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boy of the cones

Codename Q4: Biohazard [CHAPTER 1] - W.I.P.

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boy of the cones
Posted (edited)

Second mission of Codename Q4: Biohazard it's finally out. Feel free to check it out. - https://dyom.gtagames.nl/show/65899

Edited by boy of the cones

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zeko

after being motivated by MTA to come back onto DYOM, i'm interested into this (collaboration?) 

it gives me resident evil vibes (especially Reveleations and 4) as the MP is probably heavily inspired off it, the story is somewhat decent for my taste. the dialogue could use some work, on the second mission i couldn't understand much though - it really needs work. i can't see much symbolism here, but that doesn't make it non-worthy. it's a zombie MP, which is not surprising considering there's many out there - with most of them having the same reasoning. you could have used a parasitic figure taking over people, while others try to find a cure for it, etc. etc. the atmosphere is a good one, lightning increases the tension

;)

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boy of the cones
58 minutes ago, zeko said:

after being motivated by MTA to come back onto DYOM, i'm interested into this (collaboration?) 
 

  Hide contents

it gives me resident evil vibes (especially Reveleations and 4) as the MP is probably heavily inspired off it, the story is somewhat decent for my taste. the dialogue could use some work, on the second mission i couldn't understand much though - it really needs work. i can't see much symbolism here, but that doesn't make it non-worthy. it's a zombie MP, which is not surprising considering there's many out there - with most of them having the same reasoning. you could have used a parasitic figure taking over people, while others try to find a cure for it, etc. etc. the atmosphere is a good one, lightning increases the tension

;)

 

I'm not very so fast at making missions for this MP. Maybe, the second mission will probably comes out tomorrow because I had free time to make it well. I don't really know when I'll start to make the fourth mission. Also, what do you mean ''I'm interestend into this collab?''

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zeko
10 hours ago, boy of the cones said:

I'm not very so fast at making missions for this MP. Maybe, the second mission will probably comes out tomorrow because I had free time to make it well. I don't really know when I'll start to make the fourth mission. Also, what do you mean ''I'm interestend into this collab?''

by "interested into this collab" i mean i am interested into collaborating in the MP

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The John David
Posted (edited)

Played the BETA Mission and here's my feedback for your project.

 

***OBJECTIVES***

Spoiler

The pinpoint objectives you put here is very suitable for casual designer to play this, Another effort that the zombies you selected are challenging to fight and so fast that I can't predict it. Gives me a goosebump and swear comments when I got chase by them. Keep it up for the whole content.

***GAMEPLAY***

Spoiler

For me, the gameplay was fairly to enjoy as BETA mission, however the dialogues for whoever speaking the character is jumping through the negotiation of know the place they are? But it's not that bad. I'm going to take it as an insult, so don't worry.

***DIFFICULT***

Spoiler

The difficult is good enough to satisfy me, No more no less.

***LENGTH & ENVIRONMENT***

Spoiler

The duration of the BETA is short, since it's still a BETA, so this is i'm going to say. As for the environment, you did a pretty good job for placing unique objects, bringing how terrified the storytelling, even nighttime and the mist clouds, yeah, that'll be more scary.

***OVERALL RESULT***

Spoiler

3.57/5

Based on every opinion I express as I play the BETA. Next time, try to improve the dialogue speech for the characters alike "This must be the place huh" or something more natural that needs to convince in informative way.

 

I'm looking forward for the whole content... Goodluck for this :D

I will play the released parts you have when I have time left.

Edited by The John David
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boy of the cones
1 hour ago, The John David said:

Played the BETA Mission and here's my feedback for your project.

 

***OBJECTIVES***

  Reveal hidden contents

The pinpoint objectives you put here is very suitable for casual designer to play this, Another effort that the zombies you selected are challenging to fight and so fast that I can't predict it. Gives me a goosebump and swear comments when I got chase by them. Keep it up for the whole content.

***GAMEPLAY***

  Reveal hidden contents

For me, the gameplay was fairly to enjoy as BETA mission, however the dialogues for whoever speaking the character is jumping through the negotiation of know the place they are? But it's not that bad. I'm going to take it as an insult, so don't worry.

***DIFFICULT***

  Reveal hidden contents

The difficult is good enough to satisfy me, No more no less.

***LENGTH & ENVIRONMENT***

  Reveal hidden contents

The duration of the BETA is short, since it's still a BETA, so this is i'm going to say. As for the environment, you did a pretty good job for placing unique objects, bringing how terrified the storytelling, even nighttime and the mist clouds, yeah, that'll be more scary.

***OVERALL RESULT***

  Reveal hidden contents

3.57/5

Based on every opinion I express as I play the BETA. Next time, try to improve the dialogue speech for the characters alike "This must be the place huh" or something more natural that needs to convince in informative way.

 

I'm looking forward for the whole content... Goodluck for this :D

I will play the released parts you have when I have time left.

Thanks for the review. The beta mission is only a spoiler of the chapter 2. There are other missions to try it out, looking for your feedback!

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The John David
10 hours ago, boy of the cones said:

Thanks for the review. The beta mission is only a spoiler of the chapter 2. There are other missions to try it out, looking for your feedback!

I sure will, don't worry. I'm still progress with my project too :D

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The John David
Posted (edited)

So I played everything including the mission you win on the MOTW. Here's my feedback each of them.

 

Codename Z [MOTW #109 Winner]:

Spoiler

The mission is not bad, the soldiers guarding every rear entrance and exit through the base, as I proceed to the medical laboratories, and getting back again to the spot where I am. They suddenly disappeared without a trace or movement. And good way for the moving gate you did, trapped me across to the medical laboratories, seeing myself a double guys wielding a chainsaw, charging to grind me to death and find a jetpack to escape. Everything is pretty easy and neat. My feedback for this is 4.08/5.

 

Codename Q4: Biohazard, Second Episode:

Spoiler

This is similar to the BETA Mission I played last week, but with improved dialogues and storytelling is more descriptive enough to impressed me than the BETA. Although my opinion is same as the previous post here. So think of that as a same result. But my feedback will change because of the story and dialogue improvements of course, so it will be 3.57/5 change to 4.24/5. Well done.

 

Codename Q4: Biohazard, Third Episode:

Spoiler

This part... This freaking part was extremely frustrating! I died fifteen times fighting the member of factions and my friendly soldiers are totally helpless? I tried to do stealth kills to avoid panic situation, but their accuracy is hell to me to predict them, even firing my guns will alert everyone and charge against me, so it's no use. As I manage to breakthrough the member of factions and heading Kyle Hill's House, I sorta surprised that Alessa's information was misleading Lee and his soldiers to a trap to annihilate him. But good work, I'm looking forward for the next episode what they will gonna do. My feedback for this part is 3.49/5.

 

Edited by The John David
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boy of the cones
On 8/27/2020 at 5:26 AM, The John David said:

So I played everything including the mission you win on the MOTW. Here's my feedback each of them.

 

Codename Z [MOTW #109 Winner]:

  Reveal hidden contents

The mission is not bad, the soldiers guarding every rear entrance and exit through the base, as I proceed to the medical laboratories, and getting back again to the spot where I am. They suddenly disappeared without a trace or movement. And good way for the moving gate you did, trapped me across to the medical laboratories, seeing myself a double guys wielding a chainsaw, charging to grind me to death and find a jetpack to escape. Everything is pretty easy and neat. My feedback for this is 4.08/5.

 

Codename Q4: Biohazard, Second Episode:

  Reveal hidden contents

This is similar to the BETA Mission I played last week, but with improved dialogues and storytelling is more descriptive enough to impressed me than the BETA. Although my opinion is same as the previous post here. So think of that as a same result. But my feedback will change because of the story and dialogue improvements of course, so it will be 3.57/5 change to 4.24/5. Well done.

 

Codename Q4: Biohazard, Third Episode:

  Reveal hidden contents

This part... This freaking part was extremely frustrating! I died fifteen times fighting the member of factions and my friendly soldiers are totally helpless? I tried to do stealth kills to avoid panic situation, but their accuracy is hell to me to predict them, even firing my guns will alert everyone and charge against me, so it's no use. As I manage to breakthrough the member of factions and heading Kyle Hill's House, I sorta surprised that Alessa's information was misleading Lee and his soldiers to a trap to annihilate him. But good work, I'm looking forward for the next episode what they will gonna do. My feedback for this part is 3.49/5.

 

I always appreciate your reviews, but did you just skipped the first episode lol?

 

Also, fourth episode online: https://dyom.gtagames.nl/show/66250

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boy of the cones

Codename Q4: Biohazard - Something Went Wrong

First episode: https://dyom.gtagames.nl/show/64474

Second episode: https://dyom.gtagames.nl/show/65899

Third episode: https://dyom.gtagames.nl/show/65982

Fourth episode: https://dyom.gtagames.nl/show/66250

 

Other episodes will come out as soon as possible.

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boy of the cones

Another gameplay has been recorded by Sonny.

 

 

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