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Vice City Stories: PC Edition


Ash_735

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Listen

Edited by HackMan128
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I want to say that Stories conversions should be total conversions that tried recreate original game feel and climat. You done very hard work to make VCS BETA 3 look like original game and with corrected R* bugs. I enjoyed playing your TC and VCS PCE is best MAP/TC mod

Edited by zmudziak32
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I know there's no deadline on Silver Palmetto, but as for anyone as curious as I am, I have to point out Luten's post on Moddb:

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I'm not going to promise a perfect release, but updates have stopped on "Blue Hesper", we're now working on the next new build which is BETA3.1 "Silver Palmetto" which we should have out in the next couple of months, containing a LOT of bug fixes, mission fixes, some additional missions, new map areas, model fixes, etc, lots of under the hood changes to improve the games performance, etc.

If there's all those fixes, and all those additions, why is the release waiting for the next few months?

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Because the last time they brought something out in a hurry, they had people constantly complaining that stuff was broken, and if they didn't release them in a hurry, then people would complain that they wouldn't release them.

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Along with that, they need something to release with 3.1. It's not very special if it doesn't have much in it? And if it doesn't have much in it, people will complain that they acted like it was a big deal when it wasn't because they had to release the stuff they planed early because people complained that they should just release it now.. You can never win. :p

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They're actually kinda the same as the ones used in LCS and VCS except LCS and VCS reflect current frame display where as the San Andreas one reflects actual mapping. So it's a bit more advanced but would be preferable to use.

In other words the Stories reflections are done in screen-space like in ENB, while SA Mobile appears to make use of cubemaps or similar environment textures.

76561198000404928.png

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sharpie_eastern

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They're actually kinda the same as the ones used in LCS and VCS except LCS and VCS reflect current frame display where as the San Andreas one reflects actual mapping. So it's a bit more advanced but would be preferable to use.

In other words the Stories reflections are done in screen-space like in ENB, while SA Mobile appears to make use of cubemaps or similar environment textures.

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I'm fairly certain R* said

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Real time reflections

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Β 

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They're actually kinda the same as the ones used in LCS and VCS except LCS and VCS reflect current frame display where as the San Andreas one reflects actual mapping. So it's a bit more advanced but would be preferable to use.

In other words the Stories reflections are done in screen-space like in ENB, while SA Mobile appears to make use of cubemaps or similar environment textures.

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I'm fairly certain R* said

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Real time reflections

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NEVER trust what Rockstar says; trust me on that one :lol:

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Real time from when they were made, they are still cool as some buildings windows have a slight reflection so that you cannot see that they only draw certain layers

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A small update has been released, just fixing up a certain main complaint. ;)

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undergroundvicious

The radar keep showing two safe houses (Phil's place and Barracks), even after Vic being kicked from the army;

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The map is show smaller when I select it on menu;

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Is this normal? The game is up to date.

Edited by undergroundvicious
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So confused, lol. Has this mod been cancelled or was it a joke, or are you continuing it with VCS on VC? xD
(...confused.com)

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Has this mod been cancelled or was it a joke

Cancelled? When?

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There's an invisible wall

gta-vcs_2014-02-23_15-53-53-18.th.png

And sometimes my game just getting closed when I get on PCJ600 in Downtown(Playground On The Town). Happened two times - first just before starting Playground On The Town, second when I get on PCJ when the mission started.

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And sometimes my game just getting closed when I get on PCJ600 in Downtown(Playground On The Town). Happened two times - first just before starting Playground On The Town, second when I get on PCJ when the mission started.

Any crashdumps from this?

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And sometimes my game just getting closed when I get on PCJ600 in Downtown(Playground On The Town). Happened two times - first just before starting Playground On The Town, second when I get on PCJ when the mission started.

Any crashdumps from this?

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No. No dump file is created.

also next map bug(or maybe not)

gta-vcs_2014-02-23_16-07-03-30.th.png

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edit.

Wow, pinned? :p

The colormod menu is still in game because you don't have source right?

Edited by Ridd1cK
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Has this mod been cancelled or was it a joke

Cancelled? When?

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I was referring to Ash's post yesterday when he said "mod cancelled" (which was followed by loads of spam posts) - either I'm going completely insane or he was talking about something else. Either way, nice to know I'm wrong. :)

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Β 

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Has this mod been cancelled or was it a joke

Cancelled? When?

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I was referring to Ash's post yesterday when he said "mod cancelled" (which was followed by loads of spam posts) - either I'm going completely insane or he was talking about something else. Either way, nice to know I'm wrong. :)

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This mod has such a perfect weather cycle, I made a video a while back and had to edit in this cutscene from a mission due to the orange sky, looks ace!
It's at 6:55 I think.

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Cookies!

fNWctPAl.jpg

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Wow you left some :p

Nice work :)

Edited by HackMan128
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Back to work:

gghkU36.png

HHnErXC.png


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Empire Building incoming?

Not in the "playable" form, at least.

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But can you enter the interior if the exterior stands?

Edited by HackMan128
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But can you enter the interior if the exterior stands?

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Edited by Silent
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