zakarum5835 Posted March 27, 2020 Share Posted March 27, 2020 (edited) Spoiler First of all, welcome to this topic. This story is based on zombies/mystery theme. It will take me some time to release the missions aswell. I'm actually doing this MP because 2 years ago, I made a mission which was the Winner of MOTW#109, hosted my YasirRFL. The story it's similar from that mission but I will also add sounds for this one. Please! I request from you guys to give this MP some time and I'll be thankful for you. Spoiler 1990... The protagonist named Lee Draham who was a leader and doctor in the Area 69, a day, he was looking a file date, which was called Codename Z. Lee is trying to find the file date but something went wrong. All soldiers and doctors are disappeared without any reason, Lee was still looking for the file date and he just saw a corpse in medical laboratories. Lee starts to find some help, but nobody was there.. He started to search a weapon to defend himself. Lee didn't find the file date... and the mystery starts. Spoiler https://dyom.gtagames.nl/show/64132 Spoiler Highly recommended to play this mission with this mod. Spoiler Don't forget to give good feedbacks for this MP. Edited June 19, 2022 by zakarum5835 Dtron01, MihajloS, The John David and 6 others 9 Link to comment Share on other sites More sharing options...
TheBulaPsycho Posted March 27, 2020 Share Posted March 27, 2020 gonna wait, gonna play, gonna rate Huzaifa khan and zakarum5835 2 Link to comment Share on other sites More sharing options...
Roxie Posted March 27, 2020 Share Posted March 27, 2020 Great As a diehard fan of resident evil I gotta check this out waiting for your missions ^^ RithRake24 and zakarum5835 2 Link to comment Share on other sites More sharing options...
zakarum5835 Posted March 28, 2020 Author Share Posted March 28, 2020 I will upload the mission tonight. Stay focused guys! Aymunz 1 Link to comment Share on other sites More sharing options...
Huzaifa khan Posted March 28, 2020 Share Posted March 28, 2020 Looking forward it. zakarum5835, Aymunz and RithRake24 3 Link to comment Share on other sites More sharing options...
zakarum5835 Posted March 28, 2020 Author Share Posted March 28, 2020 Beta Mission is on: https://dyom.gtagames.nl/show/64132 Roxie 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 8, 2020 Author Share Posted April 8, 2020 First gameplay: Spoiler 25% done Aymunz and Dtron01 2 Link to comment Share on other sites More sharing options...
Usuario1 Posted April 9, 2020 Share Posted April 9, 2020 Good mission, i'm curious about what will happen. I'm already waiting for the sequel! zakarum5835 1 Link to comment Share on other sites More sharing options...
Aymunz Posted April 10, 2020 Share Posted April 10, 2020 Q4: Biohazard - Beta Mission Review (+) Cutscenes I liked The very first cutscene! the light on the smoking humvee and the camera movement. Beautiful! the rest of the cutscenes were good and served their purposes. (+) Object placement Great effort was put into this. the bushes and trees. the cars and the posts were all great. And I liked that cross too. Very dramatic. The alley way leading to the ammunation was very rich in detail. Strong stuff, dude. (~) Gamplay Gameplay was alright. The enormous amount of zombie hords attacking you is devastating, But controllable if you keep distance (and mostly height) It does get a bit tedious tho. Now I have nightmares of grabing a random SMG And having hordes of fast zombies gangr**ing the Vodka-drinking SH*T out of me. xD (-) Dialogue Although there wasn't much of grammatical and spelling mistakes here, the dialouge is still a bit poor. It's so confusing that I had to play the mission several times to get the whole idea of it. I think the problem is that alot of different stuff are introduced into this small frame of mission. And they all don't fit well. First of all, it seemed like there was no point of this little mission they did; was it a mission to rescue Mia? or that radio dude in the underground? why did it suddenly change into "grab stuff from ammunation"? who the hell is Alessa? And why should I care? Heck who the hell is the main two characters that I'm controlling? and who is that "Noah" guy pointing the gun at them from a distance. Now, leaving audiance with questions is an important practice in storytelling. But these are too many questions to start an indtroduction with. it's overwhelming. Too many questions and no answers at all. (?) Story There's yet to come since this is a beta mission of a mission pack. But this introduction is a bit rushed in terms of setting the scene for the story. I can't predict how will it go next. But I can wish it will improve somehow. I hope I wasn't harsh. Looking forward for more of you. zakarum5835 and MihajloS 2 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 10, 2020 Author Share Posted April 10, 2020 1 hour ago, Aymunz said: Q4: Biohazard - Beta Mission Review (+) Cutscenes I liked The very first cutscene! the light on the smoking humvee and the camera movement. Beautiful! the rest of the cutscenes were good and served their purposes. (+) Object placement Great effort was put into this. the bushes and trees. the cars and the posts were all great. And I liked that cross too. Very dramatic. The alley way leading to the ammunation was very rich in detail. Strong stuff, dude. (~) Gamplay Gameplay was alright. The enormous amount of zombie hords attacking you is devastating, But controllable if you keep distance (and mostly height) It does get a bit tedious tho. Now I have nightmares of grabing a random SMG And having hordes of fast zombies gangr**ing the Vodka-drinking SH*T out of me. xD (-) Dialogue Although there wasn't much of grammatical and spelling mistakes here, the dialouge is still a bit poor. It's so confusing that I had to play the mission several times to get the whole idea of it. I think the problem is that alot of different stuff are introduced into this small frame of mission. And they all don't fit well. First of all, it seemed like there was no point of this little mission they did; was it a mission to rescue Mia? or that radio dude in the underground? why did it suddenly change into "grab stuff from ammunation"? who the hell is Alessa? And why should I care? Heck who the hell is the main two characters that I'm controlling? and who is that "Noah" guy pointing the gun at them from a distance. Now, leaving audiance with questions is an important practice in storytelling. But these are too many questions to start an indtroduction with. it's overwhelming. Too many questions and no answers at all. (?) Story There's yet to come since this is a beta mission of a mission pack. But this introduction is a bit rushed in terms of setting the scene for the story. I can't predict how will it go next. But I can wish it will improve somehow. I hope I wasn't harsh. Looking forward for more of you. I appreciate your review. Lee Draham is the protagonist and I decided to make Kyle as a secondary protagonist, the story follows Lee and Kyle, these guys will work together to find the daughter of the president of the state of San Andreas with an almost-apocalyptic scenario under of zombies. It's more like a survival mission pack as you can see in the beta mission and I'm designing some tours in the whole state of SA. Also, i would make this story like an exploration very well-made. Well, Noah is the sworn enemy of Lee Draham. If you didn't played Codename Z, then do it but that mission is only a prequel of the story. The real story starts as a first exploration but I won't release this spoiler to everybody. About dialogues, english isn't my national language, maybe, I need a person who can correct all texts if there is a error or something else. Your review is useful. I hope I will have other reviews from you guys. Aymunz 1 Link to comment Share on other sites More sharing options...
Aymunz Posted April 11, 2020 Share Posted April 11, 2020 7 hours ago, boy of the cones said: I appreciate your review. Lee Draham is the protagonist and I decided to make Kyle as a secondary protagonist, the story follows Lee and Kyle, these guys will work together to find the daughter of the president of the state of San Andreas with an almost-apocalyptic scenario under of zombies. It's more like a survival mission pack as you can see in the beta mission and I'm designing some tours in the whole state of SA. Also, i would make this story like an exploration very well-made. Well, Noah is the sworn enemy of Lee Draham. If you didn't played Codename Z, then do it but that mission is only a prequel of the story. The real story starts as a first exploration but I won't release this spoiler to everybody. About dialogues, english isn't my national language, maybe, I need a person who can correct all texts if there is a error or something else. Your review is useful. I hope I will have other reviews from you guys. Keep 'em coming, man. Looking forward to it. BTW what happened to that RPG game you were about to remake? Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 11, 2020 Author Share Posted April 11, 2020 4 hours ago, Aymunz said: Keep 'em coming, man. Looking forward to it. BTW what happened to that RPG game you were about to remake? That wasn't a really good idea and I don't know how to design it. I usually make horror/dramatic missions with alot action. This type of MP is a good idea but I could improve the texts of my missions. Fahad Eabd and Aymunz 2 Link to comment Share on other sites More sharing options...
Roxie Posted April 13, 2020 Share Posted April 13, 2020 (edited) Is mod required for prev mission, wait nvm On 3/29/2020 at 3:20 AM, boy of the cones said: Beta Mission is on: https://dyom.gtagames.nl/show/64132 been waiting for this, i'll post a review asap (: Edited April 13, 2020 by Roxie zakarum5835 1 Link to comment Share on other sites More sharing options...
Roxie Posted April 17, 2020 Share Posted April 17, 2020 Starting with the idea I asked you if its going to be a remake or a first person MP similar to game but its different. So i played the first mission which is part of the motw contest, it sets up codename q4 biohazard with the virus out its clear how things are gonna get intense but still it feels like something is still missing from a story that wasn't fully explored,who is behind those codes, who created the virus (codes) why does it spread so easily. You might be thinking what took me so long to play these 2 mission, my pc was screwed up few days ago, got hardware problems and blue screen of death I could've just watch the mission and gave you rating but you wanted an extended review so here it is, btw i fixed these issues got it all figured out had to remove ram ;( beta mission was confusing, but wait did i mention the cutscene placement and objects, those bushes and playing with mods dark graphics,atmosphere and a good soundtrack which is essential for horror missions all great, the dialogues could've been better I get it english is not your first language but you can improve it its not hard it can be challenging but its possible. So here its the review of beta mission, Spoiler Now the Beta mission its all different, we have no idea how is Leo still alive, this mission is not set in Resident evil universe its different it has to be but few seconds in mission we see a character Kyle and he is a secondary protagonist? why tho, now who is Alessa is she supposed to be hannigan assisting Leo throughout the mission Kyle mentions the name mia but here is a quick question, is she the daughter of president? is the president still alive?, if he's not and he turned into one of those infected I hope we will see leo and kyle in a position where they are forced to shoot the zombie president like in resident evil 6 that scene was epic tbh, ok back to the mission we are in the doomed city palomino creek from the radio we hear someone is calling for help turns out that was a fake transmission the investigation part was good, exploring a apocalypse city, I've already mentioned above the objects,cutscenes and soundtrack is real good, there are just few things that just don't fit, the guy "Noah" is he going to be some kind of a why is he hunting down Alessa, is this something epic that we are going to see in next mission? i'll leave it you, we dont know who are we controlling,you need explain these characters story more clearly im not how long this mission pack gonna be but there are too many unexplained things Its not connected to resident evil universe but some there are some stuff which eventually tie in to events from the game and in a way that makes sense, this mission, the introduction feels like rushed but I liked it anyways, maybe you can design mission which takes place before the events of codename z and clear things up good luck, Aymunz and zakarum5835 2 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 17, 2020 Author Share Posted April 17, 2020 40 minutes ago, Roxie said: Starting with the idea I asked you if its going to be a remake or a first person MP similar to game but its different. So i played the first mission which is part of the motw contest, it sets up codename q4 biohazard with the virus out its clear how things are gonna get intense but still it feels like something is still missing from a story that wasn't fully explored,who is behind those codes, who created the virus (codes) why does it spread so easily. You might be thinking what took me so long to play these 2 mission, my pc was screwed up few days ago, got hardware problems and blue screen of death I could've just watch the mission and gave you rating but you wanted an extended review so here it is, btw i fixed these issues got it all figured out had to remove ram ;( beta mission was confusing, but wait did i mention the cutscene placement and objects, those bushes and playing with mods dark graphics,atmosphere and a good soundtrack which is essential for horror missions all great, the dialogues could've been better I get it english is not your first language but you can improve it its not hard it can be challenging but its possible. So here its the review of beta mission, Reveal hidden contents Now the Beta mission its all different, we have no idea how is Leo still alive, this mission is not set in Resident evil universe its different it has to be but few seconds in mission we see a character Kyle and he is a secondary protagonist? why tho, now who is Alessa is she supposed to be hannigan assisting Leo throughout the mission Kyle mentions the name mia but here is a quick question, is she the daughter of president? is the president still alive?, if he's not and he turned into one of those infected I hope we will see leo and kyle in a position where they are forced to shoot the zombie president like in resident evil 6 that scene was epic tbh, ok back to the mission we are in the doomed city palomino creek from the radio we hear someone is calling for help turns out that was a fake transmission the investigation part was good, exploring a apocalypse city, I've already mentioned above the objects,cutscenes and soundtrack is real good, there are just few things that just don't fit, the guy "Noah" is he going to be some kind of a why is he hunting down Alessa, is this something epic that we are going to see in next mission? i'll leave it you, we dont know who are we controlling,you need explain these characters story more clearly im not how long this mission pack gonna be but there are too many unexplained things Its not connected to resident evil universe but some there are some stuff which eventually tie in to events from the game and in a way that makes sense, this mission, the introduction feels like rushed but I liked it anyways, maybe you can design mission which takes place before the events of codename z and clear things up good luck, I said in the previous review of Aymunz, I think I need a text correction for it and yeah, to improve my english I don't really know how to do it. Some dialogues are a bit confusing because I don't know english very well, if I could know english well like you and many more, I can make a better plot. Yes, I need someone who can correct the texts with DYOMTemp or otherwise, this MP will be nothing special. Roxie 1 Link to comment Share on other sites More sharing options...
Roxie Posted April 17, 2020 Share Posted April 17, 2020 Just now, boy of the cones said: I said in the previous review of Aymunz, I think I need a text correction for it and yeah, to improve my english I don't really know how to do it. Some dialogues are a bit confusing because I don't know english very well, if I could know english well like you and many more, I can make a better plot. Yes, I need someone who can correct the texts with DYOMTemp or otherwise, this MP will be nothing special. everything special about this MP is its story,gameplay parts (which is really good) back in 2016 I design missions with broken english and weak grammar lol but i improved, if you think you need someone like someone who can correct your text in mission that's where you are wrong don't think that way I have a friend he was pretty bad at it so he started taking his own interviews, starting watching content in english such as movies,tv shows,etc there had a time on him when he was even thinking all in english I think if you do the same you would be probably speaking like him haha, you can improve your english dont be afraid to make mistakes, play other ppl missions, watch youtube,etc. zakarum5835 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 17, 2020 Author Share Posted April 17, 2020 (edited) 2 hours ago, Roxie said: everything special about this MP is its story,gameplay parts (which is really good) back in 2016 I design missions with broken english and weak grammar lol but i improved, if you think you need someone like someone who can correct your text in mission that's where you are wrong don't think that way I have a friend he was pretty bad at it so he started taking his own interviews, starting watching content in english such as movies,tv shows,etc there had a time on him when he was even thinking all in english I think if you do the same you would be probably speaking like him haha, you can improve your english dont be afraid to make mistakes, play other ppl missions, watch youtube,etc. Sometimes, I watch this contents and a lot of movies, I most like horror movies. Spoiler Edited April 17, 2020 by boy of the cones Roxie 1 Link to comment Share on other sites More sharing options...
Aymunz Posted April 17, 2020 Share Posted April 17, 2020 6 hours ago, boy of the cones said: I said in the previous review of Aymunz, I think I need a text correction for it and yeah, to improve my english I don't really know how to do it. Some dialogues are a bit confusing because I don't know english very well, if I could know english well like you and many more, I can make a better plot. Yes, I need someone who can correct the texts with DYOMTemp or otherwise, this MP will be nothing special. Of course learning English would help. But I think your English is pretty understandable. The problem is within the dialogue itself. It feels like it's in the middle of the story, not the beginning. Then again, maybe that's what a beta mission is. Maybe it's too soon to judge the MP by its beta? zakarum5835 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 17, 2020 Author Share Posted April 17, 2020 5 minutes ago, Aymunz said: Of course learning English would help. But I think your English is pretty understandable. The problem is within the dialogue itself. It feels like it's in the middle of the story, not the beginning. Then again, maybe that's what a beta mission is. Maybe it's too soon to judge the MP by its beta? I still didn't understand some articles or something like that and this can be confusing. Well, I didn't explained the story and it's hard to do it in a beta mission. Of course, I will not make any sequels of Codename Z. I did something that I explained the plot in some cutscenes. Lee Draham and Kyle Hills tells the story but I want to know something: What is a Driven-Mission Pack? Link to comment Share on other sites More sharing options...
Aymunz Posted April 18, 2020 Share Posted April 18, 2020 8 hours ago, boy of the cones said: I still didn't understand some articles or something like that and this can be confusing. Well, I didn't explained the story and it's hard to do it in a beta mission. Of course, I will not make any sequels of Codename Z. I did something that I explained the plot in some cutscenes. Lee Draham and Kyle Hills tells the story but I want to know something: What is a Driven-Mission Pack? You mean Story-driven mission pack? I'm not sure but I think a mission pack can either be "Story-driven" or it can be "Gameplay-driven". A Story driven mission pack will focus more on the story, with little gameplay to add variety and interactivity. Some examples are" Old Friends Die Hard" by RithRake, "A Tale of Betty Shore" by Target13, and "The Council: Dead souls" by Kurlika. You'll notice the heavy use of cutscenes and dialogue in these MPs. Sometimes a whole mission can be nothing but cutscenes and dialogues. So it's closer to a movie or a TV series than to a game. Gameplay driven mission pack focuses on gameplay. Game mechanics, level design, and difficulty play a huge role here. Examples are: "The Runaway" by Jimmy Leopard, and "Codename Zulu" by Mattata. They do have story, it's just that the story exists only to set the theme and give context to the missions. Some MPs can have balance between Story and Gameplay. For example, "Ghostship" by leoncj, and "V for vinegar" by THBP. But you could argue that they are story-driven, as gameplay elements serve as a part of narrative here. So to some it up: Story-driven: +cutscenes +dialogue +character dynamics -gameplay Gameplay-driven: +gameplay +level design -dialogue -cutscenes. And there are hybrids (mixes). zakarum5835 and Roxie 2 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 18, 2020 Author Share Posted April 18, 2020 2 hours ago, Aymunz said: You mean Story-driven mission pack? I'm not sure but I think a mission pack can either be "Story-driven" or it can be "Gameplay-driven". A Story driven mission pack will focus more on the story, with little gameplay to add variety and interactivity. Some examples are" Old Friends Die Hard" by RithRake, "A Tale of Betty Shore" by Target13, and "The Council: Dead souls" by Kurlika. You'll notice the heavy use of cutscenes and dialogue in these MPs. Sometimes a whole mission can be nothing but cutscenes and dialogues. So it's closer to a movie or a TV series than to a game. Gameplay driven mission pack focuses on gameplay. Game mechanics, level design, and difficulty play a huge role here. Examples are: "The Runaway" by Jimmy Leopard, and "Codename Zulu" by Mattata. They do have story, it's just that the story exists only to set the theme and give context to the missions. Some MPs can have balance between Story and Gameplay. For example, "Ghostship" by leoncj, and "V for vinegar" by THBP. But you could argue that they are story-driven, as gameplay elements serve as a part of narrative here. So to some it up: Story-driven: +cutscenes +dialogue +character dynamics -gameplay Gameplay-driven: +gameplay +level design -dialogue -cutscenes. And there are hybrids (mixes). I wish, we're doing more gameplay than cutscenes. Sometimes, we make some missions that contains only cutscenes without any gameplay. Should I release the first mission to explain the story? Aymunz 1 Link to comment Share on other sites More sharing options...
Roxie Posted April 18, 2020 Share Posted April 18, 2020 Just now, boy of the cones said: I wish, we're doing more gameplay than cutscenes. Sometimes, we make some missions that contains only cutscenes without any gameplay. Should I release the first mission to explain the story? thats up to you it can be prequel zakarum5835 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 18, 2020 Author Share Posted April 18, 2020 (edited) First mission is online, https://dyom.gtagames.nl/show/64474 Edited August 28, 2020 by boy of the cones Aymunz and Roxie 2 Link to comment Share on other sites More sharing options...
Bekapro87 Posted April 21, 2020 Share Posted April 21, 2020 Nice,i played the mission and its very good zakarum5835 1 Link to comment Share on other sites More sharing options...
newb0rn Posted April 21, 2020 Share Posted April 21, 2020 On 4/18/2020 at 2:45 PM, boy of the cones said: First episode is online, https://dyom.gtagames.nl/show/64474 The next mission will be released by Huzaifa. What do you mean? This is a collab MP? Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 21, 2020 Author Share Posted April 21, 2020 1 hour ago, newb0rn said: What do you mean? This is a collab MP? Yes, I'm working with Huzaifa. Just for fun. Link to comment Share on other sites More sharing options...
zakarum5835 Posted May 2, 2020 Author Share Posted May 2, 2020 First mission has recorded by @SonnyDR, https://dyom.gtagames.nl/show/64474 MihajloS and RithRake24 2 Link to comment Share on other sites More sharing options...
MihajloS Posted May 21, 2020 Share Posted May 21, 2020 I don't speak English very well so i will be brief: Cutscenes: 10/10. Story: 9/10(because i never played Resident Evil). Gameplay: 10/10(i failed 4 times...). I really liked it! Keep working! zakarum5835 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted May 31, 2020 Author Share Posted May 31, 2020 (edited) After a long time, we have to stop this project. This will be start again as soon as possible cause of the time and for this sh*tty virus. As far as I know, I was building a sequel of the beta of this MP but honestly: That doesn't make any sense, maybe a demo pack which contains 4 missions with a sequel. @Huzaifa khan is really interested to finish this project with me. Thank your for the attention, I appreciate it. Now, I need some opinions: What do you think if I resume this or not? I can try to keep @Aymunz's and @Roxie's review as I want and trying to do something better. I mean, I don't want delete these missions, I just want to build and get some attention . I'll appreciate that from you guys. What do you think if I resume this project? Be sure to reply with a good opinion! Stay tuned. Edited August 5, 2020 by boy of the cones MihajloS 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted July 10, 2020 Author Share Posted July 10, 2020 sure Link to comment Share on other sites More sharing options...