Zeneric 433 Posted March 1, 2020 Share Posted March 1, 2020 (edited) Smooth Criminal Bicycles v3.0 v3.0: Added more bicycle extras. Adapted with Vehfuncs' paintjob function. Secondary colors (carcols) added. Adapted with Vehfuncs' f_brake function. Replaced some SCB bicycle meshes with improved/better meshes (aka less blocky/messy). New bicycle details. Retweaked some bicycle materials. Adapted with SkyGFX and RenderHook (Sormed's PS2 Atmosphere RH preset recommended). Added default GTA SA Dirt (vehiclegrunge256) to bicycles - adapted with Vehfuncs' dirt system (ECG recommended for high quality dirt texture). Removed the need of ISDC's bmx/bike wheels, and also removed the need of Rikintosh's textures. Authors: Zeneric/Kkjj SCBv3 download: https://drive.google.com/file/d/1M82o-b6xHHacUiNa4yxj-9x47DkDGOT7 Edited March 1, 2020 by Zeneric 12 1 Link to post Share on other sites
Leinad 139 Posted March 6, 2020 Share Posted March 6, 2020 Would consider add a lowrider bike with vehfuncs? Link to post Share on other sites
Zeneric 433 Posted October 22, 2020 Author Share Posted October 22, 2020 (edited) Remade SCB BMX from scratch (only very few parts - rims for example remain untouched), dff size went from 1.4mb to 700kb. Removed the star decals / rims. Also removed too many black chrome lines (carcols). SCB BMX v3.2 download: https://drive.google.com/file/d/1Lbd9MTMzqFseUtCiZt6euV-eFIl45bbM You need this FVC asi for BMX's chain to animate correctly (Made by Grinch_): https://drive.google.com/file/d/1XfkN7MJqaikJEvWjLEWfVNMFUsUgFxxY edit: Discovered and fixed bugs. Updated. Same link (just redownload). Edited October 22, 2020 by Zeneric 1 Link to post Share on other sites
Zeneric 433 Posted October 30, 2020 Author Share Posted October 30, 2020 (edited) I tend to stay stuck with something for a while fiddling, playing, messing, redoing, etc becoming super frustrated. Wasn't happy with that BMX I released - wanted to spice it up more - and the wheels were f*cked (topology wise). Ended up giving the whole BMX body a paintjob function (VehFuncs). Paintjob texture size is 2048x2048. This paintjob is rust: Another paintjob I done I don't know what the f*ck I was doing: And went madder: I also messed with MTBIKE - gave it a muddy/dirty look (don't know if I can make a paintjob of the whole mtbike body too 'cause it got many extras/variations (vehfuncs) to cram in one single 2048x2048): Edited October 30, 2020 by Zeneric 4 Link to post Share on other sites