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Will there be soft body physics for cars like gta4 in Gta6?


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suicidal_banana

While i have no answer for your question, i would like to point out that GTA4 did not have soft body physics, it has the exact same logic behind it as in GTA5, it was just more detailed. These things are "deformation morphs", the R* modellers take a vehicle, crumble it up from all sides, save that, then some code in the game can 'fade'/'tween' from 0 to 100% damage. The difference between GTA4 and GTA5 is that in GTA5 they made the 100% look less damaged, and they removed some of the morphs (most notably the ones at the top of a vehicle)

If you want to see what actual soft body physics looks like check out BeamNG.drive

 

Remember back in 2012 when BeamNG "announced" BeamNG.drive, so people wondered if GTA V would have a similar technology? Great times.

 

And I think a version of that would work for a GTA game. After playing both BeamNG and a GTA IV mod that "enhances" the damage model, I can say that 100% realistic car damage would get old very fast, as cars should be able to take at least a few hits before being trashed. However, if that mostly applies to cosmetic damage, and core gameplay stayed about the same, I'm all for it.

imsohighalot
7 hours ago, Gta6 fan said:

Actually soft body physics would not suit gta environments.

well it could, if well implemented, cars could be 50% harder to damage or something. but that requires a lot of performance, probably not going to happen for next 2 gens at least.

OREOBOREALIS

The more realistc damage the better in my opinion. I want the car chases and speeding to feel dangerous like in real life.

Gta with beamng physics is my dream. Well maybe 100% realistic/beamng would be little too much for video game, so maybe make the car bodies 20% or even 50% tougher than in beamng. That way us who want realistic would be satisfied but it would not be too much for the others who cant drive.

But im all for realistic as possible on everything.

Also make it so that bullets go thru car dors etc like in real life.

..and realistic engine damage from bullets too, so shooting different parts of the engine causes different things.

And please no more unrealistic hollywood car explosions or controlling car in air.

 

edit: and i really wish theres motion blur this time when speeding. The gta v didnt have it and lack of it made the driving look so slow and lame.

Edited by WapitiWarrior1899

There's a trade-off to be had - if you go for less realistic collision like V, it's more forgiving and lets people speed round without the massive risk even a small clip has IRL; whereas if you go for more realistic like beamng, crashes are more spectacular and clean driving is more rewarding, however it'd be something that becomes frustrating very quickly since you're punished more. You have to think of it from a player's perspective - if they're having to zoom through a dense urban area to go from A to B (as most GTA missions are) over and over again, having your progress ruined just becomes annoying; "git good" isn't a valid response since it's not a competitive game, if players would be getting consistently frustrated over something as fundamental as driving then that's a game design problem that needs to be addressed in some way. See how people already react to cars turning in front of the player, it's frustrating because it gets in the way of what the player is trying to do (go somewhere) and doesn't present a fun alternative most of the time, which is counter to GTA's clear objective of facilitating the fun. 

 

As DOUGL4S1 said though, if it's more cosmetic than actually messing up your car and your car's momentum then hell yeah 

It's not all about the car body crumpling. Wheels coming off, radiators blowing, fires starting and just general engine failures were all thing we were concerned with during a GTA 4 police chase.

I'd like to see these things return. Okay I know some of these thing happen in 5, but you really have to try hard.

Obviously I don't want it too real. As @RedDagger said - It's a game. Realism would see your wheels coming off when hitting a kerb at speed or a hugely crumpled and dead car at what we now consider a "minor" high speed crash.

suicidal_banana
11 minutes ago, Nugsy said:

It's not all about the car body crumpling. Wheels coming off, ... Realism would see your wheels coming off when hitting a kerb at speed

Whats odd about GTA5 is that wheels can come off, but they made it near impossible for that to happen, you can test this in GTA:Online, take a Armored Kuruma and a (classic pegasus/army) Tank, drive the Tank over the Kuruma back and forth a few times and wheels will start coming off, used to lead to some bizarre glitch when you'd take all wheels off (or maybe just 3? its been a while) and then do a burnout and the car would just fly away sideways lols.

 

Likewise the logic for 'nicer destruction' like we had in GTA4 is all still there aswell, they just tweaked some values so stuff hardly crumbles up/roofs pretty much never crumble up

GTA 4 and GTA 5 have the exact same physics engine.

 

GTA 4 went over the board with it and GTA 5 was too toned down (because the game would run at 5 FPS like GTA 4 did so they had to optimize it). GTA 6 will probably see a balance between both.

 

Despite what people say, GTA 4 physics for driving were NOT fun, at all. Braking took ages, corners were slippery, cars were too slinky in suspension, cars were slow as hell, etc. Sure it's cool but it's useless for gameplay. GTA 5 was fun and still is despise it's downfalls and arcade style.

  • Like 2
billiejoearmstrong8

I've always found that although cars look less deformed in V, they will deform in a way that actually affects the driving WAY more often. Like, a small deformation near one of the wheels can leave the car pretty much undriveable, going super slow and off balance etc. Can happen just from hitting the wheel area hard once. While in IV that only happens if the car is severely deformed, usually takes a particularly bad swingset glitch session leaving the car looking like it's been in a crusher to do it. Anyone else irritated by this in V?

Edited by billiejoearmstrong8
José_Sócrates
2 hours ago, billiejoearmstrong8 said:

I've always found that although cars look less deformed in V, they will deform in a way that actually affects the driving WAY more often. Like, a small deformation near one of the wheels can leave the car pretty much undriveable, going super slow and off balance etc. Can happen just from hitting the wheel area hard once. While in IV that only happens if the car is severely deformed, usually takes a particularly bad swingset glitch session leaving the car looking like it's been in a crusher to do it. Anyone else irritated by this in V?

Yeah, I'm glad I'm not the only one that hated the wheel damage in GTA V.

 

As for all of you that want 100% realistic car physics. Are you out of your mind? I'm all for having a relatively realistic physics experience, or in other words, an illusion of realistic physics, like we had in GTA IV but better. The problem is that physics in real life are different. For example, Grand Theft Auto is a game where you're crashing all the time, you are pretty much expected to crash, but you can always keep driving like nothing happens. Add real life physics and car crashes would become serious, at the speed we drive, the protagonist would die, the cars would be undrivable. Do you like stunt jumps? Too bad, you would seriously damage the car suspension. Running over pedestrians? Depending on the speed you do it, more car damage for you. The game would stop being fun.

  • Like 1
2 hours ago, billiejoearmstrong8 said:

I've always found that although cars look less deformed in V, they will deform in a way that actually affects the driving WAY more often. Like, a small deformation near one of the wheels can leave the car pretty much undriveable, going super slow and off balance etc. Can happen just from hitting the wheel area hard once. While in IV that only happens if the car is severely deformed, usually takes a particularly bad swingset glitch session leaving the car looking like it's been in a crusher to do it. Anyone else irritated by this in V?

I kind of liked that, honestly, but it never seemed that sensitive to me. It usually took a pretty good head on collision to really mess up the steering. I found it made driving a little more engaging. Going from point A to point B can get pretty stale for me in a Rockstar world after awhile and I have a tendency to zone out on those "long" car rides. Having to fight a vehicle that wants to pull one way or the other can kinda, sorta break up to monotony.

  • Like 1
billiejoearmstrong8
20 minutes ago, DexMacLeod said:

I kind of liked that, honestly, but it never seemed that sensitive to me. It usually took a pretty good head on collision to really mess up the steering. I found it made driving a little more engaging. Going from point A to point B can get pretty stale for me in a Rockstar world after awhile and I have a tendency to zone out on those "long" car rides. Having to fight a vehicle that wants to pull one way or the other can kinda, sorta break up to monotony.

I guess it can add some excitement in certain situations like when you're trying to escape cops/enemies. And it is technically adding some realism. If I'm just driving around it annoys me though 😛. I prefer in IV where driving is just more challenging/engaging in general and car damage is mostly cosmetic.

Edited by billiejoearmstrong8

I could see Rockstar pulling something like this off considering how powerful the next generation of consoles will be.

 

Granted, it'll probably be mostly cosmetic unlike BeamNG. Imagine going to do a mission and having to get a new car every single time you hit a pole with your car. That'd be almost as stupid as your car blowing up every time it flips. 

billiejoearmstrong8
50 minutes ago, José_Sócrates said:

Yeah, I'm glad I'm not the only one that hated the wheel damage in GTA V.

 

As for all of you that want 100% realistic car physics. Are you out of your mind? I'm all for having a relatively realistic physics experience, or in other words, an illusion of realistic physics, like we had in GTA IV but better. The problem is that physics in real life are different. For example, Grand Theft Auto is a game where you're crashing all the time, you are pretty much expected to crash, but you can always keep driving like nothing happens. Add real life physics and car crashes would become serious, at the speed we drive, the protagonist would die, the cars would be undrivable. Do you like stunt jumps? Too bad, you would seriously damage the car suspension. Running over pedestrians? Depending on the speed you do it, more car damage for you. The game would stop being fun.

Yeah I do like some realism and appreciate that they added some realistic touches, gas leaking is cool for example and I kind of like that you get slightly hurt in crashes. But it shouldn't go far enough that it makes driving less fun. I'd prefer impressive looking but cosmetic damage to tediously realistic damage. 

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