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Vice City Stories: PC Edition


Ash_735
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Did some retextures on Ash's request!

vxs66iZ.pngMdfo3UR.pngcPsaB4Q.pngHzmvbYh.pngGWSRBRY.png

 

SpJKQRN.pngSXfmRWp.pngAJL53uU.pngnt4dGs4.pngGKWn79G.png

 

 

 

 

 

 

Didn't he leave all of this, why are you still continuing his work?, your time could be better spent on useful projects!

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sharpie_eastern

Silent is true that you had to do the crown on weapons :blink: and it has done or not :rol:Gta-vc_armas_mansion.jpg

this explains a lot and should be easy to port over to SA :colgate::colgate:

:zZz:

yes yes :dontgetit: converting pixels now,,.. :)

Edited by sharpie_eastern
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i telling for example that when you are chased by the police you can see the cops shoting in the front of your house but in san andreas you dont see the streets and the people when you look in the window of the interior

You are confusing it with Vice City. The best examples are Ocean View Hotel and Apartment 3D were you can shoot cops through the windows or through the doors. But both games have in common that they jump directly into blue hell instead of black hell. I should add that Vice City Stories doesn't make the actual Vice City Map invisible when going into the interior system. Vice City (VCS) is still accesible in blue hell whereas Vice City (VC) and San Andreas (SA) make the map invisible (GTA Vice City only loads some terrain around the interior like GTA IV does and GTA San Andreas doesn't load anything of the San Andreas map in black or blue hell except for the collision).

 

 

Silent is true that you had to do the crown on weapons :blink: and it has done or not :rol:

-pic showing weapon coronas in VC-

this explains a lot and should be easy to port over to SA :colgate::colgate:

:zZz:

yes yes :dontgetit: converting pixels now,,.. :)

It's actually pretty easy if you import the coronas within the DFF models but I hope that VCSPC will use an ASI solution since VCS' coronas are very different from VC's coronas and they are dynamic! At times it shows a colorful solid ring and sometimes it shows a glowing light. This can't be realized in a DFF model solution.

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Since TJGM said that ash will work on this beta until its done , and then its done , well , i wonder , is there anyway for me to see ash posting here ? I'm starting to miss him.

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Didn't he leave all of this, why are you still continuing his work?, your time could be better spent on useful projects!

 

 

Yeah, not like anyone's waiting for VCSPC.

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VCS PC team reminds me The Beatles team.

 

//EDIT, sorry if this was improper

Edited by HM128
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VCS PC team reminds me The Beatles team.

Who dies?

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what was (is) Ash doing for this mod?i see on first page that he is doing audio conversion and fmv support,or first page is not updated?

Edited by TommyV.
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He was also listed as doing support for art, which I assume is that he has attempted to make the game have a level of texture polish and clarity to make it not exactly feel like you're playing it in PCSX2, but as a legit PC port. I've noticed assets appear a lot sharper here than they do on the PS2 version running at the same resolution.

 

Then again, the PS2 version has a lot of smearing, and the draw distance is abysmal. It's an issue of the ports, as this is not seen when trying them in PPSSPP, for example. Well, the smearing; the draw distance is always going to gimped on either of the platforms the game actually came out on.

Edited by Foffy
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universetwisters

John Lenon :)

 

AND George Harrison, you musn't forget about him.

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VCS PC team reminds me The Beatles team.

Except The Beatles started using drugs in their last few years and they all started to hate each other and argue before they broke up.. I see neither of that here. :p

 

And I highly doubt Paul died, someone would've proven it with full proof by now.

Edited by TJGM
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VCS PC team reminds me The Beatles team.

Except The Beatles started using drugs in their last few years and they all started to hate each other and argue before they broke up.. I see neither of that here. :p

Ash's drugs were the V section, and Silent's were SilentPatch, they may not hate each other or argue but it's close enough. :p

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How will a drugged up Silent look like :D

He'd probably remake all of GTA III, VC, or SA in a matter of minutes.

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How will a drugged up Silent look like :D

He'd probably remake all of GTA III, VC, or SA in a matter of minutes.

 

 

Remake it in what? Unreal Engine? :3c

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If this is a parallel to the Beatles...

 

Where is the Yoko Ono equivalent?

You wish you'd known ;)

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Good to see the good vibes are still around on the topic. Also quick question. IN the Brawn of the Dead mission, did the zombie actors ever have rigged mouths? Cause I don't remember them moving them at all.

 

Edit: Never mind. I looked at the scene and mission again. They never had their mouths rigged as you hardly ever got a chance to see them up close. So they constantly have that open mouth on their face textures.

Edited by Solidcal
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If this is a parallel to the Beatles...

 

Where is the Yoko Ono equivalent?

You wish you'd known ;)

 

Care to enlighten me then, Silent-sensei-chan-kun?

 

On a somewhat serious note to the topic at hand here, what will the new beta have over the current version in terms of content? I assume the island might be finished, so wouldn't the rest be focused on mission design? Or am I assuming too linearly on the stages of progress?

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From what I've read above, only one additional storyline has been completed as the empire building scripting is nasty stuff...or am I wrong? Most of the work has been on the map and textures.

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Tranquil_Suit

From what I've read above, only one additional storyline has been completed as the empire building scripting is nasty stuff...or am I wrong? Most of the work has been on the map and textures.

They've done plenty of other work. Like... well... coming up with a name for the next beta release.

Edited by Tranquil_Suit
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From what I've read above, only one additional storyline has been completed as the empire building scripting is nasty stuff...or am I wrong? Most of the work has been on the map and textures.

Why do people keep asking about this? I talked to Silent about it and he said Maxo gave him some code to help him out with it, the rest of the empire building work is just boring stuff.

 

He uploaded this video about nine months ago..

 

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From what I've read above, only one additional storyline has been completed as the empire building scripting is nasty stuff...or am I wrong? Most of the work has been on the map and textures.

Why do people keep asking about this? I talked to Silent about it and he said Maxo gave him some code to help him out with it, the rest of the empire building work is just boring stuff.

 

He uploaded this video about nine months ago..

 

 

Ah, my bad. Well that answers my question then. I do actually remember seeing that video a while back...I have the memory of a goldfish.

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I too would have imagined the empire stuff being the most difficult, as all of the other types of missions I remember worked in a formula or format similar to San Andreas. The only one that I recall being different was the PS2 exclusive missions where you smashed your truck into traffic, and the current beta actually has one of these missions running.

Edited by Foffy
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