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Test Drive Unlimited: Solar Crown


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https://www.pcgamer.com/a-new-test-drive-unlimited-game-is-in-development/

Quote

The news comes via Nacon's head of publishing Benoit Clerc. (...) Clerc said the following about Kylotonn. "They’re based in Paris and Lyon. They’re specialized in racing. They’re doing off-road racing with WRC, and they’re doing two-wheel racing with Isle of Man TT. They’re currently working on our biggest project by far, which is the next Test Drive Unlimited game."

Couldn't find a thread, or even many people discussing about this, so... here it is.

Not sure if it's too soon for this thread, but it's official now. Kylotonn will be developing Test Drive Unlimited 3 after Atari Inc went under and Eden Games decided to focus on mobile games.

 

If you are unfamiliar with Kylotonn's work, here are some gameplay videos from their most recent projects:

Spoiler

WRC 8:

 

TT Isle of Man 2:

 

 

And here is the trailer for Test Drive Unlimited 2, so get some nostalgia going:

Spoiler

 

 

So, what features do you want in TDU3? Where would you like it to take place? What new vehicles do you want? Could the series make a comeback in a world dominated by Forza Horizon? And can a studio mostly familiar with closed course racing do a good job with an open-world map?

 

Find out this and much more in the thread below:

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https://gtaforums.com/topic/950004-test-drive-unlimited-solar-crown/
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Mister Pink

Yeah it's going to be really hard to compete with Forza Horizon. Horizon kind of took over from TDU's model and improved upon it.  I'm not familiar with the first TDU but I loved TDU 2, even if they fecked up the driving mechanics.

 

Not sure how this will be now that it's not an Atari game. What I would like to see return is the big maps, plenty of long open roads to get top speeds on. Cruising in TDU 2 was fun even if just down a highway, testing a car's abilities. Would like to see the house acquisitions again and IRRC there was a casino? But that could have been DLC. 

 

Would love to hear @Daz's opinion as I know he loves the series or at least that's my memory.

 

 

Edited by Mister Pink
  • Like 4
59 minutes ago, Mister Pink said:

Yeah it's going to be really hard to compete with Forza Horizon. Horizon kind of took over from TDU's model and improved upon it.  I'm not familiar with the first TDU but I loved TDU 2, even if they fecked up the driving mechanics.

 

Not sure how this will be now that it's not an Atari game. What I would like to see return is the big maps, plenty of long open roads to get top speeds on. Cruising in TDU 2 was fun even if just down a highway, testing a car's abilities. Would like to see the house acquisitions again and IRRC there was a casino? But that could have been DLC. 

Same. Not familiar with TDU, but TDU2 was a very fun game to just cruise around and explore. You are not likely to run out of road soon, and if you do there's a bunch of offroading to do.

 

And yeah, big maps and many houses to buy are a must at this point. As for the locations, the maps of Oahu and Ibiza assets are too old to be reused, so they'll probably come up with something new. A place I'd love to go to in a game like this is Japan: amazing roads to drive on, beautiful scenary and an interesting car culture, specially from the 90s, but offroading would probably be hard to do because it's a very mountanous place.

 

As for the Horizon comparassions, if they keep the huge map and lots of stuff to buy, it will be a huge marketing point, specially against Horizon. I have no idea how things will change without Atari tho.

  • Like 1
Mister Pink
14 minutes ago, DOUGL4S1 said:

A place I'd love to go to in a game like this is Japan: amazing roads to drive on, beautiful scenary and an interesting car culture, specially from the 90s,

Absolutely this. I would love that too. 

 

Yeah, will be really interesting to see where they go with this. I just hope they don't try and reinvent it. I mean, keep the core things fans like and elaborate more. It will defo be nice to have a competitor to Horizon. 

 

Hopefully they wont repeat the awful dialogue and characters of TDU. I don't know people like these actually exist in real life. Horribly annoying people that would wish would they crash off a bridge and drown in the sea. 

 

 

  • Like 2
7 minutes ago, Mister Pink said:

Hopefully they wont repeat the awful dialogue and characters of TDU. I don't know people like these actually exist in real life. Horribly annoying people that would wish would they crash off a bridge and drown in the sea. 

Don't get me started on those, I threw the Wilder dude off a cliff whenever I had the chance.

  • Like 3

In many ways Forza Horizon did improve the formula but in one huge and so important Horizon never captured the same magic TDU had way it didn't - the size of the map. Couldn't give a rats arse about racing in the TDU games, what I loved to do and what the majority of the community did was just cruise about unlocking roads, exploring, chilling out. Horizon has this to an extent but the map is too small for it to really nail the feeling and the magic TDU had, where you could drive for hours without touching the same road twice. The Crew is the closest thing to TDU (and was made by some TDU vets I believe) but it was dressed up in a poor mans NFS clothing that dragged the whole experience down and thus never came close to the TDU games for me personally.

 

But anywho, TDU3's been lowkey confirmed for years if I recall but last time I heard about it I think it was being made by another team so I wonder if it's changed dev team since? I guess at this point it's going to be next-gen though, which I'm all for at this point, TDU3 releasing earlyish next-gen sounds 😋 to me. However if they are to do the previous games justice then for me they have to retain the games simplicity, TDU is all about the cars, nothing fancy or over the top in regards to customisation (though I wouldn't be against something like a tuner scene, but hypercars with bodykits noty) and it may sound petty lol but I don't want to see nitrous anywhere near the game. I'm down for anywhere location wise, it just has to retain the scale tho saying that I'd kinda like a scaled down version of Europe featuring multiple countries for the road trip potential, I think that could be pretty cool, but I'm really not picky as long as it's huge and is full of great roads. Off-roading was a great addition to TDU2 too, so that being back would be nice.

 

Car wise, Lambos returning has to be priority number 1, I remember the devs having a forum vote for Lambos or Ferrari in the game because they couldn't afford to license both lol. But yea, the second game really missed not having them in, they were some of the few cars that sounded genuinely great in TDU1 IMO. Also TDU2 in general I thought leaned a bit too much towards sports cars, so it would be nice to see a few more low-mid range cars this this time around as well. Houses, better character customisation, better social features... Basically just improve and refine on the formula the first two games had which is the same formula Horizon and The Crew are still plucking at a decade later.

Haha, I don't remember any of those cutscenes, I am pretty sure I skipped every single one of them, and turned off any voice dialog as well. It is a driving game, why would I need any kind of storyline? I did this with The Crew also. What could I possibly care about that they are going to tell me? How am I meant to care about solving my brothers murder when I cannot leave my car? How will anything unique happen here? Utterly a waste of time, there shouldnt be any story or cutscenes for a driving game. The game became much more like TDU2 once I muted all dialog, skipped all cutscenes and removed subtitles. I like my driving games to be of an open world chill out relaxing and trance like state, I don't want any phone nags and bullsh*t missions. In fact I dont even want to race, I would rather just do free roam activities like jumps, exploring, taking pictures, finding collectibles, overall progress through just driving. It was one barrier to entry to these type of games is you have to do race type events to make any money and I really dont want to grind to get vehicles. At least in The Crew you could repeat events like drift challenges and gain some money but it did take a while.

 

I really loved TDU2, I only played the demo of the first game, but sank like at least 500+ hours into 2. I just liked the overall chill vibe from TDU2. It had 2 great maps with nice visuals and locations. It had a PC game style of atmosphere, the map felt dead but in a good way if that makes sense. No clutter, no character nags, it just felt so immersive. The driving physics themselves weren't amazing, I much prefer the Driver series style of handling. Or even GTA4 or 5. But it was fun for long distance cruising to some music in a hypercar getting max speed on some highway. I liked the lack of traffic and lack of annoyances, it was something that was able to get you into a sort of meditation or trance when driving. I liked the property ownership and being able to walk around in each place, with some nice chill music in the background. I would eat dinner or pass out at my desk while looking out of my apartment window. You got to fully customize your character too. The Crew didn't offer this and the 2nd game it had awful ubisoft cut and paste character models. Not a lot of options and I felt like The Crew 2 lost a lot of good features that the first had and was a step back.

 

As above, I would also love a Japan map along with maybe another. Maybe a Miami or something to get that vibe.

 

I fear though since The Crew 1&2 it is hard to top having the entire United States to play with. It is scaled down by a lot, but you can get the vibe and atmosphere you want which is really tough to beat. They also have boats and planes, though they dont interest me that is an instant swap. So I don't quite know what TDU could offer at this point, unless the driving physics are great, but I have yet to find a game better than the GTA series in driving physics. I just love that bouncy and slidey feel. Not entirely good for games with hypercars though.

 

I will like to see what they do, but I don't know how much it can impress me at this point. I think TDU2 just came at the right time for what it was.

 

Car wise, I prefer classics, muscle cars, old sedans, 60s-80s supercars etc. Maybe if it was set in the 80s it could be unique. Focus mostly on multiplayer fun, interactions, character/avatar creation, exploration and other fun things and less about racing. And good god damn music.

Edited by Daz

Loved the first TDU, hated the second one. Although I recently played it again and was kinda let down by the driving physics compared to more modern games like Assetto Corsa. Not sure what to think about this, generally speaking if the new game of a series is not made by the original developers, it's not going to be good. Look at Mafia III for example. Never bothered with The Crew. I would rather have more classic cars and weird choices over boats, planes and shiny modern supercars. We already have GTA Online for that.

Regarding physics, one thing I was disappointed they never brought to TDU2 was "Hardcode Mode". I think TDU2 had a hardcore driving aid but TDU's HC mode was completely different. It was a completely different driving model, basically more sim like. It was the mode of choice for most of the TDU1 vets especially as it opened up drifting a lot

  • Like 3
Mister Pink
41 minutes ago, Daz said:

I just liked the overall chill vibe from TDU2. It had 2 great maps with nice visuals and locations. It had a PC game style of atmosphere, the map felt dead but in a good way if that makes sense. No clutter, no character nags, it just felt so immersive. The driving physics themselves weren't amazing, I much prefer the Driver series style of handling. Or even GTA4 or 5. But it was fun for long distance cruising to some music in a hypercar getting max speed on some highway. I liked the lack of traffic and lack of annoyances, it was something that was able to get you into a sort of meditation or trance when driving. I liked the property ownership and being able to walk around in each place, with some nice chill music in the background. I would eat dinner or pass out at my desk while looking out of my apartment window. You got to fully customize your character too. The Crew didn't offer this and the 2nd game it had awful ubisoft cut and paste character models. Not a lot of options and I felt like The Crew 2 lost a lot of good features that the first had and was a step back.

This to me sums up the essence of TDU2 perfectly. 

 

It's good questions. Where will TDU3 fit in between The Crew and Horizon. And an 80's game would really be a first. Actually would love to see an open world driving game in an 80s or even 90's stetting. As Jason said, Europe could be nice. Do a Crew job on Europe. 

 

I do agree it needs to keep that vast map vibe. It's the only thing that kind of bugs me about Horizon. I mean, you'll never get Horizon level visuals with a vast TDU map, but it's fine trade-off and almost preferable in some cases. And it's next gen so it's bound to be a nice step up from current competing games anyway. 

From a world perspective, 80's or 90's would be cool, but I really don't think it should happen tbh. We can still have those cars without missing out on modern vehicles.

 

I drove a huge variety of vehicles in TDU1/TDU2, from Citreon 2CV's to my all time TDU favourite the 250 GTO, but highway blasts in the modern hypercars like the CCR (TDU1) and the various Veyron's (TDU2) were a ton of fun. Wouldn't want to lose those cars tbh.

 

Tell ya a feature that is a MUST, I think both Horizon and The Crew have it too, instant vehicle switching. Can't tell you how tedious it was in TDU1 and 2 having to go all the way back to the houses to change vehicles especially if you're in a group cruise. I recall there was a trick to change vehicles quickly in the second game but it was still a little cumbersome to do.

 

And yea, map size is worth the trade off in visuals. TDU1 and 2 were pretty ugly even for their time, the car models weren't bad for the time but the world was pretty poor. Didn't matter one bit and these days I reckon you could make a good looking world while still keeping the scale anyway, especially on next gen. Only problem is that it'll be a bit copy and paste in areas which is w/e, great roads and great car models are more important.

I loved TDU1 as a whole. I still do, it's one of the best racing games I've played - an accolade that only Forza Horizon (2012) has equalled. In 2006, TDU1 had some of the best graphics I had ever seen and introduced me to what would become one of my favourite maps of all time (though, I've always had a soft spot for O'ahu). Maybe it's the nostalgia glasses, I don't know. Having said that, I never could get into TDU2. Maybe that should change.

 

I always get nervous when a new developer takes on and makes a new title to an existing IP, particularly one that has been dormant for so long. It happened with Ghost Games and NFS, it happened with Sumo Digital and Crackdown - this is no different. These new developers; I like the fact that they have experience developing racing titles, but ooooh boy... they have a lot to live up to. Forza Horizon has set the bar extremely high. I share the same concerns with Mister Pink, they have to find the grey area between all of the open world racing titles of today, finding the relatively tight space between The Crew, FH and Need for Speed. In addition, I believe the core experience of TDU comes from the map, and that map has to be an island rather than somewhere that's land locked. O'ahu and Ibiza kind of set that trend. Japanese island of Honshu? Cuba? Crete? New Zealand? Taiwan? Of course, if the developers chose somewhere that was in fact land locked, I would not protest.

Hopefully it's nothing like the second game. Just make it like the 1st game but bigger & better. Tbh the only thing the 1st game lacked was a Quick Race mode, to race any cars on any track and customize the settings, and a track editor for actual racing, I want to see those in the 3rd game.

Edited by B Dawg
  • Like 2

TDU 1 is one of my most favorite racing games of all time. I had the PS2 version which was a port, but still really fun. I put so many miles on my stage 3 Koenigsegg CCR, it was ridiculous. The soundtrack was probably my favorite out of any game ever, and the setting of the map was nothing short of fantastic. Driving around in the game felt majestic. I really hope KT Racing do a proper job on this game. It will easily become their cash cow and future installments will be bigger and better if they get this one right. All I want is a really solid open world racer with GOOD physics for PS5. I plan on getting that and hopefully they come out with something good because I dont want to have to get an Xbox again just to play a good open world racer. 

  • Like 2
Ivan1997GTA

I hope this game will combine the best aspects of the first two games. In terms of maps, there was O'ahu in TDU1 and Ibiza in TDU2. I wonder what map is gonna be featured in TDU3? If they stick to islands, I'm guessing it would be either Isle of Man, Puerto Rico, Cyprus, Fiji or one of the islands in New Zealand.

  • Like 1

Honestly I really would love a scaled down version of Europe, sure it'd be a bit weird having only a couple of towns/cities from each country but done right it could be pretty f*cking cool. They could have loads of the famous landmarks and major cities as well as include some of the famous driving roads like the Stelvio Pass and the Transfăgărășan Highway.

 

I think that's one thing I love about The Crew and reason why I wish it was more like TDU and less NFS-y, the roadtrip style of play is really cool in that game, cruising from city to city and what not. Just having cities to blast around in general is pretty nice too. I haven't played a ton of either TC1 or 2 but I had a bunch of fun zoomin' around NYC and Vegas. TDU didn't really have that, though TDU1's small city was at least used a bit more cause of the long road everyone used to drag race on.

  • Like 2
Awful Waffle
7 hours ago, KDA said:

If you think about it, continents are just really big islands, so they could do that.

correct me if I'm wrong. it's been over 10 years since I've touched one of these games.

part of TDU's big appeal was the fact that they didn't even have to "scale down" their maps, right? were they not a 1-to-1 scale facsimile of their real-life counterparts? or close to it? I thought they chose the islands of Oahu and Ibiza precisely because they were small enough to map with near satellite accuracy. which is exactly why TDU games appear so much bigger than any other open-world game in that same genre. because they were more or less actual size. it's exactly why, despite Horizon's scale and beauty, it still doesn't feel quite as large or opened up as TDU felt.

 

like maybe if TDU3 goes to Japan, instead of trying to produce a scaled-down version of the entire continent (ala The Crew), they could actually go all out and create a hyper realistic 1:1 scale map of the major island states such as Shikoku, Kyushu, or even Hokkaido given how far gaming technology has evolved since the last installment in the series.

 

pictures for reference...

 

game
67523921.jpg

real life
640px-Hawaii-Oahu-TF.jpg

game
tdu3.jpg

real life
489px-Location_map_Ibiza.png

Japan
jm-1.png

 

Edited by Awful Waffle
  • Like 2
Geisterfaust
On 3/17/2020 at 9:46 PM, DOUGL4S1 said:

Not sure if it's too soon for this thread, but it's official now. Kylotonn will be developing Test Drive Unlimited 3 after Atari Inc went under and Eden Games decided to focus on mobile games.

Not the worst outcome. I really welcome this move since I am a long standing fan of TDU franchise. However, I have mixed feelings about WRC 8 and TT 2. While first is punching above its weight and price in the territory of Dirt Rally 2.0, the second is absolutely intolerable in terms of the graphics and sound design. Can't say anything about the physics, never tried the motorbike in my life, but from my minor experience with rally cars IRL I can say that WRC 8 is okay as a game and it also looks gorgeous.

 

@IceDree could be interested to participate in this topic, I think. Chime in, my friend!

 

On 3/17/2020 at 11:10 PM, Mister Pink said:

Yeah it's going to be really hard to compete with Forza Horizon. Horizon kind of took over from TDU's model and improved upon it.  I'm not familiar with the first TDU but I loved TDU 2, even if they fecked up the driving mechanics.

Competition is always good and long term fans will notice the game with a proper marketing. TDU 3 should offer a bigger map than any of the Horizon games, I think. Less cars, but bigger map is okay. Not as big as the Crew, but something like Japan or Isle of Man. When I have tried the TT 2 recently, I was thinking that it would be absolutely awesome to drive around this island in a car.

  • Like 1
On 3/18/2020 at 1:32 AM, Jason said:

From a world perspective, 80's or 90's would be cool, but I really don't think it should happen tbh. We can still have those cars without missing out on modern vehicles.

 

I drove a huge variety of vehicles in TDU1/TDU2, from Citreon 2CV's to my all time TDU favourite the 250 GTO, but highway blasts in the modern hypercars like the CCR (TDU1) and the various Veyron's (TDU2) were a ton of fun. Wouldn't want to lose those cars tbh.

 

Tell ya a feature that is a MUST, I think both Horizon and The Crew have it too, instant vehicle switching. Can't tell you how tedious it was in TDU1 and 2 having to go all the way back to the houses to change vehicles especially if you're in a group cruise. I recall there was a trick to change vehicles quickly in the second game but it was still a little cumbersome to do.

 

And yea, map size is worth the trade off in visuals. TDU1 and 2 were pretty ugly even for their time, the car models weren't bad for the time but the world was pretty poor. Didn't matter one bit and these days I reckon you could make a good looking world while still keeping the scale anyway, especially on next gen. Only problem is that it'll be a bit copy and paste in areas which is w/e, great roads and great car models are more important.

For sure, the vehicle switching is such an improvement over TDU. I also loved in The Crew was the ability to instantly hit a button to go into photo mode. A feature which The Crew 2 totally f*cked up, and tried to launch some bullsh*t video editor which took ages to load. The beauty of The Crew 1's version is that you could hit it instantly and get out of it quickly. It allowed you to do awesome jumps and catch angles and then adjust it and then drop back in. I found it far too tedious in the second game for any of that. I think almost every game needs this feature, not just driving games. Another feature they f*cked up over the first game was you used to be able to fast travel to any place on the map you wanted. And I mean ANYWHERE. You couldnt do that in The Crew 2, you had to go to a known marked location which was f*cking stupid and forced you to use the plane mode just to fly to where you wanted to go.

 

I personally can't think of any vehicle past 2000 that I would even care about having. I am much more interested in classic cars, muscle cars, old 70s and 80s sedans with bouncy suspension and rally cars. I couldn't really give a sh*t about the latest bugatti or zonda. I personally think almost every new car is ugly as sin. Though I love the old classic super cars, the Muira, Countach, Testarossa, XJ220, F1, etc. All those 90s poster cars. But overall I care more about how the vehicles handle than the vehicles themselves at times. I need slidey cars. Maybe I just never found the best setting combinations but there hasn't been one modern driving game, simulator or arcade to truly get the type of vehicle handling that I want. Everything is far too nailed down and in "track mode" and I find it utterly dull. I basically want a middle ground between GTA4 and 5. It is completely stupid that I cannot find a game that has better handling than those. I just don't understand it. A lot of it also has to do with how much gravity is in effect on the vehicle, the right stick camera being smooth and not awkward. I need to be able to move that camera around while driving and allowing it to slowly and smoothly rotate back when released just like GTA has. I need a vast number of camera view options. I cannot stand games that have so few options for perspective. We should be able to save and edit the distance and height of the camera. Often there is only 2 options for third person. I need to be able to see over the damn car to see where I am going but at the same time I don't want it too high. and not too close either.

 

The closest game to any of this is BeamNG.Drive. That has some great options, and great physics, it just needs fine tuning. I also liked Wreckfest but I am not interested in racing. I tend to go towards rally games because of the slidey/drifty nature. I basically want that in a normal explorable free roam driving game, but not overly ridiculous "drift mode" styled. I basically want to drive some random sh*tbox Renault 206 hatchback that has dents in it and be able to drive it like I actually took it out for a joyride and hit curbs that send the vehicle up and see all the suspension work. I guess this is far too specific and hard to find these days.

 

I guess I basically want GTA5 driving physics, on the map of The Crew with the vehicle list from Forza with the customizability of BeamNG.drive.

 

This game probably won't be close to more than one of those.

Edited by Daz
  • Like 2
3 hours ago, Daz said:

~snipped

 

This game probably won't be close to more than one of those.

Yea I doubt it too. I'm fully expecting it to be similar to the TDU games in the sense that it's a low budget AA game that does it's own thing, it won't be the greatest looking game, it won't have the greatest physics or the biggest car selection, cheap soundtrack, plenty of cut corners dev wise and all that. It doesn't need to have Forza Horizon levels of production quality though, TDU1 and 2 didn't, it just needs to recapture the charm of simply driving around a giant map with cool cars.

 

It's a formula TDU1 & 2 nailed so damn well that it influenced the biggest titles in the genre years after they released. I'm honestly a bit sad that they aren't BC supported on Xbox cause I'd totally play them when I pick up a Series X whenever that launches.

  • Like 2
On 3/27/2020 at 12:52 AM, Geisterfaust said:

@IceDree could be interested to participate in this topic, I think. Chime in, my friend

 

giphy.gif

 

I'm not familiar with the studio's work beyond the videos the OP kindly linked, they got their work cut out for them, pretty big shoes to fill.

 

Although competition is fierce, they have an opportunity to create something special. Sure, the other games managed to copy some of the bits & pieces, but they're yet to capture the magic of the TDU franchise.

 

 

 

TDU3 must tick a bunch of checkboxes and continue from where TDU2 left off.

 

- Big expansive map with a variety of roads & environments. Citis, small towns, beaches, mountains, beaches, a highway network, back roads and twisties, dirt trails ...etc.

 

- Lots and lots of cars. I doubt they'll be able to match Forza Horizon's 600+ cars, but they gotta have over 200.

 

- First person view and colorable car interiors.

 

- Dealerships. Driving to the dealership is half the joy of the buying a new car experience.

 

- Houses, garages and the Yacht, perhaps Penthouses in the city too

 



276886203_be1bb9f6f2bd.jpg

From the movie Tower Heist.

 

- Good graphics and a dynamic weather.

 

- Proper livery creator.

 

- Enough races to mitigate the feel of the "grind".

 

- An online section I guess.

 

 

IMO the biggest threat to them is the next generation The Crew game (if there's any), they got closer than anyone else.

 

The NFS franchise have its own thing, The Horizon series is always more of the same & being a Microsoft exclusive leaves enough breathing room for TDU3.

 

The wild card is the next GTA. Who knows what R* got up their sleeve. Sure TDU3 will have the advantage of real life cars and they're not really comparable, but if V taught us anything, the next GTA will crush everything in its path.

 

 

Regarding the location, I would love Japan. It have the best car culture in the world, but doing Japan without proper customizations & plenty of Japanese sports cars will be a tough pill to swallow for a lot of folks.

 

As for the cars, as long as it have Ferrari and Pagani, I'm good. 😁

 

@Geisterfaust thank you for bringing this to my attention, I had no idea.

 

 

Forza Horizon became popular, because NFS f*cked up. You look back at the period between 2005-2012 and you will see that NFS was dominating the racing game market. Turn 10 saw the opportunity to compete and ended up copying 2 key aspects that NFS series had touched upon. 1. Legal organized street racing (Pro Street, Shift series) and 2. open world, acrade free-roam racing (any game from the original NFS to Undercover). Then in 2013 NFS got screwed big time, because Horizon surpassed it. EA was like: "But people liked HP2010 ayyyyyyyyyyeee? Give it some spice and edge and call it a day!" Enter NFS: Rivals. Horizon ended up trumping it. 

 

TDU on the other hand had done all that way before any of them, especially with the first game. TDU 1 had the perfect car list, superior immersion and gave the best "what it's like to be rich car guy simulator" ever. No NFS game or Forza game has come close to doing it this well. In modern times only The Crew and The Crew 2 comes close to what TDU did back in the day.

 

Too bad the sequel tried to innovate way too much, which ended up backfiring other places like with the car handling. The problems at Atari didn't help that game either. Thus TDU 2 was not even half as good as the first game. It lost some key car brands too on the way.

 

So if TDU 3 will be closer to the first game, then it will be automatically a winner. If it will be well executed, in a similar fashion to TDU 1 then not even Forza or The Crew series will be able to compete. 

 

Fingers crossed the new guys make it great and people remember to buy a great game, because the NFS and The Crew series are as good as dead and Horizons have become a sold-out meme of the racing game genre. 

  

Ps, get the TDU 1 with Platinum Pack mod, it will be TDU 3 until the real TDU 3 comes out.

Edited by APB
Standard Deluxe 59

I'd be happy with a near copied over TDU2 programming, with the extensive optioning of cars in dealerships just with updated cars and maybe a few more luxury sport sedans. An option to pop the hood open would be nice too. 

 

Oh yeah, make it a single player, offline game with an optional online mode. 

  • Like 2
  • 4 weeks later...

Guy who supposedly leaked the Crysis remaster has said TDU3 will be revealed next month.

 

Don't disbelieve it tbh, bit of a random game to leak about, so maybe we'll be seeing the game sooner than expected, or at least I expected anyway,

On 4/26/2020 at 9:42 PM, Jason said:

Guy who supposedly leaked the Crysis remaster has said TDU3 will be revealed next month.

 

Don't disbelieve it tbh, bit of a random game to leak about, so maybe we'll be seeing the game sooner than expected, or at least I expected anyway. 

That's great news, if it is true. 

Edited by APB
  • Like 1
Mister Pink
On 4/26/2020 at 8:42 PM, Jason said:

Guy who supposedly leaked the Crysis remaster has said TDU3 will be revealed next month.

May 7th maybe at the Xbox Event. Rumours there's a PS5 even in late may too. 

Would be nice, next-gen launch title maybe or cross-gen or whatever? Be nice to have a fresh new open world driving game day 1 of the new consoles.

  • Like 2
Geisterfaust
On 4/1/2020 at 7:51 PM, APB said:

Fingers crossed the new guys make it great and people remember to buy a great game, because the NFS and The Crew series are as good as dead and Horizons have become a sold-out meme of the racing game genre. 

I do hope that they will be able to keep the spirit of original game. It was THE game that have defined cruising for me: chilled, relaxed ride with a little bit of coordination during the big map. Yes, map wasn't that diverse, but the size actually have compensated for that, a lot.

 

A lot of people have actually forgot that there was something in TDU that only true hardcore fans appreciate: hardcore mode.

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