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Vice City Stories: PC Edition


Ash_735
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Some random testing, multimonitor appears to work fine:

 

user posted image

That's pretty cool. I wonder how it looks with cutscenes.

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I actually like the look of the Rumpo now, we're still a while off from this mission though wink.gif:

 

user posted image

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You started to convert some stuff from east island? I see something that looks like a ferris wheel in the up left corner of the screen.

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Probaby it's only LOD smile.gif.

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LOD in VCS is the same as VC smile.gif You can see full VC Lod map.

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Mock's model never made into the game. If that was the case, it would already be in Beta 1 and Beta 2.

 

The mission is "Money for Nothing".

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Tranquil_Suit

Another question: How are you going to prevent the player from flying over to East Island (before the bridges open)? How is it done in the original VCS? Also, I haven't read into it, but there are tricks to get to East Island in the original VCS? Are you going to prevent those?

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Another question: How are you going to prevent the player from flying over to East Island (before the bridges open)? How is it done in the original VCS? Also, I haven't read into it, but there are tricks to get to East Island in the original VCS? Are you going to prevent those?

Simple answer, there is no preventing players from FLYING to East Island, VCS only disabled Helicopter spawns until the mission was done, but if you spawn one, you can freely fly over to the East island, same goes for tricks, the only thing to stop the player from getting to the East Island are the gates, roadblocks and waves in the water, everything else is free game.

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Another question: How are you going to prevent the player from flying over to East Island (before the bridges open)? How is it done in the original VCS? Also, I haven't read into it, but there are tricks to get to East Island in the original VCS? Are you going to prevent those?

Simple answer, there is no preventing players from FLYING to East Island, VCS only disabled Helicopter spawns until the mission was done, but if you spawn one, you can freely fly over to the East island, same goes for tricks, the only thing to stop the player from getting to the East Island are the gates, roadblocks and waves in the water, everything else is free game.

Is there a way to enable a 4 star wanted level when you cross the bridge to East Island when it's not open?

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Also, just to remind people, the team did say after BETA2 that any red areas on the map would be re-converted for BETA3 from the actual game files.

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Also, just to remind people, the team did say after BETA2 that any red areas on the map would be re-converted for BETA3 from the actual game files.

So that one red part on the east island will be converted from original vcs?

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Also, just to remind people, the team did say after BETA2 that any red areas on the map would be re-converted for BETA3 from the actual game files.

So that one red part on the east island will be converted from original vcs?

Likely not, their plan is to finish West Island and Prawn Island was already included as bonuses. East Island is not officially accessible in BETA3 so there's no need to rush anyway

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Also, just to remind people, the team did say after BETA2 that any red areas on the map would be re-converted for BETA3 from the actual game files.

So that one red part on the east island will be converted from original vcs?

Likely not, their plan is to finish West Island and Prawn Island was already included as bonuses. East Island is not officially accessible in BETA3 so there's no need to rush anyway

True*

 

user posted image

 

*No I mean the other one, false, we promised all red areas would be reconverted, and we've stuck to our word, Prawn Island is still the bonus.

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That isn't in the red. Are you converting the whole area that the red spot is in?

Yes, Luten and CP convert by map blocks now instead of individual lots, and that park edit in BETA2 is part of the overall nbeachW region of the map, which yep, does include...

 

user posted image

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There's also one more Amazing screenshot available on our site, make sure you check it out!

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It's model made by Mock long ago.

Who is Mock and Cocacolic anyway? What happened to these guys and why they never released these models in beta 1?

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[PTM]Al_Pacino

Although you convert by map blocks, the objects inside those blocks are separated from each other right?

Example: the ferris wheel is an independent object from the rest of the stuff there. (?)

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True*

 

user posted image

 

*No I mean the other one, false, we promised all red areas would be reconverted, and we've stuck to our word, Prawn Island is still the bonus.

Since we are on the subject, would it be, by chance, that The Clymenus Suite will be included? Even if it's not accessible, I mean at least we can take a peek at the interior somehow

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Al_Pacino' date='Thursday, Apr 25 2013, 03:10'] Although you convert by map blocks, the objects inside those blocks are separated from each other right?

Example: the ferris wheel is an independent object from the rest of the stuff there. (?)

Yeah, objects are separate, some are joined, depending on the structures, but when I say map blocks, I mean it in that we prefer to do each area (haiti, docks, littleha, airport, etc) completely using all original models from VCS, including roads, generic buildings, etc, after all, we intend to do it right! It just doesn't make sense anymore to only edit small lot placements when we can gather everything required for the region area.

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Since we are on the subject, would it be, by chance, that The Clymenus Suite will be included? Even if it's not accessible, I mean at least we can take a peek at the interior somehow

Not at the moment, there are other interiors that take priority, the game already includes two safehouses (Bayshore and The Compound), well, three if you include the Army Barracks at the start, nbeachW was done just to clear off any remaining red spots on the map from previous BETA's, and to also give you guys something nice to look at. tounge.gif

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