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Test Drive Unlimited: Solar Crown


DOUGL4S1
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Standard Deluxe 59

Well, at least there's a game coming out that I can look forward to. I hope they keep the extensive dealer optioning for the cars so I can put wood grain trim in every vehicle that offers it.  

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Hong Kong is a great setting, loved it when Sleeping Dogs did it and no doubt a 1:1 recreation of it is well appreciated. All I can hope for is a decent look at gameplay now. 

 

Keeping my expectations low until then, but frankly I can't see it beating something like FH5. At least NFS will have some decent competition when it returns next year.

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Posted (edited)
On 7/7/2021 at 2:43 AM, Standard Deluxe 59 said:

Well, at least there's a game coming out that I can look forward to. I hope they keep the extensive dealer optioning for the cars so I can put wood grain trim in every vehicle that offers it.  

 

Although after looking at your profile we probably wouldn't agree on politics, you and I, we'd get along great as far as that goes.

Apart from having wood in my real life car, I also did that in TDU2 and The Crew 1 & 2.

 

I really loved that dealership and configurator thing. It made buying a car so much more special, going to the dealership and looking at all the options.

If that feature doesn't return, it's a dealbreaker for me. It's the thing I'm most looking forward to. But IIRC they said it'll have everything that made the past TDU's special.

(Btw I'd also love to have that dealership thing in the next GTA)

Edited by VercettiGuy
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cousinletsgobowling

The only thing I might not like would be the size of HK island. What I liked about Hawaii and Ibiza is that those were considerably larger and where cruising is concerned you can just lose yourself in the ride, taking in the sights. I hope there is another island available to travel to. I know the developers mentioned there won't be bringing back Hawaii but perhaps in keeping with the Asian location they could perhaps include Okinawa island.

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On 7/8/2021 at 6:30 AM, cousinletsgobowling said:

The only thing I might not like would be the size of HK island. What I liked about Hawaii and Ibiza is that those were considerably larger and where cruising is concerned you can just lose yourself in the ride, taking in the sights. I hope there is another island available to travel to. I know the developers mentioned there won't be bringing back Hawaii but perhaps in keeping with the Asian location they could perhaps include Okinawa island.

 

Going by a quick Google, the island of Hong Kong is about 0.71 times as big as the island of Oahu, and 1.94 times the size of Ibiza. So not as big as Oahu which is a shame but it should still be a good size.

                     

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I think I'm probably more looking forward to this than FH5. Forza is great but I prefer keeping racing to tarmac. Street races are my favourite. I'm not concerned with off-road races. Hong Kong is a beautiful city to set a racing game in. It has all the neon lights, hilly landscape, dense city and underground tunnels and fun infrastructure for racing. 

 

Also, kind of interesting for folks coming off driving on the left in FH4 to this game as I'm pretty sure they drive on the left in HK. Should be quite easy to adjust. 

 

Not only that, there is legit street luxury/sports racing in Hong Kong. 

 

 

I see there are two types of clans; Sharps and Streets. I usually prefer driving more subtle looking and more modern-classic cars like Merc 1990 190 Evo so I might start off as a Sharp. 

 

Pity the quality of this second vid is so bad but it reminds me of Underground 2 :D 

 

 

 

 

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Yeah, this game is looking promissing already. With Kylotonn saying they will keep everything that makes TDU special (I assume character customization, first person apartment interiors, dealerships, etc), a cool setting and locations, and another year to develop that and maybe even take in community suggestions and stuff. They also have a very solid handling model from previous games, specially the WRC series.

 

I have heard some criticism that they haven't shown any gameplay (which is a LOT to as for, specially for a game that's over a year away), and lack of more simple cars (this one I get, but even then, I think they're just showcasing the more special cars, because not many casual players would really care if the trailer showed a Golf and a Mini racing around. Case in point, I don't see many normal cars here either.

 

Anyways, I hope this turns out good, specially since I don't have the best track record for making racing game threads here.

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When i saw that the game was set in HK i was really glad and hyped.  HK has great car/street racing culture and i am glad someone made the decision to cover this. 

Also, it also brought me nostalgia especially from this 90's film that is also set in HK:

 

 

 

 

 

And also, if this game takes off, they can add a new map DLC which could be Macau for example, since it's not that big and it's connected to HK through a bridge and, Macau also has a cool car culture especially in Motorsport. 

 

hong-kong-zhuhai-macau-bridge.jpg

Edited by SouthLand
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That Macau idea aint a bad idea at all, and the bridge idea, you'd probably have to shorten it a little to not make it drag but it would be a lowkey perfect way to handle loading in the map as well. Would be a pretty cool expansion tbh.

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^ Yeah there is no need to have a 1:1 scale of the massive bridge. I have never been to HK before so i don't know if there are places where you can drive as fast as you can without that much traffic,  but i bet the bridge would be a quite nice place to Drag Race or just test your car's max speed.  

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On 7/11/2021 at 9:25 PM, SouthLand said:

And also, if this game takes off, they can add a new map DLC which could be Macau for example, since it's not that big and it's connected to HK through a bridge and, Macau also has a cool car culture especially in Motorsport. 

Also, Macau has a huge casino industry. It's kind of exempt from typical Chinese law allowing for a huge casinos to thrive. Think it's bigger than Vegas in terms of revenue. This kind of keeps in with the casino themes of other Test Drive games. 

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On 7/6/2021 at 9:02 PM, Jason said:

"Test Drive Unlimited Solar Crown is above all about the love of cars, especially luxury cars."

 

giphy.gif?cid=790b7611b27d6543b3ed8958f4

 

Nothing on that site gives me high hopes if I'm honest. We'll see how it goes.

 

Hmm, that's mildly concerning. I get high end cars are beyond the reach of most gamers, but if the game purely focuses on this particular area in terms of vehicle line-up, I can see it getting stale very quickly.

 

With a late 2022/ 2023 release, such a limited car list won't do much to pull players away from the latest Forza and/ or Gran Turismo entries (possibly GTA as well; I was hoping TDU SC will be like GTA but without all of the aircraft, watercraft, crime and whatnot), presuming people can actually buy the newest consoles in 2022...

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Taking a second pass of the official site, it really does make me think none of people involved were actually clued in on the game when it was alive and popular, because it feels like they looked at TDU2 and went "we'll just copy and paste that, and add some more NFS-y things, and that's gonna nail what TDU was about."

 

TDU1 was by far away the better game, and most popular I'd wager, and that's largely down to two things 1) better car selection but also 2) a more pure experience. Just cars, a big map, and some races to earn dosh to spend on cars. that's it. TDU2 convoluted that a bit and I don't think any of it landed or was popular, the casino did nothing for the game and barely worked either.

 

Also, TDU2 shat the bed with the car selection IMO, it's only saving grace was the introduction of the off road vehicles like the Impreza and Ranger Rover. Beyond that, it was a major step back in pretty much every department, the low-mid end variety was barebones at best, with the car selection being swayed heavily towards the luxury and supercar end, with Lamborghini being ousted cause they couldn't afford the rights - they literally did a poll on their forums where people voted for Ferrari or Lambo, as they could only afford one lol.

 

My real worry is this will be The Crew 2.0. That game was Ubi's attempt to emulate the TDU formula, the studio was in Lyon, like Eden Games (TDU devs) and was founded by the former employees of Eden Games a year after TDU1 released. The Crew nailed so much of the TDU formula, but then covered it all up with a bunch of garbage that just ruined the experience they were going for. The Crew 2 then repeated the exact same mistakes but in a different colour of paint, and produced similar results.

 

It's precisely why Forza Horizon is the closest thing we've had to TDU since the franchise died. Sure it has a bigger budget that allows for greater visuals, physics and car selection, but Playground keep it all about the cars and the map, just like TDU1 and TDU2. All the sh*t they're plastering on the offical site is utterly meaningless in a TDU game.

 

I hoooooooooooooooooooooooooope I'm wrong cause as much as I love FH and as excited as I am for FH5, the much smaller maps in those games makes me always want another great TDU. I don't care for all the flavour they're added, just nail the car selection and the map and allow me to enjoy that without having to sift through a lot of garbage and I'll love it.

                     

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On 7/16/2021 at 9:10 PM, Jason said:

Taking a second pass of the official site, it really does make me think none of people involved were actually clued in on the game when it was alive and popular, because it feels like they looked at TDU2 and went "we'll just copy and paste that, and add some more NFS-y things, and that's gonna nail what TDU was about."

IIRC the game's director Alain Jarniou was also the main director of TDU2. And I agree, I feel like while Forza Horizon recaptures some of the TDU magic, it's far from perfect. I have a huge issue with how you get cars in Horizon games: there is nothing that makes me want to drive some of the cars there, and some are literally forgettable simbly because of how you get them. I mean, I have a Pagani Zonda in my collection that I never drove and have no idea when I got it. How the hell does that happen? Every single car I got in TDU2 was an achievement, which made it much easier to keep track of them and made me want to drive some early game cars even near its completion, it made me want to make my safehouses as special as possible, making a Ferrari-only garage on a house decorated in red colors and Ferrari photos framed on the walls, etc.

 

As for car variety, it's pretty early to tell. They are just showing the more flashy cars now because it's a trailer, people aren't going to care if the trailer showed a Sandero and an Astra racing. HOWEVER, during the first trailer, the most interesting key shown is a Nissan key (NOT a GT-R key, but a cheaper one).

 

But the thing I'm the most worried about is the big elephant in Hong Kong: the Clans (Crews, if you will), the Streets and the Sharps. As much as I think this could be a fun feature, I hope it is at least optional and you can still complete the game as an independent racer, even if climbing ranks in them might grant you access to exclusive content for that clan (like exclusive houses, parties, maybe even cars). And on top of that, maybe the option to leave clans whevener you like with maybe a small impact on your rank. This way you could enjoy the best of both ranks, plus have the option to become independent, while not wasting that feature.

 

On the plus side, the game is still over a year away, more than enough time for them to get some community feedback and implement it.

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turbocharger

Lots of great comments in here.

 

The main thing to take away from all of this is not to get too hyped; conceptually it sounds great (can't really go wrong with the formula TDU1 established now can you?) but until I see some gameplay - I don't trust like that. And it is worrying that everything they showed so far were merely some boring tryhard cinematics.

 

TDU2 was ruined for me because of the handling model. I said numerous times, you can have the most-feature rich racing game ever, but the core of such game is a handling model. If that's off, everything's off.

It's a shame really, TDU2 was the San Andreas of TDU franchise, feature and scope/size wise. Huge game, awesome features, many many cars, two large maps but I couldn't enjoy it because of that single aforementioned reason. It also suffered severely from the corny dialogues and stuff, so that too tainted the experience and went a tad bit too far into the celebrity/luxury lifestyle thing.

 

On the other hand, TDU1 was the best and nearly perfect racing/virtual car and driving enthusiast experience at the time (still is to me). It was a pioneer, there was nothing else like it back then. 

I could talk about this game for days but I'll try to keep it short and say that I'm legit ashamed to admit how many hours I've sunk into it and how many tens of thousands of virtual kilometers I've traveled on the island of O'ahu for these past 10+ years.

 

In addition to the good stuff others mentioned such as the car showroom feature, map and its size and so on and on (there are days worth of things that deserve praise) but I'd like to single out two things that TDU got very right that I think are not appreciated and mentioned enough:

 

1. Progression: at the start of the game you're presented with a choice of a few low end cars: Audi TT/A3, Alfa GT and two Chevy/Saturns. Those are class F cars and therefore very slow. The game lets you get a taste of how it works with you doing a few races and model transport missions here and there. Soon after, the first car transport mission appears on the map where you have to deliver a Ferrari Enzo from point A to point B. No time limit, which gives you space to play with the car as much as you want: all of a sudden, from a sluggish Audi A3 you're thrown into a Ferrari that is so insanely fast it pulls the camera back when stepping on it (camera work was fantastic at portraying the torque/acceleration feel which also doesn't get enough recognition). Those few minutes of driving the Enzo you're smiling all the time and after that, you're back in your F category car. This is EXTREMELY important and it made the game progression-wise. It gives you a taste, a tiniest, sweetest bite of what's to come and motivates you to rack up the money to buy your own Enzo and smile all the time. Or a Saleen S7 Twin Turbo, which was outright batsh*t crazy. $555,000 ingame dollars (if I recall correctly) for infinite fun.

 

2. Sense of speed in relation to NPC traffic flow: TDU1 is the only game I have played where NPC traffic doesn't travel at 30 km/h or so. It goes up to even 100 km/h or more at some sections. Why is this important? Because it makes overtaking traffic on a two way, two lane road actually challenging at times when there is traffic from opposite direction, especially with a slower car that you have to slam into a lower gear and really get it going before making your move, making the experience closer to the real thing more than any other car game I've ever played. Even Horizon, which is undoubtedly the best thing on the market right now and the closest thing to TDU, fails at this aspect because the traffic moves way too slow. For that reason, I can't enjoy road trips in Horizon as in TDU. On top of that, in Horizon you can always just crash through a stone wall and proceed offroad unpunished to get to your destination faster, rendering actual roads almost worthless.

 

Add to that body roll, cars handled differently and actually had mass, so entering a curve too quick got you punished by car's inertia. For this reason one of the cars I spent most time in was Esprit Twin Turbo. It felt heavy and I loved it making it scream pushing it to the red line to death. It also wasn't too quick so it gave you enough room to play and swerve in between traffic, overtake and so on. The fact that the game punished you for making wrong moves made the experience rewarding much like in GTA IV. You had to know when to let off gas and brake to take those 90 degree turns which were in abundance in TDU. Making the rear end dance in an RWD while doing that was everything. Also I loved that every car had odometer so you could know exactly how many kms you traveled with each car. Dunno why Horizon never implemented that.

 

As I said, I could go on for days about TDU1. I tried to keep it short but still wrote way too much and I apologize for a freaking Great Wall of China of a post (I'm at work, company hours ayy). There are so many other tiny things and details (like odometers I mentioned) that this game (maybe even unconsciously?) got right and it still, in my eyes, sets the bar for the rest of the genre and there are still things this 2006 game had that many modern games don't have and should copy and learn from. To avoid appearing like a blind fanboy, one of the things TDU did suffer from were low poly roads with harsh interruptions of grade line which made driving in mountainous/hilly areas near impossible. Also, impossible grades on some roads and highways were awful but I guess they were there for the fun factor, which ended up being more annoying that anything else due to the way cars handle mid air and upon landing in this game.

 

Because all of this, I consider TDU1 to be a once in a lifetime thing and that is why I doubt this new Solar Crown game will come even close to it, especially seeing as it's not the same developers anymore as Jason mentioned. I don't think they understand, I don't think they can grasp what TDU actually meant and what it still means. Our expectations are way too high due to this and I'm pretty certain they will never be able to match them. Hope I'm wrong but from what I've seen so far, I honestly think not. At least it is something interesting to look forward to.

 

If you made it to the end, thank you for reading and for your time... unless you're at work like me, then it doesn't count. 😆

 

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Posted (edited)
On 7/23/2021 at 4:46 AM, turbocharger said:

snip

 

I agree with most things you said. While I don't want to get too hyped for this (probably too late, but oh well), I do feel like Kylotonn knows the importance of the TDU series. They know it still has a lot of hardcore fans that have been let down by the Horizon series, and won't accept anything but perfection. They also know that butchering a much-beloved series is the last thing their small studio needs, so I'm kinda confident in them because they know they have a lot of stakes on this project. At the very least, they probably know the importance of TDU better than Atari did (look up TDU2's development history, sad stuff). Also, Eden Games moved to mobile racing titles long ago, with such classics as Gear Club Unlimited 2 and F1 Mobile Racing.

 

As for physics, the game will use a modified engine they used in WRC 9, which is capable of realistic vehicle simulation. I imagine TDU:SC will use a more simplified handling model, but if it keeps some challenge from the WRC physics model, I'm sold.

 

As for the game only having cinematic trailers, that doesn't bother me that much tbh. The game is still over a year away, so large parts of the game are still probably on early development/concept stages, meaning they will probably change a lot until release and showcasing them now will be useless. And sure, we have a lot of Forza Horizon 5 gameplay, but that game is 3 and a half months away, it's to be expected. However, if they pull a The Crew and release this trailer literally a day before release, AFTER the game was heavily criticized on the open betas, then no bueno.

Edited by DOUGL4S1
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I played TDU2 a lot. I never played TDU so I have no clue of what vibes gave that game.  I think the problem with TDU2 is that they tried to do a "Gumball 3000" style game where everything was too fancy. Maybe the next TDU game should focus on different crowds;

 

1. The fancy and luxurious car owners from Hong Kong (like the SMD Club) crowd

 

2. The Drift crowd. (This would include mostly JDM cars) Meetups could be in multi story parking lot that held drift events or in curvy roads in the mountains at night

 

3.  Street racing in highways crowd. (Most of the vehicles JDM or even Euro cars. Anything from a Supra to a Golf GTI or a modded RS3)

 

4. The rally crowd. Official rally races in the country side of HK

 

5. The real Racing crowd. This would give you the opportunity to race legally on events and improvised street circuits in HK (And Macau if they add the DLC)

 

 

Apart from that, tons of Luxury apartments, Luxury houses, middle class houses/apartaments, low income houses/apartaments, workshops, garages, yachts.. and many more properties you could buy.

 

 

That would be a great game for me.

 

 

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I didn't mind that everything was a bit fancy.. it's just the execution of it. The incredibly corny dialogue. You could tell that nobody with any real script-writing experience wrote the dialogue. Or it was like it was written by a non-native English speaker and translated. 

 

 It's like those old games were programmers were writing the content too which was fine at the time but video games have moved on and practically compete and exceed the film industry in many ways, including pure class of narrative storytelling. 

 

I do like your idea of having different crowds. I would like to be a street racer that gets so good and earns a lot that crosses over into the fancy and luxurious then perhaps elevating to more 'real racing' as you call it. 

 

 

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^Yeah i agree with your idea of progression. You start with a cheap JDM car and build your way up to the 'elite' with it's fancy paddock parties.

About the dialogue, well... 99% of the racing dialogues in game like NFS, TDU and so on are pure cringe and unrealistic. 

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On 7/30/2021 at 6:17 PM, SouthLand said:

I played TDU2 a lot. I never played TDU so I have no clue of what vibes gave that game.  

 

The lifestyle TDU1 aimed for was more of a driving lifestyle. It was a game that glorified the cars and that was about it, you started as a parking attendent if I recall correctly. It had a very loose story but it wasn't anything substantial, it was really just about owning nice houses and collecting and (especially) driving your dream cars.

 

TDU2 added to that formula by introducing a party and gambling lifestyle to the series. I personally don't think it landed it very well, or fit that well with what made TDU1 great, but it was easily avoidable.

 

TDU1 was basically as pure a driving game as there has ever been, and maybe ever will be. Very little in the way of vehicle modification and customisation, no NOS, no NFS-style cornering or drifting, no The Crew style RNG mechanics, no open world minigames or stunts or anything of the sort, it was just cars, bikes, and a big open world to cruise about on. They took it one step further with the hardcore mode DLC they added as well, which was great and opened up realistic (ish, it was still arcadey) drifting, which a lot of people including my self did around the racetrack or the mountain roads. TDU2 wasn't miles away from it, it was very similar, but TDU1 was just a really boiled down and pure driving game. Not racing, driving.

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Do you guys know when will we have an update from the game developers? I can't wait to see the gameplay trailer.    

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On 8/1/2021 at 1:19 PM, SouthLand said:

Do you guys know when will we have an update from the game developers? I can't wait to see the gameplay trailer.    

I think they're going to wait until the Horza Horizon 5 hype die down to reveal anything major. As for gameplay, the game's over a year from release, I'm not expecting a gameplay trailer until like mid-next year tbh.

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Yea they'll probably not show much until next year whatwith FH5 now on the horizon. It's no insult when I say they simply can't compete with Forza's tech and feature set, so any footage might not land well when FH5 is on the horizon.

 

They'd be better of revealing it proper next year and really going all in on the map size.

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Archangelsky
On 7/23/2021 at 9:46 AM, turbocharger said:

2. Sense of speed in relation to NPC traffic flow: TDU1 is the only game I have played where NPC traffic doesn't travel at 30 km/h or so. It goes up to even 100 km/h or more at some sections. Why is this important? Because it makes overtaking traffic on a two way, two lane road actually challenging at times when there is traffic from opposite direction, especially with a slower car that you have to slam into a lower gear and really get it going before making your move, making the experience closer to the real thing more than any other car game I've ever played. Even Horizon, which is undoubtedly the best thing on the market right now and the closest thing to TDU, fails at this aspect because the traffic moves way too slow. For that reason, I can't enjoy road trips in Horizon as in TDU. On top of that, in Horizon you can always just crash through a stone wall and proceed offroad unpunished to get to your destination faster, rendering actual roads almost worthless.

That many games seems to fail in getting the sense of speed incorrect is something that baffles me to be honest. The npc traffic is to slow, while often ones own cars are way to fast. Granted I have not played many car games lately, besides some Assetto Corsa but that is racing not open world/normal road driving. From the games I have played where I have really liked the sense of speed is, Mafia I-II which were (are) great and simply Eurotruck simulator 2.

 

So basically I want the sense of speed to be like Eurotruck simulator 2 transfered to cars, if that even makes sense.

 

I had high hopes for GTA V in that respect and I will admit it did not turn out as bad as I initially feared it did not hit the nail on the head, but its passable so I will not complain to much about it.

 

I have not played any of the TDU titles of Forza Horizon, but I followed the development of the first one for a while and it looked like a fun game and a great concept.

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Exactly. NPC traffic speed is a very important part of every open world driving game yet so many games completely neglect it. 

It is understandable when you're trying to make a fast paced arcade racer such as NFSMW or Underground, so the slow traffic combined with player's and AI racers' breakneck speeds add to the pace. But when you're trying to create an open world game where road trips are an important component of the game (such as Horizon), you really shouldn't neglect that detail.

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^ Not to mention how EMPTY many open world driving games feel.  Massive highways and not a single car in sight... 

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Hong Meiling
On 7/7/2021 at 1:54 AM, Jason said:

 

Launched September 22nd 2022 - I'll be surprised if it makes that date, as that's the tail end of the year and 2022 looks packed already and TDU doesn't have the draw it once did, so I fully expect it'll slip into 2023 like a whole load of other games.

 

Hong Kong is an interesting setting, feels like they're trying to lure in all the Forza fans who have been desperate for an Asian setting - though they typically want Japan/Tokyo.

 

Still no in-engine stuff or gameplay though, despite the game now having a hard release date. Doesn't fill me with confidence that.

 

On 7/7/2021 at 3:02 AM, DOUGL4S1 said:

Ok, that was... something. It was well within my expectations, so here are my toughts:

 

I fully expected their move to not want to compete with Forza Horizon 5, and I'm not gonna be surprised if they disappear for another year, see FH5's strenghs and drawbacks and try to improve with their comminity's feedback. The late 2022 release date kinda makes me glad they're not worried about having to rush that game out to compete with Forza either, they have the time to make something amaginz, even as a small studio. That release date also aliviated some of my worries about only seeing CGI trailers, if it was september this year, I'd be getting some Cyberpunk flashbacks. Thats's also probably why they didn't want to release any gameplay, would create way too many comparassions to FH5.

 

The Hong Kong setting was a really cool surprise. I'm currently playing Sleeping Dogs, another game set in Hong Kong, and it defenetly is a cool place. here is a map comparassion IRL between Hong Kong, Ibiza and Oahu (bear in mind the game only takes place on Hong Kong Island, the island on the bottom right of the blue outline):

sL16sK1.png

5yOgsir.png

 

So yeah, time to forget about this game for about a year now.

 

On 7/8/2021 at 7:37 PM, Jason said:

 

Going by a quick Google, the island of Hong Kong is about 0.71 times as big as the island of Oahu, and 1.94 times the size of Ibiza. So not as big as Oahu which is a shame but it should still be a good size.

 

So err, did people not notice that the tweet says Hong Kong Island and not Hong Kong? Hong Kong Island is an actual location within Hong Kong and it's only 78.59km^2 in size (Hong Kong itself isn't even an island, it's a peninsula).

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Posted (edited)
4 hours ago, Hong Meiling said:

 

 

 

So err, did people not notice that the tweet says Hong Kong Island and not Hong Kong? Hong Kong Island is an actual location within Hong Kong and it's only 78.59km^2 in size (Hong Kong itself isn't even an island, it's a peninsula).

Things are a bit foggy on this regard. Yes, the only officially confirmed location is HK Island, but the website mentions Hong Kong as a whole. Also locations on the trailer are set in Hong Kong's mainland, specially the port scene (HK Island doesn't have a huge cargo terminal like that, but that one is an almost exact copy of the one in Mainland HK).

 

The way I personally see it, Kylotonn is expecting to launch the game with only HK Island as a playable location, but are open to add HK itself post-launch if they have the chance. Creating a true 1:1 map is difficult and time-consuming, even looking at the trailer frame-by-frame you can see that HK Island isn't 100% done.

Edited by DOUGL4S1
  • Realistic Steak! 1
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I am not going to lie, this scares me a little:

 

sdasdsadsa.png

 

 

 

Looks like we are all going to have a sh*tty room at the start and progress little by little until we get a massive penthouse? If that's the case, i don't like the idea. Id rather have the chance to buy as much properties as i want, from a sh*tty warehouse in the industrial part of HK to mansions or high end apartments. It would also be cool if you could buy a yacht like in TDU2 and finally yes, a penthouse in the hotel like the websites says.   

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