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Vice City Stories: PC Edition


Ash_735
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Teh Edgiest Man on Earth
Does anyone have a savegame AFTER boomshine blowout? This mission is utterly impossible on my end, I don't mind for any other mission, just a savegame with this mission completed will be appreciated.

As the VCS PC Edition Boomshine Blowout has to be played differently due to the meter being FPS dependent, there is another method to try.

1. Set frame limiter to a lower frame rate to buy you more time.

2. Move the crates by the truck. Don't put them in, just move them all over to by the truck. Then you can load the crates into the truck with out debris getting in your way.

 

Then again you could always do something to make the game lag lol. Some things would include ether install ENB Series with all settings maxed out, spawn a tsunami of cars, play with a memory hogging Virtual Machine running in the background, play on a sh*tty old ass computer thats running Windows 98 or barely running Windows XP, port the mod to the Rage engine, etc... Just kidding. I'd just try the frame limiter at a lower setting and putting the crates by the truck before loading them.

 

Anyways I would send you mine, but it has all the story missions complete so it would kinda take away the point.

Thanks for the tip man, gonna try this. About the save, well, I don't mind if the missions are complete, you can post it if you want to.

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Holy crap I just tried out this mod.. I don't know why I never tried it long ago, pretty amazing work guys I can tell how much work has been put into this.

 

Looking forward to more updates, haven't had a problem with the mod at all!

948185.png

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2 CP. Judging by your speech manner, you're tired of working day and night on this mod and you get angry because of my posts noticing more and more issues. If so, then forgive me, because I'm trying to help you make this mod perfect.

A little more criticism, if you please. Thank you, CP, for Dozer's bucket, but I think that the rotating point should be at these small wheels above bucket, because right now it looks strange when I lower the bucket, it seems like hydraulic pistons holding that bucket just bend down under it's weight.

And maybe turnlights shouldn't light up at night or when I apply vehicle's brakes?

Edited by Claude Liberty
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And maybe turnlights shouldn't light up at night or when I apply vehicle's brakes?

Which one? Can you show a screen?

 

 

Thank you, CP, for Dozer's bucket, but I think that the rotating point should be at these small wheels above bucket, because right now it looks strange when I lower the bucket, it seems like hydraulic pistons holding that bucket just bend down under it's weight.

 

I don't think, it's a good idea.

user posted image

Edited by City_Poke912

HHnErXC.png


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user posted image

I guess smaller turnlamps shouldn't light up when I hit the brakes.

 

user posted image

I think this wheel (circled in red) is better rotating point.

 

P.S. Sorry for the inconvenience.

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But rotating pivot is set in this place (marked on red).

HHnErXC.png


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user posted image

This is the dummy I'm talking about. And I wish to express the thought that it would better be placed inside that thick horizontal bar between those joints.

Edited by Claude Liberty
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As the VCS PC Edition Boomshine Blowout has to be played differently due to the meter being FPS dependant

It's not!

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Not possible.

HHnErXC.png


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OK, what part of stop reporting stuff did you guys not get, WE ALREADY KNOW THESE!!!!

HHnErXC.png


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That's what I'm talking about:

user posted image

user posted image

I know I messed it up a little, but it was my very first Zmodeler experience ever, and it threw me some warnings when importing.

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Bug in mission Truck Stop.

It's a f*cking known bug and the reason is f*cking unknown so it's f*cking unfixable now. Please, don't report it anymore. I AM AWARE OF IT.

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You guys should write in the first post all the bugs that are already reported so people could know that they dont have to report it again.

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GamerShotgun

Seeing how retarded everyone seems to be here, they wouldn't even care about the buglist.

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You guys should write in the first post all the bugs that are already reported so people could know that they dont have to report it again.

I agree with Uros12...all we are trying to do is help you and besides - it is you who told us to help you and report if there are bugs so I dont know why are you so hostile...edit the first post and tell us of all the known bugs so we know what to report...we are only trying to help !!!

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We know what to do.

HHnErXC.png


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user posted image

Fixed the bars' borders, I think. I can't verify whether the fix works or not though.

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SkylineGTRFreak
Seeing how retarded everyone seems to be here, they wouldn't even care about the buglist.

Yup, would guess so, too

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is a BETA and it is logical que there will be bugs and errors. Stop talking about the same-errors and useless things, not know how to read? this is getting boring, the team knows what to do. bunch of dissatisfied confused.gif

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Bug in mission Truck Stop.

It's a f*cking known bug and the reason is f*cking unknown so it's f*cking unfixable now. Please, don't report it anymore. I AM AWARE OF IT.

Maybe the paths file needs to be corrected? Or use another opcode to task Phil driving.

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Fixed the bars' borders, I think. I can't verify whether the fix works or not though.

Screen was made on build 1175. Pink bar while loading the game and radio icons in Settings are missing too. I have ATI Radeon HD4650 1GB AGP by Gigabyte videocard, if that matters. At the same time, all these things do show up under Ubuntu/Wine on nVidia GeForce 8200m G.

Edited by Claude Liberty
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Screen was made on build 1175. Pink bar while loading the game and radio icons in Settings are missing too.

How about ModBase logo in Game Updates screen? Is it missing too?

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ModBase.pl logo shows fine, as well as lonely Flash FM logo, actually.

 

P.S. While menu strings change their position depending on Aspect Ratio, their reaction zones seem to stay where they were. Idk how to describe this, so here's the screen:

user posted image

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P.S. While menu strings change their position depending on Aspect Ratio, their reaction zones seem to stay where they were. Idk how to describe this, so here's the screen:

It's known, that's why 5:4 aspect ratio is called unfinished.

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An update has been released! Here's what's changed since Build 1184:

  • FIX: Health/armour bar borders should display properly now on all graphics cards
  • FIX: Futher SCM fixes - Turismo and Time Trials corruptions are sorted now
The updater is enabled again too, obviously.

 

EDIT:

I know the list is short, but these SCM fixes are EXTREMELY important.

Edited by SilentPL
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Nope, health and armor bars still are borderless. Well, don't you worry. Looks like I'm the only one having this issue.

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[PTM]Al_Pacino

Tell us when Fear The Repo is fixed so we can progress in the story.

If it's meant to be fixed already, it keeps crashing (just tested).

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