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Vice City Stories: PC Edition


Ash_735
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Call me a noob but i cant find it on google. I'm found lot of Euro versions and US 1.01 but no even sign of one of these. Can you give me a link in pm?

 

Okay, then my question is, ever heard of Keyword?

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New building converted, screens soon smile.gif

 

Edit.

Added props on Biker bar roof

user posted image

Edited by City_Poke912

HHnErXC.png


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Nice work CP! biggrin.gif

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You guys are running through this limit like candy! tounge.gif

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HackMan and CityPoke are currently working on Downtown S, each doing a building slot, last update was from CP right above there.

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Only 2 models left, I need check them in VCS PS2, and if I'll see differences, I'll modify it.

 

@down

Sure tounge.gif

HHnErXC.png


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You guys are running through this limit like candy! tounge.gif

I can give you guys actual hosting if you want. tounge.gif

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Hi and congratulations on the mod. I've been following it for a while and I'm really impressed by the progress you've done. I don't know if you've already heard about this feature that was cut from the final release, but, if you didn't, is there the possibility to add it to your mod?

 

Here's a video of it:

 

 

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Silent should look at this issue.

HHnErXC.png


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The Tear Gas was also cut out to and could be accessed the same way, it was a thick black smoke in VCS on the PSP.

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Enhanced spheres:

 

user posted image

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How the f*ck the EXE code can be converted?

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And just to compare between versions:

 

PSP

user posted image

 

PS2

user posted image

 

PC

user posted image

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undergroundvicious
And just to compare between versions:

 

PSP

 

PS2

 

PC

I think the PC version is good. Very similar to the PS2.

 

Is this me or the PSP version looks more colorful?

 

 

I saw the video about the hand mines. Will it be converted too? It could replace the satchel bombs from SA. It's really impressive, I never heard about the existence of this feature.

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PS2

user posted image

And because I like to annoy Silent, noticed after posting screenshots the one we had was a bit Vibrant than the PSP/PS2 version, so:

 

user posted image

Edited by Ash_735
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I'm not talking about exe code but marker shape. I mean I hear "enhanced" as "tuned to look more original-like". I can't clearly remember difference between SA and VCS pointer. Colour? Shape? Behaviour? What of these are you manually adjusting?

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And because, why not:

 

 

 

Small details matter!

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Before Claude Liberty asks:

 

user posted image

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You forgot about timecycle. Made from scratch biggrin.gif

HHnErXC.png


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undergroundvicious

Only the army guys are missing. The rest is exactly as PS2 version.

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It's good.

HHnErXC.png


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He means the pavement lol. Not the marker.

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