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John Marston's Hair


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2 hours ago, cp1dell said:

I don't know, the epilogue seemed just as well polished aside from the John hair thing, and useless insertion of New Austin--which was obviously never supposed to be there from the start.

 

I would have taken a finished, and complete Guarma that basically works as RDR2's version of Mexico/Mexico chapter over New Austin any day. It's nice to see it updated with the visuals of RDR2, but it's just a waste and huge tease for something RDR1 related that we'll never get.

Of course, but New Austin and John's hair is enough to make the Epilogue a bit of a letdown overall, for me at least. 

 

Also, the only new Stranger Mission is the one from Evelyn Miller, and for the others every interaction is exactly the same as Arthur's

 

And I can't forget to mention the bounty-hunter missions with Sadie. Pure filler. As much as I enjoyed playing them, they didn't progress the story. You don't even get money from them.

Edited by The Wolf Man
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8 hours ago, cp1dell said:

I don't know, the epilogue seemed just as well polished aside from the John hair thing, and useless insertion of New Austin--which was obviously never supposed to be there from the start.

 

I would have taken a finished, and complete Guarma that basically works as RDR2's version of Mexico/Mexico chapter over New Austin any day. It's nice to see it updated with the visuals of RDR2, but it's just a waste and huge tease for something RDR1 related that we'll never get.

This. I personally love that the Epilogue is there. I know there's quite of bit of disappointing aspects to it, but everything that's wrong with it(the things that bother me at least)can be fixed with mods. I recently heard Rob Wiethoff say when he was approached to come back to RDR2, he was adamantly told he wasn't going to be a playable character this time around. So there was a very real possibility there for a bit, where we wouldn't of been playing as John at all. I'm glad Rockstar changed their mind, I just wish they stuck with those pre-release screenshots of 1907 John. Then again though, we can restore that version of John with mods, so it's not so bad. 

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Anyway, I'll leave these videos here because they can't be wasted. John Marston talking with the gang members. Susan Grimshaw, Tilly Jackson, Micah Bell, Dutch Van der Linde, Sadie Adler, Karen Jones, Mary-beth Gaskill, Arthur Morgan, Charles Smith and Bill Williamson...

 

P.S. at 5:10 Rob shows his hair lmao

 

Edited by JMarston
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2 minutes ago, Holphino said:

This. I personally love that the Epilogue is there. I know there's quite of bit of disappointing aspects to it, but everything that's wrong with it(the things that bother me at least)can be fixed with mods. I recently heard Rob Wiethoff say when he was approached to come back to RDR2, he was adamantly told he wasn't going to be a playable character this time around. So there was a very real possibility there for a bit, where we wouldn't of been playing as John at all. I'm glad Rockstar changed their mind, I just wish they stuck with those pre-release screenshots of 1907 John. Then again though, we can restore that version of John with mods, so it's not so bad. 

 

If that's true, I wonder who we would have played as after Chapter VI. The way I see it, Rockstar basically took what they did with RDR1's post-game and turned it into a full mission line.

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2 minutes ago, cp1dell said:

  

 

If that's true, I wonder who we would have played as after Chapter VI. The way I see it, Rockstar basically took what they did with RDR1's post-game and turned it into a full mission line.

Well playable John's model name in the files is "player_three" while Arthur's name is "player_zero". Mysteriously, there's no "player_one" or "player_two" in the files, so i'm guessing John wasn't their first choice(or even second).

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1 hour ago, Holphino said:

Well playable John's model name in the files is "player_three" while Arthur's name is "player_zero". Mysteriously, there's no "player_one" or "player_two" in the files, so i'm guessing John wasn't their first choice(or even second).

Somewhere I read something about play as Charles or Sadie...

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41 minutes ago, cp1dell said:

  

 

If that's true, I wonder who we would have played as after Chapter VI. The way I see it, Rockstar basically took what they did with RDR1's post-game and turned it into a full mission line.

I remember reading some "leaked" list of planned/changed contents in RDR2 somewhere which honestly was utter horsesh*t as it had some weird stuff in it that I won't mention but... it had one interesting thing I liked and thought would fit in the final game version, which was...

 

Epilogue being dependent on your honor. 
The "leak" claimed something like:

If you got the high honor ending you'd play as John but if you got low honor one instead you'd play as... Dutch.
Just thinking about it, that would be perfect for low honor players as it would make sense to kill and rob as Dutch unlike doing the same things as John. 
Playable Dutch would also make full use of camp mechanic and potentially companion mechanic (if that wasn't cut). I can imagine how badass would it be to walk around in town and antagonize everyone as Dutch...

 

While like I said earlier the "leak" was utter horsesh*t that I wouldn't believe under any circumstances, the playable Dutch part seemed as something reasonable to me, maybe it could be about Bill and Javier leaving Dutch or something but eh... that's a discussion for another thread.

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1 hour ago, DanceKino said:

I remember reading some "leaked" list of planned/changed contents in RDR2 somewhere which honestly was utter horsesh*t as it had some weird stuff in it that I won't mention but... it had one interesting thing I liked and thought would fit in the final game version, which was...

 

Epilogue being dependent on your honor. 
The "leak" claimed something like:

If you got the high honor ending you'd play as John but if you got low honor one instead you'd play as... Dutch.
Just thinking about it, that would be perfect for low honor players as it would make sense to kill and rob as Dutch unlike doing the same things as John. 
Playable Dutch would also make full use of camp mechanic and potentially companion mechanic (if that wasn't cut). I can imagine how badass would it be to walk around in town and antagonize everyone as Dutch...

 

While like I said earlier the "leak" was utter horsesh*t that I wouldn't believe under any circumstances, the playable Dutch part seemed as something reasonable to me, maybe it could be about Bill and Javier leaving Dutch or something but eh... that's a discussion for another thread.

Oh man, playing as Dutch would be beautiful, but I don't think Dutch is that related to low honor (that could be Micah), because I think he is not someone who goes around destroying everything without thinking, but I don't know. 

As for player_one and player_two, when I read about it, it seemed reasonable to me about play as Charles or Sadie, because they are, along with John and Arthur, the ones most related to the redemption...

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18 minutes ago, DanceKino said:

I remember reading some "leaked" list of planned/changed contents in RDR2 somewhere which honestly was utter horsesh*t as it had some weird stuff in it that I won't mention but... it had one interesting thing I liked and thought would fit in the final game version, which was...

 

Epilogue being dependent on your honor. 
The "leak" claimed something like:

If you got the high honor ending you'd play as John but if you got low honor one instead you'd play as... Dutch.
Just thinking about it, that would be perfect for low honor players as it would make sense to kill and rob as Dutch unlike doing the same things as John. 
Playable Dutch would also make full use of camp mechanic and potentially companion mechanic (if that wasn't cut). I can imagine how badass would it be to walk around in town and antagonize everyone as Dutch...

 

While like I said earlier the "leak" was utter horsesh*t that I wouldn't believe under any circumstances, the playable Dutch part seemed as something reasonable to me, maybe it could be about Bill and Javier leaving Dutch or something but eh... that's a discussion for another thread.

 

I'm assuming you're talking about the "leak" that included the romance with Charles, Sadie being raped and cutting of some dude's dick, etc. I wouldn't listen to anything that came from that.

 

And I could have sworn last time I went through the files, John was referred to as player_one and Arthur as player_zero. At least John's textures were.

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Oh yeah it was the biggest load of bullsh*t I have ever seen. I can only imagine the guy saw how popular the actual leak from years ago that talked about specific details of the game, down to playing as John in the epilogue, building Beecher's Hope, delivering the mare at Pronghorn Ranch etc. and wanted to gain his own infamy just like every other loser on Reddit. Just this long list of wacked out details that were "cut from the game."

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Yeah I remember about this "leak".

 

I think those were just raw and early concepts of the game. The writer/creator is thinking about the most ambitious thing ever but then the hardware guy comes and say "dude this is just not gonna work".

 

Just look at Hideo Kojima initial ideas for Metal Gear. The guy wanted to make a PS4 game in the 1980s.

 

Edited by The Wolf Man
Sorry for bad english.
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9 hours ago, cp1dell said:

 

I'm assuming you're talking about the "leak" that included the romance with Charles, Sadie being raped and cutting of some dude's dick, etc. I wouldn't listen to anything that came from that.

Yep, that's the one.

Curiously enough, it did mention that you were able to buy tickets to Guarma. The point is there's some actual leftover of that somewhere in game's code, but I wouldn't call it anything more than a wild guess to be honest.

 

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Darealbandicoot
17 hours ago, cp1dell said:

 

I'm assuming you're talking about the "leak" that included the romance with Charles, Sadie being raped and cutting of some dude's dick, etc. I wouldn't listen to anything that came from that.

 

And I could have sworn last time I went through the files, John was referred to as player_one and Arthur as player_zero. At least John's textures were.

Interestingly John is Player_three and Arthur is Player_zero

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hellsoldier06

Worst news ever...

All those useless mods and one of the most awaited is cancelled...... shame...

Not cool from josh to show us what we all dream about since two years for doing nothing after.... not cool....

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hellsoldier06
3 hours ago, Pexlr said:

Is there some technical reason though? Because it's still a work in progress? Bugs out during cutscenes? Corrupts your save? Fear of a tactical team busting through his door?

 

Or is it just "Nah don't feel like it lol"?

 

I thinks it's fear of take two...

 

 

Create a hot coffee mod, a mod who anger take two few years ago, "yeah Thats a good idea !!!" 

Create a simple mod for a god damn hair cut "No to dangerous they watch me"..

--'

 

For the love of god why the hell they think it was a good idea to create that f*cking hot coffee mod...

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@Pexlr @hellsoldier06

 

Unlosing explained to me on the discord server it has to do with exactly how the script manages to do this.

 

So my understanding is that the script does what I've been suggesting to do with OpenIV once the support for .ydr and editing comes around. Replace one of the max length hair styles with the 1899 hair model. This is what the script does. It edits the .rpf that holds these models, and replaces the max length hair model with the 1899 hair. But this functionality can be used online, and would cause issues in RDRO, and they don't want to release something like that. Whether it's because they'll get in trouble with Take-Two/Rockstar, or they don't want to be responsible for giving hackers/griefers more tools in RDRO, I'm not sure.

 

oLmfczE.jpg

 

But you know what I say? Who gives a f*ck about RDRO/multiplayer. People already f*ck with scripthook and trainers so they can f*ck around in RDRO. If you held this mentality for scripthooks, asi plugins, OpenIV etc. than we wouldn't have any modding. Don't f*cking virtue signal and act like you're doing this for the greater good. And if it's to avoid getting in trouble with Rockstar, like I have said before, they are plenty of ways to anonymously put the mod out there and let it spread like wildfire. But whoever may have wrote this script wants all the glory for it, so good luck getting them to do that.

 

We'll just have to wait until OpenIV is developed further.

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hellsoldier06
1 hour ago, cp1dell said:

@Pexlr @hellsoldier06

 

Unlosing explained to me on the discord server it has to do with exactly how the script manages to do this.

 

So my understanding is that the script does what I've been suggesting to do with OpenIV once the support for .ydr and editing comes around. Replace one of the max length hair styles with the 1899 hair model. This is what the script does. It edits the .rpf that holds these models, and replaces the max length hair model with the 1899 hair. But this functionality can be used online, and would cause issues in RDRO, and they don't want to release something like that. Whether it's because they'll get in trouble with Take-Two/Rockstar, or they don't want to be responsible for giving hackers/griefers more tools in RDRO, I'm not sure.

 

oLmfczE.jpg

 

But you know what I say? Who gives a f*ck about RDRO/multiplayer. People already f*ck with scripthook and trainers so they can f*ck around in RDRO. If you held this mentality for scripthooks, asi plugins, OpenIV etc. than we wouldn't have any modding. Don't f*cking virtue signal and act like you're doing this for the greater good. And if it's to avoid getting in trouble with Rockstar, like I have said before, they are plenty of ways to anonymously put the mod out there and let it spread like wildfire. But whoever may have wrote this script wants all the glory for it, so good luck getting them to do that.

 

We'll just have to wait until OpenIV is developed further.

But i was thinking, josh is not the only modders isn't he ? Why someone else couldn't make it instead ? 

If josh was able to replace the hair, why someone else can't to ?

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@happygrowls The script does use Scripthook. Thing is, I'm pretty sure people have already edited scripthook so they can bypass the RDRO block, letting them use it online. This script, if released, someone could decompile it and see what functions and tricks the it uses to edit .rpf files in realtime, and then they can go from there to f*ck with stuff on RDRO however they want.

 

Like I said, I don't know if they're not releasing it so that doesn't happen, or so Rockstar/Take-Two isn't breathing down their necks. Either way it's stupid. If you're going to say "but people will find a way to use this online and abuse the multiplayer" than you might as well tell Alex to stop developing scripthooks, and tell the OpenIV team to stop adding edit functions to OpenIV, because people will end up using that stuff to cheat online too.

 

And if it's because you don't want to get a cease and desist or something from Rockstar, you might as well just tell us straight up it's really because you want the credit for the script and you're not willing to anonymously upload it.

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Agent Edward
12 minutes ago, hellsoldier06 said:

Damn, I wish Rockstar listen eventually and add his original hair, it looks really cool, even with John's head being a little different to match Arthur's ears positions and what not...

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Moonstone Lazarus
4 hours ago, cp1dell said:

"but people will find a way to use this online and abuse the multiplayer"

I don't mind if people abused RDO tbh, the faster RDO die, the better

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TerryJamieKingDonovan
3 hours ago, Legion of Hell said:

I don't mind if people abused RDO tbh, the faster RDO die, the better

It is not going to happen, Red Dead Online is here to stay, I think Rockstar made that already pretty clear, they are pushing it just as hard as they pushed GTA Online back then.

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