Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Vice City Stories: PC Edition


Ash_735
 Share

Recommended Posts

NTAuthority says that some Bully stuff proves IMG were generated from folders. Bully == IMG v1, so they must've used it in III, VC and SA too,

Link to comment
Share on other sites

NTAuthority says that some Bully stuff proves IMG were generated from folders. Bully == IMG v1, so they must've used it in III, VC and SA too,

Yes, and PC version of Bully SE also uses gta3 IMG format (except they leave .DIR file within the game client) biggrin.gif

Link to comment
Share on other sites

Gamecracker401

You guys should get hired by rockstar games to make this mod as professional as possible then get paid and release it. biggrin.gif

Link to comment
Share on other sites

The first cutscene test in the game smile.gif

 

 

- without facial movements (eyes,mouth), we need better version of anim to ifp converter, more informations about more bones

- without cutscene weapon model yet (cs_shotgun)

- we used cutscene models

 

Link to comment
Share on other sites

 

INCREDIBLE. Do you have an automated converter or do you have to do them all painfully by hand?  confused.gif

We have special tool - conventer from anim to ifp format smile.gif

Link to comment
Share on other sites

how many missions do you have?

None.

Link to comment
Share on other sites

 

The first cutscene test in the game smile.gif

 

 

- without facial movements (eyes,mouth), we need better version of anim to ifp converter, more informations about more bones

- without cutscene weapon model yet (cs_shotgun)

- we used cutscene models

Awesome. icon14.gif

 

Link to comment
Share on other sites

 

wow.gif  Amazing

Isn't it? Ambience looks better than original...

Link to comment
Share on other sites

- without facial movements (eyes,mouth), we need better version of anim to ifp converter, more informations about more bones

- without cutscene weapon model yet (cs_shotgun)

- we used cutscene models

Yet it's still 10x better than LCS cutscenes biggrin.gif Nice work biggrin.gif

Link to comment
Share on other sites

- without facial movements (eyes,mouth), we need better version of anim to ifp converter, more informations about more bones

- without cutscene weapon model yet (cs_shotgun)

- we used cutscene models

Yet it's still 10x better than LCS cutscenes biggrin.gif Nice work biggrin.gif

You should understand that LCS' cutscenes were made 2 years ago...

Link to comment
Share on other sites

 

You should understand that LCS' cutscenes were made 2 years ago...

It's nearly been two years for VCS too cool.gif Just a bit compliment, no offense cool.gif

Link to comment
Share on other sites

Yes. I'm making interior for first cutscene:

user posted image

Edited by HackMan128
Link to comment
Share on other sites

Hey HackMan, will you also be re-converting the Army Base Save House and also doing the Army Base Interior that's used in the second to last mission*?

 

*Not saying we'll ever get up to that point, but from a project view just so you can finish off the Army Base for good and not have to look at it again. tounge.gif

Link to comment
Share on other sites

Yes. I'm making interior for first cutscene:

user posted image

Would be cool if that (and other "cutscene" interiors) are made accessible at the end of the game cool.gif VCS does not have this feature originally, but why not biggrin.gif

Link to comment
Share on other sites

Yes. I'm making interior for first cutscene:

user posted image

Would be cool if that (and other "cutscene" interiors) are made accessible at the end of the game cool.gif VCS does not have this feature originally, but why not biggrin.gif

No, we actually need these for the cutscenes NOW tounge.gif Phil's was easier to do since his take place outside at Vice City Docks, but the first missions, the cutscenes are set inside Martinez's barracks.

Link to comment
Share on other sites

Well, it's good idea, but I removed unused surfaces. I will think about it.

Link to comment
Share on other sites

No, we actually need these for the cutscenes NOW tounge.gif Phil's was easier to do since his take place outside at Vice City Docks, but the first missions, the cutscenes are set inside Martinez's barracks.

I know, I'm talking about accessing them outside cutscene cool.gif

Link to comment
Share on other sites

Cutscene is incredible, im impressed wink.gif

But, there is something wrong with Vic's hands. I think, they are too long ;P

Link to comment
Share on other sites

Hey Hackman! Did you fixed the first savehouse bug? smile.gif Where Vic can't jump in it wink.gif

Well, I'm making models from stratch, so I can fix everything cool.gif

Link to comment
Share on other sites

 

Phil's was easier to do since his take place outside at Vice City Docks, but the first missions, the cutscenes are set inside Martinez's barracks.

In VCS there are shops interiors, like in SA. There is no problem to add more markers near doors and "jump" to interior world.

Sorry for double post, I was freaking tired and I didn't saw my prevorious.

Edited by HackMan128
Link to comment
Share on other sites

Lil' HUD update, everything is pretty final.

 

user posted image

 

Now they're real bars, not a couple of textures smile.gif

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.