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Vice City Stories: PC Edition


Ash_735
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Please, upload Beta 2.0 to Mediafire.com icon14.gif :

- No download limit

- High Speed download

- Unlimited storage (200 Mo/file)

- Totally free

- No Countdown

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Please, upload Beta 2.0 to Mediafire.com icon14.gif :

- No download limit

- High Speed download

- Unlimited storage (200 Mo/file)

- Totally free

- No Countdown

He may have to break the file up.

 

Wish megaupload was still around. It had all of those but the file size limit was larger.

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He may have to break the file up.

 

Of course, like what they did for Beta 1.0

 

 

Wish megaupload was still around. It had all of those but the file size limit was larger.

i didn't like Megaupload.com, download speed was very low confused.gif and i hated the countdown of 45 seconds, and you got only 200 Mb storage space tounge.gif

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He may have to break the file up.

 

Of course, like what they did for Beta 1.0

 

 

Wish megaupload was still around. It had all of those but the file size limit was larger.

i didn't like Megaupload.com, download speed was very low confused.gif and i hated the countdown of 45 seconds, and you got only 200 Mb storage space tounge.gif

For me it was fine. I uploaded the files for Vice City Rage to work on GTA IV 1.0.7.0 on there. They went up on Megaupload, but Mediafire says their too big.

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We'll try and upload to as many places as possible, once I get the Installer I'll be throwing up as many links as I can. smile.gif And yeah, we're already rolling into BETA 3 plans, sadly the Beta Army costume won't be included in BETA 2, that's being held back for BETA 3, hopefully we can get BETA 3 out quicker than BETA 2 as well (i.e. Not take over a year on it). But as far as things go now, BETA 2 is sealed up, just waiting for Silent to work his magic and compile an installer for it smile.gif

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We'll try and upload to as many places as possible, once I get the Installer I'll be throwing up as many links as I can. smile.gif And yeah, we're already rolling into BETA 3 plans, sadly the Beta Army costume won't be included in BETA 2, that's being held back for BETA 3, hopefully we can get BETA 3 out quicker than BETA 2 as well (i.e. Not take over a year on it). But as far as things go now, BETA 2 is sealed up, just waiting for Silent to work his magic and compile an installer for it smile.gif

Nice. I will be downloading it.

 

But I got an idea. Maybe so we can have updates quicker, you guys should release small updates. That is for things like the map area, or things you have made and wanted to put in Beta 2, but didn't. (Left Island). You may like it and you may not.

 

However I have a request. Do you think when the mod gets to the point where missions are constantly being added, you may make it so Save Games will be compatible? That is, using CLEO scripts for the updates. When the mod gets later in, for every beta we will have to play through the earlier missions to get to the new ones.

 

Another idea is you guys include a save file that has all the missions from the previus beta complete. For example we download Beta 2. We finish all the story missions beta 2 has avalable. Then you release Beta 3 which has another set of missions converted. You have a save file included so the mission set from Beta 2 has been completed and we can play the Beta 3 missions.

 

This may not be important now as its only the first few missions, but once you get later in the story with the missions being converted, it may be needed. I think the game save idea may be easier to do. Ether way if people want to play from the begining, they still can start a new game and not use their old save, or your save.

 

@Blaster: I hear you man. Haven't modded the renderware GTA games after I got IV and EFLC. This mod, and LCS PC Edition are the two I look forward to. Maybe SA LC. I wonder if the actual LCS and VCS were ported to PC by Rockstar, if they would get many modders. (That is if they didn't update graphics to be like IV. They left them the same or updated them a little.) However, I still like the Back to the Future mods for III and VC. I wonder if we will ever have a mod like those for IV.

Edited by nkjellman
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They'll spend more time in thinking what to release in this case isn't it?

 

It's just a matter of patience smile.gif For how long are you all waiting for a Beta 2? You can wait for a Beta 3, the team let us know any new thing done every day, that's really cool imo smile.gif

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Do you guys know if you will be able to fix SA's grainy rain effects? Isn't it a texture?

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@NKJellman: I'm pretty sure they won't release a update or so every week just for some map updates or missions updates, and if people used a savegame from BETA 2, and use it in BETA 3 for more missions, it would crash. Savegames aren't compatible when missions are added.

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@NKJellman: I'm pretty sure they won't release a update or so every week just for some map updates or missions updates, and if people used a savegame from BETA 2, and use it in BETA 3 for more missions, it would crash. Savegames aren't compatible when missions are added.

I know that. The update idea is encase they want to update something they wanted Beta 2 to have. An example would be the trailers in the trailer park.

 

As for saves I thought that if CLEO scripts are used they would work. I know SCM doesn't work. If they added them with CLEO, it might work. However now that I think of it, them creating a save thats at the point of the previus beta would work. So you can get right to the new missions if you played the ones prior in the previus beta.

 

Also I know how you guys can remove the runway markers in planes. You just need to replace their texture with an invisable transparent one. I have yet to see an SA mod that has the markers moved, but if you find out how to move them, you should replace them with pink ones.

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That probably won't happen. Silent has already stated somewhere that CLEO won't be used in this mod, so yeah...

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That probably won't happen. Silent has already stated somewhere that CLEO won't be used in this mod, so yeah...

Ok then. I must of missed that. But they would have to have save games avalable from testing. They should include a save game that is where the previus beta's missions left off. Not really needed now, but when they get further into the story line.

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Yeah we're not using CLEO or DYOM, the missions are coded as native as possible, we'll probably go with the Save File method and have the last mission saved just before the new batch starts, but with the BETA's we'll try and pack in more and more missions to justify the the gap.

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Also I know how you guys can remove the runway markers in planes. You just need to replace their texture with an invisable transparent one. I have yet to see an SA mod that has the markers moved, but if you find out how to move them, you should replace them with pink ones.

...God damn it, that's what I get for not flying the planes, completely forgot about that. I'll have Silent look into it when he's next online, replacing the texture with a blank isn't good enough as it would still appear on the Map Screen as "Nearest Air Strip" so we'll just turn that off.

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Yeah we're not using CLEO or DYOM, the missions are coded as native as possible, we'll probably go with the Save File method and have the last mission saved just before the new batch starts, but with the BETA's we'll try and pack in more and more missions to justify the the gap.

Ok. That sounds good. But if you do that, you should also state if you have updated anything from the previus missions.

 

But I also watched the video of the first mission you uploaded. Some things I have noticed and may know how to fix easily.

-In the very begining, I noticed the map loads as the game first starts. So you don't see all the objects render, you may be able to delay the start of the cutscene by a half a second to a second and make a black screen show. This will allow the objects to render in time so their all there when the camera moves down to show the Truck.

-In the cutscene where Vic is in Martenez's office, outside it was black, and looking like the SA interior heavens world. You may be able to put in the army base around it (but not the exterior of the building your in.) That will make it kinda like how VC, LCS, and VCS handle interiors. You will see the building next door, the army base wall, and the rest of the army base outside. IDK if the interior is placed where the building is cordanate wise, or way up in the sky like in SA.

 

And some questions.

-I noticed the guy on the boat said "She is gona blow!" instead of "Abandon Ship!". In the normal game was this dialog line beta only, or used if you failed the mission and are doing it over?

-For swimming are you going to keep the SA swimming style where your stanima doesn't go down on top of the water but goes down when you swim under water? Or are you going to change it to VCS swimming where you can't go underwater, and the stanima goes down on top of the water, and faster when you use the sprint button (swim faster button)?

-May of asked this before, but do you think you may desable climbing walls?

 

Edit: I think the Nearest Airstrip thing is hard coded, as every single SA mod Ive played didn't have them removed or changed. Thats why you should just replace it with a transparent texture. It will still be there but you don't see it.

Edited by nkjellman
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Yeah we're not using CLEO or DYOM, the missions are coded as native as possible, we'll probably go with the Save File method and have the last mission saved just before the new batch starts, but with the BETA's we'll try and pack in more and more missions to justify the the gap.

Ok. That sounds good. But if you do that, you should also state if you have updated anything from the previus missions.

 

But I also watched the video of the first mission you uploaded. Some things I have noticed and may know how to fix easily.

-In the very begining, I noticed the map loads as the game first starts. So you don't see all the objects render, you may be able to delay the start of the cutscene by a half a second to a second and make a black screen show. This will allow the objects to render in time so their all there when the camera moves down to show the Truck.

-In the cutscene where Vic is in Martenez's office, outside it was black, and looking like the SA interior heavens world. You may be able to put in the army base around it (but not the exterior of the building your in.) That will make it kinda like how VC, LCS, and VCS handle interiors. You will see the building next door, the army base wall, and the rest of the army base outside. IDK if the interior is placed where the building is cordanate wise, or way up in the sky like in SA.

 

And some questions.

-I noticed the guy on the boat said "She is gona blow!" instead of "Abandon Ship!". In the normal game was this dialog line beta only, or used if you failed the mission and are doing it over?

-For swimming are you going to keep the SA swimming style where your stanima doesn't go down on top of the water but goes down when you swim under water? Or are you going to change it to VCS swimming where you can't go underwater, and the stanima goes down on top of the water, and faster when you use the sprint button (swim faster button)?

-May of asked this before, but do you think you may desable climbing walls?

To answer a few question:

 

- The army base Exterior is already binded to the Interior world, the reason you can't see it well is because of San Andreas' Interior World has very dark lighting for outside rooms. In that cutscene, Martinez's hutch is facing another hutch so there isn't much to see, but the system IS in place:

user posted image

 

- Abandon Ship, She's Gonna Blow, you wouldn't believe the amount of unused audio we found for that mission!

 

- Swimming style is SA, and we may keep it like that, not sure, not much underwater anyway just seabeds.

 

- No, we'll not disable Climbing of Wals, why? Because it's stupid how it was done in VCS, Vic could climb CERTAIN walls and ledges (especially with water areas) but couldn't do others, it didn't make sense, the animations, etc, are already there, so we've left in Wall Climbing and corrected the animations.

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W..what? What do you mean by "all beta sounds."?

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W..what? What do you mean by "all beta sounds."?

Not talking about beta sounds I'm talking about what Ash_735 posted.

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@Nj

Ash ment left over audio meaning beta that the game isn't using.

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So my guess is it should be out with in the next few days?

They said they have it ready for installer meaning today or tomorrow when the installer finished and uploaded.

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I'm not giving an exact date because I've seen what happens with other mods when they set a date and fail to release it tounge.gif And no, don't expect it tomorrow, Silent hasn't been on today, it's the weekend now, I'm busy Monday, we'll want to test out the installer ourselves before we do upload it and we want to make sure we've got a few upload links before we do go live.

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I'm not giving an exact date because I've seen what happens with other mods when they set a date and fail to release it tounge.gif And no, don't expect it tomorrow, Silent hasn't been on today, it's the weekend now, I'm busy Monday, we'll want to test out the installer ourselves before we do upload it and we want to make sure we've got a few upload links before we do go live.

Well alright.

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I'm not giving an exact date because I've seen what happens with other mods when they set a date and fail to release it tounge.gif And no, don't expect it tomorrow, Silent hasn't been on today, it's the weekend now, I'm busy Monday, we'll want to test out the installer ourselves before we do upload it and we want to make sure we've got a few upload links before we do go live.

Also consider the filesize (About 700 mbs), it's gonna take some times to upload biggrin.gif

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Hope there will be a Mediafire link smile.gif It's sh*t to download from other sites besides it.

Except direct link biggrin.gif

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