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Vice City Stories: PC Edition


Ash_735
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Corrected enex marker color a bit:

 

user posted image

 

They appear to be more transparent in VCS, I believe it can be done via model/texture though.

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Corrected enex marker color a bit:

 

user posted image

 

They appear to be more transparent in VCS, I believe it can be done via model/texture though.

for me its perfect icon14.gif

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I think the enex marker is perfect the only thing I would suggest is making it closer to the ground. icon14.gif

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I noticed that too, I think HackMan moved it higher in model, as original one wasn't that high. Or Luten/HackMan placed teleport too high tounge.gif

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Well, when I modeled enex, I did put pivot on the center. There should be a script correction then wink.gif

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Finished a new feature, that was pretty fun to convert.

 

user posted image

 

user posted image

 

Oh yeah, ignore HUD and font.

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Finished a new feature, that was pretty fun to convert.

 

user posted image

 

user posted image

 

Oh yeah, ignore HUD and font.

Great work, man! And, what about missions? Any new update?

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Great work, man! And, what about missions? Any new update?

Progressing, but I don't like showing screens from every line code I make.

 

@VCS owners

Does this Sanchez (and other bulletproof vehicles) has unpoppable tires? There's an unknown opcode near setting immunities for bought vehicle, and it suits to "make tires unpoppable" opcode. I need a proof though.

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I can fix it, let's treat is as R* mistake tounge.gif

 

btw. about mission progress - little hint hides on both screens smile.gif

 

Edit:

Okay, buying back weapons thingy doesn't work yet - needs some ASI work to make weapons save & make two opcodes for restoring them. Shouldn't be very hard (but not easy either).

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Version shown on screens is a SCM emulation. I'll redo it from scratch, REPLACING sa hud instead. But it isn't very important, as this version works (sux though).

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Now some funny thing.

 

Rockstar's architecture:

user posted image

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So, I made three houses, so I can make now some part of havana wink.gif:

user posted imageuser posted image

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C'mon Phil, let's go co-operative!

 

user posted image

 

I'd love to include it in the mod, sadly it requires SAAC2 to work sad.gif

 

HUD for 2nd player wouldn't be a problem though. Oh yeah, ignore Phil's walkstyle tounge.gif

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Not really, but it's a separate program and you need to launch it, set controls for 1st player, launch it 2nd time, set controlls for 2nd player, mark "2nd Player" on it, and in game enable it by pressing *. Not the best, but ain't that bad.

 

Sadly SAAC is unstable, and I think it doesn't work on Win7/Vista. The only way yet is making 2nd player controlls customizable in Controls Settings, which would be a sh*tload of work.

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Not really, but it's a separate program and you need to launch it, set controls for 1st player, launch it 2nd time, set controlls for 2nd player, mark "2nd Player" on it, and in game enable it by pressing *. Not the best, but ain't that bad.

 

Sadly SAAC is unstable, and I think it doesn't work on Win7/Vista. The only way yet is making 2nd player controlls customizable in Controls Settings, which would be a sh*tload of work.

As I see, it isn't so necessary to make two players cooperation mode. After all, you can just create a multiplayer.

Also, what about the "statistics"? I'm talking about "muscles", "fat", "sexuality" and etc. Just to delete all these things. And, of course, to make original sets for weapons, as you know.

Edited by Alek-say
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After all, you can just create a multiplayer.

 

After all, you can just create a multiplayer.

 

just

 

just

 

just

 

just

 

user posted image

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After all, you can just create a multiplayer.

 

After all, you can just create a multiplayer.

 

just

 

just

 

just

 

just

 

user posted image

Don't think that I meant it's easy to do! But, "just" - multiplayer is better variant, in my opinion.

Relax! Let's pop!

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Lol, funny ambience is here rolleyes.gif

Maybe he just think, that you are a good coder for creating multiplayers xD

Edited by HackMan128
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Maybe he just think, that you are a good coder for creating multiplayers xD

With MTA source.... hm...

 

I almost finished weapon returning smile.gif Now game saves player's weapons when he's wasted or busted (EXE does it by itself), now I just gotta to do two opcodes to return them to player (by SCM).

 

 

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 0 ammo 0

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 4 ammo 0

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 24 ammo 33

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 26 ammo 40

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 32 ammo 150

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 31 ammo 150

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 34 ammo 21

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 37 ammo 500

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 16 ammo 10

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 42 ammo 200

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 0 ammo 0

[11/08/2011 23:37:01] Saved to ConfiscatedWeapons class: type 0 ammo 0

 

Looks nice, isn't it? moto_whistle.gif

 

 

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Yes, it is, and your coding skill is great. smile.gif.

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SilentPL amazes me with his code stuff, he's really jumped onto this project and put his mind to all the small details.

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Buying back weapon is finished, opcodes were pretty easy to add smile.gif

 

Only have to add weapon saving when player is wasted (so far it saves only when Busted) and it's finished.

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cool i hope to see all cool stuff from VCS in this mod ( Empire, taxi, shoting range, golf happy.gif , this side missions with the bus devil.gif )

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