Jump to content

Vice City Stories: PC Edition


Recommended Posts

2 hours ago, Whitie said:

I've got error message while launching "c:\users\aap\src\vcspc\vcs pc\memogymgr.h"

also when i click "ignore" and then "start new game" it says: Fatal Error...

 

 

How much RAM do you have?

1 hour ago, Whitie said:

4,00 GB RAM

What's your system specs, cause it's running a memory error, so curious to see. Have you tried turning the shadows off? Installing DirectX runtime? Etc.

Without the complete message this won't help us, what you gave us is just a path to a file on my machine.

This was just meant for our personal debugging. I don't know why it happens for you but not for others.

Maraguilucho
On 8/8/2019 at 5:25 PM, Whitie said:

Can you add Classic Controls from VC? I love those controls. 

Down : Stop posting unnecessary memes, i've just asked about technical aspect. 

Spoiler

tenor.gif

 

That's not even the VCS one 😛

 

This is:

unknown.png

Edited by Ash_735
Maraguilucho
2 hours ago, Ash_735 said:

That's not even the VCS one 😛

 

This is:

unknown.png

I already know Ash_735 but I didn't get a valid image of you to show you, even if you would have answered me, you know what I mean.

Edited by Maverick512
9 minutes ago, Maverick512 said:

In which month before the end of 2019 the next version of Vice City Stories PC Edition will be released, I'm a fan of your mod.

There is currently no further releases planned, we're working on stuff, the same stuff we were working on before, so until that's done we have no real need for a new release.

  • Like 1
12 hours ago, Maverick512 said:

Hi, what tool do you use to open and edit the .spta files?. If I already know that annoying a little xD

We don't have a tool to open and edit the SPTA files, we build them from scratch each time so they're fresh.

Splish splash, Vic was taking a bath 🎶

Albeit very confusing at first, we were finally able to extract animations from GAME.DTZ after all! Proper animations is now officially on our todo list (along with the super tedious texture naming). Updated g3DTZ soon™.

Here’s a small showcase from within 3ds Max (sorry for the poor quality)

 

And a small test in game by his majesty @Mr. Jago 😛

Still needs tweaks, but we’re off to a good start!

Edited by guard3

Now that I look at the animations ingame, the oxygen bar when swimming makes sense. Good progress!

Guest
This topic is now closed to further replies.
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.