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Vice City Stories: PC Edition


Ash_735
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sharpie_eastern

sorry to go offtopic but uhm 420.

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Vice City Crockett

The thing is, it's the same model game uses for the markers you DO see :p

 

Oh, well then. :p

 

Just nevermind it. I'll wait for Silver Palmetto. ;)

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sorry to go offtopic but uhm 420.

http://youtu.be/BERN8spg8MM

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Aerotactics

Casually haven't been on this forum because got caught up in SA:MP. Long story short, I am the co-owner/developer of the one-and-only Hunger Games server being built currently. I've never heard of a SA:MP Hunger Games server ever, and now I'm helping build it. What an honor! If anyone is interested, the server is under maintenance currently, but you can check out or forum at http://samphungergames.freeforums.org for the latest updates.

In other news, Aero's Cheat Pack 1.2 will be released after the "Silver Palmetto" update.

Alright, I think I'm all caught up with everything I had to say for the last couple weeks, talk to you guys later!

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Slow start:

 

2lsk768.png

  • Like 4
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You aren't going to convert LCS, are you? Why "City Stories" then?

Besides that, good start. Maybe add R* PL logo?

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You aren't going to convert LCS, are you? Why "City Stories" then?

It's what Rockstar use with branding of both LCS and VCS now, first came about with the PSN release last year and updated on the websites early last year to, it's to show the "Stories" are their own subset of games away from the main series.

 

So it doesn't matter if we're not doing LCS PC ourselves, IF VCS was released on PC now, it would have that logo on the back of the back.

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Maybe add R* PL logo?

R* Poland wasn't a very good idea tbh. Today it serves only as an easter egg.

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Actual progress with map:

MbXjQDh.jpg

HHnErXC.png


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I'm going to report a bug (or a bunch of them), not sure if you guys already noticed this before...

At the moment I'm carrying an Uzi (I think it's called that way lol) in the game, and somehow every time I enter a vehicle, the game doesn't recognizes the Uzi as a weapon for "drive-by", and I simply can't perform drive-bys while in vehicles with that gun, unless I enter the vehicle with the Uzi on my hand.

But when I do so, the gun simply disappears from Vic's hand, but I can still use it.

And on top of that, I hear a very strange sound of gun firing every time I use it, which really reminds me of the "Deagle" gun firing sound or some other gun like that... in other words, the gun firing sound for the Uzi isn't correct at all.

 

Here are some pictures:

http://i.imgur.com/ZRDxr1P.png (here I am carrying the gun in my hand)

http://i.imgur.com/ITyYGyK.png (after pressing F, I normally enter the vehicle, the gun suddenly disappears but it's still usable)

 

Don't know if I'm the only one experiencing this, but I hope you guys do find a way to fix it (or at least force the game to recognize the Uzi as a weapon for drive-by, so we don't have to manually select it every time we want to enter a vehicle to do a drive-by).

 

Also, I have a small suggestion to make... Have you guys ever thought about the possibility of adding a full interior to THIS (check image below):

 

u9DoN22.png

 

Yeah, it's an Inside Track Betting Shop like the ones we saw in San Andreas... I'm quite not sure if there are more of them around Vice City or if this is the only one.

Heh, it's just an idea though, but who knows... it could be a cool idea for some DLC or something like that, and could be even more interesting if you guys could make it work the same way it worked back in GTA SA with all those Inside Track Betting Shops and all.

You could use the same interior used in GTA SA, but perhaps re adapting it to fit the 80's style would be a good idea (maybe some different textures or whatever).

 

But it's up to you to decide :cool:

Edited by _GTAFREAK_
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Vice City Crockett

Slow start:

 

 

2lsk768.png

 

 

I like how you're using GIMP for this. :p

 

GIMP is the best image editing tool I've ever used.

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I'm going to report a bug (or a bunch of them), not sure if you guys already noticed this before...

At the moment I'm carrying an Uzi (I think it's called that way lol) in the game, and somehow every time I enter a vehicle, the game doesn't recognizes the Uzi as a weapon for "drive-by", and I simply can't perform drive-bys while in vehicles with that gun, unless I enter the vehicle with the Uzi on my hand.

But when I do so, the gun simply disappears from Vic's hand, but I can still use it.

And on top of that, I hear a very strange sound of gun firing every time I use it, which really reminds me of the "Deagle" gun firing sound or some other gun like that... in other words, the gun firing sound for the Uzi isn't correct at all.

 

Here are some pictures:

http://i.imgur.com/ZRDxr1P.png (here I am carrying the gun in my hand)

http://i.imgur.com/ITyYGyK.png (after pressing F, I normally enter the vehicle, the gun suddenly disappears but it's still usable)

 

Don't know if I'm the only one experiencing this, but I hope you guys do find a way to fix it (or at least force the game to recognize the Uzi as a weapon for drive-by, so we don't have to manually select it every time we want to enter a vehicle to do a drive-by).

 

Also, I have a small suggestion to make... Have you guys ever thought about the possibility of adding a full interior to THIS (check image below):

 

u9DoN22.png

 

Yeah, it's an Inside Track Betting Shop like the ones we saw in San Andreas... I'm quite not sure if there are more of them around Vice City or if this is the only one.

Heh, it's just an idea though, but who knows... it could be a cool idea for some DLC or something like that, and could be even more interesting if you guys could make it work the same way it worked back in GTA SA with all those Inside Track Betting Shops and all.

You could use the same interior used in GTA SA, but perhaps re adapting it to fit the 80's style would be a good idea (maybe some different textures or whatever).

 

But it's up to you to decide :cool:

IIRC, there is an unused interior for the track betting place on the ps2 disc for VC. IT was scrapped, but later reused in SA.

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The addition of a betting shop would be cool, but I also wouldn't mind the ability to dance in the newly re-introduced Malibu Club. Hell, the feature was in San Andreas already...

 

Maybe in mini-game style:

 

 

Or maybe you could just hit a button to dance when standing on the dance floor, like in Scarface: TWIY...

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Or maybe you could just hit a button to dance when standing on the dance floor, like in Scarface: TWIY...

Myriad Islands had it too, somewhat :p

 

God I LOVED that club..

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Hey there! been lurking for a while and i REALLY hope this mod will continue growing.

 

I wanted to bring up an issue with the vehicles in the game - when you punch a car, it makes a 'plastic' sound instead of the correct sound.

Also noticed most vehicles don't have a correct engine sound. For example, the Washington has a stock SA engine sound, while in VCS it has a noticeable higher pitch sound.

 

Keep up the good work! By far i enjoyed this mod very much and i'm looking forward for future updates!

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Also noticed most vehicles don't have a correct engine sound. For example, the Washington has a stock SA engine sound, while in VCS it has a noticeable higher pitch sound.

Use this: http://speedy.sh/W3g26/VehicleAudioHook.xml Put the file in VCS root and replace the stock one. It removes all SA sounds and makes their setup closer to original VCS. After this the game will notify you about new update - don't do it, because it will revert sounds to stock configuration.

Edited by Pawbrotm
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Huh, something seems different here:

 

dnh9h4.png

  • Like 2
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Rockstar Leeds, yea.

HHnErXC.png


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Well this I can't even explain:

 

2cx6pet.png

 

tumblr_m1q7hpP8aj1rrdvx9o1_400.gif

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Um...Wow.

Meanwhile at Rockstar:

IgIdRFC.gif

Edited by ssbawesome
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  • Like 3

HHnErXC.png


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Tranquil_Suit

I asked this earlier in the thread

 

I don't get it, R* did East Island so well in original VC. Why didn't they just copy/paste from there?

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I asked this earlier in the thread

 

I don't get it, R* did East Island so well in original VC. Why didn't they just copy/paste from there?

 

You act like people here should know.. I'd like to think it was to reduce the polygon count for PSP.. but that model isn't exactly big and I can't even explain the color.

Edited by TJGM
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As we said earlier, it's mainly PSP Models/Textures.

 

When doing the game they pretty much took Vice City PS2, downscaled the textures and removed some models and additional details, etc, so it would fit on the PSP, THEN added any new VCS stuff. When porting to the PS2, they upgraded those newly added VCS stuff, which covers most of West Island to, etc, but for some reason left most of East Island in PSP quality. I say some reason, most likely just rushed it out, LCS had more care taken to it when going over to PS2 in terms of textures and models, VCS was just rushed out the door with some extra side missions.

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Tranquil_Suit

 

I asked this earlier in the thread

 

I don't get it, R* did East Island so well in original VC. Why didn't they just copy/paste from there?

 

You act like people here should know.. I'd like to think it was to reduce the polygon count for PSP.. but that model isn't exactly big and I can't even explain the color.

 

I apologize if the tone of my posts has come over as demanding.

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I'm going to report a bug (or a bunch of them), not sure if you guys already noticed this before...

At the moment I'm carrying an Uzi (I think it's called that way lol) in the game, and somehow every time I enter a vehicle, the game doesn't recognizes the Uzi as a weapon for "drive-by", and I simply can't perform drive-bys while in vehicles with that gun, unless I enter the vehicle with the Uzi on my hand.

But when I do so, the gun simply disappears from Vic's hand, but I can still use it.

And on top of that, I hear a very strange sound of gun firing every time I use it, which really reminds me of the "Deagle" gun firing sound or some other gun like that... in other words, the gun firing sound for the Uzi isn't correct at all.

 

Here are some pictures:

http://i.imgur.com/ZRDxr1P.png (here I am carrying the gun in my hand)

http://i.imgur.com/ITyYGyK.png (after pressing F, I normally enter the vehicle, the gun suddenly disappears but it's still usable)

 

Don't know if I'm the only one experiencing this, but I hope you guys do find a way to fix it (or at least force the game to recognize the Uzi as a weapon for drive-by, so we don't have to manually select it every time we want to enter a vehicle to do a drive-by).

 

Also, I have a small suggestion to make... Have you guys ever thought about the possibility of adding a full interior to THIS (check image below):

I already reported this since BETA2, it's a problem with SA's weapon system. The Uzi currently takes Silenced 9mm's slot, making it a pistol so the game can't recognize it as drive-by weapon properly like you said. Same problem with GENRL editing (Ash didn't make changes to it).

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Dear Rockstar,

 

1g65op.png

 

tumblr_inline_mfcy4iRHDe1rstddl.png

  • Like 1
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Dear Rockstar,

 

1g65op.png

 

tumblr_inline_mfcy4iRHDe1rstddl.png

So what's the difference in this picture? I checked the original in Vice City as you didn't post a picture of it - It seems the same to me apart from the lower resolution textures.

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Look at the border on the top :p They used the generic Dark Blue Texture instead of the actual buildings Aqua one, so when it's used on the building, the doors and blank walls have the Aqua boarder, but the windows have Dark Blue, it's very jarring.

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Hey, this may seem like a weird question, but is there a way to extend the length of the timecyc and day at all (maybe through mod form?) or would this screw up the game immensely?

 

I always feel like the days zoom by too quickly for my liking (especially after playing IV and V) and I've always wanted more daylight and nighttime hours in VCS. Is there anything I can try on my end?

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