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Jonhyhure

Visible check problem

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Jonhyhure

Hello. I ran into a problem. my visibl check causes a malfunction in the game’s memory for some reason not clear to me. 
I attached the code and screenshot below. Hope someone can help.

P.S I call natives through an invoker, and I check it on bots

https://imgur.com/a/UANwFTq
 

Error in Debug

  1. Exception thrown at 0x00007FF6AF9860F1 in GTA5.exe: 0xC0000005: Access violation writing location 0x0000000000000000.

 

 

Code:
  1. Vector3 end = PED::GET_PED_BONE_COORDS(player, bone, 0.f, 0.f, 0.f);
  2.  
  3. bool visible(vector end) {
  4. raycast result;
  5. vector surface;
  6. vector start = PED::GET_PED_BONE_COORDS(pedlocal, head, 0, 0, 0);
  7.  
  8. int ray = WORLDPROBE::START_SHAPE_TEST_CAPSULE(start.x, start.y, start.z, end.x, end.y, end.z, 0.1f, 1, 0, 7);
  9.  
  10. if (ray) {
  11. WORLDPROBE::GET_SHAPE_TEST_RESULT(ray, &result.didhitanything, &result.hitcoords, &surface, &result.hitentity);
  12.  
  13. if (result.didhitanything)
  14. return 0;
  15.  
  16. return 1;
  17. }

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LeeC22

My gut is thinking that this is aimbot code, is this intended for online use?

 

Might also help to put the language used in the title, so you get the right people to help. I presume this is C++.

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