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Vice City Stories: PC Edition


Ash_735

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y so troll

I'm seriously serious. What'd United do with the engine?

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Nothing, as far as I know it was pretty much stuff concerning the SCM (code-wise), nothing was done "under the hood".

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meh dont be so aggressive

 

Don't piss him off, he had bad days recently.

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tell me of bad days! Saturday i had 2 teeth pulled off and been with pain all these days, without being able to eat! Im sick of soup.

 

OT: Im not sure but, it's true the original SA-MP client doesnt support modded .exes (but it used to ;) ), but I recall something similar that Kye said when the GTA:U-MP subforums existed that SA-MP had some kind of a toggle in the source, and if that toggled would be changed from, let's suppose 0 to 1, it would allow Total Convertions.

Im not sure of this but I can remember that post. Anyway, on its early versions of GTAUMP (SA-MP was on version 0.2.2, 2008) the client would crash in some parts of the map and that was about it.

 

But then that russian team took the version and fixed those crashes and it ran flawlessly. So i dont know... I really dont know anything I just know what exists, and if those russians were able to fix the stuff they had to have access to something that would let them update the SA-MP versions, inclusively expand it to other TCs. So considering that this project is "legit", i mean, the people behind it are serious, maybe there are still some open doors if you know what i mean... because it's not easy to convince Kye of these kind of stuffs. If the russians could do it, i guess this project and its team have way more arguments than the russians had previously.

 

Off topic: 0.3z is now released.

Edited by Diablosrouge
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Haven't done one of these for a while (this is not the big news), but here's a small change which makes a big difference, the sun is now in the correct place:

 

 

168tz5k.jpg

 

Click for bigger

 

PS: Sucks that a lot of Image sharing websites don't allow bigger images unless you sign up now ¬.¬

 

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have you tried using dropbox? been using it for years and it's never given me problems

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limited use after the first few thousand views, and of course, I might delete it by accident, always doing clear outs in that folder. :p

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"PS: Sucks that a lot of Image sharing websites don't allow bigger images unless you sign up now ¬.¬"

 

I use http://postimg.org/ which I found after imageshack started requesting money. Forum posts are great with it, but only use the "direct link," otherwise you pic will be surrounded by porn ads. Other than that, It works the same as imageshack but simpler.

 

If you sign up it lets you store your images, no purchase necessary. Here's a quick test --I signed out of postimg first:

 

Link http://s10.postimg.org/i9crcbc2h/B_WLogo.png

 

And a forum pic:

B_WLogo.png

 

The pic is actual size :)

 

I have been using that site since I started on this forum topic.

Edited by Aerotactics
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tell me of bad days! Saturday i had 2 teeth pulled off and been with pain all these days, without being able to eat! Im sick of soup.

 

OT: Im not sure but, it's true the original SA-MP client doesnt support modded .exes (but it used to ;) ), but I recall something similar that Kye said when the GTA:U-MP subforums existed that SA-MP had some kind of a toggle in the source, and if that toggled would be changed from, let's suppose 0 to 1, it would allow Total Convertions.

Im not sure of this but I can remember that post. Anyway, on its early versions of GTAUMP (SA-MP was on version 0.2.2, 2008) the client would crash in some parts of the map and that was about it.

 

But then that russian team took the version and fixed those crashes and it ran flawlessly. So i dont know... I really dont know anything I just know what exists, and if those russians were able to fix the stuff they had to have access to something that would let them update the SA-MP versions, inclusively expand it to other TCs. So considering that this project is "legit", i mean, the people behind it are serious, maybe there are still some open doors if you know what i mean... because it's not easy to convince Kye of these kind of stuffs. If the russians could do it, i guess this project and its team have way more arguments than the russians had previously.

 

Off topic: 0.3z is now released.

Again, pay attention to what we said. SA-MP doesn't work with the EXE mod uses and fixing it would require access to the source. So NO, SA-MP is NOT possible unless developers do it themselves. But apparently they don't give a damn.

 

MTA is open source so NTAuthority did all the alterations by himself. Plus MTA is better core-wise. Period.

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B_WLogo.png

This big A design reminds me of shark's fin :panic::)

 

By the way, nice work with the sun, but could we see the sunrise? That could be pretty image not matter which sized it would be :)

Edited by HackMan128
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Playing around.

 

qppz.jpg

  • Like 2
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Can't wait for the next update! VCS looks beaut on PC. Huge respect to the team for making this. :)

Edited by will99
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Playing around.

 

qppz.jpg

Dat Radar doe.

 

Haven't done one of these for a while (this is not the big news), but here's a small change which makes a big difference, the sun is now in the correct place:

 

 

168tz5k.jpg

 

Click for bigger

 

PS: Sucks that a lot of Image sharing websites don't allow bigger images unless you sign up now ¬.¬

 

You can use imgur, it uploads the image at it's raw size, as far as I know the image never expires, and you don't have to sign up to use it.

Edited by Kalvin
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Good call, never knew you could skip that Sign Up screen.

 

Full 1080p Image

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Donuts?

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Another shot:

 

 

nyaelz.jpg

 

Click for bigger

 

  • Like 2
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Not until Truck Stop is fixed, and Lord Truck Stop demands we go no further.

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But's it's even fixable?

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We're starting to think it's not possible, it should be doable in VC Engine though, so if you guys get to that point, you can actually surpass us!

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So he has written what he wanted to write :p

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You didn't see anything, just Sleep, Sleep, sleep:

 

ace-ventura-sleep-o.gif

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It is possible to complete the "Truck Stop" mission of you are quick and stop the truck before the turn near the Print Works. If it goes past there, it won't be able to drive back to the Docks. :p
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On Truck Stop I always have a fire truck coming by so I just push the truck so it goes the right way haha

 

isn't it a problem with pathfinding though?

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