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Vice City Stories: PC Edition


Ash_735
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I guess, whole east island will be included in beta 4.

My guess is Beta 4 is Summer of 2014? Seems that a beta rolls out every year. But I could be wrong. Dev progress will speed up, as the mod will reach a point where all it needs done are missions and cut scenes.

You meant, then it will actually slow down?

One of two things could happen, that is if they continue working the way they are:

-Speeds up because everything else is done, thus they can concentrate on missions. Plus mission converters won't have to wait for the necessary models to be converted anymore.

-Slow down as there are no models left to convert. So all that can be added is missions, sounds, and bug fixes. Could get boring. Only scripters working, unless model converters start doing scripting as well.

 

However we will have to wait and see. This TC is #1 on my watch list. smile.gif

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-Speeds up because everything else is done, thus they can concentrate on missions. Plus mission converters won't have to wait for the necessary models to be converted anymore.

I think it's only Silent working on the missions, but Luten's the one doing the animations.

 

Also, they're not simply "converting" the missions, they're re-making them.

 

Of-course, the cutscene animations are converted, but nothing else is I don't believe.

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Oh... it's nice to meet you - I've heard a lot about you...

 

user posted image

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I'm sure the team won't care if you take a converted model and use it in a different TC, as long as you give them credit. Before they were made from scratch so I can understand it but they may take a different stance as they are converted.

I'm not exactly sure what to say to this, we're putting MORE effort into doing the map than even Rockstar did, we're correcting their errors, fixing their broken textures and sorting out their collision errors which were in the original Vice City to, for someone to come along, take the map and just throw us a "yeah and these guys converted the map or something" would just feel awkward, and hey, we'd be lucky to even get that! Oh well, if people want to steal our map the best we can do is at least make sure the quality is perfect, that way any f*ck up lands on them.

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undergroundvicious

Hey Ash, you didn't answered me about the idea of adding garages (sorry for Rasta-Brazaing).

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I'm not sure where we could add garages or extra safe houses really, that stuff is kinda detail specific, plus in VCS a lot of vehicles become spawn unlockables at places like Sunshine Autos, etc.

 

@Claude Liberty: The missions are done out of order, tackling the easier ones to write off first, you know, like in actual design. tounge.gif

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I guess garages could be placed at take-over-able business points. Maybe add fourth level like "small-time -> I-don'-remember-how-it's-called -> high-roller -> de-luxo" or extra building type like "prostitution, racket, robbery, op-pa! safe-house!" with three levels "1, 2, 4 cars" but you won't be able to make money on it. If you have any vehicle stored in garage and try to change site type, car would be placed outside.

Edited by Claude Liberty
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Nice. Luise's sister is just as ugly on PC as she was on the original. lol

 

Keep up the good work.

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but you definitely should work more on the lighting, because in your screen it's completely different from ps2:

 

http://img90.imageshack.us/img90/3991/sc1vcs.png

Yeah, compare our shot in the day to one from the original at night! Of course the lighting is going to be different! tounge.gif

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Yeah, compare our shot in the day to one from the original at night!

Nope

 

 

Edited by Sooner
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I wonder why the hell the lights are on then?

 

Also, if you want to complain about it, keep in mind it'll probably be a timecyc issue, notice how the gameplay starts at 10:50, the cutscene ran for 43 seconds which would put the interior lighting at 10:07.

 

That slot doesn't exists in San Andreas, the next available slot is 12PM and the previous one is 7am, that's missing out on three specific changes in the lighting. All of ours we tend to show are around the 6am to 7am time point as San Andreas does have slots for 5am, 6am and 7am meaning anything taken in that time will look accurate.

 

Time is important remember tounge.gif That's why I originally said night, either way it's a different setting loaded up, VCS has a dynamic interior world lighting to match the outside one so lighting during cutscenes will look different depending on the time of day.

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Guess it's hard to implement every hour weather slot into San Andreas system?

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Oh well, if people want to steal our map the best we can do is at least make sure the quality is perfect, that way any f*ck up lands on them.

Maybe you could add some restrictions ? Like lock the dffs or the archives so people won't be able to extract the models. Ask RussianCJ, he is a pro at this. tounge.gif

Nice pic btw, glad to see the progress of missions. Missions are really a big asset for any TC. icon14.gif

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@up

 

Garju not being an insult anymore? tounge2.gif

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Sh*t, this mod looks so very nice! I knew about this mod a long time ago and since of that time i waiting for it's release! Good luck, guys!

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Sh*t, this mod looks so very nice! I knew about this mod a long time ago and since of that time i waiting for it's release! Good luck, guys!

You can already download BETA 1/2 on the first page.

The new BETA (Beta 3) will be released (as seen in almost everyone's signature) on June 6th. smile.gif

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I think you can change extension for files in SCM, or ask how to GtaIIIXBOX

Version. To timecyc number of hours there is something that tell me its what expand hours is new clock cos in SAhas got 12. Might be change in 24h format

 

Please shall you Edit Victor mouth, he look like cats-mouthed monkey

Edited by denis1379
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To timecyc number of hours there is something that tell me its what expand hours is new clock cos in SAhas got 12. Might be change in 24h format

SA is 8 Hours per day shared between 22 weathers. Each region has it's own Sunny, Cloudy, Foggy, etc, so the weathers would need to be re-arranged to cut down on them and then share the spare slots into the other cycles.

 

edit:

 

user posted image

Edited by Ash_735
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Lol, I thought it's a PSP screen tounge.gif.

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About vehicles. Have you made shadow models for converted vehicles?

Edited by Claude Liberty
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About vehicles. Have you made shadow models for converted vehicles?

No and we probably won't, does the slight shape of a shadow upset you?

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No, it just was one of the few SA graphical improvements. So, TT has the shadow and all other don't, right? But how does it look when car doesn't have shadow model? No shadow at all, or does it roll back to texture square?

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