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RDR2 PC Patch - 1232.48 (1.19) | 02/04/2020


Spider-Vice
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Spider-Vice
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[April 2, 2020] - General / Miscellaneous (PC)

  • Fixed an issue that caused the game to crash on launch with ‘ERR_GFX_STATE’ due to a corrupted shader cache. Players should no longer need to use -ignorepipelinecache in their launch arguments or to manually delete game files to work around this issue (https://support.rockstargames.com/articles/360040482073/)
  • Fixed several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards
  • Fixed a crash that occurred when switching between graphics APIs and display modes on some systems
  • Fixed a crash that occurred when changing settings on some systems with integrated graphics
  • Fixed a crash that occurred in Story Mode while running the game in Offline mode from a mapped network drive
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
  • Fixed an issue that may have caused random stalls and stuttering while using DirectX 12 on some systems
  • Fixed an issue that occurred when attempting to run the game on some versions of the Windows 10 Insider Preview Build
  • Fixed several issues with the rendering of lighting, shadows and snow deformation when using Vulkan and Multisample anti-aliasing (MSAA) on systems with multiple graphics cards
  • Fixed several issues with flickering textures and other graphical corruption when using Vulkan on systems with multiple graphics cards
  • Fixed an issue that caused flickering or missing textures on some weapons
Edited by Spider-Vice

nitw_nightmareeyes.png

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Spider-Vice

Thanks, updated OP.

 

seems like a really significant update!

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nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Russi4nW4rrior

Parallax Occlusion Mapping on Ultra still not fixed.

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RedIndianRobin
9 hours ago, trulex47 said:

Well known bugs not fixed, train smoke and samus bench on fence shop.

 

I have never encountered this bug at all. What settings is this? 

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No fixes for the various graphical issues I've read about, but multiple fixes specific to SLI? I'm not complaining about fixes for SLI, but that is unexpected to say the least.

 

If this were announced yesterday I'd know exactly what to think, lol.

 

4 minutes ago, RedIndianRobin said:

I have never encountered this bug at all. What settings is this? 

My understanding is that train smoke is completely absent on any (particles?) setting above 'Medium', at least on one of the APIs.

Edited by Dryspace
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Electric_Spectral
1 hour ago, RedIndianRobin said:

I have never encountered this bug at all. What settings is this? 

The train smoke seems to disappear if you set the particle lightning quality to high-ultra.

Edited by ArthurMorganRDR
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Somewhat offtopic, but did they downgrade the visuals (broad, ik) recently? For some reason the game just looks...off. It might be because I havent played it for like two months but something just felt weird when I started it again today. Textures mainly I think.

 

GFX settings seemed to be the same as when I had stopped. Most settings are at high/ultra for reference, and I use DX12. Maybe Im just going crazy 😅

Edited by Dock

dockgtaf.gif

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Excalibur Voltaire

God f*cking dammit

 

Any significant fix? Any introduced bugs?

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Electric_Spectral
7 minutes ago, Legion of Hell said:

God f*cking dammit

 

Any significant fix? Any introduced bugs?

I haven't seen any improvements, noticed alot of new bugs like there were no chickens or horses at john's place and the clock seemed to be stuck and didn't move, my character got stuck in the ground and camera was shaking.

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Excalibur Voltaire
14 minutes ago, ArthurMorganRDR said:

I haven't seen any improvements, noticed alot of new bugs like there were no chickens or horses at john's place and the clock seemed to be stuck and didn't move, my character got stuck in the ground and camera was shaking.

PC/Consoles?

Edited by Legion of Hell
Didn't realize the update is PC exclusive lol
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Excalibur Voltaire
7 minutes ago, ArthurMorganRDR said:

Playing on PC

Well I guess you can't expect too much from Cockstar

 

smh

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6 hours ago, Dock said:

Somewhat offtopic, but did they downgrade the visuals (broad, ik) recently? For some reason the game just looks...off. It might be because I havent played it for like two months but something just felt weird when I started it again today. Textures mainly I think.

 

GFX settings seemed to be the same as when I had stopped. Most settings are at high/ultra for reference, and I use DX12. Maybe Im just going crazy 😅

No, you don't going crazy. The same scenario happened to GTA V, I still remember the first weeks of PC version of GTA V the game had a stunning draw distance, tessellation and textures then slowly with each update all of these things have been reduced. Maybe this is how R* optimized their games!  

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Excalibur Voltaire
9 hours ago, T-ru said:

Maybe this is how R* optimized their games!  

Nope, Cockstar is just simply incompetent

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On 4/4/2020 at 2:38 PM, T-ru said:

No, you don't going crazy. The same scenario happened to GTA V, I still remember the first weeks of PC version of GTA V the game had a stunning draw distance, tessellation and textures then slowly with each update all of these things have been reduced. Maybe this is how R* optimized their games!  

Do you have any examples of this? I played this game at launch on PC and I don't recall the draw distance, tesselation, or textures looking any worse than they

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11 hours ago, umar4812 said:

Do you have any examples of this? I played this game at launch on PC and I don't recall the draw distance, tesselation, or textures looking any worse than they

I don't want to go off topic but... I knew that there will be some guardian like you. I have digital copy of the game and I don't know how to downgrade to show you, about the draw distance, extended shadows distance doesn't work properly also take a helicopter or jet and during the flying watch the vegetation even some buildings how they pop up from low to high polygons at first weeks it wasn't like that! Tesselation is reduced especially on the land and on the rocks textures! 

Here: https://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide

You can see the difference!

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  • 2 weeks later...
Excalibur Voltaire

even to this day they still haven't fixed Activation Required

 

Goddamnit Cockstar is so f*cking greedy and incompetent

Edited by Legion of Hell
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Not fired this up for a while, got a 700mb+ update and playing with Nvidia driver 445.87, it look like the water problem I was having in Vulkan Multi-GPU is finally gone :inlove::r*:

h4mniKe.jpg
EeKabfh.jpg

Edited by Gforce
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15 hours ago, RuskiChleb said:

@Gforce

yo just out of curiosity - what kind of gpu's do u have?

I'm still using a pair of Asus Bios Ref 980ti's with full cover EK waterblocks and OC'd, thankfully R* still supports SLI/Multi-GPU 🙂

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On 4/22/2020 at 6:49 PM, Gforce said:

Not fired this up for a while, got a 700mb+ update and playing with Nvidia driver 445.87, it look like the water problem I was having in Vulkan Multi-GPU is finally gone :inlove::r*:

h4mniKe.jpg
EeKabfh.jpg

What's the name of that program for temp measurements?

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3 minutes ago, Kubigz said:

What's the name of that program for temp measurements?

Msi afterburner + riva tuner

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22 hours ago, Gforce said:

I'm still using a pair of Asus Bios Ref 980ti's with full cover EK waterblocks and OC'd, thankfully R* still supports SLI/Multi-GPU 🙂

Glad they didn't leave Maxwell behind, they left Kepler behind even with the latest drivers.

 

I recently built a new system with an RTX 2080 Ti. I still need to install everything including Windows 10 on it. I might test RDR2 despite I gave up on it a few months ago.

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19 minutes ago, extremeL said:

Glad they didn't leave Maxwell behind, they left Kepler behind even with the latest drivers.

 

I recently built a new system with an RTX 2080 Ti. I still need to install everything including Windows 10 on it. I might test RDR2 despite I gave up on it a few months ago.

I have to say I was extremely happy when R* fully implemented Vulkan M-gpu, I was going to pull the trigger on either a Ref 2080ti (with liklihood of getting a 2nd at some point later) or a pair of 1080ti's, thankfully been able to hold out for ampere which looks like it'll be announced at GTC on 14th May, but at what price/performance, I'll be expecting Maxwell to get the same treatment, but I have had 5yrs of heavy use out of them and was well worth the grand I paid for the pair on waterblocks.

RDR2 on PC is awesome visually, and obviously the campaign is another R* masterpiece

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16 hours ago, Gforce said:

I have to say I was extremely happy when R* fully implemented Vulkan M-gpu, I was going to pull the trigger on either a Ref 2080ti (with liklihood of getting a 2nd at some point later) or a pair of 1080ti's, thankfully been able to hold out for ampere which looks like it'll be announced at GTC on 14th May, but at what price/performance, I'll be expecting Maxwell to get the same treatment, but I have had 5yrs of heavy use out of them and was well worth the grand I paid for the pair on waterblocks.

RDR2 on PC is awesome visually, and obviously the campaign is another R* masterpiece

Your 2 GTX 980 Ti's served you well for a long time, that's impressive. If you can wait for Ampere, definitely get it and wait further for next gen or SLI it if that becomes possible. Much like the gap between GTX 1080 Ti and RTX 2080 Ti, RTX 3080 Ti should also have a big performance increase over its predecessors.

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4 hours ago, extremeL said:

Your 2 GTX 980 Ti's served you well for a long time, that's impressive. If you can wait for Ampere, definitely get it and wait further for next gen or SLI it if that becomes possible. Much like the gap between GTX 1080 Ti and RTX 2080 Ti, RTX 3080 Ti should also have a big performance increase over its predecessors.

Yeah I got away with the 980ti's for longer than I expected, and even though I'm mostly gaming [email protected] there's not really a lot of games giving them a seriously hard time atm, so I find it hard to warrant the costs of replacing them, but I'm definitely ready for an upgrade, cost of Ampere is going to be what makes my decision, affording things is one thing but warranting the expense is another, i'm not an fps chaser so I might just grab a pair of 1080ti's to see me through until I do a complete rig rebuild, as they'll suffice my gaming needs for a couple of years tbh, if the 3080ti goes out at around £800 I'll get 2 of them, but chances are they're going to be an absolutely idiotic price thanks to having no competition at the top end, I would go AMD but they (idiotically) no longer support using 2 gpu's and they have nothing to to compete with Nvidia at the top, and since they sponsor Ubisoft we no longer get SLI/M-GPU in Ubisoft games since FarCry New Dawn,  so f*ck them !!!

the 3080ti needs to be a massive improvement over the 2080ti as that had very little over the 1080ti by comparison to what the 1080ti had over the 980ti, Turing for the most part was dissapointing and grossly overpriced and even now not much supports RTX, (Minecraft and Quake II !!!!) but then again the RTX cores weren't powerful enough on the raytracing side to keep up with the traditional rasterisation performance, like pairing a Prius (RTX cores) up with a Lambo (GTX cores) and expecting the Prius to keep up, it just held the cards back with RTX on, hopefully they've got them equally matched with Ampere.

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