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Vice City Stories: PC Edition


Ash_735
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Lol, its texture is taken straight from PS2, to it can't be "not round enough", I think.

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Excellent work guys!!! Since I am a modder/modeler/scripter too, but on Mafia game, I understand, how much time does this line of work require smile.gif You are THE BEST!!! YOU ARE FULFILLING MY DREAM!!!, the cutscene animation is EXCELLENT, and the hud is also great... only I think it should be a little more to right smile.gif cause I played both PS2/PSP versions and I play them daily and they are a little more to the right side.. but anyway... EXCELLENT !!! Keep it up smile.gif

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Lil' HUD update, everything is pretty final.

 

user posted image

 

Now they're real bars, not a couple of textures smile.gif

How come I still find it a bit too think (Comparing to the clock) confused.gif Maybe my eyes' having problem, but in VCS the clock text and HP/AP bar are stroked about equal to each other confused.gif

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I think there are two reasons why it looks a bit different.

Too lean edges of numbers and non-transparent fill.

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Lil' HUD update, everything is pretty final.

 

user posted image

 

Now they're real bars, not a couple of textures smile.gif

How come I still find it a bit too think (Comparing to the clock) confused.gif Maybe my eyes' having problem, but in VCS the clock text and HP/AP bar are stroked about equal to each other confused.gif

Two things to take into account would be that:

 

1) Resolution, the border texture was designed for 640x448, where as the clock here is going by PC resolution, obviously if you choose to go with the LCS style, then the border will match the clock style.

2) Font, VCS uses multiple textures for the HUD, including it's own font style where the first image is already set in both font and colour and THEN the usual alpha is used to add a thicker border around them.

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Update, progress: 70%

user posted image

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I have an question. In single player we can't run the game with 1920x1280. Is it real to add such resolution in next beta?

turn.gif

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The HUD seems great. How did you get those curves? In Cleo version i remember they were all textures

You can thank me for that, the Pricedown font used on LCS and VCS are a bit more rounded compared to the GTA III - SA version, luckily the font size on the PS2 version matched the PC version at 512x512, but the spacing was too close to each other, so I had to take each character out one by one and replace the old version on the PC font Texture, which took about 45 minutes to an hour to do on and off.

 

The curves on the HUD are still a texture but are now applied over the code Silent has done, this is how we found out that the PS2 LCS HUD had that block look because they forgot to turn on the texture overlay!

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I have an question. In single player we can't run the game with 1920x1280. Is it real to add such resolution in next beta?

turn.gif

This was brought up and I think Silent said he'll try and fix it so it includes 16:9 and Extended 16:10 resolutions, if not then we might just have to advise people to use the Display Extender plug-in.

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The HUD seems great. How did you get those curves? In Cleo version i remember they were all textures

You can thank me for that, the Pricedown font used on LCS and VCS are a bit more rounded compared to the GTA III - SA version, luckily the font size on the PS2 version matched the PC version at 512x512, but the spacing was too close to each other, so I had to take each character out one by one and replace the old version on the PC font Texture, which took about 45 minutes to an hour to do on and off.

 

The curves on the HUD are still a texture but are now applied over the code Silent has done, this is how we found out that the PS2 LCS HUD had that block look because they forgot to turn on the texture overlay!

 

Well great work man.

 

I am making an asi HUD for VC for ECS, its basically the same as the LCS PS2 ones. But I would love to get those curves.

 

 

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how many missions do you have?

None.

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how many missions do you have?

None.

If you have even Phil Cassidy's Missions how can you have none?

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How are the VCS missions coded? Any similarity to the SA coding structure? Or do you have to totally rewrite them?

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I created the interior (wihout peds, because Jerry and Vic are Luten's objects, he did great job with rigging them).

So, there is the first cutscene, some small bugs still need to be fixed like animation of Cigarette and ending of the cutscene.

 

Edited by HackMan128
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Do you think making mouth movement is possible ? It will be nice but eaven withnout it it look greate icon14.gif good work
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Do you think making mouth movement is possible ? It will be nice but eaven withnout it it look greate icon14.gif good work

LCS has yet to achieve that, but still, VCS cutscene already look very nice biggrin.gif

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I noticed a bug.

user posted image

 

some small bugs still need to be fixed like animation of Cigarette and ending of the cutscene.

sigh.gif

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I noticed a bug.

Bravo

Edited by HackMan128
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I actually prefer this new ending, I've always wondered what that chair was doing. tounge.gif

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