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Vice City Stories: PC Edition


Ash_735
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Wow, that's kinda cool. But yeah, I was looking for an adjustable one, or a way that I can just change it myself (specifically for this mod, of course).

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Sorry there's not been much news, we're kinda busy fixing a lot of crap over here. WashingtonN and WashingtonS are now re-textured up to PS2 quality, and a good handful of texture bugs have been fixed, OceanDRV is a bit of a mess and is actually more difficult to fix as Rockstar really went weird here and changed up the way things are sorted and what textures are used where, etc, especially for the buildings and hotels, I've only corrected the neons and some generics there for now but it's just a mess, haha.

 

OceanDN is now in game, looking great, might focus my attention there next, CP has been busy fixing anything I throw at him, including a lot of Collision errors left behind by Rockstar. The Malibu Club will be started soon to! If the pace keeps up, then maybe the entire map will be done for Silver Palmetto along with the texture quality boost for the majority of East Island.

 

Extra Interior wise, that betting shop doesn't even exist in VCS, so we're not going to force that. :p As we said, right now, Malibu, Strip Club and Kings Knuts being open outside of the missions are the basic ones we're going for, anything else is up for consideration as long as it fits.

 

Audio wise, yes we know the weapons are unfinished, it's not like we've ignored that, SFX has been transfered over to a new method now which will allow SFX to be shipped by us, we're planning the same for SCRIPT to, this will cut down installation time quite a lot as the main bulk of it for Blue Hesper was copying San Andreas' archives and re-building them, but nope, don't need that anymore. this way will allow us to update audio casually to and make things easier for us to sort out when we shift focus back to that.

 

We're not using Vehicle Audio Hook externally anymore (GOODBYE FRAMEWORK REQUIREMENT), so we'll be sorting out vehicle sound errors to at some point, for now just as a test we've done the Default Radio ID for Vehicles and it works fine (this also cuts down Paradise FM being played all the damn time).

 

So yeah, we're kinda busy here, and in the words of Rockstar, bit off more than we can chew, things that we have planned have kind of grown out, and of course we have Silent who's obsessed with the small stuff and he's pretty much fixing the engine core wise and right now I'm just obsessed with getting these textures to not look like sh*t. :p And CP and Luten are working away on right now getting as much map work and interiors done, Luten recently finished off all empire exteriors and interiors and the game is spawning them correctly now along with the vehicles for the gangs who own them, etc.

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You guys are truly awesome! Anything new about vehicles?

Map is their main focuz now, so yeah, vehicle's gotta wait =))

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All road vehicles are done, only boats & helis are to do.

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HHnErXC.png


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Great news, guys! Hope, I'll see the complete VCS PC Edition. Also, I would like to make the question about sounds a bit clearer for me: Have made sound system easier to put the new sounds without old, random transformation in game?

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I mean there were some flaws with them. Are they all fixed now?

Edited by Claude Liberty
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Blacklight21

The picture shows the Speeder boat, so there is no way to know how did the Ambassador looked.

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CharlesVercetti

This is really great job. Retexturing the map, some of the FrontEnds, Coding,etc.

 

I can call this,the real "PC Edition"!

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Igor Bogdanoff

You are better porters than R* one :D

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Most of the vehicles are done, various bug we'll look at later, as for that boat, fun fact there's actually TWO Speeders in the game, one that's used normally and another one, which we're not sure where it's used, but it has like crazy handling, super fast and overly sensitive, so unless that was the Ambassador?

 

@Alek-Say: Yes, hopefully, it at least gives us finer control over it so whilst it might not completely be bug free, it should be less hectic than it is now, hopefully enough to stop the weapon cut out bug some people have.

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Aerotactics

Most of the vehicles are done, various bug we'll look at later, as for that boat, fun fact there's actually TWO Speeders in the game, one that's used normally and another one, which we're not sure where it's used, but it has like crazy handling, super fast and overly sensitive, so unless that was the Ambassador?

 

@Alek-Say: Yes, hopefully, it at least gives us finer control over it so whilst it might not completely be bug free, it should be less hectic than it is now, hopefully enough to stop the weapon cut out bug some people have.

http://gta.wikia.com/Ambassador

 

According to the wiki, that second boat IS the Ambassador, and it WAS cut from the game -- and it still exists as the second Speeder. You guys should take the time to remodel and retexture it. Or just add it to the game as is. The photo is -- in fact -- a photo of the Ambassador, not a Speeder.

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Igor Bogdanoff

Are the sounds still from san andreas, or they are converted? I mean peds

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Still San Andreas, like I said, we've got it on a new system, but we haven't actually focused on Sound, the new system will allow us to replace them via updater in future, right now everything still sounds the same, unfinished weapons included, etc. Priority right now is Map and quality control on that.

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Ash, what about particles? Is it possible to make VCS fire in PC Edition? Because, San Andreas' particles is so annoying to be seen in VCS PC Edition.

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That's something Silent to look at, he's been doing tests with coronas and stuff but Silent's work is very all over the place, he could be doing missions one day, reverse engineering something the next, controls the day after, etc, etc, and he's been away the past few days, so who knows what he's been doing :p At the moment all I can safely say is that Luten is busy, CP and myself have been working with the map, which again, is top priority since any old "modder" can now come along and dump the original VCS map, we want to give you guys a reason to like ours, so fixing the problems Rockstar did and increasing the texture quality, etc, should hopefully be enough for you guys to appreciate.

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That's silent's area, not sure where abouts we'll be ending the missions this time.

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Wow, it sounds like things are going pretty smoothly! Good work VCS team!

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CharlesVercetti

.....any old "modder" can now come along and dump the original VCS map.

Man,that's a takedown....

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.....any old "modder" can now come along and dump the original VCS map.

 

Man,that's a takedown....He's got a point though. How is that a takedown?
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WillzyyyGTA

It's the honest truth, Ash just said that they are more than just converting the map, they are polishing it up and making it better and higher quality. Nothing wrong with that. :p

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FunnySynchro

It messes up the dynamic of the mod. That may not be what he was referring to, but people expect Vice City Stories, not Vice City Stories HD, fixed map with edited texture and fixed map objects. In such a case, I'd rather stick to a simple PPSSPP emulator which runs amazingly fast that gives me the original Rockstar gameplay effect. People may want the VCS map only, but if it is indeed so in such situations, the mod may die. Did I offend you? Sorry for stating factual information.

Edited by FunnySynchro
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It messes up the dynamic of the mod. That may not be what he was referring to, but people expect Vice City Stories, not Vice City Stories HD, fixed map with edited texture and fixed map objects. In such a case, I'd rather stick to a simple PPSSPP emulator which runs amazingly fast that gives me the original Rockstar gameplay effect. People may want the VCS map only, but if it is indeed so in such situations, the mod may die. Did I offend you? Sorry for stating factual information.

It's not exactly VCS HD though, that's why we're using PS2 textures, we're not using anything more than the PS2 could handle, we've actually done smaller fixes on the West Island, many people didn't notice them, but we knew we fixed them, so it's good enough, it's just a glaring contrast here because East island is a mess in VCS, it was rushed, it's using PSP Textures, etc, so quality wise, it's worse off compared to just the other side of the map!

 

You mentioned PPSSPP, that's using the PSP version where all the textures are the same quality throughout the map, it's the PS2 port that got a rough job in this sense, where all new VCS textures were updated and most of the West Island was brought back up to PS2 quality, but they rushed it out of the door before even getting to East Island causing all these texture glitches, mis-matched patterns, low quality, etc. If that "messes with the dynamic" for you, then tough, we have a chance here to fix Rockstar's mistakes, as I said, anyone can now easily dump out the default map with no changes, so go and use one of those mods instead if you think we're messing with this too much.

 

All we're doing is fixing what's not right and bringing the texture quality back up to par with the West Island so the map is balanced. It's not HD, it's not like some re-master, it's not even using the PC Textures, it's just getting it to not look like a rushed mess, which after this long wait for the mod, we think PC Gamers deserve.

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FunnySynchro

In my understanding, if some people couldn't even notice the fixes, why did you guys do it? PPSSPP still gives a great native resolution that can be used which gives the game great gameplay, this is just my opinion, but with all these emulators expanding the capabilities, we may just be able to play the original game without any lag. Just a matter of time.

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