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Vice City Stories: PC Edition


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Maraguilucho
On 5/23/2019 at 10:24 PM, Ash_735 said:

Not much going on right now, we've found a bunch of texture names, and I'm going back into vehicle textures which is at least a good point to show off how bad the original textures were, and what we've done, so for a quick look, here's the Ambulance one...

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VCS PS2            -            VC PS2            -            VCS PC

 

In this example we're mainly using assets we have a better source on, for this we used the GTA3 Xbox Ambulance textures, colour corrected and then took parts from the VC Xbox texture, some stuff scaled with Waifu2x, and one small part from Manhunt PS2's vehicles. Then we used the same lights texture that they've been assigned in vehshare (since these ones are used for LOD, gotta make sure they match).

 

How about something a little more VCS specific?

unknown.png

VCS PS2        -        VCS PC

 

So here, we took what we could from the VC PS2 texture (this is one vehicle that didn't get an upgrade in VC Xbox), so we have some elements scaled with waifu2x, and then we mixed in other upscale AI's to make up the rest of the missing parts, using various settings and editing the best results of each, in one AI mode, the metal parts look better, in another, the fabric lining is better, etc, that sort of thing. We've then selected the correct lights this vehicle now uses and of course tidied it up.

 

But this brings me on to a small point, we're seeing a lot of AI Upscaled mods lately for GTA games and most seem to be rushed, they'll just mass export, ran through one AI or two, then mass imported, this leads to a lot of "misread" parts of the image, the AI can be good for quick stuff but it's best put to use when having it output various methods and then manually editing the best parts of each into your final copy. These AI's are brilliant, so put them to use properly 😛  

Spoiler

ezgif.com-crop-1.gif

 

8 hours ago, gongel said:

Hi do you have plan to add the moon phase like when using skygfx. Regards.

Sadly this is not a VCS feature, they just use the normal moon in that, but on the plus side the quality of the moon is better 😛 

 

5 hours ago, Ash_735 said:

Sadly this is not a VCS feature, they just use the normal moon in that, but on the plus side the quality of the moon is better 😛 

Hello please it would be possible to add moon phases as optional. Regards.

Edited by gongel

The progress of 4 days? There's nothing to show in-game, hell I don't even have those new vehicle textures in-game yet, I'm just working on them.

 

And as we've stayed multiple times over, main work is finding the file names.

1 hour ago, Gersonelashloquendo said:

EMmm Dyom mod dosent work

 

Because this game is not San Andreas. ;) 

21 minutes ago, Gersonelashloquendo said:

it's a lie, in fact i already have a solution, i start to pass the thing i need to san andreas like all school

  Reveal hidden contents

 

  Reveal hidden contents

 

 

Care to errr, make sense?

  • Like 5
deadasfuqboi

I'm starting to think that Ash is slowly losing his sanity...

._.

36 minutes ago, Neshoo! said:

Hello Guys i'm new on this forum, can anyone of you tell me about the progress of this game, how many missions are done? How long it will take to finish this mod (approximately)... Thanks in advance.

YEP HE'S GONNA LOSE IT

  • Like 7
33 minutes ago, TwoShoes said:

How many missions have been done so far?

giphy.gif

15 minutes ago, Leon_Trotsky said:

So are you saying that all missions have been done?

The opposite 405337568155009024.png?v=1

Quote

Oh, and what are the cheat codes?

In the spoiler of this post

Edited by guard3

I cant decide if these "how many missions are done?" people are really that stupid or if they're just trolling

Props to you guys, I would have snapped a long time ago if I had to deal with people like this for years

has someone had something like automatic skipping missions, some bug? It is possible to fix it? I have watched a lot videos on YouTube and everyone can plays missions without any problems. I have tried with two version of GTA SA 1.1 and Steam Version, any tips? thanks.

Dark-Blu-Inkling

i have found a bug in "oh brothel where art thou?" which causes the game to crash,

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nl8pJcu

nl8pJcu

i'm sorry about that i am very new of using forums,

 

😑missions are currently not being worked on/fixed/added/changed. Just god dang it, do you want this team to just quit because of these stupid reports on problems they're already aware of and stated multiple times on multiple pages that they're currently out of scope since no one does scripting at the moment? Just give 'm a break, let them do their thing handling the games internal workings (cracking names mainly) & this project might just do fine at a later point in time with maybe an usable script from a mobile port or something someone made from scratch...

Maraguilucho
24 minutes ago, LaDiDa said:

😑missions are currently not being worked on/fixed/added/changed. Just god dang it, do you want this team to just quit because of these stupid reports on problems they're already aware of and stated multiple times on multiple pages that they're currently out of scope since no one does scripting at the moment? Just give 'm a break, let them do their thing handling the games internal workings (cracking names mainly) & this project might just do fine at a later point in time with maybe an usable script from a mobile port or something someone made from scratch...

I think the Team, especially Ash_735 and guard3, Is already working on the main.scm scripts, So stop saying that, There is no mobile port!.

Maraguilucho
47 minutes ago, George Costanza said:

And from where you got this info? As far as i can tell from all posts posted here by Ash and Guard, Ash is working on textures with AG and others and Guard is working on getting map with names for models and textures.

I said I thought they were doing it but it was just a guess, I apologize to the members who are working on the mod.

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