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Vice City Stories: PC Edition


Ash_735

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2mfnlol.jpg

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Nice but I have a couple of questions

1. Are there car paths

2. Will it have original vcs cieling

Yes, there are car paths.

 

And by ceiling, I assume you're talking about the Z axis in aircraft. It's something that's easily changeable, pretty sure they'll change it when they need to, or its already changed, not sure.

Edited by TJGM
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Nice but I have a couple of questions

1. Are there car paths

2. Will it have original vcs cieling

Yes, there are car paths.

 

And by ceiling, I assume you're talking about the Z axis in aircraft. It's something that's easily changeable, pretty sure they'll change it when they need to, or its already changed, not sure.

 

I sure hope they don't put it in as the aircraft height limits in the 3D era GTA's sucked (excluding SA). They already said they weren't going to though.

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Well considering that Beta 3 has parachutes and the animations of the parachutes have been improved over the original SA, I'm sure they'll allow the height limit to be higher than VC and VCS originally, unless they plan to remove the parachutes completely for the final version.

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Yeah we're not planning on changing to ceiling, Vice City looks amazing when flying high, and now you can actually get to the rooftops of these buildings!

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Yeah we're not planning on changing to ceiling, Vice City looks amazing when flying high, and now you can actually get to the rooftops of these buildings!

Great choice. I hated the old ceiling. I had to have it changed on VC, because it sucked. I wonder if it can be changed on the PSP version of LCS and VCS. However, the render distance for the water would need to be modified so you don't get that glitchy stretching effect.

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Another little car bug. Stretch is slightly floating over the ground like on this picture:

Untitled.png

Ugh,I really hate this issue in general,I tried editing SA's original handling config which also included changes to wheelsize and it made the wheels float just like that.

 

In order to fix this,wheel dummies have to be lowered a little in the .DFF model.

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By the way, I have just bought SA Anniversary for my PC (Yep, it also runs on X-86, so it's included in Windows 8 Store). Gotta say, apart from halfway decent reflections it's absolutely no way better than original version. Those so-much-talked-about real-time shadows don't cast on walls or other cars/pedestrians. It has lower quality textures (well, that has a reason, at least) and it runs even slower that PC build.

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By the way, I have just bought SA Anniversary for my PC (Yep, it also runs on X-86, so it's included in Windows 8 Store). Gotta say, apart from halfway decent reflections it's absolutely no way better than original version. Those so-much-talked-about real-time shadows don't cast on walls or other cars/pedestrians. It has lower quality textures (well, that has a reason, at least) and it runs even slower that PC build.

Well not sure what people were expecting with the shadows.. they weren't meant to be that much of an improvement over the original. The only reason I think anyone should switch is the performance, which I haven't played it so I don't know if its worst or better.

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Yeah we're not planning on changing to ceiling, Vice City looks amazing when flying high, and now you can actually get to the rooftops of these buildings!

Great choice. I hated the old ceiling. I had to have it changed on VC, because it sucked. I wonder if it can be changed on the PSP version of LCS and VCS. However, the render distance for the water would need to be modified so you don't get that glitchy stretching effect.There used to be a CheatDevice cheat that upped the limit. Not sure where to find it, probably burried in the CD topic.
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I meant "than". Performance is worse than original.

I don't get it. Original PC version was capped at 25 fps (with FPS De-Limiter - 30; with some tools/CLEOs - even higher). So you mean 'Anniversary' is even lower or fps drops sometimes (well, it dropped also in original, near Emmet's place for example), or it feels laggy all the time? Found gameplay video where fps is really bad, author says it's only in video. Also there's some pixelated walls

. As for the new reflections and shadows I think they don't really fit the game. I personally like character models with fingers, vegetation textures and partly colorcycle.

Guess we should continue discussion of this version in Mobile to PC Research since it's off-topic here.

Edited by Alt
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I have GTX650. Original SA with cap set off runs really smooth, VCS:PC even hits 120 fps. Anniversary SA has limiter off by default and it clearly drops to 20 frames sometimes. Well, it's optimized for mobile GPU's, maybe that's the reason.

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Can someone tell me how i can port the awesome font to GTA SA? With the size and all, because it looks a tiny bit similar to the one used in GTAV, and i'm trying to styilize my San Andreas to look like V.

 

And also, i got a few bug reports of my own...

 

When you activate StateofEmergecy cheat, you can hear the " Tell me how to be millionaire " song or whatever it's called, and it keeps on looping. The cheat itself basically sends Vice City into a riot for some funny reason as if Tenpenny survived GTA SA, took a plane to Vice and not even the court there can prove him guilty for corruption in Andreas. :p

 

Peeps are also running around with TVs, police vehicles are blowing up, police helis are flying around town, lights flicker...

 

And when i was going on a massacre with the SPAS, i saw Statsomething Missing [bar]

 

 

EDIT : One last thing, how did you guys make it so that there's a cdimages folder, with peds in one image, cars in 1, and the map? Would make my game nicely organized.

Edited by Jackgta
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I'd recommend just using DK's Direct Font mod instead. Then download the V font from here, install it then change the ini of direct font to the name of the font you just downloaded. If the name HouseScript doesn't work, check the fonts section in windows to see if what its called.

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By the way, since Anniversary SA has an X-86 variant maybe you guys could look into it and take some features from it, like reflections and heli blades. I can send you files when i find where they're stored.

Edited by Claude Liberty
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By the way, since Anniversary SA has an X-86 variant maybe you guys could look into it and take some features from it, like reflections and heli blades. I can send you files when i find where they're stored.

 

I think reflection should be DLC.

 

And for heli blades, I'd like to see them too.. but SA renders alpha texture horrible and it'll don't look nice. They've already made it (go to page 400). Watch the video and you will understand why Rockstar has cut this feature from PC.

 

EDIT:

Why the hell did I wrote I don't like those reflections? I should get some sleep.

 

EDIT2:

 

 

This is how the blades looks like when it is rendered in pc

 

kpYotqZ.jpg

4hLOYg9.jpg

 

Although in mobile it looks exactly same as the PS2 ones. Perhaps they've fixed these alpha issues.

Edited by lolya
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By the way, since Anniversary SA has an X-86 variant maybe you guys could look into it and take some features from it, like reflections and heli blades. I can send you files when i find where they're stored.

 

I think those reflection will not fit 'atmosphere' of VC.

 

whole-heartedly disagree with you there, if anything they don't fit san andreas just because they're so glossy and sleek looking. they'd be a perfect fit in an environment like vice city imo

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They're actually kinda the same as the ones used in LCS and VCS except LCS and VCS reflect current frame display where as the San Andreas one reflects actual mapping. So it's a bit more advanced but would be preferable to use.

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sharpie_eastern

Have you guys tried Dexx's SA reflections?

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By the way, since Anniversary SA has an X-86 variant maybe you guys could look into it and take some features from it, like reflections and heli blades.

Heli rotor blades looks exactly like on XBOX/PC (without alpha).

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Heli rotor blades looks exactly like on XBOX/PC (without alpha).

Video @ 5m28s

Not surprised, as this SA is a x85 port of a Mobile SA which was a port from PC - comes with this feature cut :)

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Okay, my bad, didn't see it ingame, thought it was fixed.

P.S. But reflections are cool anyway. I hope they can be ported since version I'm talking about is Windows X-86 one.

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P.S. But reflections are cool anyway. I hope they can be ported since version I'm talking about is Windows X-86 one.

Indeed. Maybe in the future.

 

 

 

Can someone tell me how i can port the awesome font to GTA SA? With the size and all, because it looks a tiny bit similar to the one used in GTAV, and i'm trying to styilize my San Andreas to look like V.

 

And also, i got a few bug reports of my own...

 

When you activate StateofEmergecy cheat, you can hear the " Tell me how to be millionaire " song or whatever it's called, and it keeps on looping. The cheat itself basically sends Vice City into a riot for some funny reason as if Tenpenny survived GTA SA, took a plane to Vice and not even the court there can prove him guilty for corruption in Andreas. :p

 

Peeps are also running around with TVs, police vehicles are blowing up, police helis are flying around town, lights flicker...

 

And when i was going on a massacre with the SPAS, i saw Statsomething Missing [bar]

 

 

EDIT : One last thing, how did you guys make it so that there's a cdimages folder, with peds in one image, cars in 1, and the map? Would make my game nicely organized.

We DO NOT support oddness caused by leftover San Andreas cheats :p

 

Also, multiple IMGs is easy, just look into data\gta.dat. We only had to increase max IMG files limit but in SA you can do it with IMG Limit Adjuster.

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Heli rotor blades looks exactly like on XBOX/PC (without alpha).

Not surprised, as this SA is a x85 port of a Mobile SA which was a port from PC - comes with this feature cut :)

 

Makes for an interesting porting history.

PS2->x86->ARM->x86

Raw "PS2 graphics" (assuming) -> DirectX -> OpenGL/ES -> DirectX

Now we just need another PS2 port and then we've come full circle. :p

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I know there's no deadline on Silver Palmetto, but as for anyone as curious as I am, I have to point out Luten's post on Moddb:

 

 

I'm not going to promise a perfect release, but updates have stopped on "Blue Hesper", we're now working on the next new build which is BETA3.1 "Silver Palmetto" which we should have out in the next couple of months, containing a LOT of bug fixes, mission fixes, some additional missions, new map areas, model fixes, etc, lots of under the hood changes to improve the games performance, etc.

If there's all those fixes, and all those additions, why is the release waiting for the next few months? I'm not trying to rush anyone, I am just confused. My first guess is that there's more stuff planned, but why not release now and update later? My second guess is that everything Luten said hasn't completely been done yet, and this is understandable.

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