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Vice City Stories: PC Edition


Ash_735
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EncryptedReality

 

Wow, it looks like denis doing things, which even Silent can't do. World is weird. moto_whistle.gif

 

EDIT: There is (probably) impossible to get blurred rotor in VCS PC.

You sure? Why not just add a plane model with a bigger radius on the rotor with a blurred transparent texture (without collision) to add a small overlay on each chopper rotor.

Edited by GTARandom
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Wow, it looks like denis doing things, which even Silent can't do. World is weird. moto_whistle.gif

 

EDIT: There is (probably) impossible to get blurred rotor in VCS PC.

You sure? Why not just add a plane model on the rotor with a blurred transparent texture (without collision) to add a small overlay on each chopper rotor.

Maybe it's some idea, but there should be some alpha factor, which would change transparency proportional to helicopter start ready.

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I saw that in VC RECOVER IT'S MADE BY SA ENGINE

Yeah, they don't have blurred rotors either, at least not in their latest screenshots, if they have fixed it they've sure kept it quiet.

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Pretty sure you guys would've already checked this one out but oh well just in case you haven't...there was a topic regarding this. Here it is : Click me

Hope this helps smile.gif

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Thanks for answer.hmm Moving_rotor1' for the

blurred top rotor

'Static_rotor1' for the

unblurred top rotor

'Moving_rotor2' for the

blurred back rotor

'Static_rotor1' for the

unblurred back rotor. IS that ENOUGH? BUT SILENT SAID IT DOESNT WORK

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Thanks for answer.hmm Moving_rotor1' for the

blurred top rotor

'Static_rotor1' for the

unblurred top rotor

'Moving_rotor2' for the

blurred back rotor

'Static_rotor1' for the

unblurred back rotor. IS that ENOUGH? BUT SILENT SAID IT DOESNT WORK

Yeah...slight correction though, it's 'Moving_rotor' for the blurred top rotor and 'Static_rotor' for the blurred back rotor.

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Guys. What's up in Mod? I'm curious

It's dead.

HHnErXC.png


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Thanks for answer.hmm Moving_rotor1' for the

blurred top rotor

'Static_rotor1' for the

unblurred top rotor

'Moving_rotor2' for the

blurred back rotor

'Static_rotor1' for the

unblurred back rotor. IS that ENOUGH? BUT SILENT SAID IT DOESNT WORK

Man, if it was that easy, it would have been done in 2005.

 

Besides, every helicopter has it like that already.

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Thanks for answer.hmm Moving_rotor1' for the

blurred top rotor

'Static_rotor1' for the

unblurred top rotor

'Moving_rotor2' for the

blurred back rotor

'Static_rotor1' for the

unblurred back rotor. IS that ENOUGH? BUT SILENT SAID IT DOESNT WORK

Man, if it was that easy, it would have been done in 2005.

 

Besides, every helicopter has it like that already.

I glitched it to show with a combo of mods but it did not look right. I'll post a screen.

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So, in gfx mod is possible to show it because alpha opaque is on? So maybe is possible to find this texture and change the transparency level to helicopter speed? Is it possible to hack some type of textures in game?

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It was one of DeX's reflection mods. However it was always there.

 

Here are some pics. Note: Vehicle isn't modded. Also the Mavrick seemed to be the only vehicle with this that I've seen so far. It also was only visible from one side.

user posted image

user posted image

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Know only have to do is add new model of rotors and change texture in Gfx archive. Dexx could be do it. It's his programm.

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It's BETA STUFF but really interesting to comparison www.gtaforums.com/index.php?showtopic=498638

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Know only have to do is add new model of rotors and change texture in Gfx archive. Dexx could be do it. It's his programm.

I know attaching models to vehicles is possible, but attaching to moving parts, hmm, a possibility.

 

We make the heli blade invisible, then attach a non blured one to it when its not supposed to be blured, then change it to a blured one. Maybe it can have a nice transparency changing transition too. It could propose as a nice work around.

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By all means if you guys can do this, go ahead, we'd love to see a proof of concept. We just don't see how it's worth our time to stop what we're doing to point and stare at the Heli rotors going over what we already know. tounge.gif

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The only one thing you should do, is code, which will change transparency (alpha channel) of blade static and blade blurred proportional to speed.

There is not needed to attaching model, because this blurred model is already in game (look at the nkjellman's screens), but alpha channel is set to 0, and static model is always 255.

These values should be variable.

Edited by HackMan128
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The only one thing you should do, is code, which will change transparency (alpha channel) of blade static and blade blurred proportional to speed.

There is not needed to attaching model, because this blurred model is already in game (look at the nkjellman's screens), but alpha channel is set to 0, and static model is always 255.

These values should be variable.

Hey bud, we've tried it already, it looks horrible! tounge.gif

 

Why you guys give us the simpliest ideas, haven't you thought that perhaps we have been messing with it aswell?

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When did you tried it? I never seen any progress with this stuff.

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When did you tried it? I never seen any progress with this stuff.

Because it failed big time. Couldn't get anything more than blades looking like in nkjellman pic.

 

Edit:

YES, I have tried comparing the code with VC renderers. Looks pretty similar, nothing major has changed. I'd blame RenderWare again, just like in the case of wet road reflections.

Edited by SilentPL
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When did you tried it? I never seen any progress with this stuff.

Because it failed big time. Couldn't get anything more than blades looking like in nkjellman pic.

 

Edit:

YES, I have tried comparing the code with VC renderers. Looks pretty similar, nothing major has changed. I'd blame RenderWare again, just like in the case of wet road reflections.

Do you think it, by chance, had something to do with newer VGA card drivers which can't render stuff properly?

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The texture cargobobrotorblade should be remade. Nothing work. The SA Hunter model has no alpha transparency on model like in VC. When rotor starts to turn around alpha could slowly filled field. I tested it in VC. There is work great.

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The texture cargobobrotorblade should be remade. Nothing work. The SA Hunter model has no alpha transparency on model like in VC. When rotor starts to turn around alpha could slowly filled field. I tested it in VC. There is work great.

VC uses the alpha channel in order to render the transparent rotors. SA blends the RGB channel by itself and fails.

 

I have just posted the needed findings for trying to make blurred rotors here, in case something was missed. Actually, I'm working on such modification.

Edited by Wesser

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