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𝓦𝓸𝓡𝓯

Move Market or Cylinder to Another Location ''Entrance to the Bike School/Ammu Nation''

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𝓦𝓸𝓡𝓯

How do I move this to another interior want to restore the market or cylinder equal to the beta version in the position.

Β 

Link:

https://dev.prineside.com/gtasa_samp_model_id/model/1317-Cylinder/

Β 

Bike School Codes:

00FF: Β  actor $PLAYER_ACTOR sphere 1 in_sphere $2370 $2371 $2372 radius 1.0 1.0 1.5 on_foot

Β 

You can access this interior bike school unused in vegasS.ipl codes:

1168.66, 1364.52, 9.56, 0, 1, 3, 8, 1168.66, 1364.52, 9.56, 0, 0, 4, "BIKESCH", 0, 0, 0, 24

Β 

It is like changing the cylinder's position in ammu nation as in the beta version within the shooting.

Use noclip.

image.jpg

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ZAZ

Β 

Either write the coords directly to the opcode

00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 1173.0 1351.0 10.0 radius 1.0 1.0 1.5 on_foot


Or change the content of the variables
Find it inside of Mission 0

0005: $2370 = 1173.877
0005: $2371 = 1351.037
0005: $2372 = 9.9219


These variables are used for the location check

00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere $2370 $2371 $2372 radius 1.0 1.0 1.5 on_foot

and for the marker placement

0570: $632 = create_asset_radar_marker_with_icon 36 at $2370 $2371 $2372

Β 

  • Like 1

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𝓦𝓸𝓡𝓯
Posted (edited)

Angle is it necessary too?

Because I tried to put the coordinates, nothing happened.

Edited by 𝓦𝓸𝓡𝓯

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ZAZ

did you edit main.scm? show what you've done

Β 

did you start new game? or did you load a savegame?

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𝓦𝓸𝓡𝓯
Posted (edited)

I loaded the save game manually and where do I find radius?

Β 

yes I edited scm that you sent me monthly.

Edited by 𝓦𝓸𝓡𝓯

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ZAZ
Posted (edited)

don't show my quotes

please show your edit

Edited by ZAZ

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𝓦𝓸𝓡𝓯

00FF: Β  actor $PLAYER_ACTOR sphere 1 in_sphere $1492 $9486 $1305 radius 1.0 1.0 1.5 on_foot

0570: $632 = create_asset_radar_marker_with_icon 36 at $1492 $9486 $1305

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ZAZ
5 hours ago, 𝓦𝓸𝓡𝓯 said:

00FF: Β  actor $PLAYER_ACTOR sphere 1 in_sphere $1492 $9486 $1305 radius 1.0 1.0 1.5 on_foot

0570: $632 = create_asset_radar_marker_with_icon 36 at $1492 $9486 $1305

Β 

what is content of $1492 $9486 $1305 ?

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𝓦𝓸𝓡𝓯
6 minutes ago, ZAZ said:

Β 

what is content of $1492 $9486 $1305 ?

I put in coordinates and angle I don't even know how to move the script right.

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ZAZ

Sorry, but your Information is uselessΒ 

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𝓦𝓸𝓡𝓯
Posted (edited)
4 hours ago, ZAZ said:

Sorry, but your Information is uselessΒ 

my conversations are useless because it comes to help me, I don’t even need to guy you, in fact, you teach people everything wrong if it doesn't work out.

Edited by 𝓦𝓸𝓡𝓯

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ZAZ

please read tutorial

  • Like 1

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𝓦𝓸𝓡𝓯
8 hours ago, ZAZ said:

please read tutorial

ok ph tutors

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𝓦𝓸𝓡𝓯
On 3/30/2020 at 2:04 PM, ZAZ said:

please read tutorial

Sorry for the delay I had a problem with the eye called dry eye, but when I enter the red marker it disappears from nowhere and yes I saw your tutorial.

Β 

I put Latin letters it worked.

Β 

Unused Bike School Coordinates:
1492.9497 1304.8618 1093.2891

Β 

Ammu-Nation Coordinates:
286.044 -26.465 1001.5156
180.4198

Β 

For example:

00FF: actor $PLAYER_ACTOR sphere 1 in_sphere $1492 ,9497 $1304 ,8618 $1093 ,2891 radius 1.0 1.0 1.5 on_foot

0570: $632 = create_asset_radar_marker_with_icon 36 at $1492 ,9497 $1304

Β 

How do I create access without replacing any files just in cleo?

07FB: set_interior 'BIKESCH' access 1 Β // Bike School

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ZAZ
Posted (edited)
7 hours ago, 𝓦𝓸𝓡𝓯 said:

For example:

00FF: actor $PLAYER_ACTOR sphere 1 in_sphere $1492 ,9497 $1304 ,8618 $1093 ,2891 radius 1.0 1.0 1.5 on_foot

0570: $632 = create_asset_radar_marker_with_icon 36 at $1492 ,9497 $1304

🀒 please read tuto again, read about DATA TYPE MEANING

Β 

Β 

Quote

How do I create access without replacing any files just in cleo?

07FB: set_interior 'BIKESCH' access 1 Β // Bike School

The Entrances with yellow triangle are done by Enex lines in the IPL files

read here about that method: Enex

enex
823.629, -1588.9, 12.5764, 0, 2, 2, 8, 822.629, -1590.4, 12.5784, -1297.58, 0, 4, "BARBER2", 0, 2, 0, 24

this code , 07FB: set_interior 'BIKESCH' access 1, de/activate enex functions

Β 

With script is it possible to simulate it.

The simpliest way is make a red marker and teleport the player to the desired location when the player is gone into the red marker.

Additional you can also show a yellow trinangle and disable the red marker.

Β 

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Β 

below a very simple script for teleport, just one way

find the red entrance spot in Grovestreet

{$CLEO .cs}
:Interior_entrance_verysimple
thread 'INTENTS'

:INTENTS_2
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @INTENTS_2
if
00FF:   actor $PLAYER_ACTOR  1 (in-sphere)near_point_on_foot 2491.5  -1667.5  13.35 radius  2.0  2.0  2.0
jf @INTENTS_2
016A: fade 0 time 1000
wait 1000
04BB: select_interior 3
04E4: unknown_refresh_game_renderer_at 962.17 -48.8
03CB: set_rendering_origin_at 962.17 -48.8 1001.2
0860: link_actor $PLAYER_ACTOR to_interior 3
00A1: put_actor $PLAYER_ACTOR at 962.356 -53.17 1001.2
0173: set_actor $PLAYER_ACTOR Z_angle_to 84.0
wait 500
016A: fade 1 time 1000
jump @INTENTS_2

Β 

Interior teleport and back teleport

Β 

{$CLEO .cs}
:Interior_entrance_Exit_simple
thread 'INTENTS'

:INTENTS_2
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @INTENTS_2
if
00FF:   actor $PLAYER_ACTOR  1 (in-sphere)near_point_on_foot 2491.5  -1667.5  13.35 radius  2.0  2.0  2.0
jf @INTENTS_2
016A: fade 0 time 50 
wait 100
04BB: select_interior 3 
04E4: unknown_refresh_game_renderer_at 962.17 -48.8 
03CB: set_rendering_origin_at 962.17 -48.8 1001.2
0860: link_actor $PLAYER_ACTOR to_interior 3 
00A1: put_actor $PLAYER_ACTOR at 962.356 -53.17 1001.2 
0173: set_actor $PLAYER_ACTOR Z_angle_to 84.0 
wait 500 
016A: fade 1 time 1000
//jump @INTENTS_2 //----- moved to scriptend

:EXIT_3
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @EXIT_3
if
00FF:   actor $PLAYER_ACTOR  1 (in-sphere)near_point_on_foot 965.5  -53.2  1001.2 radius  2.0  2.0  2.0
jf @EXIT_3
016A: fade 0 time 50
wait 100
04BB: select_interior 0//--------------------- outside world is interior 0
04E4: unknown_refresh_game_renderer_at 2495.1416 -1695.2909
03CB: set_rendering_origin_at 2495.1416 -1695.2909 23.3581
0860: link_actor $PLAYER_ACTOR to_interior 0//------------ link player to interior 0
00A1: put_actor $PLAYER_ACTOR at 2495.1416 -1695.2909 23.5
0173: set_actor $PLAYER_ACTOR Z_angle_to 348.7
wait 500
016A: fade 1 time 1000
jump @INTENTS_2//-- jumps to scriptbeginn

Β 

Β 

Interior teleport needs to insert the interior number

This don't means a room number but a identifier for the interior level

look for interior numbers and names at list of interiors

Β 

Β 

Β 

There're several codes designed to do a location check
Additionally they can show a red marker (sphere / cylinder)
It's optionally, it nedds to set the "sphere"-parameter to 1
Also it only works if the loop have max. 0 ms wait time ( wait 0 )
Also it maybe won't be shown because of bad script, for example if there're too much sphere shown around
Also consider the limits, read Sannybuilder HELP > SCM Documentation > GTA Limits

00A3:   actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2037.536 2365.373 cornerB 2117.177 2483.922

00A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 2782.693 -1921.125 11.7984 cornerB 2746.098 -1993.905 16.9599

00EC:   actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 80.0 80.0

00ED:   actor $PLAYER_ACTOR sphere 0 near_point 2043.68 -1635.73 radius 4.0 4.0 on_foot

00EE:   actor $PLAYER_ACTOR sphere 0 near_point 2067.4 -1831.2 radius 15.0 15.0 in_car

00EF:   actor 72@ sphere 0 near_point 2196.239 -1191.459 radius 2.0 2.0 stopped

00F0:   actor 87@ 0 near_point 2175.29 -2259.22 radius 3.0 3.0 stopped_on_foot

00F1:   actor $PLAYER_ACTOR sphere 0 near_point 540.0 2000.0 radius 20.0 20.0 stopped_in_car

00F2:   actor 67@ near_actor $PLAYER_ACTOR radius 20.0 20.0 sphere 0

00F3:   actor $PLAYER_ACTOR near_actor 15@ radius 2.0 2.0 sphere 0 on_foot

00F4:   actor 34@ near_actor $PLAYER_ACTOR radius 6.0 6.0 sphere 0 in_car

00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0

00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 on_foot

0100:   actor $PLAYER_ACTOR in_sphere 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1 in_car

0101:   actor $PLAYER_ACTOR in_sphere 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0 stopped

0102:   actor $PLAYER_ACTOR in_sphere 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_foot

0103:   actor $PLAYER_ACTOR in_sphere -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 stopped_in_car

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Edited by ZAZ
  • Like 1

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𝓦𝓸𝓡𝓯
On 4/5/2020 at 2:03 PM, ZAZ said:

Please readme

Is there a way to create this at cleo?

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ZAZ
3 hours ago, 𝓦𝓸𝓡𝓯 said:

Is there a way to create this at cleo?

create what?

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𝓦𝓸𝓡𝓯
On 4/8/2020 at 2:10 PM, ZAZ said:

create what?

create code through the cleo without replacing any files. ;-;

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ZAZ
18 hours ago, 𝓦𝓸𝓡𝓯 said:

create code through the cleo without replacing any files. ;-;

What should the code do?Β 

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𝓦𝓸𝓡𝓯
27 minutes ago, ZAZ said:

What should the code do?Β 

Forgets.

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