hell you pick up hookers for health points in their other game.

 

If you look closely, you'll see a totally different position on sex between their single-player content and their online content.

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1 hour ago, mortalez said:

 

Like making steampunk tech cool when it works but unreliable and dangerous "like much of it was in real life" much of what we take for granted today was actually invented much earlier than the history books say, the one who get's credit is usually the first to do it safely.  like the wright bro's were beat by close to 10 years but they are in the history books because they landed un injured lol. where the guy in nebraska did not walk away from his landing.

The guy from Nebraska had one flaw, he was from boring old Nebraska.. 😆 I'm born and bred Nebraskan, I'll bet he was probably trying to break out of dodge, poor guy. I can relate. Lol!

Now this here, this is really a good idea, because it would allow a sort of reality to the strange aspect of the concept. I mean who knows how many odd things were created but were never mentioned because either the inventor was never taken seriously or that they could not get their idea to work properly, or they were straight off killed by their invention? We kind of get this with the guy and the electric chair, more of those kinds of strangers would be fun to have honestly.

1 hour ago, ghostsoap01 said:

 

You might be onto something with that. I'd certainly be more open to some outlandish concepts if its established as existing in a non-reality like a hallucination in-game, and kept within that frame of existence.

Kind of like how Undead Nightmare was not really an actual real event in the game, but just a non cannon "what if" scenario.

 

Also if R* would get too crazy with the steampunk idea online will turn into the movie Wild Wild West, which was a neat concept don't get me wrong. But I like the simplicity of the time in game now, that would actually just make the game into something else entirely. 

I like the idea of eccentric inventors and their crazy contraptions though, that would be fun. As long as we don't get huge steampunk spider tanks I think we'll be fine. 

 

 

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TiberiusMcQueen

I think the role system would be a great way to introduce this kind of content without giving it an overwhelming presence for everyone playing, make the content we can purchase for use in freeroam relatively subtle or purely cosmetic, and lean more heavily into steampunk, sci-fi, and the supernatural for the role's actual missions. Dragic would be an excellent character to give us some steampunk and science fiction content. And perhaps they could introduce us to some sort of paranormal investigator or psychic for another role? They could have missions where we investigate ghost and monster sightings, we could have some that are straight up hoaxes, some that are vague, and on rare occasion just straight up throw a monster or ghost at us and challenge us to survive. There are a lot of ways they could give us this kind of content without having it break the overall feel of freeroam like GTA's content did.

Edited by TiberiusMcQueen
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If we get bloody vampires and steam-powered robots before we get bicycles motorbikes and cars, I’m going to write a very sternly-worded Dear John letter to Rockstar. 

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17 hours ago, Rev. Gnash said:

Agreed - a whole DLC might be to much. A sprinkle, of "the weird", would be lovely.

 

If, I am honest. I just want a copper, cog piece.

 

Just sayin'.

If you're good you may find one in your stocking at Christmas.

gold-brass-gear-cogs-animated-5.gif

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2 minutes ago, *Lola said:

If you're good you may find one in your stocking at Christmas.

gold-brass-gear-cogs-animated-5.gif

 

crazyeyespleasence.jpg

 

Oh, joy.

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12 hours ago, éX-Driver said:

If we get bloody vampires and steam-powered robots before we get bicycles motorbikes and cars, I’m going to write a very sternly-worded Dear John letter to Rockstar. 

 I agree with you on the steam powered robots, but vampires could be done well and stay on theme, again by making you unsure if they are really vampires, like having a creepy carnival pop up in random area's at night (acrobats and magicians could pull off pretending to be vampires) leaving the player to wonder "are they real vampires or clever thieves dressed in the style of western gothic chic, who scare people out of town to loot the place?"

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TiberiusMcQueen
12 hours ago, éX-Driver said:

If we get bloody vampires and steam-powered robots before we get bicycles motorbikes and cars, I’m going to write a very sternly-worded Dear John letter to Rockstar. 

Only if they're as much of a pain to drive and utterly useless as they actually were at the time. If they introduced vehicles that weren't objectively inferior to horses you'd start seeing them all the time and it would kill the entire western vibe. 

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6 minutes ago, TiberiusMcQueen said:

Only if they're as much of a pain to drive and utterly useless as they actually were at the time. If they introduced vehicles that weren't objectively inferior to horses you'd start seeing them all the time and it would kill the entire western vibe. 

actually cars are looking pretty good now lol I just lost a bounty because of my horse. geez I almost had him and my stupid horse started having an asema attack

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3 hours ago, TiberiusMcQueen said:

Only if they're as much of a pain to drive and utterly useless as they actually were at the time. If they introduced vehicles that weren't objectively inferior to horses you'd start seeing them all the time and it would kill the entire western vibe. 

Broadly similar top speeds, significantly less agile, can’t heal instantly with medication, doesn’t come when called, can’t traverse deep water. But CAN carry more people and potentially sellable goods like skins and ‘shine, thereby having broadly the same utility as a wagon cart. Motorbikes are more like horses in terms of utility [say, 1 passenger/large carcass on the back and 2 small carcasses off the side] and in terms of agility, still not as good though. Bicycles have none of the above.

 

really ain’t hard to imagine. More just a status symbol to showcase wealth rather than something you’d use regularly, similar to the unarmed private jets and helicopters in GTAO. 

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Failed Again

Think about how cool a new Locomotive and the uses for that onboard steam engine..

 

think think think....

….

I know you.

 

See the source image

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1 hour ago, Failed Again said:

 

See the source image

Sweet Georgia Brown... this looks horrible. My god, in heaven.

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On 4/7/2020 at 8:13 PM, ghostsoap01 said:

 

Considering R*'s aversion for sex, I don't foresee diddling of any sort happening.

R*'s aversion for sex???? You can get a blowjob from a hooker in GTA Online which I will add that they just fixed because they weren't working. I'm not talking about single player ether.

Edited by lekis69
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I like the idea of steampunk stuff in the game but I do believe that it would lead to R* in there infinite wisdom (which we can all agree is more like infinite stupidity) would use that to push out a bunch of griefer tools like rockets and flying cars, that walking spider thing from Wild Wild West and turn it into GTAO in the old west literally. So I will pass thank you very much (except for the WWW spider thing i would so buy that not going to lie). 

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Failed Again
4 hours ago, Rev. Gnash said:

Sweet Georgia Brown... this looks horrible. My god, in heaven.

Strange Man, for sure..

 

."I offered you happiness or two generations" GTA/ RDR

Edited by Failed Again
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UncleTacitus

Absolutely not. As much as I love Steampunk, I really hope they don't mix that with RDO, unless it be a completely separate DLC that takes place in a parallel universe, you know, Undead Nightmare style.

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6 hours ago, UncleTacitus said:

Absolutely not. As much as I love Steampunk, I really hope they don't mix that with RDO, unless it be a completely separate DLC that takes place in a parallel universe, you know, Undead Nightmare style.

the could make it a DLC and give it it's own map, like a train ride to carcer city. or a hidden valley on the other side of the impassible mountains on the edge of the map where all the weird stuff happens(stuff from native American mythology, gypsies, undead, ) that would be the weird west stuff and NPC's who are scientists and explorers studying all the strange stuff and that would cover the steampunk end of it.  All contained in a valley that the purest players can avoid by not buying the DLC though they can over hear NPC's talking about the valley and barely making it out alive, which won't hurt the feel of the game because such stories were told around campfires and in saloons in the real "ole west". that's where the Genre of weird west came from. what we call "weird west", were called "gothic western" novels at the turn of the century. it was basically where some writers got the good idea to write down those campfire stories. anyway many folk actually believed those mystical things were out there in the dark.  

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Yeah what the hell, might as well, nothing else happening. I'm sure they have a better understanding of steampunk than they do westerns and it may be the only thing that draws enough players to keep this thing going.

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Commander S

Thing is (in response to folk pointing out things like the automaton and vampire in single-player), GTA V had similar things as well - the UFO stuff, for example. But that's still side 'Easter egg' stuff that doesn't really have any bearing on the overall world or story. Same with Dragic and the like in RDR2 - it's a weird, pulpy digression that can go completely ignored after it's all over (or if you decide you're just in it for the main story and the open world).

 

Put weirder stuff into Online, where you can't choose what other players end up doing, and ...yeah, that's flying cars and rocket bikes in GTAO all over again, isn't it? I've got a free Up-n-Atomizer, but since I almost never use it, my time in GTAO is just as grounded as GTA V single-player - but only because I don't ever bother with public sessions. RDO doesn't have that option - as soon as R* adds robot horses and raygun revolvers, they're a part of the game for everyone.
 

 

And beyond that, even though I can ignore things like the Arena War vehicles in GTAO, that also means I've had entire updates come and go with zero new content for players like me - and at the expense of alternatives that would have been a much better fit with the original state of the game (it boggles my mind that it took twice as long to get a Civic Type R into GTAO than it did friggin' KITT from Knight Rider... :dontgetit:). There's a whole lot of cool, interesting stuff that R* could already be doing with RDO, compared to things like moonshine shacks - I kinda wish they'd lean more into either classic Westerns, or actual history (or both!), rather than 'just as gimmicky as GTAO, but old-timey'. Like with GTAO, ignoring all that potential in favour of gimmick stuff that might well kill the experience for some players would be doubly frustrating, because all of the arguably better-suited alternatives left on the table.

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1 hour ago, Commander S said:

Thing is (in response to folk pointing out things like the automaton and vampire in single-player), GTA V had similar things as well - the UFO stuff, for example. But that's still side 'Easter egg' stuff that doesn't really have any bearing on the overall world or story. Same with Dragic and the like in RDR2 - it's a weird, pulpy digression that can go completely ignored after it's all over (or if you decide you're just in it for the main story and the open world).

 

Put weirder stuff into Online, where you can't choose what other players end up doing, and ...yeah, that's flying cars and rocket bikes in GTAO all over again, isn't it? I've got a free Up-n-Atomizer, but since I almost never use it, my time in GTAO is just as grounded as GTA V single-player - but only because I don't ever bother with public sessions. RDO doesn't have that option - as soon as R* adds robot horses and raygun revolvers, they're a part of the game for everyone.
 

 

And beyond that, even though I can ignore things like the Arena War vehicles in GTAO, that also means I've had entire updates come and go with zero new content for players like me - and at the expense of alternatives that would have been a much better fit with the original state of the game (it boggles my mind that it took twice as long to get a Civic Type R into GTAO than it did friggin' KITT from Knight Rider... :dontgetit:). There's a whole lot of cool, interesting stuff that R* could already be doing with RDO, compared to things like moonshine shacks - I kinda wish they'd lean more into either classic Westerns, or actual history (or both!), rather than 'just as gimmicky as GTAO, but old-timey'. Like with GTAO, ignoring all that potential in favour of gimmick stuff that might well kill the experience for some players would be doubly frustrating, because all of the arguably better-suited alternatives left on the table.

I don't think many are asking for anything drastic like that, at least that's not what I am asking for. My interests lie in the legends and ghosts that exist in the world cause during this time period people were highly interested in spiritualism, and stories of creatures and odd human beings were a very wide spread thing. Unless they are going to give online players the ability to play as an undead or have a ghostly presences that makes them somehow powerful these sorts of additions will not add anything to the world that players have to interact with, nor will it give another player a better chance in a fight if they choose to do so. But it will give those of us interested in the popular "spiritual" side of the time period something to work towards, and it will keep with R* apparent love of the quirky things as well. 

 

Steampunk styles can be done, in a more simpler way without the addition of steam machines and robot horses. And I don't really think that R* wants to do that drastic with this game, rather I hope they don't.

Edited by Direwrath
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1 hour ago, Commander S said:

Thing is (in response to folk pointing out things like the automaton and vampire in single-player), GTA V had similar things as well - the UFO stuff, for example. But that's still side 'Easter egg' stuff that doesn't really have any bearing on the overall world or story. Same with Dragic and the like in RDR2 - it's a weird, pulpy digression that can go completely ignored after it's all over (or if you decide you're just in it for the main story and the open world).

 

Put weirder stuff into Online, where you can't choose what other players end up doing, and ...yeah, that's flying cars and rocket bikes in GTAO all over again, isn't it? I've got a free Up-n-Atomizer, but since I almost never use it, my time in GTAO is just as grounded as GTA V single-player - but only because I don't ever bother with public sessions. RDO doesn't have that option - as soon as R* adds robot horses and raygun revolvers, they're a part of the game for everyone.
 

 

And beyond that, even though I can ignore things like the Arena War vehicles in GTAO, that also means I've had entire updates come and go with zero new content for players like me - and at the expense of alternatives that would have been a much better fit with the original state of the game (it boggles my mind that it took twice as long to get a Civic Type R into GTAO than it did friggin' KITT from Knight Rider... :dontgetit:). There's a whole lot of cool, interesting stuff that R* could already be doing with RDO, compared to things like moonshine shacks - I kinda wish they'd lean more into either classic Westerns, or actual history (or both!), rather than 'just as gimmicky as GTAO, but old-timey'. Like with GTAO, ignoring all that potential in favour of gimmick stuff that might well kill the experience for some players would be doubly frustrating, because all of the arguably better-suited alternatives left on the table.

I don't think people here want actual history, many here seem to have no idea the tech that existed in the 1890's lol. Nicola Tesla was in his 40's at that time lol. there was an explosion of inventors at that time, it was the transition  into the modern world, I think many think this game takes place in the 1860's lol. the time period this game takes place is only 15 years before WW1 in our timeline, r* universe prolly aint much different, in our timeline right now the Wright Bro's are busy sewing canvas to Bicycle parts as we speak lol I'm sure in the R* universe The Lefterson Bro's are in Springstein, windykota doing the same thing.

Edited by mortalez
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Sentinel Driver

Yes but in moderation. I could see something like the big foot returning maybe?

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