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Vice City Stories: PC Edition


Ash_735
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sorry, but ash asked to speak the bugs

thanks, forgot about that one, updated.

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sorry, but ash asked to speak  the bugs

thanks, forgot about that one, updated.

You uploaded the update yet?

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and i know a new bug, after every checkpoint, my weapons just disappeare or sh*t i don't know how to spell it

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sorry, but ash asked to speak  the bugs

thanks, forgot about that one, updated.

You uploaded the update yet?

What? No, I'm doing the bug chart so people will stop reporting the same things over again, we're not rushing out an update this time.

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@ Ash_735

 

Vehicle Audio Hook requires .NET Framework 3.5 to be installed

Actually it's related to XP, Vista, 8 & Server users. Win7 users have it by default

user posted image

Information about Win8.

Vehicle Audio Hook still requires though and that's where that error is coming from, so, as you said, if you have Windows 7, people shouldn't even be getting that error! This is for the people who do have it.

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Another thing I've ever seen talk about is the machine gun that does not Appear to use the car, but I know she Replaced the muffler is why it does not appear. (helping ash in the list)

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A screenshot to pass the time, really liking that ped:

 

user posted image

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sharpie_eastern

 

Hahaha and that is what matters ??? Placing weapons on different places on tha map ??? Haha...well...I dont think that it will make the mod any more intriguing...but what will do that is adding new missions so that we can keep going in the storyline and unlocking new clothes and so on...THAT is what really matters so I completely agree with Ron...and besides...you guys say you are busy...you are and we all know that and we respect u and ur work..but I think you should respect us and our attempts to help and not always moan that they report buggs...well when they re-report a same bugg just ignore it and thats it...but your attitude can make people who want to contribute to this mod and its development to simply quit and say ,,to hell with it when they alwas complain...''' Now,you say you are busy..but it would be good of you to at least tell us what u did so far after the last update,to post pics of ur jobs like other mod developers do and so on...this way we will know what u are doing and what u are concentrated on and we wont distract u...but lets see that there is progress...cause one day you say you work on vehicles,the other on weapons and so on and so on and mainly on things that in my opinion are not of that matter...cause if u think that making bonus vehicles and so on makes this more than it is - well u are lying urself...I dont mean to offend anyone...but thats my opinion !!!

You guys should recruit this guy. He seems like he knows what he's doing and knows how to get a mod done. Everything I say is sarcasm

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if anyone wants to remind me of the current bugs that would be great

Well, since you asked... biggrin.gif

 

Taxi Driver and Paramedic missions crash. However, I have no idea if they're supposed to be played at this time (you mentioned side missions were way down the list...).

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Vehicle Audio Hook still requires though and that's where that error is coming from, so, as you said, if you have Windows 7, people shouldn't even be getting that error! This is for the people who do have it.

Yep, for XP & Vista it's simple but Win8 users might need information from the article above.

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When I tried to launch the game on Win8, it threw me an error, and Windows suggested that this application needed Framework 3.5 and asked for my agreement to download and install it. So no worries.

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a new bug, when i play the mission(boomshine blowout), the boomshines are buried little bit under the ground

 

 

 

 

 

 

 

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Taxi Driver and Paramedic missions crash. However, I have no idea if they're supposed to be played at this time (you mentioned side missions were way down the list...).

Sounds like your game is not up to date.

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a new bug, when i play the mission(boomshine blowout), the boomshines are buried little bit under the ground

it's not new, I reported it some time ago. Silend wrote that it's engine fault.

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a new bug, when i play the mission(boomshine blowout), the boomshines are buried little bit under the ground

it's not new, I reported it some time ago. Silend wrote that it's engine fault.

and that's means ahhhhh.............it's can't be fixed up or what?

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a new bug, when i play the mission(boomshine blowout), the boomshines are buried little bit under the ground

it's not new, I reported it some time ago. Silend wrote that it's engine fault.

and that's means ahhhhh.............it's can't be fixed up or what?

Take a look at the chart.

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a new bug, when i play the mission(boomshine blowout), the boomshines are buried little bit under the ground

it's not new, I reported it some time ago. Silend wrote that it's engine fault.

and that's means ahhhhh.............it's can't be fixed up or what?

Take a look at the chart.

ahhhaaaaa, thanks homie

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Taxi Driver and Paramedic missions crash. However, I have no idea if they're supposed to be played at this time (you mentioned side missions were way down the list...).

Sounds like your game is not up to date.

I have build 1186 and the updater says and has been saying for a while now there are no new updates. I tried Taxi Driver again just now, and it once again crashed while I waited for the fare to "take care of business". It does not crash at every such occasion (I have seen this happen at anywhere from the first fare to fare #30 which is the farthest I've got), but when it does crash it's always while I wait for the fare to get back in the car. However, this was the first time I noticed the sound FX stopped playing some time before the crash (radio kept playing, though).

 

Incidentally, if I load an old savegame (containing only the first mission), I'm told my respect was upgraded and I can run a seven-man gang. This does not occur if I load a newly created savegame.

 

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Taxi Driver and Paramedic missions crash. However, I have no idea if they're supposed to be played at this time (you mentioned side missions were way down the list...).

Sounds like your game is not up to date.

I have build 1186 and the updater says and has been saying for a while now there are no new updates. I tried Taxi Driver again just now, and it once again crashed while I waited for the fare to "take care of business". It does not crash at every such occasion (I have seen this happen at anywhere from the first fare to fare #30 which is the farthest I've got), but when it does crash it's always while I wait for the fare to get back in the car. However, this was the first time I noticed the sound FX stopped playing some time before the crash (radio kept playing, though).

 

Incidentally, if I load an old savegame (containing only the first mission), I'm told my respect was upgraded and I can run a seven-man gang. This does not occur if I load a newly created savegame.

If it's a sound issue, then I'm afraid I have some bad news, that's a glitch caused by building the archive on YOUR side, it's completely random and we have no way at all of fixing that. The only thing we can do is ship the audio pre-packed but the SFX archive is over 2GB and we really don't want to make people download that each time.

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when i play the mission cleaning the house, and when i reach the cholo's house, victor will collect nothing, there should be money or what?

 

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Taxi Driver and Paramedic missions crash. However, I have no idea if they're supposed to be played at this time (you mentioned side missions were way down the list...).

Sounds like your game is not up to date.

I have build 1186 and the updater says and has been saying for a while now there are no new updates. I tried Taxi Driver again just now, and it once again crashed while I waited for the fare to "take care of business". It does not crash at every such occasion (I have seen this happen at anywhere from the first fare to fare #30 which is the farthest I've got), but when it does crash it's always while I wait for the fare to get back in the car. However, this was the first time I noticed the sound FX stopped playing some time before the crash (radio kept playing, though).

 

Incidentally, if I load an old savegame (containing only the first mission), I'm told my respect was upgraded and I can run a seven-man gang. This does not occur if I load a newly created savegame.

If it's a sound issue, then I'm afraid I have some bad news, that's a glitch caused by building the archive on YOUR side, it's completely random and we have no way at all of fixing that. The only thing we can do is ship the audio pre-packed but the SFX archive is over 2GB and we really don't want to make people download that each time.

and.......what this means?

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and.......what this means?

Currently we're patching the audio archive after it's copied from the clean San Andreas, now this has worked for all of us, but it appears on the slight off chance, for an unkown reason, there's a building error which messes up slightly on the user side, this can happen in either STREAMS (Radio dying after News) or SFX (SFX errors, game crashing when looping sounds are suppose to play, etc), and the fact is, we don't know what happens, we can't fix it as it's a random thing that happens on an off chance.

 

The one way we would gurantee it would be ok is if we ship the audio pre-packed, which we can just about get away with for STREAMS (around 600MB), but there is no way we could do it with SFX as that's over 2GB big.

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