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Codename Q4: Biohazard - Season 2


zakarum5835
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after being motivated by MTA to come back onto DYOM, i'm interested into this (collaboration?) 

it gives me resident evil vibes (especially Reveleations and 4) as the MP is probably heavily inspired off it, the story is somewhat decent for my taste. the dialogue could use some work, on the second mission i couldn't understand much though - it really needs work. i can't see much symbolism here, but that doesn't make it non-worthy. it's a zombie MP, which is not surprising considering there's many out there - with most of them having the same reasoning. you could have used a parasitic figure taking over people, while others try to find a cure for it, etc. etc. the atmosphere is a good one, lightning increases the tension

;)

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zakarum5835
58 minutes ago, zeko said:

after being motivated by MTA to come back onto DYOM, i'm interested into this (collaboration?) 
 

  Hide contents

it gives me resident evil vibes (especially Reveleations and 4) as the MP is probably heavily inspired off it, the story is somewhat decent for my taste. the dialogue could use some work, on the second mission i couldn't understand much though - it really needs work. i can't see much symbolism here, but that doesn't make it non-worthy. it's a zombie MP, which is not surprising considering there's many out there - with most of them having the same reasoning. you could have used a parasitic figure taking over people, while others try to find a cure for it, etc. etc. the atmosphere is a good one, lightning increases the tension

;)

 

I'm not very so fast at making missions for this MP. Maybe, the second mission will probably comes out tomorrow because I had free time to make it well. I don't really know when I'll start to make the fourth mission. Also, what do you mean ''I'm interestend into this collab?''

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10 hours ago, boy of the cones said:

I'm not very so fast at making missions for this MP. Maybe, the second mission will probably comes out tomorrow because I had free time to make it well. I don't really know when I'll start to make the fourth mission. Also, what do you mean ''I'm interestend into this collab?''

by "interested into this collab" i mean i am interested into collaborating in the MP

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  • 3 weeks later...
The John David

Played the BETA Mission and here's my feedback for your project.

 

***OBJECTIVES***

Spoiler

The pinpoint objectives you put here is very suitable for casual designer to play this, Another effort that the zombies you selected are challenging to fight and so fast that I can't predict it. Gives me a goosebump and swear comments when I got chase by them. Keep it up for the whole content.

***GAMEPLAY***

Spoiler

For me, the gameplay was fairly to enjoy as BETA mission, however the dialogues for whoever speaking the character is jumping through the negotiation of know the place they are? But it's not that bad. I'm going to take it as an insult, so don't worry.

***DIFFICULT***

Spoiler

The difficult is good enough to satisfy me, No more no less.

***LENGTH & ENVIRONMENT***

Spoiler

The duration of the BETA is short, since it's still a BETA, so this is i'm going to say. As for the environment, you did a pretty good job for placing unique objects, bringing how terrified the storytelling, even nighttime and the mist clouds, yeah, that'll be more scary.

***OVERALL RESULT***

Spoiler

3.57/5

Based on every opinion I express as I play the BETA. Next time, try to improve the dialogue speech for the characters alike "This must be the place huh" or something more natural that needs to convince in informative way.

 

I'm looking forward for the whole content... Goodluck for this :D

I will play the released parts you have when I have time left.

Edited by The John David
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1 hour ago, The John David said:

Played the BETA Mission and here's my feedback for your project.

 

***OBJECTIVES***

  Reveal hidden contents

The pinpoint objectives you put here is very suitable for casual designer to play this, Another effort that the zombies you selected are challenging to fight and so fast that I can't predict it. Gives me a goosebump and swear comments when I got chase by them. Keep it up for the whole content.

***GAMEPLAY***

  Reveal hidden contents

For me, the gameplay was fairly to enjoy as BETA mission, however the dialogues for whoever speaking the character is jumping through the negotiation of know the place they are? But it's not that bad. I'm going to take it as an insult, so don't worry.

***DIFFICULT***

  Reveal hidden contents

The difficult is good enough to satisfy me, No more no less.

***LENGTH & ENVIRONMENT***

  Reveal hidden contents

The duration of the BETA is short, since it's still a BETA, so this is i'm going to say. As for the environment, you did a pretty good job for placing unique objects, bringing how terrified the storytelling, even nighttime and the mist clouds, yeah, that'll be more scary.

***OVERALL RESULT***

  Reveal hidden contents

3.57/5

Based on every opinion I express as I play the BETA. Next time, try to improve the dialogue speech for the characters alike "This must be the place huh" or something more natural that needs to convince in informative way.

 

I'm looking forward for the whole content... Goodluck for this :D

I will play the released parts you have when I have time left.

Thanks for the review. The beta mission is only a spoiler of the chapter 2. There are other missions to try it out, looking for your feedback!

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The John David
10 hours ago, boy of the cones said:

Thanks for the review. The beta mission is only a spoiler of the chapter 2. There are other missions to try it out, looking for your feedback!

I sure will, don't worry. I'm still progress with my project too :D

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The John David

So I played everything including the mission you win on the MOTW. Here's my feedback each of them.

 

Codename Z [MOTW #109 Winner]:

Spoiler

The mission is not bad, the soldiers guarding every rear entrance and exit through the base, as I proceed to the medical laboratories, and getting back again to the spot where I am. They suddenly disappeared without a trace or movement. And good way for the moving gate you did, trapped me across to the medical laboratories, seeing myself a double guys wielding a chainsaw, charging to grind me to death and find a jetpack to escape. Everything is pretty easy and neat. My feedback for this is 4.08/5.

 

Codename Q4: Biohazard, Second Episode:

Spoiler

This is similar to the BETA Mission I played last week, but with improved dialogues and storytelling is more descriptive enough to impressed me than the BETA. Although my opinion is same as the previous post here. So think of that as a same result. But my feedback will change because of the story and dialogue improvements of course, so it will be 3.57/5 change to 4.24/5. Well done.

 

Codename Q4: Biohazard, Third Episode:

Spoiler

This part... This freaking part was extremely frustrating! I died fifteen times fighting the member of factions and my friendly soldiers are totally helpless? I tried to do stealth kills to avoid panic situation, but their accuracy is hell to me to predict them, even firing my guns will alert everyone and charge against me, so it's no use. As I manage to breakthrough the member of factions and heading Kyle Hill's House, I sorta surprised that Alessa's information was misleading Lee and his soldiers to a trap to annihilate him. But good work, I'm looking forward for the next episode what they will gonna do. My feedback for this part is 3.49/5.

 

Edited by The John David
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On 8/27/2020 at 5:26 AM, The John David said:

So I played everything including the mission you win on the MOTW. Here's my feedback each of them.

 

Codename Z [MOTW #109 Winner]:

  Reveal hidden contents

The mission is not bad, the soldiers guarding every rear entrance and exit through the base, as I proceed to the medical laboratories, and getting back again to the spot where I am. They suddenly disappeared without a trace or movement. And good way for the moving gate you did, trapped me across to the medical laboratories, seeing myself a double guys wielding a chainsaw, charging to grind me to death and find a jetpack to escape. Everything is pretty easy and neat. My feedback for this is 4.08/5.

 

Codename Q4: Biohazard, Second Episode:

  Reveal hidden contents

This is similar to the BETA Mission I played last week, but with improved dialogues and storytelling is more descriptive enough to impressed me than the BETA. Although my opinion is same as the previous post here. So think of that as a same result. But my feedback will change because of the story and dialogue improvements of course, so it will be 3.57/5 change to 4.24/5. Well done.

 

Codename Q4: Biohazard, Third Episode:

  Reveal hidden contents

This part... This freaking part was extremely frustrating! I died fifteen times fighting the member of factions and my friendly soldiers are totally helpless? I tried to do stealth kills to avoid panic situation, but their accuracy is hell to me to predict them, even firing my guns will alert everyone and charge against me, so it's no use. As I manage to breakthrough the member of factions and heading Kyle Hill's House, I sorta surprised that Alessa's information was misleading Lee and his soldiers to a trap to annihilate him. But good work, I'm looking forward for the next episode what they will gonna do. My feedback for this part is 3.49/5.

 

I always appreciate your reviews, but did you just skipped the first episode lol?

 

Also, fourth episode online: https://dyom.gtagames.nl/show/66250

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Codename Q4: Biohazard - Something Went Wrong

First episode: https://dyom.gtagames.nl/show/64474

Second episode: https://dyom.gtagames.nl/show/65899

Third episode: https://dyom.gtagames.nl/show/65982

Fourth episode: https://dyom.gtagames.nl/show/66250

 

Other episodes will come out as soon as possible.

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  • 2 weeks later...
  • 1 month later...

Second episode has been recorded by @KWAY_

 

 

Spoiler

8th Episode is almost done.

 

Edited by zakarum5835
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after playing the missions you released before i decided to give this a shot.

 

let's start with the cons first as pros will be saved later. what i found is that the dialogue is not natural at all - the personalities to the characters 

are not given. at all. now since it's inspired by resident evil and contains, well, some recognizable scenes from it which is fine in my opinion. inspiration is the key.

 

now about the story itself - it is decent. it could be A LOT better if you just expanded Draham's goal in the synopsis (which is to find Kyle, supposedly) and it's a typical zombie story. failed experiment - cause of the apocalypse. another con that also "damages" your mission-pack is that the characters trust other people during an apocalypse - as an real zombie apocalypse would increase paranoia to almost everyone who is surviving it. there's no need for such "what's your name? how are you?" only threat and then if he/she wills to accept, he/she has to prove her behavior to the protagonist. i scouted out for symbolism - what i found is only it makes sense on kyle, and that's his appearance. brown represents strength, which kyle has as shown fighting against zombie hordes.

 

also - the sheriff and his mates would undoubtedly have not trust kyle in the first place nor kyle would have not trusted them because it's a zombie apocalypse. everyone fights for survival, no matter for others - only for yourself.  the dialogue is what ruins the mission-pack, it gives characters no personality. (something i made in silence scream 2) and Paul, the new survivor, would have been cautious visiting the police station as it is infiltrated by zombies already.

 

another thing - don't overuse zombies in hordes. this isn't the soviet union in world war 2, while it outnumbers you it gives you the significant advantage as you can just go in circles and they will never be able to catch you. hide enemies next time as i was forced to backtrack to one single enemy the previous street in the second mission because i ignored him at the first encounter.

 

perhaps you should utilize stealth against zombies, but also make it fair. there could be a zombie horde on the street but you must find a way to get through it either with combat or stealth. also supplies should be very limited (realistically) and remove weapons next time when you're in a cutscene so the player doesn't earn the advantage of just holding the left button after he picked up an chainsaw.

 

PS: also don't frequently use the (going out of the interior by using the door) "tactic". many people have add-on and it forces them to delete it in order for the mission to progress (such as in the first mission).

 

the pros have come, let's get ready.

 

the atmosphere. the atmosphere is what essentially holds my interest in this mission-pack, considering you managed to implement an close look of how an abandoned city would look. the fog limits your vision, which causes further tension as you don't know what's coming next. (you should utilize this the next time since the enemies are predictable) and force the player to pay attention to what's going on. as i mentioned above - the advantages of the player is significant compared to the mass assault zombie hordes. limit the space of the interior/exterior next time.

 

difficulty. the difficulty (especially in the first missions) were challenging and were fun to play. enemies armed with weapons and high accuracy really makes you feel the tension Draham has to go through Bayside - even though exploitable by cheats, it is a real challenge.

also i liked the character names you used (especially Alessa) whom just seems like an innocent girl, since her colors are green and short hair. long hairs represent hiding something, while short hairs not (since you used the Helena Wankenstein model) so she could be very useful for gathering and giving the information Draham needs to reach his goal. now i'll go into symbolism since there's stuff to cover it about.

 

as i said kyle's colors represent him (strength, isolation at first) which gives a deeper meaning to the character. along with Alessa, which comes from Italian origin - defender of man. green colors also match it. she tasks Draham throughout the state of San Andreas in hopes of reaching the goal of finding Kyle (which we would find out sooner or later) and as mentioned before, she could be very useful. the dark mood; fog, also represents the loss and every time it moves it's like driving a soul away.

 

keep an eye out (especially for the cons) and hopefully this would be stimulating for your future missions.

 

 

 

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21 hours ago, zeko said:

after playing the missions you released before i decided to give this a shot.

 

 

  Hide contents

let's start with the cons first as pros will be saved later. what i found is that the dialogue is not natural at all - the personalities to the characters 

are not given. at all. now since it's inspired by resident evil and contains, well, some recognizable scenes from it which is fine in my opinion. inspiration is the key.

 

now about the story itself - it is decent. it could be A LOT better if you just expanded Draham's goal in the synopsis (which is to find Kyle, supposedly) and it's a typical zombie story. failed experiment - cause of the apocalypse. another con that also "damages" your mission-pack is that the characters trust other people during an apocalypse - as an real zombie apocalypse would increase paranoia to almost everyone who is surviving it. there's no need for such "what's your name? how are you?" only threat and then if he/she wills to accept, he/she has to prove her behavior to the protagonist. i scouted out for symbolism - what i found is only it makes sense on kyle, and that's his appearance. brown represents strength, which kyle has as shown fighting against zombie hordes.

 

also - the sheriff and his mates would undoubtedly have not trust kyle in the first place nor kyle would have not trusted them because it's a zombie apocalypse. everyone fights for survival, no matter for others - only for yourself.  the dialogue is what ruins the mission-pack, it gives characters no personality. (something i made in silence scream 2) and Paul, the new survivor, would have been cautious visiting the police station as it is infiltrated by zombies already.

 

another thing - don't overuse zombies in hordes. this isn't the soviet union in world war 2, while it outnumbers you it gives you the significant advantage as you can just go in circles and they will never be able to catch you. hide enemies next time as i was forced to backtrack to one single enemy the previous street in the second mission because i ignored him at the first encounter.

 

perhaps you should utilize stealth against zombies, but also make it fair. there could be a zombie horde on the street but you must find a way to get through it either with combat or stealth. also supplies should be very limited (realistically) and remove weapons next time when you're in a cutscene so the player doesn't earn the advantage of just holding the left button after he picked up an chainsaw.

 

PS: also don't frequently use the (going out of the interior by using the door) "tactic". many people have add-on and it forces them to delete it in order for the mission to progress (such as in the first mission).

 

the pros have come, let's get ready.

 

the atmosphere. the atmosphere is what essentially holds my interest in this mission-pack, considering you managed to implement an close look of how an abandoned city would look. the fog limits your vision, which causes further tension as you don't know what's coming next. (you should utilize this the next time since the enemies are predictable) and force the player to pay attention to what's going on. as i mentioned above - the advantages of the player is significant compared to the mass assault zombie hordes. limit the space of the interior/exterior next time.

 

difficulty. the difficulty (especially in the first missions) were challenging and were fun to play. enemies armed with weapons and high accuracy really makes you feel the tension Draham has to go through Bayside - even though exploitable by cheats, it is a real challenge.

also i liked the character names you used (especially Alessa) whom just seems like an innocent girl, since her colors are green and short hair. long hairs represent hiding something, while short hairs not (since you used the Helena Wankenstein model) so she could be very useful for gathering and giving the information Draham needs to reach his goal. now i'll go into symbolism since there's stuff to cover it about.

 

as i said kyle's colors represent him (strength, isolation at first) which gives a deeper meaning to the character. along with Alessa, which comes from Italian origin - defender of man. green colors also match it. she tasks Draham throughout the state of San Andreas in hopes of reaching the goal of finding Kyle (which we would find out sooner or later) and as mentioned before, she could be very useful. the dark mood; fog, also represents the loss and every time it moves it's like driving a soul away.

 

keep an eye out (especially for the cons) and hopefully this would be stimulating for your future missions.

 

 

 

 

This is just the beginning of the MP, it's even much easy to make missions like these. If I should make missions like you've said before, it's okay. The second chapter it will be different than this one. So stay tuned for the last chapter. :santa:

Edited by boy of the cones
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  • 1 month later...

My review for the chapter 1 of this MP:
 

Length: Medium-Long, 6-7 minutes.

  • Objective Count - about 35. There were 'go there' and 'kill them' objectives which made it long.
  • Overall Length - 3-4 minutes. It is due to shootouts and go to place A. Although, there's still a lot of cutscenes.

Difficulty: Medium.

  • Sectioned difficulty:
  1. Beginning: Impossible to die. You start with nothing, but then you gather a radio and then find a Micro-Uzi.
  2. Zombie ambush: Hard. Zombies can dish out a lot of damage if they swarm you, but so can you if you headshot them. Had to act quickly and get up on a building.
  3. Ammu-nation section: Easy. At first, you find an MP5 and a cheeky hidden armour vest. Then, you get ambushed by zombies. Unfortunately, the MP5 dishes out a lot of DPS, which means you kill them quickly.
  4. Escape: Impossible to die. You just escape on a boat.
  • Player comfort - Average. It's good to give players a lot of ammo, but not too much. Although, zombies have a lot of health, so 1000 ammo of an SMG is alright.
  • Ramp-up - Weird. The sudden scale in difficulty that appears from the beginning is justified, as you just got a gun, so you obviously are forced to use it. Afterwards, you find an MP5 and an armour vest, and then you have to face off zombies, which are weaker and die quickly due to your MP5.

Variety: Nice.

  • Weapon variety - Great. You find a Micro-Uzi, while your ally has an MP5. Then you find an MP5.
  • Actor skin variety - Decent. There are only 2 zombie skins.
  • Vehicle variety - Great. You find a few of these. A Patriot and a Barracks can be found. They're not drivable. However, in the escape sequence you find a boat; a Reefer.

Plot: Good for a single chapter.

  • Storytelling - Great. The storytelling was great, as it explained most things.
  • Realism - Quite realistic. The object and vehicle placement is really good.
  • Atmosphere - Amazing. Foggy, uncanny atmosphere; usual for a zombie horror.

Great job on this! Hoping to see more from you! :D
Reposted here on author's request

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  • 3 weeks later...

 

Spoiler

I'm so sorry for the inactivity on DYOM, but it wasn't a good period to resume the MP. I'll try my best to continue this story.

 

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  • 8 months later...

This is not a dead project. It's still going on because I haven't opened the game for months. Last mission will be released very soon.

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  • 2 weeks later...

Last episode of this first chapter has been finished. - https://dyom.gtagames.nl/show/71032

 

Codename Q4: Biohazard - Something Went Wrong

 

- First episode: https://dyom.gtagames.nl/show/64474

- Second episode: https://dyom.gtagames.nl/show/65899

- Third episode: https://dyom.gtagames.nl/show/65982

- Fourth episode: https://dyom.gtagames.nl/show/66250

 

- Back to the Kingdom

 

- Fifth episode: https://dyom.gtagames.nl/show/66502

- Sixth episode: https://dyom.gtagames.nl/show/66570

- Seventh episode: https://dyom.gtagames.nl/show/66898

- Last episode: https://dyom.gtagames.nl/show/71032

 

Chapter 2 (wip)

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  • 7 months later...

Absolutely, loved the object placement and environment you created. Keep it work, I am looking forward to play more.

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The John David
On 6/19/2022 at 6:23 PM, zakarum5835 said:

Played the season 2 and here's my small perspective to express about them.

Spoiler

Pros:

The next story was pretty exciting and great, I'm looking forward what would gonna happened next. Placement of object environments is fascinating, I love what you did where the player can only navigate the area in linear way so yeah. Cutscenes are well-placed along with a great timing. The length of every missions is quite decent.

 

Cons:

The gameplay of the every missions is a quite harsh, enemies are deadly sometimes since they're fully equipped with heavy weapons that can take down the player without any health pickups around. Checkpoint marker are unpredictable, as the matter of fact. I can't determine where should I go next after the dialogue finished. This took me (5) times to replay each mission except the cutscene ones because of the harsh gunfights.

 

4/5 - Very Good

Keep it up. I hope you will improve the gameplay on the next release.

 

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zakarum5835

Thank you guys for leaving your little reviews. About to release the third episode as soon as I can. :santa:

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