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How to get inside of the Humane Labs via creator?


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I wanted create some custom survival inside of the Humane Labs, any suggestions how to get inside? Im on PC

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REXX

Humane Labs is a restricted area, therefore placing props, actors, pickups, etc is not possible.

 

A bypass (and the only bypass) was patched 3 years ago.

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2 hours ago, REXX said:

Humane Labs is a restricted area, therefore placing props, actors, pickups, etc is not possible.

 

A bypass (and the only bypass) was patched 3 years ago.

I've seen video on YT where someone played in this location. I wonder how he created in this restricted area

 

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REXX
1 hour ago, risefox said:

I've seen video on YT where someone played in this location. I wonder how he created in this restricted area

 

Interesting, the only thing I can think of is by placing actors in the unloaded version, which may not trigger the notice.

 

I'll check around later.

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REXX

Ok, so I figured it out.

 

You need to use props in order to place actors and pickups. This means that it is off the ground, preventing it from becoming restricted.

 

Might work in other interiors, but I tested only Humane Labs as you enquired it 😛

Edited by REXX
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16 hours ago, REXX said:

Ok, so I figured it out.

 

You need to use props in order to place actors and pickups. This means that it is off the ground, preventing it from becoming restricted.

 

Might work in other interiors, but I tested only Humane Labs as you enquired it 😛

Thanks i'll try it:)

Edited by risefox
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I found another video where he can easily enter to inside. Im also try it like that but it wont open door and my character cannot spawn without placing points etc,it just wont let  me do that idk how

 

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REXX

The Creator opens interiors after testing. Simply place the bear minimum requiremnments, test it then clear everything. Doors become unlocked and garage doors open when close.

Edited by REXX
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Timsalabimbo

I don't know if something has changed regarding the creator, but I can't recreate what that guy in the video is doing. I don't even have the option to make a template. I tried doing it with just the neon block prop, but I couldn't place any enemy spawn points on top of that.

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3 hours ago, Timsalabimbo said:

I don't know if something has changed regarding the creator, but I can't recreate what that guy in the video is doing. I don't even have the option to make a template. I tried doing it with just the neon block prop, but I couldn't place any enemy spawn points on top of that.

Im also dont have a template. Do it just like in the video and garage doors opened but i cannot place enemies,pickups it still says restricked area. Weird we should have in props template maybe it's makes a bypass

6 hours ago, REXX said:

The Creator opens interiors after testing. Simply place the bear minimum requiremnments, test it then clear everything. Doors become unlocked and garage doors open when close.

Ok,got it and garage doors opened but i cannot place enemies,pickups                                                                                                                                           

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REXX
5 hours ago, Timsalabimbo said:

I don't know if something has changed regarding the creator, but I can't recreate what that guy in the video is doing. I don't even have the option to make a template. I tried doing it with just the neon block prop, but I couldn't place any enemy spawn points on top of that.

Template have been temporarily disabled due to a bug.

 

There is no need to create the template; the trick is camera work and making sure the prop is high enough. When inside and ready to place an actor, look up the ceiling until you find a sweet spot on the prop and place it.

 

Also very important: when you are done and are ready to get rid of the props, DO NOT delete them. You must edit them, move them away from anything placed on them, place them and then delete them.

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Timsalabimbo
2 hours ago, REXX said:

Template have been temporarily disabled due to a bug.

 

There is no need to create the template; the trick is camera work and making sure the prop is high enough. When inside and ready to place an actor, look up the ceiling until you find a sweet spot on the prop and place it.

 

Also very important: when you are done and are ready to get rid of the props, DO NOT delete them. You must edit them, move them away from anything placed on them, place them and then delete them.

It worked this time! Thank you!

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11 hours ago, REXX said:

Template have been temporarily disabled due to a bug.

 

There is no need to create the template; the trick is camera work and making sure the prop is high enough. When inside and ready to place an actor, look up the ceiling until you find a sweet spot on the prop and place it.

 

Also very important: when you are done and are ready to get rid of the props, DO NOT delete them. You must edit them, move them away from anything placed on them, place them and then delete them.

What exactly props needed for placing npc? Cause none of them wont standing it. Yesterday i'll try it placing huge neon block 5 just like in video but npc still doesnt placing it says restricked area

Edited by risefox
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Timsalabimbo
2 hours ago, risefox said:

What exactly props needed for placing npc? Cause none of them wont standing it. Yesterday i'll try it placing huge neon block 5 just like in video but npc still doesnt placing it says restricked area

Place the massive neon block thing as high as you can, while still being able to get inside the building.

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  • 1 month later...
Timsalabimbo

I did some more testing on this. It seems that while SOME doors do open after testing, most of the interiors don't properly spawn in. I tried it with the slaughterhouse:

 

xYb6yMr.png

 

The foundry

 

hLLZkjV.png

 

The scrapyard

 

7GCWcl4.png

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MaddenedGhost
On 5/2/2020 at 6:25 PM, Timsalabimbo said:

I did some more testing on this. It seems that while SOME doors do open after testing, most of the interiors don't properly spawn in. I tried it with the slaughterhouse:

 

xYb6yMr.png

 

The foundry

 

hLLZkjV.png

 

The scrapyard

 

7GCWcl4.png

if you want those interiors to spawn you have to put them in a playlist with other jobs that use those interiors.

it is pointless as you have to play those jobs each time before your own job to trigger them.

that's how we used to spawn the jet carrier before it was permanently patched.

Edited by MaddenedGhost
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  • 4 months later...
On 5/2/2020 at 9:25 PM, Timsalabimbo said:

I did some more testing on this. It seems that while SOME doors do open after testing, most of the interiors don't properly spawn in. I tried it with the slaughterhouse:

 

xYb6yMr.png

 

The foundry

 

hLLZkjV.png

 

The scrapyard

 

7GCWcl4.png

a bit late reply but yeah, most interiors require changed intop/iplop values to be spawned in

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