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AStiffBreeze

1.18 Update Released

Recommended Posts

AmyStone
9 minutes ago, Leftover Pizza said:


I don't have time to kill them all. And I don't want to either. Seeing the world alive again is so much more immersive than roaming barren lands. 

Um, I wasn't saying you had to. Just that not so long ago you could easily kill and skin everything you see. Now you can't - which is nice.

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Leftover Pizza
2 minutes ago, AmyStone said:

Um, I wasn't saying you had to. Just that not so long ago you could easily kill and skin everything you see. Now you can't - which is nice.


Ooh, I got what you meant, and attempted to add to your comment as in, "there are far too many spawning to kill". Came out a bit wrong, by accident :D 

 

I'm back at the level of leaving 1 and 2 star animals alive and only pick 3 stars if needed. 
It's a very nice change from shooting every single animal you see, because it could take ages for another one to spawn. The world is so much more alive and you have to be on your guard for predators again. I love it.

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AmyStone

I did enjoy hunting back in the early days of Red Dead. It's what I spent most of my time doing. It would be nice if they added some more hunting type things into the game. Legendary animals would be nice and having to actually sneak around to find them rather than riding into an area and blasting everything in sight.

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Lonely-Martin
On 2/18/2020 at 11:12 PM, Fun 2 said:

We now have more stuff than we did during the beta phase. Bounty missions, Trader resupplies, moonshine missions and possibly the Camp upgrade (Trader business).

If you exclude all those features, animal spawns might work properly.

I gotta laugh a little though, this reads a little bit as though R* never planned to add content, lol.

 

How they weren't prepared for the basics of adding content is quite embarrassing I feel. This game is nearly a decade newer than GTA and that game is clearly showing to have been built from the ground up so robustly that a key part to the entire game isn't compromised with new content. 

 

It's amazing how well GTA holds up compared. (Though I dare say I don't know much about all this technical stuff and don't give enough credit, but surely they knew to future proof aspects, lol. I dunno).

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Fun 2
1 hour ago, aFinn said:

 

What is interesting is that I started playing with my other account about 2 weeks ago and that account has animals spawning almost normally (if I am alone and no other players nearby). It's been like that since beginning. I have bought into all roles now on that except moonshiner. Had a comment on one of my videos that someone has 2 accounts and the one without moonshiner has animals spawning. Don't know when they made their account though.

 

On my main account I do not see animals really, a few here and there if I stay in one area. Once lobby dips to 19 or even 20 sometimes animals start to spawn a little. It seems to depend on the lobby (host) a lot. Maybe if you are close to host or if there are lots of new accounts nearby you see more animals?

I have not cleared game cache though as I am lazy and don't want to do all settings again.

If you didn't unlock the Moonshiner role, your game won't take into account the new Moonshine dynamic missions, thus you could say your game isn't fully equipped and maybe just maybe that space you left out is used to enhance the animal spawns. So the less things you have, the better your experience with animals?

I think it might worth a try to create a completely new account and not involve yourself with any roles whatsoever, then check if animal spawns work much better than your experience in your first account.

2 hours ago, Lonely-Martin said:

I gotta laugh a little though, this reads a little bit as though R* never planned to add content, lol.

 

How they weren't prepared for the basics of adding content is quite embarrassing I feel. This game is nearly a decade newer than GTA and that game is clearly showing to have been built from the ground up so robustly that a key part to the entire game isn't compromised with new content. 

 

It's amazing how well GTA holds up compared. (Though I dare say I don't know much about all this technical stuff and don't give enough credit, but surely they knew to future proof aspects, lol. I dunno).

That was just a guess, I'm not really involved into how things work behind the scenes nor do I have a knowledge of the whole network. But you can always zoom closer into the system to find a base of the whole network which would work similar to pretty much every other network. Since we know it's P2P, and that it has some similarities from GTAO, I proposed that the issue might have to do with the new content taking higher priority which caused the game to not focus much of its attention on animal spawns.

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Lonely-Martin
8 minutes ago, Fun 2 said:

That was just a guess, I'm not really involved into how things work behind the scenes nor do I have a knowledge of the whole network. But you can always zoom closer into the system to find a base of the whole network which would work similar to pretty much every other network. Since we know it's P2P, and that it has some similarities from GTAO, I proposed that the issue might have to do with the new content taking higher priority which caused the game to not focus much of its attention on animal spawns.

It's all good, I was more just rambling off your post, lol. Sorry. I can usually tell when your speculating or trying to offer new ideas and tips etc. and really appreciate all the info we learn too. Just the way I read it it seemed funny is all. 

 

Almost wish it were true and R* wasn't gonna add to the game, then they'd have an excuse after this long, lol. But alas, here we are and if they did lose focus because of new content, I can only hope this is a real shot in the arm for them to improve all round. Anyway, sorry for rambling and still being more negative, just getting to a point where the game is just 'meh' all too much. :)

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