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Nappy

Is V Overrated?

Is V overrated?  

143 members have voted

  1. 1. Is V overrated?

    • Yes
      62
    • No
      39
    • Kinda
      38
    • Max Payne is the best
      11
    • Other
      4


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Nappy

Controls are amazing for sure.

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Algonquin Assassin
11 hours ago, Journey_95 said:

Seems like we both like GTA V more now, after bashing it for years lol. 

Truthfully I've always liked GTA V to some extent.

 

It's just I lingered too much on the things that disappointed me. I obviously don't like it as much as GTA IV, but it's a worthy entry to the series.:)

 

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Liberty-TG

Is a good game, but it's overrated. I mean having 3 characters instead of one it's not so great overall and I'm glad that in RDR2 you control one, but if V didn't had 3 characters we would never know, so that's the good thing. Also having planes prooved to be useless as would been in IV. The underwater world is as useless as in SA, but if V didn't had it we would never know it's useless( or yes; GTA SA). Having V for both PS3, Xbox 360 and PS4, Xbox One it was a bad idea; new gen was just a port of old gen. They should released it earlier in 2012 for old gen or in 2014 for new gen. The online it was a mess, until 2015 it was good (not great but good), now it's bad: "flying cars" and jetpacks; try to imagine that in IV.

"The perfect game" considered for a lot. it's not so perfect. It's very overrated when VC, SA, VCS, IV, EFCL and CW are better games and GTA's. 

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Guest

As a whole I don't think V is overrated or underrated

 

But I feel the story of V is underrated actually. I think it's the second best in the series, but that's just me. 

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Patrizio

I'd assume by the amount of criticism V gets that it can only be underrated, surely?

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Guest
4 minutes ago, PaddsterG2k3 said:

I'd assume by the amount of criticism V gets that it can only be underrated, surely?

I also felt this way honestly but then I guess critics rated it like 97 on Metacritic which many felt was way too high and so they felt it was literally overrated. I can kinda see that,but I think a lot of the erstwhile haters of V so to speak have come around to admitting it's a good game, so it doesn't get the criticism it used to and many recognize (atleast at present)that while it has some glaring flaws it also was a lot better than they previously gave it credit for, so while I kinda agree with you I also feel it's more fairly rated these days. 

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Patrizio

Good point. My response was based on ratings from fans on here. Reviewers seem to always give immediate amazing reviews to GTAs/RDRs. This isn't false - they are incredible games - but I guess us fans who play them longer have a better judgement of what makes a good GTA or a good RDR. So perhaps we underrate it as a game, but not as a GTA, if that makes sense?

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Algonquin Assassin
56 minutes ago, Utopianthumbs said:

But I feel the story of V is underrated actually. I think it's the second best in the series, but that's just me. 

The story's a strange case for me. On one hand it's exceptional with brilliant dialogue, fresh ideas like the multiple protagonists who work together. Michael's family dynamic etc, but on the other it's frustrating with weak antagonists, generally forgettable characters, odd character development etc. GTA IV spoiled me so much and most people agree it's the best story in the series so I guess I expected something to follow suit.

 

Maybe some of my criticisms of the story over the years has been harsh, but then again most of it's probably justified. I can see where R* put their heart and soul into it in some areas, but in others it just comes across a bit "meh". However tastes in stories are extremely subjective so I don't hold it against anyone holding it in high regard. Each to their own.

 

 

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Patrizio
30 minutes ago, SonOfLiberty said:

The story's a strange case for me. On one hand it's exceptional with brilliant dialogue, fresh ideas like the multiple protagonists who work together. Michael's family dynamic etc, but on the other it's frustrating with weak antagonists, generally forgettable characters, odd character development etc. GTA IV spoiled me so much and most people agree it's the best story in the series so I guess I expected something to follow suit.

 

Maybe some of my criticisms of the story over the years has been harsh, but then again most of it's probably justified. I can see where R* put their heart and soul into it in some areas, but in others it just comes across a bit "meh". However tastes in stories are extremely subjective so I don't hold it against anyone holding it in high regard. Each to their own.

 

 

 A great post as always. Good to have you back.

 

I'm curious if you could develop some of your points (as I know you used to be quite anti-V in the past - I'm curious why your views have softened towards it). What do you think were odd character developments? Where do you think Rockstar put their heart and soul into and where do you think it was just "meh"?

 

 

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Algonquin Assassin
25 minutes ago, PaddsterG2k3 said:

 A great post as always. Good to have you back.

 

I'm curious if you could develop some of your points (as I know you used to be quite anti-V in the past - I'm curious why your views have softened towards it). What do you think were odd character developments? Where do you think Rockstar put their heart and soul into and where do you think it was just "meh"?

 

 

 

No problem. I can do that.

 

-Odd character developments.

 

Mostly Franklin and the antagonists like Stretch and Wei Cheng. It's been said so many times, but Franklin feels like he becomes the third wheel once he acquires the Vinewood house and Stretch and Wei Cheng barely register as good minor side characters much less as catalysts for the trio to pursue.

 

-Parts that are just "meh". 

 

Well for me the entire Merryweather/FIB story arcs fit the bill. 

 

-The parts where I thought they put their heart heart and soul into it.

 

I already touched on this, but the dialogue. It is seriously some of the best voice acting I've ever heard in a R* game and the majority of the principle camera work is top notch and worthy of being a AAA title..

 

Generally what has contribute to an overall softening of my views towards the game has been a fresh and clear perspective. Needless to say it took me some time, but it finally won me over when I completed it for the first time in a long time last year There will of course always be things I dislike about it, but playing it again and focusing on the things it does well and rather than the things it doesn't really helped. 

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Guest

@SonOfLiberty if only we can get you to finish San Andreas 😁

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Algonquin Assassin
5 minutes ago, Utopianthumbs said:

@SonOfLiberty if only we can get you to finish San Andreas 😁

If San Andreas finished after the first 30 missions or whatever there is in Los Santos I gladly would, but the rest of it.... I would rather play five finger fillet with a rusty knife,:D

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iiCriminnaaL 49
Posted (edited)
3 minutes ago, SonOfLiberty said:

If San Andreas finished after the first 30 missions or whatever there is in Los Santos I gladly would, but the rest of it.... I would rather play five finger fillet with a rusty knife,:D

The San Fierro chapter is kinda interesting too IMO. Involving with the Loco Syndicate and helping the Triads dealing with the Da Nang Boys were quite intense parts of the game.

Edited by iiCriminnaaL 49
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billiejoearmstrong8
Posted (edited)
2 hours ago, Utopianthumbs said:

As a whole I don't think V is overrated or underrated

 

But I feel the story of V is underrated actually. I think it's the second best in the series, but that's just me. 

I think a lot of the criticisms of the storyline itself are fair, there's too much focus on the government stuff and it isn't long enough to explore all three protagonists properly. But I think the writing, dialogue, and characters are extremely underrated and many parts of the story are very good. The writing overall is second only to IV imo.

Edited by billiejoearmstrong8
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imViolet

I think it's a little overrated. It definitely pushed the boundaries for its time and I remember thinking it was the coolest thing ever on launch day. My biggest complaints with it stem from the "meh" freeroam (Seriously, just about any of the other games have better freeroam) and the short story. The game seemed to be built with Story DLC in mind but we all know where that went. It wasn't enough time to properly explore all of the characters.

 

Keep in mind that I have over 2,500 hours in this game across all 3 platforms and it's among my favorites. I'm not just hating on it to hate on it -- it's one of my favorite games actually, but it has a few issues that make me think about what could have been if R* had just waited a little longer until current gen consoles released.

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Americana
Posted (edited)

3D Era Grand Theft Auto are good, but these days I can't stand them. Grand Theft Auto IV made me realize how much they lack and how empty they are.

 


Edited by Ronald Reagan
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The Wolf Man
Posted (edited)

Just to reinforce what I said earlier. I think it was a little bit overrated by the critics.

 

And yes, I think it is underrated by the die-hard fans. The thing is, after GTA IV many were expecting that next GTA would be something like Red Dead Redemption 2 (and GTA V is obviously very different from RDR2).

 

I can understand the frustration, but many fans judged the game for what it could have been instead of just enjoying it for what it was.

 

Today, 7 years later, I see that people are changing their minds and giving a second shot to GTA V.

Edited by The Wolf Man
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Nappy

I enjoy the game but still discussing what it could and should have been instead.

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Meekail

I don't know, I always thought of GTA 4 and GTA 5 as two different experiences. One is a Hollywood blockbuster movie (5) and another is a TV episodic drama (4)

 

Of course you can have a preference, but I enjoyed them both for different reasons. 

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Algonquin Assassin
37 minutes ago, Meekail said:

I don't know, I always thought of GTA 4 and GTA 5 as two different experiences. One is a Hollywood blockbuster movie (5) and another is a TV episodic drama (4)

 

Of course you can have a preference, but I enjoyed them both for different reasons. 

That’s a good way of looking at it.

 

It’s like how I enjoy movies of different genres for different reasons. They don’t have to be segregated from each other.

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Lioshenka

Yes, and very much so.

 

I can't believe how popular it is, especially the on-line part of it.

 

But in society that prefers PVC windows over wooden ones and doesn't mind going out on non-essential travel during a coronavirus lockdown nothing surprises me.

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Patrizio
Posted (edited)
21 hours ago, SonOfLiberty said:

 

No problem. I can do that.

 

-Odd character developments.

 

Mostly Franklin and the antagonists like Stretch and Wei Cheng. It's been said so many times, but Franklin feels like he becomes the third wheel once he acquires the Vinewood house and Stretch and Wei Cheng barely register as good minor side characters much less as catalysts for the trio to pursue.

 

-Parts that are just "meh". 

 

Well for me the entire Merryweather/FIB story arcs fit the bill. 

 

-The parts where I thought they put their heart heart and soul into it.

 

I already touched on this, but the dialogue. It is seriously some of the best voice acting I've ever heard in a R* game and the majority of the principle camera work is top notch and worthy of being a AAA title..

 

Generally what has contribute to an overall softening of my views towards the game has been a fresh and clear perspective. Needless to say it took me some time, but it finally won me over when I completed it for the first time in a long time last year There will of course always be things I dislike about it, but playing it again and focusing on the things it does well and rather than the things it doesn't really helped. 

Thanks for the great reply Miami.

 

I agree that the antagonists were weak and Franklin was very underdeveloped. I don't think the three protagonists worked well but I guess I/we should give Rockstar some slack - they tried and over the years a minority on here had asked for a protagonist that had already reached the top - we got that in Michael. Some had also asked for a crazy character - we got that in Trevor. Those protagonists, whilst not perfect and not traditional protagonists in the sense of Niko/Marston/Morgan/Vercetti etc demosntrated that Rockstar does listen and does try. They should be lauded for that.

 

I do love the little things - the amount of research they put in LA's gangs is incredible. Its just such a shame you'd barely know they were there. Plus, including areas based on the Salton Sea shows how much research they put into the game. Plus that they listened to some (me included!) asking for a return of the countryside. I guess V brought out the ungratefulness in a lot of us, me included.

 

The voice acting is very I agree - Ned Luke and Steven Ogg in particular.

 

I think V was a trial of lots of new ideas which for hardcore fans like those on here largely failed to meet expectations or more particularly experience of what a GTA is. I imagine VI will be much different from V and that will be due to their trial and error in V.

 

That said, I still can't forgive them for removing IV's physics 😄.

 

@Payne - that's an interesting point. From your perspective, what do you think V should have been?

Edited by PaddsterG2k3
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Nappy

A bit more like Gta IV, i already have tons of posts about what it shoulda been.

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paperbagdude

Nah mates.

 

The game was seriously hyped up through its teasers and trailers and I honestly feel like it lived up to its hype. Everyone was going insane and it is no mystery the title is one of the most fast- and best selling games ever released. I even pre-ordered the special edition and I am still keeping the promotional GTA V plastic bag from Gamestop as some kind of collectible. Then came the remastered version, and everyone who by chance had a next-gen console at that time where stoked to death about it. I even reckon that I bought my first and current PS4 for that reason only a month prior. I was in fact so stoked, that had the game pre-downloaded and woke up 3 hours earlier than usual to play GTA Online and then go to school to brag about being the first to try out the new version. I bet millions of others had the same feeling about the same game they just paid for twice.

 

I do, however, believe its a common misconception to remember the game as being the same sh*t it was then as it is today. Yup, not much has sadly happened to story mode, and if you have completed the story +2 times, it'll get boring and the feeling of the game being dull and well - overrated will penetrate your skull deep.

 

I really hope people haven't forgotten what a revolutionary title GTA V actually used to be. We finally had a new GTA with graphics better than IV and many of the options in terms of customization known from SA, with a map bigger than those two's combined. The hype that surrounded this game was justified, but that historical event is easy to forget almost 7 years later.

 

We will most likely have the same rollercoaster of emotions as soon as GTA VI finally gets released some time in the 2040's.

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Patrizio
8 minutes ago, Payne said:

A bit more like Gta IV, i already have tons of posts about what it shoulda been.

Could you link to a post?

 

Like IV in a storyline sense? Physics?

 

For me I felt there was little wrong with IV's physics. I was shocked the first time I drove and crashed a car in V and there was little to no damage.

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perennial
Posted (edited)
On 4/2/2020 at 12:54 PM, PaddsterG2k3 said:

That said, I still can't forgive them for removing IV's physics 😄.

Same! Especially after I've modded my PC copy of GTA V to have a more IV-like Euphoria engine, vehicle handling and car deformation, among others.

Every now and then when I play GTA V I as well wish the game was handled a bit... differently. There are many things I feel V should have done better:
-Longer story, instead of a focus on a large amount of Strangers & Freaks missions. Better handling of the endings as well.
-More consistent tone. I feel the way V's story juggles between serious and light-hearted moments is extremely jarring.
-More focus on gangs and organized crime during the story. I'm afraid the quality of the script, acting and camerawork doesn't mean much to me if the subject matter isn't interesting enough.
-More focus on traditional crime activities instead of leisure activities, e.g. vehicle thefts, Vigilante with a police computer and gang/drug wars found in earlier titles.
-Better map layout. I feel the lump of mountains and the circular ringroad that surrounds the map makes the map uninteresting to explore in comparison to SA's countryside. The huge underwater world also shouldn't have been a priority.
-No unnecessary downgrades in core gameplay mechanics. The removal of features like crouching, grabbing onto ledges when doing parkour or the ability to leave the engine on when exiting a car is irredeemable IMO.

(Sorry if I turned this into a whine & complain.)

Edited by perennial
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Ryo256

Well if you wanna know what GTA V should have been like @PaddsterG2k3, I would say:

1. It should have been like Vice City, you know with all those scenes on the beach and luxury life in the trailers, I thought V would have been having fun, enjoying sunny days and nothing but funny jokes and cool one liners as we robbed the whole city blind through heists.

2. Michael should have been at the top by having a stereotypical family with a bimbo wife and spoiled but okay kids. Also he would live in a mansion and have his own crime family like Tommy (Note my emphasis on Vice City) and be actually on top of his game instead of being a retired broken man. Franklin should have been like CJ but can't do much because of gang fights and economy recession so he tries to do a heist by taking a contract from De Santa family where Michael remembers the good ol days of him doing heists so he joins Franklin secretly and ends up getting back into the game happily (not bitching like he does). Then Michael ropes Trevor back into the game who is this serious wise badass redneck (but not a crazy bastard) that is hesitant at first because Michael is known for having a snake tongue. Trevor would be more like Niko, a dealing with a tragedy from his military days and seeks revenge but goes with Michael to find the opportunity to take revenge.

3. For the story, I wanted it to be a typical Hollywood action movie instead of a FIB bitch simulator with every heists being bigger and awesome than last, with us swimming in money and buying cars, houses and everything! But then FIB find us but refuses to expose us if we only do ONE heist for them and through this heist, someone of FIB betrays the gang, Trevor suspects Michael finally betrayed him and confronts him at his house which gets attacked by the actual villain. Michael realizes he is putting his family in danger so he goes with Trevor and Franklin to take down the villain who happens to be the guy Trevor wanted to revenge on. Franklin has his own arc of bringing peace to the gang by fighting off Ballas and take back Grove Street. Eventually we get one big showdown, Trevor finish off the villain in a jet (maybe blow up his getaway helicopter). Michael finally retires and learns his family is more important but still does small jobs time to time. Franklin becomes leader of Grove Street and Trevor goes on a bounty hunt to take down any remaining accomplices of main villain. In current story, there is too much unnecessary drama and not enough dumb fun action.

4. Gameplay-wise, GTA V should have been IV i.e the physics but more features like more food options, more safehouses, more of everything. So far, it's less of everything.
 

 

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Patrizio
4 minutes ago, perennial said:

Same! Especially after I've modded my PC copy of GTA V to have a more IV-like Euphoria engine, vehicle handling and car deformation, among others.

Every now and then when I play GTA V I as well wish the game was handled a bit... differently. There are many things I feel V should have done better:
-Longer story, instead of a focus on a large amount of Strangers & Freaks missions. Better handling of the endings as well.
-More consistent tone. I feel the way V's story juggles between serious and light-hearted moments is extremely jarring.
-More focus on gangs and organized crime during the story. I'm afraid the quality of the script, acting and camerawork doesn't mean much to me if the subject matter isn't interesting enough.
-More focus on traditional crime activities instead of leisure activities, e.g. vehicle thefts, Vigilante with a police computer and gang/drug wars found in earlier titles.
-Better map layout. I feel the lump of mountains and the circular ringroad that surrounds the map makes the map uninteresting to explore in comparison to SA's countryside. The huge underwater world also shouldn't have been a priority.
-No unnecessary downgrades in core gameplay mechanics. The removal of features like crouching, grabbing onto ledges when doing parkour or the ability to leave the engine on when exiting a car is irredeemable IMO.

As usual perennial you and I are on a very similar page. 

 

No unnecessary downgrades in core gameplay mechanics. The way I can understand it is that they had pushed the console to its limits with V and thus they removed these features to complete the game and not delay it further. Its just frustrating that, barring some views that IV had "boat like physics" I'd say most were very happy with IV's physics and it wasn't something many wanted - no expected - to be removed.

 

More focus on gangs. This has been discussed at length but I just can't believe they did a HD GTA LS and barely touched on gangs. LA is SYNONYMOUS with gangs - arguably moreso than anywhere in the US - including Chicago and NYC. I can only assume they were frightened of being accused of SA 2.0 but that IV wasn't called III 2.0 so I don't agree with that.

 

More consistent tone. The tone just felt un-GTA. In my opinion. I see V as an experiment - trial and error.

 

More focus on traditional crime activities. The vigilante missions from IV were fantastic - I thought it was a great spin on an older mechanic and I couldn't believe they removed it in in V (barring some of Trevor's bounty missions).

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Nappy

Just...check out my random posts please. I always mention em.

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Ryo256
Posted (edited)
43 minutes ago, paperbagdude said:

Nah mates.

 

The game was seriously hyped up through its teasers and trailers and I honestly feel like it lived up to its hype. Everyone was going insane and it is no mystery the title is one of the most fast- and best selling games ever released. I even pre-ordered the special edition and I am still keeping the promotional GTA V plastic bag from Gamestop as some kind of collectible. Then came the remastered version, and everyone who by chance had a next-gen console at that time where stoked to death about it. I even reckon that I bought my first and current PS4 for that reason only a month prior. I was in fact so stoked, that had the game pre-downloaded and woke up 3 hours earlier than usual to play GTA Online and then go to school to brag about being the first to try out the new version. I bet millions of others had the same feeling about the same game they just paid for twice.

Yes I too remember how hyped I was but among all this glorious release, the fanbase did a very good job keeping critics silent though. The reason V was all great at point of release was that if you thought otherwise, the toxic fanbase would tell you shut up and reviewers even got death threats for speaking out.
 

Quote

I do, however, believe its a common misconception to remember the game as being the same sh*t it was then as it is today. Yup, not much has sadly happened to story mode, and if you have completed the story +2 times, it'll get boring and the feeling of the game being dull and well - overrated will penetrate your skull deep.

Unfortunately people that have a problem with GTA V today, have the same problem they had with it the first time they played it. So it's not always the case of people slowly losing their mind to the same story over and over again, it's just that the magical spell of hype has worn off for a good number of us.
 

Quote

I really hope people haven't forgotten what a revolutionary title GTA V actually used to be.The hype that surrounded this game was justified,

I do not think GTA V has been much revolutionary (at least compared to its predecessors) other than the three protagonist switch and perhaps a good Online world which took some patching to reach. 

 

Quote

We finally had a new GTA with graphics better than IV

That was expected but if you look at PS3 graphics, it wasn't that much of jump from IV.

 

Quote

and many of the options in terms of customization known from SA

Again, it was expected but I think it still didn't get to the level of SA.

 

Quote

with a map bigger than those two's combined.

You know what still has a bigger map? Just Cause 2. No one talks about that because it's mostly empty. So was the case with V as well, no point in having a huge map when half of it was empty, no point in the having a huge map when you have cut your content by a large amount especially compared to SA which had a smaller map yet supported 3 entire cities.

 

Quote

but that historical event is easy to forget almost 7 years later.

Much like how we have forgotten SA (16 years) and IV (12 years)? Sadly some of us remember V well, a little too well.

 

Quote

We will most likely have the same rollercoaster of emotions as soon as GTA VI finally gets released some time in the 2040's.

I am afraid not. GTA V has made some of us very skeptical now. I used to be a fanboy who built my current gaming pc to play this game and I definitely not going to do it again for VI. RDR2 has given us some hope yes but if another V-caliber game is released, it will not gain the same amount of sales as before. And while not every one agrees with my criticism of V, there is enough criticism of Online to definitely make people understand that Rockstar's priorities have changed in regards to GTA franchise.

Edited by Ryo256
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