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Vice City Stories: PC Edition


Ash_735
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GTASAGAMER4LIFE

LOOK,im ARGENTINIAN and i know english language so i don´t have problem but A VERY GOOD IDEA IS when you guys release the mod SEPARATELY you do a language pack and yes the most of the people of the team are polish like ALEK - SAY

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LOOK,im ARGENTINIAN and i know english language so i don´t have problem but A VERY GOOD IDEA IS when you guys release the mod SEPARATELY you do a language pack and yes the most of the people of the team are polish like ALEK - SAY

ALEK - SAY is russian and i think he is not in vcs team sarcasm.gif

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Squirlkiller

 

LOOK,im ARGENTINIAN and i know english language so i don´t have problem but A VERY GOOD IDEA IS when you guys release the mod SEPARATELY you do a language pack and yes the most of the people of the team are polish like ALEK - SAY

user posted image

Not necessary at all.

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I'm back for a little smile.gif

I'm really bored so I'm making my job again.

Better hospital:

user posted image

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I'm back for a little smile.gif

I'm really bored so I'm making my job again.

Better hospital:

user posted image

Great work. smile.gif

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OK, just trying something, look at the HUD, which one is better?

 

1

user posted image

 

Or

 

2

user posted image

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IDK if it's just my eyes, but i'm guessing that the font has like 1 pixel less shadows, and the health bars are more sharper?

Either way, i say.. 2

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Haha, thanks for the input. Number 1 is the original texture from the game, number 2 uses a higher resolution one I made because the blurred edges were kind of annoying me, but by using a higher resolution version, it becomes more bold and blockish, weird.

 

As for the North Icon, I forgot I changed that, but I don't think the one from 2 will be used, that requires the texture to be uncompressed.

 

edit: Scratch that, I'll just play with the compression, as annoying as it is.

Edited by Ash_735
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As for the North Icon, I forgot I changed that, but I don't think the one from 2 will be used, that requires the texture to be uncompressed.

 

If game works, then leave it uncompressed smile.gif

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Health and armor borders from first and north icon from second (obviously).

Your wish is granted!

 

user posted image

 

@HackMan: I would but I keep getting told to compress what I can since it helps tounge.gif Great work on the Hospital to, I never noticed that the VCS version had balconies even though I took a picture of the original one the other day, guess I was distracted by the lights tounge.gif

user posted image

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GTASAGAMER4LIFE

why don´t put the number 1? then you upload the second HUD and change for original?

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Health and armor borders from first and north icon from second (obviously).

This.

 

People who can't see the difference shouldn't be giving opinions. Just my two cents.

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This motion blur looks great in some places.

When something is in 3-rd background, it looks like real VCS.

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croatian guy you can remove the motion blur in the game!

Shut up about this.They making how VCS was.

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croatian guy you can remove the motion blur in the game!

Shut up about this.They making how VCS was.

They should have one with and one with out.

 

The motion blur effect thats there when standing still isnt there on the PSP version.

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Apparently HackMan isn't using the newest hook version - now blur is less sensitive. It looks like on Ash's screens, they're 100% up to date.

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GTASAGAMER4LIFE
croatian guy you can remove the motion blur in the game!

Shut up about this.They making how VCS was.

you shut up shakingASSHOLE i say that he can toggle on and off the motion blur!

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croatian guy you can remove the motion blur in the game!

Shut up about this.They making how VCS was.

you shut up shakingASSHOLE i say that he can toggle on and off the motion blur!

Mr GTASAGAMERFORLIFE..

Can you just shut up for once? you are realy anoying smile.gif

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i say that he can toggle on and off the motion blur!

Good idea, but I doubt I will do it in beta 2, 'cause I don't want to delay the release more and you're an asshole*.

 

* I just had to use Driver: Parallel Lines again,

.

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