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1.19 Update Released


AStiffBreeze
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AStiffBreeze

Update 1.19 is available.


623.6 MB for PS4.

3GB for XB1 (thank you @Failed Again).


PS4 Update History lists the following patch notes:

Update 01.19 - General stability fixes and improvements. 
 

Full Rockstar patch notes:

https://support.rockstargames.com/articles/360044243594/RDR2-Title-Update-1-19-Notes-PS4-Xbox-One-PC-Stadia
 

Build number on the splash screen is 1232.40

Edited by AStiffBreeze
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ALifeOfMisery

 

19 minutes ago, AStiffBreeze said:

Update 01.19 - General stability fixes and improvements. 

giphy.gif

Edited by ALifeOfMisery
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ALifeOfMisery

If it's true about infinite loading from home screen being fixed, hopefully it's been addressed throughout the game.

 

It's not going to get everyone excited, but it's positive.

 

 

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I'm guessing we have three weeks of nothing before a hint of new content.

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GTA3Rockstar
25 minutes ago, ALifeOfMisery said:

If it's true about infinite loading from home screen being fixed, hopefully it's been addressed throughout the game.

 

It's not going to get everyone excited, but it's positive.

 

 

 

 

I sure the f hope so. It's gotten annoying.

 

It only happened to me if I was already in an online session and wanted to switch locations, it would never load back into the game.

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ppNaW16.png

 

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I have joined 3 sessions, the first two sessions didn't have much, no animals and no random events, but this recent one I joined, I encountered 3 random events in less than 15 minutes, I helped a girl get to Thieves Landing, and then I rode to Manzanita Post, only to encounter a moonshine random event, but all of a sudden my dog shows up to notify me that my camp is being raided.

Edited by Fun 2
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AStiffBreeze
1 minute ago, Fun 2 said:

I have joined 3 sessions, the first two sessions didn't have much, no animals and no random events, but this recent one I joined, I encountered 3 random events in less than 15 minutes, I helped a girl get to Thieves Landing, and then I rode to Manzanita Post, only to encounter a moonshine random event, but all of a sudden my dog shows up to notify me that my camp is being raided.

But the all-important question: how many players in each of those sessions?

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GTA3Rockstar

Yep, can confirm that it was fixed.

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ppNaW16.png

 

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Lonely-Martin

Quite surprised to be fair, I'd given up and figured as we got 2 patches close together recently, we we're just ticking over until the next DLC proper and I had to remove this so I could reinstall other games, but fair play.

 

Hopefully it helps folk enjoy what they can more and things start getting better. :)

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Not to be a dick but I care more about getting animal and random events spawns fixed and upto the level of Solo Lobbies.

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It's funny how updates for stability fixes and improvements, never brings stability to the game.

Edited by Marcos18
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ALifeOfMisery
3 minutes ago, Lonely-Martin said:

Quite surprised to be fair, I'd given up and figured as we got 2 patches close together recently, we we're just ticking over until the next DLC proper

It could be significant either way as far as the next DLC is concerned.

 

Are we getting these patches because the next DLC is COMING SOON™ and R* want to fix what they consider to be the main issues, or, are we getting these small patches because the next DLC is still a way away from release?

4 minutes ago, RyuNova said:

Not to be a dick but I care more about getting animal and random events spawns fixed and upto the level of Solo Lobbies.

Nothing d*ckish about that! Having to close and restart the game in order to change lobbies is a minor inconvenience when compared animals and events not spawning.

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1 minute ago, ALifeOfMisery said:

Are we getting these patches because the next DLC is COMING SOON™ and R* want to fix what they consider to be the main issues, or, are we getting these small patches because the next DLC is still a way away from release?

 

Both reasonable theories

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28 minutes ago, AStiffBreeze said:

But the all-important question: how many players in each of those sessions?

More than 20 players, around 22 to 25 players.

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ALifeOfMisery
11 minutes ago, RyuNova said:

Both reasonable theories

Some information in the Newswire tomorrow would be welcome, but I'm not hopeful, because R* are R*.

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Lonely-Martin
19 minutes ago, ALifeOfMisery said:

It could be significant either way as far as the next DLC is concerned.

 

Are we getting these patches because the next DLC is COMING SOON™ and R* want to fix what they consider to be the main issues, or, are we getting these small patches because the next DLC is still a way away from release?

A good question to be fair, lol.

 

The only thing we can assume better given the Christmas period is that R*/T2 can succeed in releasing a DLC for both games at around the same time, but beyond that, Lord knows, lol.

 

I do feel their quotas and deadlines will see one sooner than later, cynical I know, sorry. But I'm happy leaving it until later in the summer with more fixes like this leading upto a game changer. For me the game needs both major fixes and significant and diverse content, and as life is busy and other games have me, I can wait and use the space to wrap up a few bits. :)

Edited by Lonely-Martin
Wording.
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2 minutes ago, ALifeOfMisery said:

Some information in the Newswire tomorrow would be welcome, but I'm not hopeful, because R* are R*.

 

Cant be more than a few weeks at the most for something. Dripfeed dried up weeks ago, there is nothing drawing us back to the game.

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Non Funkable Token
3 minutes ago, RyuNova said:

 

Cant be more than a few weeks at the most for something. Dripfeed dried up weeks ago, there is nothing drawing us back to the game.

Not even good bonuses or discounts. 

 

Let's see tomorrow.

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2 minutes ago, Mirror Park Resident said:

Not even good bonuses or discounts. 

 

 

The issue is that the game does not have enough to warrant discounts and R* shot themselves in the foot by making it so easy to make money that bonuses would be null. The best they can do is EXP bonuses.

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Leftover Pizza
53 minutes ago, Mirror Park Resident said:

Not even good bonuses or discounts. 

 

Let's see tomorrow.


Long term players have nothing to go for, even without bonuses and discounts. Gold or money bonuses just add to the pile as well as XP bonuses do. 
 

Players who haven’t rank capped content yet may benefit to some degree. Then again, the quicker you rank up, the sooner the game becomes stale. 

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DentureDynamite
1 hour ago, Mirror Park Resident said:

Not even good bonuses or discounts. 

 

Let's see tomorrow.

25% off new toenail clippers.

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DentureDynamite
2 hours ago, Fun 2 said:

I have joined 3 sessions, the first two sessions didn't have much, no animals and no random events, but this recent one I joined, I encountered 3 random events in less than 15 minutes, I helped a girl get to Thieves Landing, and then I rode to Manzanita Post, only to encounter a moonshine random event, but all of a sudden my dog shows up to notify me that my camp is being raided.

From what I've seen so far, R* appears to have reduced animal spawns to smaller, briefer "spurts" in an attempt to make it appear that animals are everywhere--but often still fails. NPC spawns still vary widely between non-existent and superfluous--the latter showing up in overdone wanted levels of ~20 lawmen/police roaming around pretending they don't know where you are.

 

In my view, R* will never be able to achieve the level of animal and NPC activity (let alone random events) that Single Player offers, which raised the bar and set an unachievable level of consistent populous in Online gaming. It doesn't bode well for any of R*'s future Online game releases--especially any kind of update to GTA Online likely to appear when GTA 6 debuts.

Edited by DentureDynamite
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Talisman_83
1 hour ago, DentureDynamite said:

From what I've seen so far, R* appears to have reduced animal spawns to smaller, briefer "spurts" in an attempt to make it appear that animals are everywhere--but often still fails. NPC spawns still vary widely between non-existent and superfluous--the latter showing up in overdone wanted levels of ~20 lawmen/police roaming around pretending they don't know where you are.

 

In my view, R* will never be able to achieve the level of animal and NPC activity (let alone random events) that Single Player offers, which raised the bar and set an unachievable level of consistent populous in Online gaming. It doesn't bode well for any of R*'s future Online game releases--especially any kind of update to GTA Online likely to appear when GTA 6 debuts.

While this is expected, its sad and worrying.

Meanwhile, any avenue which results in a solo lobby will be taken.

I'm not playing some substandard version of what can be, due to R*'s incompetence.

If the issue is a network one, where the presence of other players interferes with everyone else's, causing spawn issues of any sort, then f*cking own up to it and give us private lobbies.

I'd respect them more if they swallowed their pride and admitted that.

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DentureDynamite

^^ IMO, that's precisely the root of the issue--their pride.

 

But I suspect that if there was a good, working solution to the issue, it would have been implemented by now.

 

I can only surmise that solo sessions won't happen unless the life of the game itself (and gold bar sales) is at risk.

Edited by DentureDynamite
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1 hour ago, DentureDynamite said:

25% off new toenail clippers.

Didn't the history books say that cowboys chewed off their own toenails anyways? Gee, thanks for nothing R*! 😆

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Leftover Pizza
4 hours ago, ALifeOfMisery said:

If it's true about infinite loading from home screen being fixed, hopefully it's been addressed throughout the game.

 

It's not going to get everyone excited, but it's positive.

 

 

 

If it is indeed fixed, it only took them 3 months and 3 patches to get it done. Well done, Rockstar! You fixed what you broke 3 months ago. That deserves some big fat credits..... 

Did anything different break while applying this fix? 

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Am I the only one on PS4 where copy the less than 700MB take huge time? Download was much faster and I just have 20Mbit.

 

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