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1.18 Update Released


AStiffBreeze
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This is depressing, reading about all of these updates.

 

R* Releases an update.

 

Within minutes: "Animals are back!"

Within an hour: "I think I saw some crows!"

Within two hours: "Naw, f*ck this - it's a wasteland."

 

smh

 

Edited by hotrats773
spell check lol
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Leftover Pizza
4 minutes ago, hotrats773 said:

This is depressing, reading about all of these updates.

 

R* Releases an update.

 

Within minutes: "Animals are back!"

Within an hour: "I think I saw some crows!"

Withing two hours: "Naw, f*ck this - it's a wasteland."

 

smh

 

 

It's still a hit or miss, depending on the lobby you are in. I've seen good spawns and non at all. I've got my camp to pitch instantly, or not at all. 

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4 hours ago, CosmicBuffalo said:

Does the game actually work with newer consoles?  PC is having less problems with animals, is that true for 1X or pro owners?

well I have had all the same problems(lack of animals loading issues..and such

 

so I can't say if there any differences..just added he Xbox One x as a source

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You know, tinfoil hat time but it feel as if all they did was roll the game back one Patch. All the same issues are back.

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ALifeOfMisery
1 hour ago, Leftover Pizza said:

I'm still struggling with finding a comfortable position for my fingers, without pressing them buttons too easily. I do like the bit more beefy look and feel of the controller with addon. I'm also using them for EE only. Would be nice if the buttons you've set to it, would be disabled on the main controller, though. 

I'm not finding the too difficult to grip, my misspent youth and a few broken fingers finally proved useful for something. It would be very handy of the buttons you map to it were disabled though.

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CosmicBuffalo
1 hour ago, Leftover Pizza said:

 

 

This is exactly the reason why IO/private sessions are highly requested. We seem to be dealing with players who have no choice of their own or are too thick to realise they should not load up the game if there is nothing for them to do in it. If you think a lack of content justifies griefing players who are in defensive mode and force them into your unwanted gameplay, you are on the wrong end of the fence. Rockstar doesn't want us all to live in a world of griefing. again, that's why we got Defensive Mode and proximity blips.

But R* is encouraging interaction, which inevitably will lead to defensive players being attacked.  Its unavoidable because you are still vulnerable to other players which defensive gives you advantage over non defensive players.  They have tried to strike a "balance" by adding the things such as defensive and proximity to appease the pve solo players.  They have not given a way to completely remove yourselves from the world.  But for fighters and those looking to interact and even griefers,(you can still be their prey), there are still all the incentives to engage in player interaction as I laid out before in line with GTAO.  Both of these features move towards the R* philosophy of keeping all players together.  

 

The problem is that the core draw of the game is currently broken.  Animals are the main reason I bought the game.  I mean I would have bought it regardless, but this pushed me over the line.  Animals allows just enough of things to do in between riding here and there which is pretty, but can be tedious.  If animals cannot be fixed, just give private lobbies for those who want to hunt, the animals work perfectly when by yourself.  I think those lobbies will be limited, in what ways, I do not know.  But if you are begging for invite only, you are going against the philosophy as stated by the developer. 

 

And maybe just maybe they will remove the proximity system...there is nothing worse than getting shot by someone in a town, and they fast travel out of sight....I really do hate the system.  But, I respect the goal, its just that in my opinion, the goal is just a bit too ambitious...but maybe I am wrong, and they will get it  together.

Edited by CosmicBuffalo
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Leftover Pizza
27 minutes ago, ALifeOfMisery said:

I'm not finding the too difficult to grip, my misspent youth and a few broken fingers finally proved useful for something. It would be very handy of the buttons you map to it were disabled though.

 

I'm missing half of my righthand pinky finger, because of doing things they said was fun in early adult life. I catch myself still pushing the sticks sometimes, but it'll be second nature within a week for sure.

 

On topic:

 

Patch 1.18 does seem to do a bit good. I do get some animal spawns more regularly, even in more crowded lobbies. Who knows they're actually on the right path fixing this one issue. 

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Well....I saw a group of deers in a lobby of 24 players,....so surprised I shot a Dynamite arrow across the sky right into their midst. And then I rode on!

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Leftover Pizza
3 minutes ago, CosmicBuffalo said:

But R* is encouraging interaction, which inevitably will lead to defensive players being attacked.  Its unavoidable because you are still vulnerable to other players which defensive gives you advantage over non defensive players.  They have tried to strike a "balance" by adding the things such as defensive and proximity to appease the pve solo players.  They have not given a way to completely remove yourselves from the world.  But for fighters and those looking to interact and even griefers,(you can still be their prey), there are still all the incentives to engage in player interaction as I laid out before in line with GTAO.  Both of these features move towards the R* philosophy of keeping all players together.  

 

The problem is that the core draw of the game is currently broken.  Animals is the main reason I bought the game.  I mean I would have bought it regardless, but this pushed me over the line.  Animals allows just enough of things to do in between riding here and there which is pretty, but can be tedious.  If animals cannot be fixed, just give private lobbies for those who want to hunt, the animals work perfectly when by yourself.  I think those lobbies will be limited, in what ways, I do not know.  But if you are begging for invite only, you are going against the philosophy as stated by the developer. 

 

And maybe just maybe they will remove the proximity system...there is nothing worse than getting shot by someone in a town, and they fast travel out of sight....I really do hate the system.  But, I respect the goal, its just that in my opinion, the goal is just a bit too ambitious...but maybe I am wrong, and they will get it  together.

 

They don't. They give you the option and even notify you in some cases. It's still a choice whether to go for it or not. You might feel encouraged by the possibility to engage on another players mission, but I don't. As much as you feel the opportunity is encouraging, Defensive Mode, an option chosen by the player to not engage into battle with other players, should be a discouragement for players who want to engage into battle. It's a clear statement. It even shows a shield icon in front of our names. 

What isn't clear about that? The fact that Rockstar wants to keep all players in same lobbies, doesn't implicate that it's okay to grief someone. As much as you think R* gives you the opportunity to engage into PvP, they don't mean you have to with anyone out there. Not enough people playing in Offensive Mode for you? There is another opportunity for you to get it solved. Hop a lobby or what to find like minded players. If you can't find enough in Offensive mode, there is a reason why. 

 

And if you really feel the need to chase half the map to get even with someone who shot you, this might say more about you than the person shooting you. 

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CosmicBuffalo
Just now, Leftover Pizza said:

 

They don't. They give you the option and even notify you in some cases. It's still a choice whether to go for it or not. You might feel encouraged by the possibility to engage on another players mission, but I don't. As much as you feel the opportunity is encouraging, Defensive Mode, an option chosen by the player to not engage into battle with other players, should be a discouragement for players who want to engage into battle. It's a clear statement. It even shows a shield icon in front of our names. 

What isn't clear about that? The fact that Rockstar wants to keep all players in same lobbies, doesn't implicate that it's okay to grief someone. As much as you think R* gives you the opportunity to engage into PvP, they don't mean you have to with anyone out there. Not enough people playing in Offensive Mode for you? There is another opportunity for you to get it solved. Hop a lobby or what to find like minded players. If you can't find enough in Offensive mode, there is a reason why. 

 

And if you really feel the need to chase half the map to get even with someone who shot you, this might say more about you than the person shooting you. 

It does say a lot about me.  If you want to fight, dont run.  I dont appreciate being interrupted in game.  I do not care how many times I "die" in a video game, but if you interrupt me.  I will return the favor and I will not stop until I am done or real life is calling.  And thank the sweet baby Jesus, there is no dang passive mode, whats even worse is some little kid killing you 1 time, then running to passive mode and sending your a text.  At least, the do have to run across the map, you can check their profile and if its online, you can kidnve guess where they ran. 

 

If I am looking for a fight, why do I care if you are in defensive.  I mean, a defensive player is more of a challenge.  Free Aim, more health, causes more damage.  I do not see it as a sign of wanting to be left alone.  Its a sign of if you mess with me, I am going to beat you because I have the advantage. 

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Leftover Pizza
3 minutes ago, CosmicBuffalo said:

It does say a lot about me.  If you want to fight, dont run.  I dont appreciate being interrupted in game.  I do not care how many times I "die" in a video game, but if you interrupt me.  I will return the favor and I will not stop until I am done or real life is calling.  And thank the sweet baby Jesus, there is no dang passive mode, whats even worse is some little kid killing you 1 time, then running to passive mode and sending your a text.  At least, the do have to run across the map, you can check their profile and if its online, you can kidnve guess where they ran. 

 

If I am looking for a fight, why do I care if you are in defensive.  I mean, a defensive player is more of a challenge.  Free Aim, more health, causes more damage.  I do not see it as a sign of wanting to be left alone.  Its a sign of if you mess with me, I am going to beat you because I have the advantage. 

 

And that is exactly THE problem. If you can't see it as a sign for people want to be left alone, you have no respect for any other player out there. Is it sadism? A lack of self confidence that makes you think like that? Defensive Mode is a player saying "NO" to PvP.  

You have a worrying state of mind there, buddy. It's for people like you that Defensive Mode should actually be like Passive Mode. I'm done discussing this. Some people.....

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CosmicBuffalo

@Leftover Pizza defensive mode is not a sign that someone wants to be left alone.  You have interpreted it to be that way.  Are there a whole bunch of people that agree with you? I would suspect there are and a lot on this forum.  But that's your interpretation, I use defensive mode against people who think that because they have a friend or two online that gives them the right to interrupt anyone they so choose, it doesn't.  If you have friend that wants to fight fine, but the second its 2 v 1, I switch to defensive mode, and if they happen to be knowledgeable...out come the dynamite arrows, but they have to free aim them, and they run out quickly.    Defensive mode is the bst of RDO, it has won me many a battle against the players you are complaining about. 

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ALifeOfMisery

In spoiler due to being long winded and off topic.

 

 


RDO isn't GTAO, R* have, with several implementations, shown that.

 

Almost any activity a player chooses to do in free roam sends out a notice to the entire session offering a reward to go f*ck with said activity. That's GTAO.

 

In RDO you can steal/destroy the wagon of another players distant Trader sale and Moonshine sale and also interrupt some Stranger missions, that's it. Local Trader sales, the entire Collector role and the Bounty Hunter role, minus player Bounties, which are easily avoided and random encounters are all PvE free roam content, where other players can't interfere at all (local Trader sales) or there is is a hostility and/or honour penalty for interfering (random encounters).

 

To add to that, proximity blips and chat, defensive mode and parley after one death we're all implemented because R* listened to the majority of the community when they collectively expressed the wish to be able to easily avoid free roam PvP.

 

R* even removed the Daily Challenges which incentivized killing other players in free roam and added the Daily Challenge for not reaching high hostility in an in game day.

 

R* have even admitted in an interview that they know most players aren't even interested in structured PvP. 

 

Almost everything R* have done concerning free roam PvP in RDO has been to remove the incentive to partake in it and to make it easily avoidable if another player tries to impose it upon you.
 

 

All of that being said, how about we don't turn the thread about the latest update into a GTAO section circa 2016 style PvP discussion thread? They were toxic there and then, they were pointless as no one ever changes their mind and they always, without fail, got locked, sometimes with forum holidays handed out.

Edited by ALifeOfMisery
Wasn't trying to be a d*ck here. I just hate to see otherwise relevant threads get derailed/locked and, unlike the GTAO section in 2016/2017, there's no one here in the RDO section I would actually want to see get banned.
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Leftover Pizza
27 minutes ago, ALifeOfMisery said:

In spoiler due to being long winded and off topic.

  Reveal hidden contents

 


RDO isn't GTAO, R* have, with several implementations, shown that.

 

Almost any activity a player chooses to do in free roam sends out a notice to the entire session offering a reward to go f*ck with said activity. That's GTAO.

 

In RDO you can steal/destroy the wagon of another players distant Trader sale and Moonshine sale and also interrupt some Stranger missions, that's it. Local Trader sales, the entire Collector role and the Bounty Hunter role, minus player Bounties, which are easily avoided and random encounters are all PvE free roam content, where other players can't interfere at all (local Trader sales) or there is is a hostility and/or honour penalty for interfering (random encounters).

 

To add to that, proximity blips and chat, defensive mode and parley after one death we're all implemented because R* listened to the majority of the community when they collectively expressed the wish to be able to easily avoid free roam PvP.

 

R* even removed the Daily Challenges which incentivized killing other players in free roam and added the Daily Challenge for not reaching high hostility in an in game day.

 

R* have even admitted in an interview that they know most players aren't even interested in structured PvP. 

 

Almost everything R* have done concerning free roam PvP in RDO has been to remove the incentive to partake in it and to make it easily avoidable if another player tries to impose it upon you.
 

 

All of that being said, how about we don't turn the thread about the latest update into a GTAO section circa 2016 style PvP discussion thread? They were toxic there and then, they were pointless as no one ever changes their mind and they always, without fail, got locked, sometimes with forum holidays handed out.

 

Agreed.

 

On topic again:

 

Is it me or is Cripps going through materials like a motherf*cker since 1.18? Feels like he needs to be supplied with materials a lot faster now. 

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ALifeOfMisery
17 minutes ago, Leftover Pizza said:

Is it me or is Cripps going through materials like a motherf*cker since 1.18? Feels like he needs to be supplied with materials a lot faster now. 

I thought this, has Trader production speed been buffed?

 

@Fun 2is there any way of telling?

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Leftover Pizza
Just now, ALifeOfMisery said:

I thought this, has Trader production speed been buffed?

 

@Fun 2is there any way of telling?

 

Production speed seems even slower than before. Perhaps they buffed it after many complaints about the lack of wildlife and reduced the amount of materials needed for production, and now, with the release of fixes, tuned it back to normal again? I have no clue, but keeping Cripps happy and productive seems more demanding than before the last fix.

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DontGetClose1990

Kept my trader thing full since months ago. Kinda pointless doing trader while the session is f*cked up. Gonna keep it that way until R* REALLY fix the animals problem.

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21 minutes ago, ALifeOfMisery said:

I thought this, has Trader production speed been buffed?

 

@Fun 2is there any way of telling?

It's two minutes for each product, if it takes less than that, then it was buffed, but I highly doubt it.

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areyouchappin

This update was a waste of time and space. It fixed nothing, added nothing, and DID nothing.

And this thread will most likely be closed in a week or so when another patch is launched.

 

 

3 hours ago, Leftover Pizza said:

This is exactly the reason why IO/private sessions are highly requested. We seem to be dealing with players who have no choice of their own or are too thick to realise they should not load up the game if there is nothing for them to do in it. If you think a lack of content justifies griefing players who are in defensive mode and force them into your unwanted gameplay, you are on the wrong end of the fence. Rockstar doesn't want us all to live in a world of griefing. again, that's why we got Defensive Mode and proximity blips.

....yet here you are.... still somehow living in a world of grief.... even after Prox and Defense modes.

R* obviously doesn't want to split the player base up more than it already is.

And because there isn't anything to preoccupy players in the game, they should just throw away their product that they paid money for? Don't you think it'd be smarter to make better use of your product than just chuck it in the trash all because YOU wanted to make a delivery without no issues or problems looming over your head..? I'm not putting my game up purely because YOU can't defend yourself. And neither should anyone else... especially since R* made "killing things" the most fundamental feature of RDO....

 

Besides, it is beyond obvious that Outlaw players are a part of the game, just like Good guy players are a part of the game.... I really don't understand why you(and anyone else) can't grasp that concept....?

This is a Wild West era game, if they wanted you to be safe and cozy and do a proper Animal Crossings-type roleplay with your friends, than R* would have already set something up.. but they didn't.. my god I wonder why? Maybe just maybe, R* wanted players to be either good or bad.. and then Good and Bad were suppose to fight one another.... I mean this sh*t isn't that fking hard to understand. The entire single player was built around "Lawless vs Law." Did you really expect RDO to be a pure Western Frontier simulator with no combat from players towards YOU at all? That type of thinking is way too naive, especially coming from a Developer like R*.. you should have known better.. unless you're new to R* Games?

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Leftover Pizza
12 minutes ago, YNNEL said:

It’s improved a little bit I’m finding.

There is certainly more animals but no where near as many as there should be.

 

I've been able to fill up the materials bar in 1 session, but the next lacked any traces of animals for a long time, before slowly animals started spawning in again. It's no news that the lobby size went down to below 18 when animals spawned back in.

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MaddenedGhost

Nice, I've decided to switch my camp location to The Heartlands, I was expecting the thing to not spawn, then to my surprise the icon location was changed but ....

EQ2ACe8WoAIYpvP?format=jpg&name=4096x409

 

Awesome, this game is still punishing me for loading it up.

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DarksunDaFirst
18 hours ago, Leftover Pizza said:

 

From a PvP point of view there is indeed incentive for player engagement. From PvE point of view there is defensive mode and proximity blips, local sales, never the need for another player to join. Otherwise missions would have a different architecture. GTAO is mainly PvP orientated. RDO is not.

 

Besides that, we play Online in an online world, not multiplayer perse.

GTAO is not PvP oriented per say, it’s PvP encouraged.  Free roam activities are a mix of both - but only the PvE is guaranteed.  Then as for out-of-FR activities it is a mix and purely up to the player what they want to do.  
 

And depending on the point you were at with the lifecycle, those out-of-FR activities could either be more dependent on the PvE nature.  On-Call Missions, Heists, etc.  

 

PvP in GTAO was only there but never guaranteed in anything unless you joined specific activities.  I personally never got into free roam PvP unless I was on the defense as being on offense had very little reward.  If it wasn’t making me money, I didn’t care.

 

Once they started making OP offensive vehicles in free roam, my incentive to play free roam activities dropped to nil.

 

I argue that RDRO, when first launched was more encouraging for PvP in free roam because the stranger missions themselves could literally be hijacked for the same or near-same reward.  But ever since the roles came out almost nobody does the stranger missions anymore unless they’re going for a daily.  And with the roles paying so much more per hour than stranger missions, there is no reason to go after people - other than just to grief them.  And circling it back to the main point of the thread - I just cannot understand the lack of urgency and/or success to fixing this with Rockstar because of how core hunting is to this game world.   The world is so sparse of life, it destroys the experience that so many players (including myself) want to have.

Edited by DarksunDaFirst
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CosmicBuffalo

My cripps burned through and entire bar of materials for 15 units of goods today.  I am also having the camp not appear with icon as above far more than before.

 

Dont get the thread locked, no one is changing their minds as was stated earlier, this thread has good info.  I realize I am the worst offender, but this thread has good info.

Edited by CosmicBuffalo
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Leftover Pizza
4 minutes ago, CosmicBuffalo said:

My cripps burned through and entire bar of materials for 15 units of goods today. 

 

This is what I feel is happening too. Before 1.17 and 1.18 Cripps needed a full bar of materials to complete almost 50 goods. Now the bar runs empty like there's no tomorrow. Goods produced, 24 and the materials bar is almost emptied. It was full. And then the lobby was too, so there is nothing to fill up the bar with again......

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Lonely-Martin
5 hours ago, ALifeOfMisery said:

In spoiler due to being long winded and off topic.

  Reveal hidden contents

 


RDO isn't GTAO, R* have, with several implementations, shown that.

 

Almost any activity a player chooses to do in free roam sends out a notice to the entire session offering a reward to go f*ck with said activity. That's GTAO.

 

In RDO you can steal/destroy the wagon of another players distant Trader sale and Moonshine sale and also interrupt some Stranger missions, that's it. Local Trader sales, the entire Collector role and the Bounty Hunter role, minus player Bounties, which are easily avoided and random encounters are all PvE free roam content, where other players can't interfere at all (local Trader sales) or there is is a hostility and/or honour penalty for interfering (random encounters).

 

To add to that, proximity blips and chat, defensive mode and parley after one death we're all implemented because R* listened to the majority of the community when they collectively expressed the wish to be able to easily avoid free roam PvP.

 

R* even removed the Daily Challenges which incentivized killing other players in free roam and added the Daily Challenge for not reaching high hostility in an in game day.

 

R* have even admitted in an interview that they know most players aren't even interested in structured PvP. 

 

Almost everything R* have done concerning free roam PvP in RDO has been to remove the incentive to partake in it and to make it easily avoidable if another player tries to impose it upon you.
 

 

All of that being said, how about we don't turn the thread about the latest update into a GTAO section circa 2016 style PvP discussion thread? They were toxic there and then, they were pointless as no one ever changes their mind and they always, without fail, got locked, sometimes with forum holidays handed out.

At least it's not so, err, demonic over here, lol. ;)

 

But yeah, from a survivor of that era, it'll only end badly. Just a shame that even with positive changes (IMO), the 2 styles clash so strongly. After all, we all just wanna play our game of it out there, passionate stuff. 🤣🤣

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I couldn't get a camp in my game last night, but I did see some deer and wild hogs out and about, one of them was a perfect buck, I haven't seen of them in quite some time. Also I didn't see any gators in the swamps and the birds that I was seeing all over in that last update before this one seem to have disappeared again though. And what is up with the collectibles? This is not a gripe, but I am just happy to see that the collectibles are showing up in different places, not to mention I found a whole lot of them just running around. It seemed like every time I turned I was getting the hint that something was there, I like that they changed them up. So that is a plus.

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Seems better seeing(not overloaded But Some) animals even in 20 21 sever pool

 

even saw 1 buffalo, and cows in corral in that farm above   Cromwell's Kerosene

Edited by Failed Again
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darkmaster234

Useless update, no... actually i feel it was for the worst: usually after i changed to lan fiber optic i have had like 1 error a week, sometimes 2 monthly, well yesterday i had 2 disconects in less than an hour... I had the the bounty missions activation dissapear more frequently, i had the usual stranger duel occurred to me without them actually speaking and killing each other... 

I had a special mission from the stack activate in free roam, where another stranger stack was being attack and burned, and once i killed all the f*ckers the person that was apprehended in a wagon didnt respond to anything, even when i shoot the lock and release him. It also wasnt shown with an icon on the map, i saw the bonfire... in general i feel the game is way more buggier, and it wasnt the cache because i had recently cleaned it. Rockstar as always screwing everything they touch.

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ShadowlessDevil

I have a feeling there will be another update this week..the animal spawn is better but not perfect

 

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