BDC_Osiris 89 Posted March 1, 2020 Share Posted March 1, 2020 (edited) GTA V WEAPON SYSTEM for GTA San Andreas Hi all, I'm currently working on a mod which brings the entire weapon system of Grand Theft Auto V into GTA San Andreas. Currently, I'm working on the Weapon Wheel using lua scripts (which work thanks to MoonLoader) and on the weapon conversion. GTA V WEAPON SYSTEM v0.3 released This version includes the GTA V Weapon Wheel and every weapon model from GTA V (added and replaced) It also includes some additions, as San Andreas has weapons GTA V doesn't have. THIS IS STILL A TEST VERSION AND IS NOT FULLY COMPATIBLE WITH SA STORYLINE: You will gain all the weapons when you start the game. If you pick up any weapon, it won't add ammo. All of those compatibility problems will be fixed in the next versions. You will need: Moonloader https://gtaforums.com/topic/890987-moonloader/?tab=comments#comment-1069697861 MoonAdditions https://gtaforums.com/topic/893996-moonadditions/ Fastman92 Limit Adjuster https://gtaforums.com/topic/733982-fastman92-limit-adjuster/ Silent's ASI Loader https://gtaforums.com/topic/523982-relopensrc-silents-asi-loader/ DOWNLOAD Version 0.3.5 will include the weapons i have not finished converting (take a look to the list in the first post) Version 0.4 will implement parachute slot. DOWNLOAD v0.2s (San Andreas version) My plans include: Complete conversion of GTA V weapon models (added to SA thanks to Fastman92 Limit Adjuster) A fully functional weapon wheel GTA V weapon functions (slide, magazine...) The sounds and the weapon behaviour of GTA V (using scripts for some weapons, such as the Grenade Launcher or the Flare Gun) An attachment and tint system, just like GTA V New Ammu-Nation interior WEAPON LIST LEGEND Spoiler green -> weapon converted (model/texture) orange -> model replaced (weapons without this tag are added) purple -> beta weapons (weapons with this tag were present in the beta version of GTA V, but not in the final version. Models will be ripped from other games) light blue -> new weapons (weapons with this tag are not present in GTA V, but, to avoid having LQ weapons in San Andreas, i will add them) dark red -> script needed (weapons with this tag need an external script to work properly. Until this tag is present, those weapons won't work as they have to) red -> script (weapons with this tag have an external script to make them work properly) yellow -> retextured (weapons with this tag are present in GTA V, but are retextured to avoid model/texture repetition. The BZ gas is an example, as it uses Tear Gas texture) SLOT 1 - HANDGUNS Ceramic Pistol Pistol [colt45] Pistol Mk2 SNS Pistol SNS Pistol Mk2 AP Pistol Double-Action Revolver Flare Gun Heavy Revolver Heavy Revolver Mk2 Heavy Pistol Marksman Pistol Navy Revolver Stun Gun [silenced] Up-n-Atomizer Pistol .50 [desert_eagle] Vintage Pistol Combat Pistol SLOT 2 - SMGs & MGs Assault SMG Combat PDW Micro SMG [micro_uzi] Machine Pistol [tec9] Mini SMG SMG [mp5lng] SMG Mk2 Unholy Hellbringer Gusenberg Sweeper MG Combat MG Combat MG Mk2 Assault MG [beta] [the model is subject to change] SLOT 3 - ARs & CARBINES Assault Rifle [ak47] Assault Rifle Mk2 Carbine Rifle [m4] Carbine Rifle Mk2 Bullpup Rifle Bullpup Rifle Mk2 Advanced Rifle Compact Rifle Special Carbine Special Carbine Mk2 Heavy Rifle [beta] [the model is subject to change] SLOT 4 - SNIPERS & DMRs Sniper Rifle [sniper] Heavy Sniper Heavy Sniper Mk2 Marksman Rifle Marksman Rifle Mk2 Assault Sniper [beta] SLOT 5 - MELEE Unarmed [fist] Knuckledusters [brassknuckle] Knife [knifecur] Machete Nightstick [nitestick] Pool Cue [poolcue] Hatchet [katana] Hammer [gun_dildo2] Switchblade Antique Cavalry Dagger Baseball Bat [bat] Battle Axe Broken Bottle Crowbar [shovel] Flashlight [gun_vibe2] [script needed] Pipe Wrench [gun_vibe1] Stone Hatchet [gun_cane] Golf Club [golfclub] Chainsaw [new] [chnsaw] Dildo [new] [gun_dildo1] Flowers [new] [flowera] SLOT 6 - SHOTGUNS Pump Shotgun [chromegun] Pump Shotgun Mk2 Bullpup Shotgun Assault Shotgun [shotgspa] Double Barrel Shotgun [sawnoff] Sawed-Off Shotgun Heavy Shotgun Musket [cuntgun] Sweeper Shotgun SLOT 7 - HEAVY WEAPONS Rocket Launcher [rocketla] + Rocket [missile] Railgun [script needed] Homing Launcher [heatseek] + Homing Missile Grenade Launcher [script needed] Firework Launcher + Firework Rocket [script needed] Compact Grenade Launcher [script needed] Minigun [minigun] Widowmaker Programmable AR [beta] Flamethrower [new] [flame] SLOT 8 - THROWNABLE WEAPONS & EQUIPMENT Grenade [grenade] Ball [script needed] BZ Gas [retextured] Flare [script needed] Snowball [script needed] Teargas [teargas] Sticky Bomb [satchel] Pipe Bomb Digiscanner [detonator] Proximity Mine [gun_boxbig] [script needed] Jerry Can [script needed] Hazardous Jerry Can [script needed] Molotov [molotov] Fire Extinguisher [beta] [fire_ex] Spray Can [new] [spraycan] Nightvision Goggles [new] [nvgoggles] Infrared Goggles [new] [retextured] [irgoggles] EXTERN SLOT - PARACHUTE Parachute [gun_para] Edited April 11, 2020 by BDC_Osiris maya(#4968), Davve95, RyanDri3957V and 14 others 17 Link to post Share on other sites
MetroFloaty 20 Posted March 4, 2020 Share Posted March 4, 2020 amazing stuff man, are those custom recoil animations i see as well? How did you implement them? Did you use a limit adjuster to add weapons? Link to post Share on other sites
BDC_Osiris 89 Posted March 4, 2020 Author Share Posted March 4, 2020 (edited) 6 hours ago, MetroFloaty said: amazing stuff man, are those custom recoil animations i see as well? How did you implement them? Did you use a limit adjuster to add weapons? Thank you man. I've added those weapons with Fastman92 Limit Adjuster and those animations aren't made by me (unfortunately) - but animations are in plan too. ------------------------------------------------------------------ UPDATE SLOT 1 [Handguns] conversion is completed (only base model + base texture) Added Sound from GTA V Added background blue effect BONUS: I started working on a GTA V-like interaction menu, but it still a concept New video in the first post I've included in my first post (inside the spoiler) the list of the weapons I'm going to convert. Edited March 4, 2020 by BDC_Osiris Developing Zeus and AvinashD 2 Link to post Share on other sites
zmudziak32 396 Posted March 4, 2020 Share Posted March 4, 2020 Can you make this wheel more SA Style as alternative version? I mean: hand slot: fists or brassknucles meele weapons: knife, golfclub etc. gifts: flowers, cane, etc. Link to post Share on other sites
BDC_Osiris 89 Posted March 4, 2020 Author Share Posted March 4, 2020 (edited) 24 minutes ago, zmudziak32 said: Can you make this wheel more SA Style as alternative version? I mean: hand slot: fists or brassknucles meele weapons: knife, golfclub etc. gifts: flowers, cane, etc. Of course I can. But first, I'm going to finish GTA V one. One of my goals is making it completely customizable, so I think that it won't be that difficult to do that. Tomorrow I will start revising the code by adding a configuration file (At now it is only possible to edit the wheel only through editing the code itself). Edited March 4, 2020 by BDC_Osiris AvinashD 1 Link to post Share on other sites
RestractPrime 368 Posted March 4, 2020 Share Posted March 4, 2020 great work ! good luck ! BDC_Osiris 1 Link to post Share on other sites
𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ 18 Posted March 5, 2020 Share Posted March 5, 2020 Could you try adding a representation of the weapon model when purchasing in Ammunition as in GTA V or similar Vice city ? Link to post Share on other sites
BDC_Osiris 89 Posted March 5, 2020 Author Share Posted March 5, 2020 8 hours ago, RestractPrime said: great work ! good luck ! Thank you for your support! 2 hours ago, 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ said: Could you try adding a representation of the weapon model when purchasing in Ammunition as in GTA V or similar Vice city ? Converting AmmuNation interior is in program, doing what you've said is a priority 😉 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 6, 2020 Author Share Posted March 6, 2020 UPDATE I've added configuration files in weapon wheel, along with language file (yes, it is multi-language). I hope in a first release before Sunday, with everything adapted to San Andreas. Then, I will focus on converting GTA V weapons and I will release a second version with them. AshGamer007, AvinashD and 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ 3 Link to post Share on other sites
thalilmythos 1,032 Posted March 6, 2020 Share Posted March 6, 2020 What will the inventory include? Link to post Share on other sites
BDC_Osiris 89 Posted March 6, 2020 Author Share Posted March 6, 2020 (edited) 5 minutes ago, thalilmythos said: What will the inventory include? You mean the one in the interaction menu? If that, I don't know yet. Any suggestion? I'm currently recreating GTA V style weapon incons from San Andreas weapon renders. This will take a while, so I don't know if the first version will be uploaded this week. I also need to configure the wheel to work with GTA SA weapons and I need to write some sort of function to keep updating the weapons the player pick up and their ammo. Edited March 6, 2020 by BDC_Osiris AvinashD 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 7, 2020 Author Share Posted March 7, 2020 I need someone to test the performance of this mod on other systems than mine. If someone is interested, just write here or PM me. Just one thing: for this test version you MUST have 1080p resolution. I just finished drawing icons from weapon renders (my drawings are in LQ to avoid any performance issue, they will be in HQ on final version) and I started testing ammo system and save weapon system, since the wheel at the moment shows every weapon in the game. More updates to come. AvinashD 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 10, 2020 Author Share Posted March 10, 2020 (edited) Weapon Wheel 0.1 RELEASED Since my weapon conversion from GTA V is WIP, this version is fully adapted to GTA San Andreas. Spoiler DOWNLOAD v0.1 If your browser treat it like a virus is because MoonAdditions.dll is seen as a threat, i don't know why... NOTE: This is a work-in-progress version, so you will always have all the weapons in the inventory at once. Each weapon you collect won't add any ammo. Double wielding is not implemented yet and ammo display needs to be more accurate. Those things will be fixed in future versions. I want to thank @RestractPrime for his help in testing the mod. Have a look into TODO list in the first post to see what future updates will contain Edited March 10, 2020 by BDC_Osiris Developing Zeus, AvinashD and RestractPrime 3 Link to post Share on other sites
BDC_Osiris 89 Posted March 10, 2020 Author Share Posted March 10, 2020 (edited) UPDATE Machine Pistol converted Fixed slot scrolling: now each slot can contain any number of weapon, instead of containig every weapon of that slot Fixed empty slot bug: if you select an empty slot, the weapon remains the same as before. Fixed an ammunition bug which doubled weapon ammo after selecting a weapon of the same slot. [Soon will be implemented AMMO_TYPES] ----------------------------------------------------- DOWNLOAD v0.2s (San Andreas version) Edited March 22, 2020 by BDC_Osiris AvinashD 1 Link to post Share on other sites
thalilmythos 1,032 Posted March 11, 2020 Share Posted March 11, 2020 On 3/6/2020 at 3:42 PM, BDC_Osiris said: You mean the one in the interaction menu? If that, I don't know yet. Any suggestion? I'm currently recreating GTA V style weapon incons from San Andreas weapon renders. This will take a while, so I don't know if the first version will be uploaded this week. I also need to configgure the wheel to work with GTA SA weapons and I need to write some sort of function to keep updating the weapons the player pick up and their ammo. Ima save the day and prevent you from going far and doing a quadruple posting over here, i think you should scrape the inventory alltogether, and make it another mod if you want to have it, makes no sense in the context of this one. Link to post Share on other sites
mrbekirr 12 Posted March 15, 2020 Share Posted March 15, 2020 i was waiting for a mod like this for years. Thx man!! Good luck BDC_Osiris 1 Link to post Share on other sites
_𝓐𝓖 1,204 Posted March 15, 2020 Share Posted March 15, 2020 Tanta roba, neat. 😛 BDC_Osiris 1 Link to post Share on other sites
Malone. 19 Posted March 15, 2020 Share Posted March 15, 2020 Well donate mate, what you did now is so cool you made GTA V weapons style to GTA:SA which is really cool. BDC_Osiris 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 15, 2020 Author Share Posted March 15, 2020 5 hours ago, mrbekirr said: i was waiting for a mod like this for years. Thx man!! Good luck 3 hours ago, _𝓐𝓖 said: Tanta roba, neat. 😛 4 minutes ago, Malone. said: Well donate mate, what you did now is so cool you made GTA V weapons style to GTA:SA which is really cool. Thank you all for the support! ------------------------------------------------- I'm currently focusing on the weapon conversion. I have to finish them to continue working on the weapon wheel, because i need added weapons to test some features that need to be included. AvinashD 1 Link to post Share on other sites
Malone. 19 Posted March 15, 2020 Share Posted March 15, 2020 Just now, BDC_Osiris said: Thank you all for the support! ------------------------------------------------- I'm currently focusing on the weapon conversion. I have to finish them to continue working on the weapon wheel, because i need added weapons to test some features that need to be included. Keep working on that mate, hope all success for you in future. BDC_Osiris 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 16, 2020 Author Share Posted March 16, 2020 (edited) UPDATE Slot 2 (SMGs and MGs) conversion is completed. ------------------------------- UPDATE Michael, Franklin and Trevor colours now are configurable from the config file. You can also add as many custom colours as you want, just adding a profile name and RGB values for that profile. MICHAEL FRANKLIN TREVOR ONLINE Edited March 17, 2020 by BDC_Osiris AvinashD 1 Link to post Share on other sites
Developing Zeus 14 Posted March 22, 2020 Share Posted March 22, 2020 Download link is dead.... Please update it. Loved your idea and the progress you made. Link to post Share on other sites
BDC_Osiris 89 Posted March 22, 2020 Author Share Posted March 22, 2020 (edited) On 3/22/2020 at 3:09 PM, Developing Zeus said: Download link is dead.... Please update it. Loved your idea and the progress you made. Thank you for reporting it. The file was automatically removed from Mediafire because the site treated MoonAdditions as a virus, I don't know why... The updated link is now online, but it doesn't contain neither MoonLoader nor MoonAdditions, you need to download them manually (in case you don't have them) from here, for example https://www.mixmods.com.br/2017/08/MoonLoader.html ------------------------------------------------------ UPDATE [Download link with updates will be available when the mod will reach a stable version] Weapon Ammo fixed New weapons converted (SLOT 1 - 2 finished, started working on SLOT3 and already 4 weapons done) Started working on weapon statistics visualization (in top right corner) It is almost done, I just need to set the right stats for each weapon The code is now lighter and uses less memory The icons now are located in a separate file from weapon wheel texture dictionary (It increases performance) Weapons now have a new attribute in weapon_conf.ini, to check if a weapon can be modified with attachments. If so, attachments list will appear on the wheel (for now, it says only "No Attachments", as attachments system is not implemented yet) -------------------------------------------------------- UPDATE Ammo types implemented: now multiple weapons can share the same ammo. For example, if you shoot with your pistol, the ammo from the silenced pistol will decrease too. The colored slot border will no longer appear for every weapon in the slot, but only for the weapon you have selected I will work on the GTA V weapon wheel before adapting all the changes I've done to the San Andreas one. -------------------------------------------------------- UPDATE Weapon scrolling fixed: now you can have as many weapon as you want, no longer the entire arsenal at once. Added settings for three different players [Michael - Franklin - Trevor], so each of them will have their weapons. Until now it is possible to switch between them only through editing the ini file, but in the final version, i will include a Character switch similar to GTA V one (and maybe write a script to really change players, not only changing the wheel HUD colour. I created a player switcher to change player (and so arsenal/HUD colour). In the future it will behaves like GTA V one, switching through three players that operate indipendently in the map Edited March 24, 2020 by BDC_Osiris Update, 24/03/2020 - 11:02 Developing Zeus and AvinashD 2 Link to post Share on other sites
BDC_Osiris 89 Posted March 25, 2020 Author Share Posted March 25, 2020 I made a video that contains all the updates I did to my mod. You can see the difference between this video and the first video I published to observe how many new things and imprevements I've done so far. Read the post above to have a complete vision of what it's been added and improved. I hope in a stable release in a month or (maybe) less. 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗, RestractPrime, Davve95 and 1 other 4 Link to post Share on other sites
'stote 41 Posted March 26, 2020 Share Posted March 26, 2020 Nice mod keep it up ! 😉 BDC_Osiris 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 26, 2020 Author Share Posted March 26, 2020 17 minutes ago, 'stote said: Nice mod keep it up ! 😉 Thank you my friend. I saw your work too and it is incredibily cool, I think I will forget for a while adapting my mod to San Andreas weapons, as yours is pratically doing it in a perfect way. UPDATE Slot 3 (Assault rifles) conversion is completed! Tomorrow i will start converting sniper rifles. AvinashD, Developing Zeus and 'stote 3 Link to post Share on other sites
'stote 41 Posted March 26, 2020 Share Posted March 26, 2020 6 minutes ago, BDC_Osiris said: Thank you my friend. I saw your work too and it is incredibily cool, I think I will forget for a while adapting my mod to San Andreas weapons, as yours is pratically doing it in a perfect way. UPDATE Slot 3 (Assault rifles) conversion is completed! Tomorrow i will start converting sniper rifles. Thanks a lot, your project is also amazing, you should keep it up. BDC_Osiris 1 Link to post Share on other sites
BDC_Osiris 89 Posted March 26, 2020 Author Share Posted March 26, 2020 (edited) I converted the sniper rifle and tried to make a script for the sniper scope. I made in in 10 minutes, so it is simple but buggy and not optimized. The scope texture needs to be redone too, as I took a screenshot from GTA V and cut out the scope from that. With that script the sniper scope: becomes red when killing someone (I have to edit this, because it must become red when hitting someone, not only when killing.) The red bar near the center slides from left to right and vice versa as the zoom increases or decrease Here is a little preview. ------------------------------------------------------------------------- UPDATE SLOT 4 - Sniper Rifles & DMR converted! Starting to work on SLOT 5 - Melee ------------------------------------------------------------------------- UPDATE SLOT 5 - Melee converted! Starting to work on SLOT 6 - Shotguns ------------------------------------------------------------------------- I've started learning C++ to convert this mod as an .asi plugin. This is fundamental if I want to implement tint and attachment system. ------------------------------------------------------------------------- UPDATE SLOT 6 - Shotguns converted| Starting to work on SLOT 7 and SLOT 8 Edited April 2, 2020 by BDC_Osiris kr0n0s800, Davve95, Developing Zeus and 1 other 4 Link to post Share on other sites
𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ 18 Posted April 3, 2020 Share Posted April 3, 2020 some news? Link to post Share on other sites
BDC_Osiris 89 Posted April 3, 2020 Author Share Posted April 3, 2020 (edited) 1 hour ago, 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ said: some news? Yes, you can check the weapon list in my first post to see the progress. I'm now focusing my work on weapon conversion, and I almost finished. I'm also rewriting the weapon wheel script to make it better. Edited April 3, 2020 by BDC_Osiris Developing Zeus, 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ and AvinashD 3 Link to post Share on other sites