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GTA Episodes From Vice City [GTA EFVC] [DYOM]


BobTheBot
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GTA EFVC Continuation Voting  

22 members have voted

  1. 1. Do you want me to continue working on GTA EFVC?

    • Yes, I'm very excited!
      22
    • No, It won't be great.
      0
  2. 2. I just discovered LDYOM by Skic. So I've been learning it. What to do?! (Trailer in a post below)

    • Continue designing GTA EFVC on Regular DYOM.
      5
    • Learn LDYOM and Redesign Episode 1 and the rest of the episodes on it.
      0
    • Everytime I finish designing an Episode on Regular DYOM, I redesign it on LDYOM
      2


Recommended Posts

oL95cqn.png

 

2539716aa9e85b580979c3e99e071974.png

Major DYOM Storyline with lots of changes.

That's not just a DYOM Storyline only, but it will change other things like:

HUD, Radar icons, Cars, Some sound effects and much more!

 

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OqSMFj1.png

 

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Spoiler

• BobTheBot:
-Designing all DYOM missions with DYOM# Addon For DYOM thanks to: @SIZZZ.
-Designing all artworks.
-Designing custom HUD Layout on Ace HUD.
-Designing all radar icons/blips.
-Editing GXT file.
-Editing DYOM mpack.dat.
-Changing game font to VC font from @_𝓐𝓖's mod
-Editing and porting license plates from koksu1234567890 's mod for GTA V.
-Porting HQ Vice City radar from @yoječ 's mod.
-Making and taking all the screenshots.
-gta_efvc.exe editing.
-Coding restart.cs via Sanny Builder.

-Editing Patch to San Vice mod's timecyc.dat via In-game timecyc.dat editor mod by guru_guru
-Installing all the following mods together in the game.

 

• David Hosny:

-Transforming the logo to its current state.

 

• The mods I've installed together into the game:
@Junior_Djjr:
-Auto Remove Marker mod.
-Reload mod.
-Ragdoll Bullet Physics mod.
-Low Mass Peds mod.
-Remove 3D Gun Flash mod.
-Sniper Distance Fix mod.
-Fix Car Fire On The Water mod.
-Improved Move mod.
-Framerate Vigilante mod.

 

@MKKJ:
-Ace HUD/Statbox mod.
-Special Abilities mod.

-Advanced Track Player.

 

@Yhdf:
-Vice City weapons' icons.
-90's Tommy Vercetti Skin mod.

 

@Goldkiller:

-San Vice mod.

 

@Ethmods:

-Patch to San Vice.

 

@Ace-King74:

-GTA Vice City Peds to GTA SA.

 

@DK22Pac:
-Advanced Aiming mod.

 

@_𝓐𝓖:

-Sprint With Two Handed Weapons mod.

 

•  Razor1096/Alvian9xpro/fan script:

-Weapon Change Animation Like GTA 5 mod.

 

@sarafsuhail:
-Taxi Ride mod.

 

• MR.TanagoENJ7:
-GTA V Blood on Screen mod.

 

• creative madman (Added on GTAAll by: KINOman):
- All Gang Skins mods: His GTAAll.com skins.

 

• слава досаев (Added on GTAAll by: KINOman):
-Umberto Robina's skin mod.

 

• TheCrazyGamer (Added on GTAAll by: KINOman):
- GTA VC weapons to GTA SA mods: His GTAAll.com weapons' mods.

 

• Zettai Ryouiki, Twan Slegers:
- Vice City weapons' sounds to GTA SA mod.

 

• Birdie ( _F_ )

-Vice City Cars converted to San Andreas mod.

 

• Most of those mods were put together thanks to @Link2012 and his mod: ModLoader.
• And also with @The Hero 's popular mod: SkyGFX.

 

• And last but not least with the two very popular mods:
- Widescreen Fix.
-CLEO Library.

 

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Spoiler

9a891d21cf4984a575700dc8f738f96e.png

 

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Spoiler

(You must have San Vice modification on GTA San Andreas)

(EARLY ACCESS)

(VE1.1)

 

Links

Moddb

(click here)

GTAinside

(click here)

 

0573703c3ca906d59e5730c65a04731a.png

Spoiler

V. Early Access 1.1:

  • HUD Clock
  • Optional GTA VC Radio Stations
  • New Loading Screens
  • Some mods from vE1.0 became optional for you, they're not installed by default.
  • Some mods have been removed to reduce crashing possibilities.
  • Added Vice City peds by @Ace-King74
  • Missions 10 & 11 have been edited for easier and better gameplay.
  • All the Missions now have small/normal/big changes.
  • The Sniper rifle has a better texture now.
  • Some of the changes from  @Ethmods 's mod (Patch to San Vice) have been applied now in the mod.
  • Small menu/HUD changes. 
  • Better Timecyc.dat (Edited patch to San Vice timecyc.dat).
  • You don't have to set the brightness to 6. You can now play at the game's default brightness.
  • Widescreen fix is now installed within the mod. So the HUD now is supposed to be in its original design.
  • The setup version is the default method now for easier installation.
  • It's now one setup file that installs everything instead of 2 setup files.

 

5b55b5db69b5e7f264ddf439c74735af.png

 

Spoiler

 

 


Tell me your opinions and thoughts.

Do you want me to continue working on that?

(VOTE ABOVE)

Edited by BobTheBot
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Moved to GTA Modding > III, VC & SA.

  • Like 2
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On 2/22/2020 at 6:26 PM, Rhoda said:

Moved to GTA Modding > III, VC & SA.

Tell me your thoughts and opinions..

And don't forget to VOTE ABOVE

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MyNameIsNotImportantBro
On 2/25/2020 at 11:09 AM, BobAyman said:

Tell me your thoughts and opinions..

It will be great, It's like a vice city dlc

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7 minutes ago, OmarMohammed said:

It will be great, It's like a vice city dlc

Thanks, man

Glad you like it

  • Like 1
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  • 2 months later...

Stay tuned for an early access!

TDMvjML.png

An early access of the mod will be available soon!

Sorry if I was late, but it's a single-man work and I'm working as hard as I can to complete that mod.

(When uploaded, I will make a post to notify you and the main topic post above will be updated)

Edited by BobAyman
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  • 3 weeks later...

Sorry

to all who is waiting the mod for all that time.

But there's a crash problem now in the game with the changes which GTA EFVC modification does.

So early access launch will be delayed until the problem is solved.

Thanks.

Edited by BobAyman
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  • 1 month later...

Stay tuned for the Early Access!

 

nbC2Gpo.png

 

The Early Access of the mod will be available on 25th of July!

The mod will be available on the following sites:

Moddb 

(link of the website here)

GTAinside

(link of the website here)

 

(When uploaded, I will make a post to notify you and the main topic post above will be updated)

Edited by BobAyman
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The Early Access V1.0 of the mod is available now on Moddb website.

It is available in two versions:

1. "Put folders and files yourself" version:

Which needs you to copy the files and overwrite it yourself and instructions is included.

2. "Setup" version:

It will be two setup files, one for the changes and the other for the mission files. You'll run them as you run a regular program setup which is easier.

 

It will be also available on GTA inside website but after admin approval.

GTAinside mod will include both versions in one archive because the site doesn't allow to upload different versions.

(Links in the main post above)

Tell me your opinion on the fist version of the mod.

Thanks.

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Middle Class Roadman

.

Edited by Dark Rosewood Varnish
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  • 2 weeks later...

A YouTube channel of the mod has been created!

I will post in it any updates of the mod and any content related to that.

Don't forget to visit and Subscribe 👍

The first video I will upload will be a tutorial about "How to install the mod?"

Also. Work on Episode 2 is in progress. So Stay tuned!

If you want to visit the channel, click here.

Thanks.

Edited by BobAyman
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  • 3 weeks later...

The tutorial about how to install the mod will be public on YouTube on 12:30 P.M. GMT +2

Sorry if I was late in making this video.

Give me your opinion on the first video on the channel.

Visit the channel from here:

(click here)

Thanks.

 

Edit:

The video is public now on YouTube. You can watch it from here.

Edited by BobAyman
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A new video is public now!

It's about New Updates that will come to the next version of the mod (Version E2.0)

You can watch it from here.

Thanks.

Edited by BobAyman
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  • 2 weeks later...
On 9/14/2020 at 1:01 PM, Ayan123456789 said:

If I have GTAUnited???

If I'm going to answer in a short sentence I will say: No, It can't run on GTA United..

 

But here are the details:

DYOM Mission has actors, objectives, pickups and mission triggers. All those things have place coordlines on the map (by X and Y). So Vice City in San Vice modification has coordlines that are not the same as GTA United modification and not the same as GTA Underground (for example) and so on...

So if you put GTA EFVC DYOM mission files on GTA United, you're probably going to find an actor in the ocean or an objective in an empty building .etc.. You'll find it completely messed up.

I hope that helped you.

If you want to know how to install the mod, watch the tutorial from here.

Thanks for your question.

 

Edited by BobAyman
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On 9/19/2020 at 9:13 PM, BobAyman said:

If I'm going to answer in a short sentence I will say: No, It can't run on GTA United..

 

But here are the details:

DYOM Mission has actors, objectives, pickups and mission triggers. All those things have place coordlines on the map (by X and Y). So Vice City in San Vice modification has coordlines that are not the same as GTA United modification and not the same as GTA Underground (for example) and so on...

So if you put GTA EFVC DYOM mission files on GTA United, you're probably going to find an actor in the ocean or an objective in an empty building .etc.. You'll find it completely messed up.

I hope that helped you.

If you want to know how to install the mod, watch the tutorial from here.

Thanks for your question.

 

Lol do you think that I'm a stupid for this "So if you put GTA EFVC DYOM mission files on GTA United, you're probably going to find an actor in the ocean or an objective in an empty building .etc.. You'll find it completely messed up."

 

Just wanted to know yes or no xD

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32 minutes ago, Ayan123456789 said:

Lol do you think that I'm a stupid for this "So if you put GTA EFVC DYOM mission files on GTA United, you're probably going to find an actor in the ocean or an objective in an empty building .etc.. You'll find it completely messed up."

 

Just wanted to know yes or no xD

I know you're not stupid. I just wanted to explain more and give some examples.

Thanks for your reply.

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15 minutes ago, Diwhrvifbs said:

This looks like a great mod. Can't wait to try it out!

Thanks. ❤️❤️

I can't wait to hear your opinion of the mod and your suggestions to the next version of it.

Edited by BobAyman
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  • 3 weeks later...

BCCnnk0.png

 

I've been working on Episode 2 for approximately 2 months. Then, something happened on my pc and I lost all my data including my Episode 2 mission files. And after that, I figured that I didn't backup any Episode 2 mission file :(

So I will have to design all Episode 2 missions I designed again from the start which will take more time and unfortunately will delay the release of Episode 2.

Sorry to all the people who were waiting the mod.

And

THANKS for 1300+ total downloads of the mod ❤️❤️

Hope you enjoyed it.

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  • 1 month later...

(Edit: The vote now is over.)

Help us be The Mod Of The Year 2020 On ModDb.

Visit our moddb mod page and vote from the pinned widget.

 

3b16ddcf84196fa2a2a367f9e41b9025.jpg

 

And

THANKS for 1700+ total downloads of the mod ❤️❤️

Hope you enjoyed it.

Edited by BobAyman
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  • 5 months later...
BobTheBot

FINALLY!

After all that time...

cdc5552108b56bb8ae775bfaa0107329.png

Will be available on all the sites that has the mod 

( GTAInside.com / Moddb.com)

  on May 16th !

 

Stay Tuned!

(The original post above will be updated after the patch has been uploaded)

Edited by BobAyman
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I just discovered LDYOM by Skic. It's a DYOM but with modern UI, written in C++ and Lua, with node editor and with the advantage of having updates.

After some updates to it it'll be Moore advanced than regular DYOM.

I've been learning it but it'll take time especially to wait for some updates. So What's better to do? (VOTE ABOVE)

 

TRAILER

 

You can join their Discord server if you have a suggestion for updates or questions.  

Edited by BobAyman
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The Patch E1.1 (Standalone) is now uploaded on ModDb!

(Check the main post above for download link)

 

cdc5552108b56bb8ae775bfaa0107329.png

 

(The mod will be uploaded on GTAInside tomorrow due to some connection problems. Sorry!)

 

Edited by BobAyman
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  • 1 year later...

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