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GTA 6 Speculation & Discussion [Part 3]


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Volatollotalov
10 minutes ago, MrBreak16 said:

The worst is that the mods there don’t seem to care about what happens, you could do something illegal there and get away with no problems...

Oh on Reddit for sure they don't give a flying f*ck. There are channels there that are discussing bio-engineering new viruses and seemingly no-one thinks this is a problem. 

 

Ah, we need some good news. 

Edited by Volatollotalov
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Royal_Emperor
3 minutes ago, Jason said:

We don't care about what people on reddit are saying.

 

Leave conversations happening on reddit on reddit.

Thank God! my prayers have been answered.

Edited by Royal_Emperor
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Two playable characters. One a Police officer and the other a criminal. Imagine if there's a reputation system in GTA 6 like RDR2 where your choices affect the reputation the playable characters have. If you're a cop and your reputation is low, you're corrupt and will get the bad ending e.g being betrayed/killed. 

 

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5 minutes ago, VitoSpeed said:

I want to know, what is the next date about GTAVI

My insider (whose aunt sleeps with a developer in r*) crypticly told me that it is "two days before the day after tomorrow"

 

Still tryna figure it out

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So guys, the kill swith channel (aka the only preacher youtube channel) uploaded today. 

 

Here is the video. Take it as you like

 

Edit: after some searching, the term "abide in me" has the same meaning of "remain in me", so its pretty straight foward.

 

Keep your faith in me. And im sorry for the lack of communication.

 

Edited by PeinNegato
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Volatollotalov
19 minutes ago, PeinNegato said:

So guys, the kill swith channel (aka the only preacher youtube channel) uploaded today. 

 

Here is the video. Take it as you like

He may yet rise again! THERE IS HOPE!

 

Edit: The previously private vid is now public. I see shapes.

 

But who does?

 

Edited by Volatollotalov
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it is going to be really interesting to see what Rockstar do after they release gta 6, I personally don't think we will see a rd3 I hope to see a new game made by Rockstar like that medieval game that rumoured. 

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The abide in me video is exactly 12 minutes long. 
 

whats half of 12? 6, 

whats half of 6? 

half life 3 confir- 

 

Jokes aside, the 12th is easter sunday. 
maybe it will be a FEEL GOOD friday. 

 

Edited by LUIGI1798
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for f*ck sake people, if gta 6 gets announced this year its gonna be November/October like the past 2 games

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Volatollotalov
7 minutes ago, LUIGI1798 said:

The abide in me video is exactly 12 minutes long. 
 

whats half of 12? 6, 

whats half of 6? 

half life 3 confir- 

 

Jokes aside, the 12th is easter sunday. 
maybe it will be a FEEL GOOD friday. 

 

Well what a mystery!

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I’m prepared to wait. I am content with knowing The Preacher will return. 
 

 

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 
 

 

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1 minute ago, FIB Agent said:

I’m prepared to wait. I am content with knowing The Preacher will return. 
 

 

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 
 

 

 

Im gonna wake up. Sweet dreams, but reality is hard

 

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3 minutes ago, FIB Agent said:

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 

Play it?

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9 minutes ago, FIB Agent said:

I’m prepared to wait. I am content with knowing The Preacher will return. 
 

 

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 
 

 

I'll search for gameplay videos, because i am too poor to buy games

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ComicalAgate
25 minutes ago, FIB Agent said:

I’m prepared to wait. I am content with knowing The Preacher will return. 
 

 

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 
 

 

When GTA VI comes to PC (i don´t have a console and i don´t want to buy one), buy a new graphics card, my GTX 970 wants to retire lol

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obrobrio2000
47 minutes ago, FIB Agent said:

I’m prepared to wait. I am content with knowing The Preacher will return. 
 

 

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 
 

 

I'm going to open YouTube and sadly watch some gameplays for at least one year, because I'm on PC and they're probably going to firstly release it only for consoles as they always did.

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50 minutes ago, FIB Agent said:

That being said, when GTA VI released, what is the absolute FIRST thing you are going to do? 

Look for easter eggs.

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Volatollotalov
10 hours ago, Gr8 said:

I doubt they're lacking in confidence. Being so secretive just gives them more mystique.

 

Absence makes the heart grow fonder.

 

Money wise I get it but I'm still suprised they've kept GTAO updated for so long because it's kind of watered down the whole absence part of that saying compared to the radio silence on anything GTA related we got between GTA:EFLC and GTAV. 

 

Nothing will compare to that drought between those games in my opinion. Maybe because I had way more free time back then but that was torture.

I've thought this over for a while before responding

 

I really do think it is still a very profound confidence issue. But who knows...

Edited by Volatollotalov
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TerryJamieKingDonovan
6 minutes ago, Volatollotalov said:

I've thought this over for a while before responding

 

I really do think it is still a very profound confidence issue. Despite being possibly the world's best video game developer (based on future expectations, ya know) they are within their culture still scared as sh*t about the sort of things that even a medium-tier company should have comfortably overcome years ago. 

 

There is some very dysfunctional higher and mid-management in R* that has been partially addressed in recent years but not fully. Toxic characters continue to rumble around and so does a culture of blame and run-the-f*ck-away-and-hide-ism. 

 

I really think confidence is the dominant issue here, and yes all is upside-down right now but hark back to January and find me one confident team there.

I struggle to understand what the point you are making is.

Rockstar most definately does not have a "confidence" issue, they churn out the most sucessfull, the most critically acclaimed AAA Titles on the planet, if anything it is arrogance rather than confidence.


You would have to be more specific, in what you are reffering to with January? What exactly happened in January, what makes you think they lack "confidence"?
It has always been this way, Rockstar will remain a secretive company because it is part of their appeal, at least in their view. They only make games, and they mostly communicate through their players by the games they make, not with arbitrary PR Statements.

Only when they have something to show, they actually talk.

 

Example being, Red Dead Online, currently has a lot of Bugs and connection issues, just as GTA Online had during its initial two Launch years, they just will not talk about it, until they eventually find a way to fix said issues.

They are never going to come out and acknowledge anything, because they are Rockstar, and they can afford not to do so.

 

They don't even need to announce GTA VI, until they truly want to.

Edited by TerryJamieKingDonovan
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3 minutes ago, TerryJamieKingDonovan said:

I struggle to understand what the point you are making is.

Rockstar most definately does not have a "confidence" issue, they churn out the most sucessfull, the most critically acclaimed AAA Titles on the planet, if anything it is arrogance rather than confidence.


You would have to be more specific, in what you are reffering to with January? What exactly happened in January, what makes you think they lack "confidence"?
It has always been this way, Rockstar will remain a secretive company because it is part of their appeal, at least in their view. They only make games, and they mostly communicate through their players by the games they make, not with arbitrary PR Statements.

Only when they have something to show, they actually talk.

 

Example being, Red Dead Online, currently has a lot of Bugs and connection issues, just as GTA Online had during its initial two Launch years, they just will not talk about it, until they eventually find a way to fix said issues.

They are never going to come out and acknowledge anything, because they are Rockstar, and they can afford not to do so.

 

They don't even need to announce GTA VI, until they truly want to.

https://kotaku.com/former-rockstar-designer-says-former-top-executive-grop-1835067943

 

Well I mean this kinda sh*t happens over there...

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TerryJamieKingDonovan
6 minutes ago, Zello said:

To characterize the actions and deeds of an entire company, by a singular incident, pertaining to a single person(Jerronimo Barrera in this case), that does not even work anymore at Rockstar, without further proof or investigation whatsoever is in my opinion, grossly, dishonest.

 

The incident was never really fully proven, there are differing accounts of it, and it happened during a party under alcohol consumption, also there are reports of it being part of a smear campaign, which was related to an "uprising" and an internal threat of a lawsuit by certain developers and executives at Rockstar New York.

 

But then again, it has nothing to do with confidence or a "toxic" culture, party hard, work harder has always been a key characteristic of Rockstars working mentality and I do not see a particular issue with that, eventhough it is disavowed by modern day pseudo-progressivism.

Edited by TerryJamieKingDonovan
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There's definitely an element of Rockstar being a bit of a "old boys club" particularly once you start going up the ranks. I imagine this has been getting slowly phased out over the years as the veterans leave/retire and the new guys and girls come through but Rockstar absolutely had a party culture to it in the past, there's plenty of stories out there about it.

 

This has nothing to do with their confidence in making games however, if that is what is being implied. RDR2 is a game that rubs against the grain of modern AAA titles with it's controls, movement and certain design features. Them sticking with things like autoaim and the clunky controls/movement after 10 years (starting with IV) is nothing short of arrogance and wanting to do things how they want to do them and for no other reason, remaining firm on their stance even though IV, V and RDR2's movement, controls and shooting have been some of the most criticised aspects of each game.

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Volatollotalov
21 minutes ago, TerryJamieKingDonovan said:

I struggle to understand what the point you are making is.

Rockstar most definately does not have a "confidence" issue, they churn out the most sucessfull, the most critically acclaimed AAA Titles on the planet, if anything it is arrogance rather than confidence.


You would have to be more specific, in what you are reffering to with January? What exactly happened in January, what makes you think they lack "confidence"?
It has always been this way, Rockstar will remain a secretive company because it is part of their appeal, at least in their view. They only make games, and they mostly communicate through their players by the games they make, not with arbitrary PR Statements.

Only when they have something to show, they actually talk.

 

Example being, Red Dead Online, currently has a lot of Bugs and connection issues, just as GTA Online had during its initial two Launch years, they just will not talk about it, until they eventually find a way to fix said issues.

They are never going to come out and acknowledge anything, because they are Rockstar, and they can afford not to do so.

 

They don't even need to announce GTA VI, until they truly want to.

I have to be very precise here because I am not a R* insider and I have no knowledge at all about the game at the moment, yet I do have a greater-than-average insight into some other aspects of all off this. 

 

I think this discussion is best revisited some months from now, but I hold steady on my assertion that this is first and foremost confidence. Or lack of. I've seen it many times before, and it does not end well. Sue me!

 

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TerryJamieKingDonovan
38 minutes ago, Jason said:

There's definitely an element of Rockstar being a bit of a "old boys club" particularly once you start going up the ranks. I imagine this has been getting slowly phased out over the years as the veterans leave/retire and the new guys and girls come through but Rockstar absolutely had a party culture to it in the past, there's plenty of stories out there about it.

 

This has nothing to do with their confidence in making games however, if that is what is being implied. RDR2 is a game that rubs against the grain of modern AAA titles with it's controls, movement and certain design features. Them sticking with things like autoaim and the clunky controls/movement after 10 years (starting with IV) is nothing short of arrogance and wanting to do things how they want to do them and for no other reason, remaining firm on their stance even though IV, V and RDR2's movement, controls and shooting have been some of the most criticised aspects of each game.

To be fair that is a bit of a failed assessment there.

Vs movement improved over IVs and RDRIIs movement was a leap over Vs.

The animations are not quite as "responsive" as in other games, but that is mainly due to the fact that RDRII is not supposed to be a fast paced action game, at times it can be, but most of time it is slower and more laid back in nature. The reason for auto-aim amounts to the largely casual audience, Rockstar attempts to appeal to people, who do not "just" play games, to the overarching mainstream, and streamlined mechanics have been part of their games for that same reason.

 

I also do not think that shooting in RDRII is "one of the most criticised aspects" of the game, it greatly improved from V to RDRII, with added recoil, additional animations and physics, and an overall satisfaction when shooting and killing enemies, especially paired with the dead eye mechanic.

 

Rockstar remains arrogant about their design choices, because ultimately these choices are what sets them apart from most developers in the industry, they appeal to a mainstream audience, I noticed this especially when I showed my father(who has never touched a single video game in his life) Red Dead Redemption II, he was immediately able to connect to it, because it was so strong in refference to the old western movies he had watched in his youth and adolescence.

 

Games like Horizon Zero Dawn, The Division or Watch Dogs  as an example, add an extra layer of repsonsiveness to mechanics, but if you watch the animations play out, you cannot "feel" the movement of your character, the heavy movement in RDRII is an intentional design choice, it is a bold one, with that most core gamers might disagree with, but it is ultimately one that fits the games theme, pacing and target audience. You can see R* course correcting on this with their respective decision to speed up animation speeds in RDRIIs Online counterpart, which features much faster and more responsive movement, fitting to the Online gameplay and audience(which is very different from RDRIIs Singleplayer audience), but it is obvious that said movement in Singleplayer, simply would not have supported the contextual suspense of disbelief encapsulated by the narrative.

Edited by TerryJamieKingDonovan
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6 hours ago, Canjepu said:

h7z4bmrv63741.jpg

Dan Houser started enjoying life 😃

He seriously need that he was a hard working gta rdr developer../writer.😇😇

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TerryJamieKingDonovan
44 minutes ago, Volatollotalov said:

I have to be very precise here because I am not a R* insider and I have no knowledge at all about the game at the moment, yet I do have a greater-than-average insight into some other aspects of all off this. 

 

I think this discussion is best revisited some months from now, but I hold steady on my assertion that this is first and foremost confidence. Or lack of. I've seen it many times before, and it does not end well. Sue me!

 

I still struggle to see your arguments or indicating evidence suggesting it is a "confidence" issue.

I do not understand it, and you aren't really elaborating on it here, I also do have a "greater-than-average" insight into Rockstars production practices, but if you are formulating a point, it would be much appreciated if you share the pillars of evidence, observation or indicators, on which your point is based on, enlighten us.

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6 hours ago, MojoGamer said:

Enjoy

 

6 hours ago, MojoGamer said:

I Dunno, No Social Distancing 

Coronavirus!

Enjoy it while it lasts @DanHouser

Dan houser has a forum profile how real /fake that is?...

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14 minutes ago, INDUS_V said:

Dan houser has a forum profile how real /fake that is?...

Patently fake.

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31 minutes ago, TerryJamieKingDonovan said:

To be fair that is a bit of a failed assessment there.

Vs movement improved over IVs and RDRIIs movement was a leap over Vs.

The animations are not quite as "responsive" as in other games, but that is mainly due to the fact that RDRII is not supposed to be a fast paced action game, at times it can be, but most of time it is slower and more laid back in nature.

RDR2's movement is the best they've done so far out of the HD era GTA's and RDR games. Doesn't change the fact that it was still widely criticised. Criticism over RDR2's controls were rampant when it launched, V had the same and also IV especially. Nothing objective about it, they are some of the most criticised parts of the game. Not an assessment, but fact.

 

31 minutes ago, TerryJamieKingDonovan said:

The reason for auto-aim amounts to the largely casual audience, Rockstar attempts to appeal to people, who do not "just" play games, to the overarching mainstream, and streamlined mechanics have been part of their games for that same reason.

It's archaic game design, and arrogant of Rockstar to still think that's the case if that is their line of thinking. Fortnite is the most casual mainstream game in the world and while it obviously has aim assist mechanics (mainly due to the controller support), it does not have full lock on. Lock on aiming is not a casual feature in 2018, it's a extremely out dated feature.

 

31 minutes ago, TerryJamieKingDonovan said:

I also do not think that shooting in RDRII is "one of the most criticised aspects" of the game,

Along with the controls and movement, yes it was. It was hounded for it.

 

31 minutes ago, TerryJamieKingDonovan said:

the heavy movement in RDRII is an intentional design choice, it is a bold one, with that most core gamers might disagree with, but it is ultimately one that fits the games theme, pacing and target audience.

One moment Rockstar are catering to casuals and the mainstream, now they are making a design choice that most core games might disagree with? Pick one.

 

RDR2 is quite probably the best game I've ever played but it is not perfect. The shooting mechanics particularly on controller are dire and that is a result of building the console versions around lock on aiming in a age where it's severely out dated. The controls were clunky and cumbersome and took some getting used to - there were many stories of players accidentally shooting people due the lock on mechanics also being used to interact with people for example - and the movement while the best example of this style of Rockstar's movement to date often results in some clunky moments especially in tight spaces.

 

Edited by Jason
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TerryJamieKingDonovan
30 minutes ago, Jason said:

One moment Rockstar are catering to casuals and the mainstream, now they are making a design choice that most core games might disagree with? Pick one.

 

I picked this particular quote out of your post, because I believe this misconception characterises the overall disagreement within our discussion.

 

That is what I was getting at and my main point, core gamers, do not equal the mainstream. Core gamers, are people who put in huge amounts of time into gaming, whereas mainstream gamers only ever play one or two AAA titles a year.

 

30 minutes ago, Jason said:

It's archaic game design, and arrogant of Rockstar to still think that's the case if that is their line of thinking. Fortnite is the most casual mainstream game in the world and while it obviously has aim assist mechanics (mainly due to the controller support), it does not have full lock on. Lock on aiming is not a casual feature in 2018, it's a extremely out dated feature.

 

Again, there is a distinct amount of difference between the Fortnite demographic and the demographic RDRII appeals to, with RDRIIs demographic being a lot more mature. While Fortnite does appeal to a mainstream audience, it mostly does to a younger audience, up to people in their twenties. 

Whereas games likes RDRII, appeal to an older mainstream audience, the average consumer so to speak, the 40 year old business man who consumes movies. There is a great deal of chance said person has one or more Rockstar games on his shelf.

I know it sounds almost ludicrous, but the Housers(or now Sam Houser), make games that primarily, appeal to themselves, mainstream audience that is heavily involved within the pop culture, it is the reason the GTA games are so widely

sucessful.

This does not mean that the audience of RDRII is per se an older one, it just is essentially a "cooler" one, a more mature one. Rockstar Games are the games played by the "cool" people, by people who usually do not play with Orcs and Elves. At least that is the Housers primary perception of their target audience, eventhough statistics might disagree with that sentiment, which probably was the reason for a major shift towards Online titles, with a great displeasure for the Housers(and probably the reason for Dans departure).

 

Also the reason I am heavily concerned about their future. The overall mainstream is shifting, towards increasingly linearic and bland "pop culture", the classics of yesterday, are replaced with Super hero movies, and influencers.(as seen with Fortnites partnership with both of these). Pop culture has shifted, in the US, and New York, it is still very interesting, but in most countries it has become very generic.

The old Rockstar, the cool Rockstar is slowly but surely disappearing, while Sam does still keep pumping some of this old Rockstar essence into his titles, for example with the inclusion of real Techno DJs for GTA Onlines Nightlclub Update which were a direct result of his own influence within production, overall their hallmark is disappearing and they are slowly becoming just another gaming company, making games....for gamers, and not for cool people.

 

 

30 minutes ago, Jason said:

RDR2 is quite probably the best game I've ever played but it is not perfect. The shooting mechanics particularly on controller are dire and that is a result of building the console versions around lock on aiming in a age where it's severely out dated. The controls were clunky and cumbersome and took some getting used to - there were many stories of players accidentally shooting people due the lock on mechanics also being used to interact with people for example - and the movement while the best example of this style of Rockstar's movement to date often results in some clunky moments especially in tight spaces.

 

We will have to agree to disagree here, I personally think RDRII has one of the most satisfying shooting mechanics out of recent games I played in its respective genre.

Obviously a shooter will feature more indepth shooting mechanics and especially more responsive ones, but RDRIIs shooting does feel very satisfying, especially when paired with the impeccable animations playing out on screen.

Though I do have to agree with you on the controlls, they do feel too "clunky" at times, but my main issue with them is that the animations sometimes break, for example when the character walks towards objects of a certain smaller size, he just keeps walking against them, and the animation does not stop, instead, I believe they should have implemented ragdolling or him "tripping" over those objects, but I believe those types of animation systems are a little too advanced for the current tech.

Edited by TerryJamieKingDonovan
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