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1.18 Update Released


AStiffBreeze
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CosmicBuffalo
2 minutes ago, Leftover Pizza said:

 

GTAO is a cesspool of trolls and imbeciles, shooting at everything that moves with everything they get. It's a total mess, especially on PC. RDO is not GTAO 1898 edition. Why do you think the crowd got proximity blips and defensive mode? Why do you think we got trader sell missions being available to do in defensive mode? So other player interference can be avoided. And yet, a lot of imbeciles disrespect players in defensive mode and feel the need to shoot everyone they think they can take on to. 

That's not because we need incentive to engage other players. Defensive Mode is incentive for imbeciles to leave people alone.

GTAO was a fun cesspool.  I enjoyed the game, but for me when they added awards and rewards that could not be earned through grinding and so were basically impossible, I was pretty much done.  There are incentives in this game to play with other players.  For instance, the distant sales are alot more money for not only the owner, but the posse.  I bet anyone who knows they will get more is going to encourage the posse leader to run a distant sale.  Resupply, stranger missions, and probably moonshine missions all have incentive to play with other players.  By increasing the amount of money you can make.  If you run them by yourself one bag, if you run it with two players, 2 bags.  There is also an incentive to interrupt other players just like GTAO.  When someone is running a stranger mission nearby, a message pops up just like GTAO, saying stop this posse for money and xp or something similar.  Distant sales notify the lobby of your location and players can indeed steal your goods...which give a lot of materials..much more than hunting.  R* also needs the players you are hating on to continually pay the bills and the employee salaries.  These same shoot everything that moves are the players buying 5-25 dollars of gold bars each update.

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Leftover Pizza
21 minutes ago, CosmicBuffalo said:

GTAO was a fun cesspool.  I enjoyed the game, but for me when they added awards and rewards that could not be earned through grinding and so were basically impossible, I was pretty much done.  There are incentives in this game to play with other players.  For instance, the distant sales are alot more money for not only the owner, but the posse.  I bet anyone who knows they will get more is going to encourage the posse leader to run a distant sale.  Resupply, stranger missions, and probably moonshine missions all have incentive to play with other players.  By increasing the amount of money you can make.  If you run them by yourself one bag, if you run it with two players, 2 bags.  There is also an incentive to interrupt other players just like GTAO.  When someone is running a stranger mission nearby, a message pops up just like GTAO, saying stop this posse for money and xp or something similar.  Distant sales notify the lobby of your location and players can indeed steal your goods...which give a lot of materials..much more than hunting.  R* also needs the players you are hating on to continually pay the bills and the employee salaries.  These same shoot everything that moves are the players buying 5-25 dollars of gold bars each update.

 

From a PvP point of view there is indeed incentive for player engagement. From PvE point of view there is defensive mode and proximity blips, local sales, never the need for another player to join. Otherwise missions would have a different architecture. GTAO is mainly PvP orientated. RDO is not.

 

Besides that, we play Online in an online world, not multiplayer perse.

Edited by Leftover Pizza
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Why does it feel like I'm seeing even less animals now? I saw few birds flying over yesterday but after today's patch I haven't even seen single one. I appreciate R* trying to fix it, but it seems to have broke more now than before.

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It's been awhile since I have seen a Cougar or Panther. Last one was a Panther in a solo session. I have run into deer, pronghorn, wolves, alligators, and a grizzly bear since the updates dropped yesterday and today though. Small & medium animals and birds too.

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32 minutes ago, Leftover Pizza said:

 

GTAO is a cesspool of trolls and imbeciles, shooting at everything that moves with everything they get. It's a total mess, especially on PC. RDO is not GTAO 1898 edition. Why do you think the crowd got proximity blips and defensive mode? Why do you think we got trader sell missions being available to do in defensive mode? So other player interference can be avoided. And yet, a lot of imbeciles disrespect players in defensive mode and feel the need to shoot everyone they think they can take on to. 

That's not because we need incentive to engage other players. Defensive Mode is incentive for imbeciles to leave people alone.

This is true though. Most of the times I have been attacked by other players I was in defensive mode and it's usually a shot from behind or they are hiding off in the distance or use Dynamite or Flammable ammo to one shot kill me. On one of the social media sites I mentioned the griefing problem and people got on complaining that the game was boring unless there were posse wars going on, or that not enough players were fighting one another. It should basically be a war zone is what I got from these players. Excuses for their behavior usually fell on one idea, that "this is a game about the "Wild West" you know". Yes, I am aware of the time period that this game takes place in. And no, this period of time or the "Wild West" as they like to call it, wasn't made up of people running around with revolvers and dynamite shooting each other because they thought it was funny or because they were bored. People struggled, they worked to survive, life was rather mundane, and they did not blow their ammunition or supplies on stupid killing sprees, because bullets were a commodity and had a very important part in their survival. Guns were used to hunt, and on the rare occasion, used to defend themselves.  Y'all know that there are showdowns and missions that give you the opportunity to go on killing sprees, play in those if you want to shoot something that will fire back. We are forced to play online with other players if we want to play with our friends, not all of us are there to play shoot 'em up cowboy with complete strangers. Respect other players and their time, is really what it comes down too, it shouldn't be that hard.

 

And I don't really have a problem with other players, just not too keen on the shoot them to ruin their game type of mindset and all.

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Leftover Pizza
1 hour ago, Direwrath said:

This is true though. Most of the times I have been attacked by other players I was in defensive mode and it's usually a shot from behind or they are hiding off in the distance or use Dynamite or Flammable ammo to one shot kill me. On one of the social media sites I mentioned the griefing problem and people got on complaining that the game was boring unless there were posse wars going on, or that not enough players were fighting one another. It should basically be a war zone is what I got from these players. Excuses for their behavior usually fell on one idea, that "this is a game about the "Wild West" you know". Yes, I am aware of the time period that this game takes place in. And no, this period of time or the "Wild West" as they like to call it, wasn't made up of people running around with revolvers and dynamite shooting each other because they thought it was funny or because they were bored. People struggled, they worked to survive, life was rather mundane, and they did not blow their ammunition or supplies on stupid killing sprees, because bullets were a commodity and had a very important part in their survival. Guns were used to hunt, and on the rare occasion, used to defend themselves.  Y'all know that there are showdowns and missions that give you the opportunity to go on killing sprees, play in those if you want to shoot something that will fire back. We are forced to play online with other players if we want to play with our friends, not all of us are there to play shoot 'em up cowboy with complete strangers. Respect other players and their time, is really what it comes down too, it shouldn't be that hard.

 

And I don't really have a problem with other players, just not too keen on the shoot them to ruin their game type of mindset and all.


Agreed! The thing is, if this was indeed the "Wild West" most know from movies and wanna replay, outlaws killed you to rob your money, clothes or horse or all of those. In this game, the sole reason other players can attack you for is to grief. There is nothing, besides a hat you can't keep anyway and maybe a carcass stowed on your horse, they can take and enrich themselves with. Outlaws robbed you for valuables, or revenge. 
Nothing of the sort is an option in this game. Only a negative interference with other people's gameplay and personal distorted pleasure. You get absolutely nothing from killing a player, besides a sick satisfaction or a false sense of superiority. No one gets better from ruining your sales, save a lousy bit of XP per kill and that sick satisfaction.
I'm not riding into town to get myself in a gunfight, or to have my head blown off for no reason. I come there to do my business. Players who shoot me on sight have no other  reason than to grief. And this hive mindset is unable to respect other players and leave them be. 
Indeed, as you said, go do some shootouts for PvP fun, but sadly that's not fun enough and griefing other players is. And that is reason enough to have private or IO lobbies as an option for. 

Edited by Leftover Pizza
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Animal spawns are now sporadic at best. There's usually a few about on spawning into a session, then there will be a lull in which nothing spawns for quite a while, then all of a sudden they're back ... For a minute or two.

 

So whilst it may be a little better now, it is far from fixed. I wouldn't fancy my chances of running the trader role like I used to.

 

I don't think they're simply trying to fix the issue. I think they're trying to fix most spawns but at the same time maintain keeping cougars & panthers a rarity.

Edited by Nugsy
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areyouchappin
1 hour ago, Direwrath said:

This is true though. Most of the times I have been attacked.....(short quote)

 

1 hour ago, Leftover Pizza said:


Agreed! The thing is, if this was indeed the "Wild West" most know from movies.......(short quote)

 

So here's my opinion on this subject; if you're going about your business in-game, delivering pelts/goods or whatever, and you run into "Outlaws.." They are allowed to shoot you and Roleplay as the "bad guy" if that's their preferred play style. They are allowed to kill you and take/destroy your pelts/goods/etc, just like the victim can go a different way, choose a safer route(but less money), or man up and defend their play style, with or without a Posse. (but if the player(s) hound you and stalk you around the map, ruining your gameplay every step of the way then that becomes "Griefing.")

 

It is very unfortunate when bad guys ride up(or you pass by them) and they harass you, but it was VERY possible back then in the "Wild West." The Wild West was specifically called that because it had no structured laws... not because it was wild land or people/animals were wild and crazy, it had no government, no law, and very little places of true safety.. In this time period, it was a high risk investment with a high probability of failure to travel out west but if you succeeded, the rewards were extraordinary.

 

"Going out west" mainly became a thing because the government was trying to move people Westwards as much as possible to pressure the Native Americans and the Spanish/Mexicans and to also continue keeping the French/Russians out of the vulnerable western American territories(the government disguised this Westward movement as "Manifest Destiny"), they sold small, cheap, plots of land to try and persuade more folks to head west. There was also a possibility to strike gold or oil, or start up a business in an area where business was scarce. A lot of people(not all of them) who went out west didn't really have a choice... they were in debt or undesirable in some way or you guessed it, a wanted person.

 

Now that the brief history lesson is over, take all that information above and cram into the incredibly smaller world of RDR2, where players kind of have no choice but to run into one another at some point. And now give all those players an incredibly small amount of activities to do in Free Roam... This ULTIMATELY creates an environment where players have to essentially create their own fun or stories while in Posse or on their own, and unfortunately this usually comes at the expense of unwilling players..

 

You, as a player in RDO, are inevitably destined to run into an "outlaw player." 

Edited by areyouchappin
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3 minutes ago, areyouchappin said:

 

 

So here's my opinion on this subject; if you're going about your business in-game, delivering pelts/goods or whatever, and you run into "Outlaws.." They are allowed to shoot you and Roleplay as the "bad guy" if that's their preferred play style. They are allowed to kill you and take/destroy your pelts/goods/etc, just like the victim can go a different way, choose a safer route(but less money), or man up and defend their play style, with or without a Posse. (but if the player(s) hound you and stalk you around the map, ruining your gameplay every step of the way then that becomes "Griefing.")

 

It is very unfortunate when bad guys ride up(or you pass by them) and they harass you, but it was VERY possible back then in the "Wild West." The Wild West was specifically called that because it had no structured laws... not because it was wild land or people/animals were wild and crazy, it had no government, no law, and very little places of true safety.. In this time period, it was a high risk investment with a high probability of failure to travel out west but if you succeeded, the rewards were extraordinary.

 

"Going out west" mainly became a thing because the government was trying to move people Westwards as much as possible to pressure the Native Americans and the Spanish/Mexicans and to also continue keeping the French/Russians out of the vulnerable western American territories(the government disguised this Westward movement as "Manifest Destiny"), they sold small, cheap, plots of land to try and persuade more folks to head west. There was also a possibility to strike gold or oil, or start up a business in an area where business was scarce. A lot of people(not all of them) who went out west didn't really have a choice... they were in debt or undesirable in some way or you guessed it, a wanted person.

 

Now that the brief history lesson is over, take all that information above and cram into the incredibly smaller world of RDR2, where players kind of have no choice but to run into one another at some point. And now give all those players an incredibly small amount of activities to do in Free Roam... This ULTIMATELY creates an environment where players have to essentially create their own fun or stories while in Posse or on their own, and unfortunately this usually comes at the expense of unwilling players..

 

You, as a player in RDO, are inevitably destined to run into an "outlaw player." If you are not prepared for that by now, then you will NEVER be prepared and you should probably stop playing until private lobbies are finally added for Gold Bar purchase.

There are missions to play "outlaw" with, and just like Leftover Pizza said, when you are in defensive players have no reason to attack you. If you are in a mission and there is a wagon to take, or a horse to steal, yes an outlaw could very well take advantage of the situation. Those are missions and a player doing one of those is aware of the risk and should be fine with another player interrupting them. Actually I enjoy when another player interferes with those missions, it's makes those boring wagon rides something worth doing. And I wished we could do more missions in free roam that would actually give us a reason to interact with one another better. But to just start shooting players because they are in your vicinity for fun is foolish. There is nothing to gain, outlaws needed something to gain in order for them to put their neck out. This game has avenues out there for the trigger happy cowboys and girls to scratch that itch, showdowns and the like. I mean they could go historical and disarm all of us before we could even enter town, the "wild west" may have had few laws but that didn't mean that it was an all out gunfight everywhere. There were rules, and the law was not kind. Simple fact is, it's not too hard to leave players alone, I ride by players all of the time and not once do I think about shooting them dead for the fun of it. And I've had instances of players just wanting to get into a shootout who shoot me once and wait for my response, many times I will oblige them to a fight if I'm not busy, and I've been in more fist fights in the street than I can count. Like I said I have nothing against playing rough, my character is a scrapper after all, but the ones who ruin it are the ones who just cannot respect the fact that another player just wants to play in their own game without any outside interference.

Tonight I got shot in the back by a player not long after I spawned in, I kept running after they kept tagging me, not once did I shoot back in their direction, should have been obvious that I was not wanting to fight but they kept coming and killed me. A better player would have realized I was not willing to tangle with them and left me be, this one did not. The player left the server after I came back, found them, and killed them once. Players like this are the reason that others are apprehensive when they ride past one another, it makes for a nervous group of people and that means any positive interaction is less likely to happen. Give us the option for private servers, and those who want to fight with strangers will be the only ones in those types of servers. 

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areyouchappin
2 hours ago, Direwrath said:

There are missions to play "outlaw" with, and just like Leftover Pizza said, when you are in defensive players have no reason to attack you. If you are in a mission and there is a wagon to take, or a horse to steal, yes an outlaw could very well take advantage of the situation. Those are missions and a player doing one of those is aware of the risk and should be fine with another player interrupting them. Actually I enjoy when another player interferes with those missions, it's makes those boring wagon rides something worth doing. And I wished we could do more missions in free roam that would actually give us a reason to interact with one another better. But to just start shooting players because they are in your vicinity for fun is foolish. There is nothing to gain, outlaws needed something to gain in order for them to put their neck out. This game has avenues out there for the trigger happy cowboys and girls to scratch that itch, showdowns and the like. I mean they could go historical and disarm all of us before we could even enter town, the "wild west" may have had few laws but that didn't mean that it was an all out gunfight everywhere. There were rules, and the law was not kind. Simple fact is, it's not too hard to leave players alone, I ride by players all of the time and not once do I think about shooting them dead for the fun of it. And I've had instances of players just wanting to get into a shootout who shoot me once and wait for my response, many times I will oblige them to a fight if I'm not busy, and I've been in more fist fights in the street than I can count. Like I said I have nothing against playing rough, my character is a scrapper after all, but the ones who ruin it are the ones who just cannot respect the fact that another player just wants to play in their own game without any outside interference.

Tonight I got shot in the back by a player not long after I spawned in, I kept running after they kept tagging me, not once did I shoot back in their direction, should have been obvious that I was not wanting to fight but they kept coming and killed me. A better player would have realized I was not willing to tangle with them and left me be, this one did not. The player left the server after I came back, found them, and killed them once. Players like this are the reason that others are apprehensive when they ride past one another, it makes for a nervous group of people and that means any positive interaction is less likely to happen. Give us the option for private servers, and those who want to fight with strangers will be the only ones in those types of servers. 

The real history of our world can't be accurately compared to RDO but R* does try it's best to squeeze it into a video game. RDO is a virtual world that is 0.001% of the actual environment the game is suppose to represent. I can almost guarantee that if people were forced to live closer together(like we are in RDO) then there would have been many, many more deaths than there are already recorded from the Western Frontiers. The abundance of land and the distances between towns kept notable crime relatively quiet(until the Telegraph arrived), that's why one person could be a VIP in one town but then an Outlaw in another. You also have to remember, not every little thing was recorded, written down, or properly documented in the Western Frontiers. And if any information that could negatively impact businesses like cattle, oil, railroad, etc or even Manifest Destiny, the government and anyone connected would try to actively hide that information to avoid the negative effects.

 

Anyways, I absolutely agree that there is a lot of unnecessary griefing in RDO but being inconvenienced once or twice isn't always considered griefing. If they killed you three times or more as you tried to go to the Post Office without fighting back then that is griefing. I blame all the griefing on the lack of content to preoccupy players and the amount of players in each session taking up space on the map.

 

But also an outlaw player can only enjoy their Persistent Posses in Free Roam, and you can't take seven people into a four man mission..

The PvP is a completely different kind of game play, it is in no way comparable to Free Roam combat. You can't set up Player ambushes to attack their wagons. You can't takeover towns and force players to pay tribute to your Posse or else they have to travel to the next town. There are many more advantages to being an outlaw in Free Roam rather than during a PvP match.

 

I mainly mind my own business and help anyone who needs it but I've done both bad and good things in RDO. Being a player since it's release, there just isn't enough content here to preoccupy me anymore. I have everything I will ever need until they add new stuff(even then I'll still have plenty of cash/gold left over). So I have to create my own fun now like... Fire-bottling players who duplicate animals or go to the rooftops of Saint Denis' and attempt to parkour to my death, racing my friends in canoes or steamboats, loading a train or tram full of dead NPCs and driving it around picking up players, or even setting up player ambushes in the wilds for their delivery wagons.

 

I know it sucks to be 5m from the delivery point only to be Dynamite-Arrowed or Disconnected(believe me, it's happened to me too), but apparently this is the world R* wants all of us players to live in.

Edited by areyouchappin
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JumpingKentFlash

I was on doing a daily, and roamed Great Plains for 20 minutes after that. I saw one 2 star Whitetail Buck and that was it.

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No animals at all again. 7GB and

no difference. The trader role is really only the true rewarding role in the game imo. There’s a certain level of satisfaction of filling your materials up and risking a long distance sale. I’m bored of collecting stuff. The moonshiner business is just as boring. I hope they keep trying to find a solution rather than these half arsed attempts.

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CosmicBuffalo
9 hours ago, Failed Again said:

Saw Animals seems a bit better☺️

Xbox one X

Does the game actually work with newer consoles?  PC is having less problems with animals, is that true for 1X or pro owners?

Edited by CosmicBuffalo
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ALifeOfMisery

I've had a few (as in single digits over 2-3 hours) animals today so far. A couple of Pronghorns, a Badger and I've shot 6/10 flying birds.

 

So it's ever so slightly better than no animals at all, but so few that it might as well be no animals.

4 minutes ago, CosmicBuffalo said:

Does the game actually work with newer consoles?  PC is having less problems with animals, is that true for 1X or pro owners?

I'm on a PS4 Pro at home (wired 100gb fiber connection). 

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CosmicBuffalo
53 minutes ago, ALifeOfMisery said:

I've had a few (as in single digits over 2-3 hours) animals today so far. A couple of Pronghorns, a Badger and I've shot 6/10 flying birds.

 

So it's ever so slightly better than no animals at all, but so few that it might as well be no animals.

I'm on a PS4 Pro at home (wired 100gb fiber connection). 

So individual performance is basically meaningless, I am seeing animals. When I spawn in, for several months before moonshiners, you could go to a spawn point and change sessions, and the animals would be there.  After moonshiners, 2 of 3 sessions changes resulted in a black screen/error/infiinte loading.  The 1 time it would work no animals.  So, it might be possible to complete dailies by changing sessions.  I have not tested it at this point.  As the glitch for resupply mission is still working although it takes 20 min of waiting.

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ALifeOfMisery
1 hour ago, CosmicBuffalo said:

So individual performance is basically meaningless, I am seeing animals.

I don't think hardware specs make any difference. As far as I know and read, it's a networking problem. 

 

In GTAO if you had a poor connection the game would bump you to, or load you into a solo public lobby. In RDO that doesn't happen, if you have the base quality connection to allow you to play, it throws you in with everyone else and due to P2P everyone in that session suffers as a result.

 

I don't know whether this difference between GTAO and RDO is because RDO uses edge servers and GTAO doesn't, or whether it's a choice R* have made to prevent deliberately created solo public sessions (they failed, life, uh, finds a way). But it surely must be one of those two reasons.

Edited by ALifeOfMisery
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I got a reply for my ticket on camp, shack, and animals not dying. They suggest I remove my profile. 

 

Have any of you done this, and did it help?

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Leftover Pizza
1 minute ago, ALifeOfMisery said:

I don't think hardware specs make any difference. As far as I know and read, it's a networking problem. 

 

In GTAO if you had a poor connection the game would bump you to, or load you into a solo public lobby. In RDO that doesn't happen, if you have the base quality connection to allow you to play, it throws you in with everyone else and due to P2P everyone in that session suffers as a result.

 

I don't know whether this difference between GTAO and RDO is because RDO uses edge servers and GTAO doesn't, or whether it's a choice R* have made to prevent deliberately created solo public sessions (they failed, life, uh, finds a way). Buy it surely must be one of those two reasons.


speaking of hardware, how are you getting on with the back button addon for your DS4 controller? I'm still getting used to it, but it feels really nice so far.

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CosmicBuffalo
6 minutes ago, ALifeOfMisery said:

I don't think hardware specs make any difference. As far as I know and read, it's a networking problem. 

 

In GTAO if you had a poor connection the game would bump you to, or load you into a solo public lobby. In RDO that doesn't happen, if you have the base quality connection to allow you to play, it throws you in with everyone else and due to P2P everyone in that session suffers as a result.

 

I don't know whether this difference between GTAO and RDO is because RDO uses edge servers and GTAO doesn't, or whether it's a choice R* have made to prevent deliberately created solo public sessions (they failed, life, uh, finds a way). Buy it surely must be one of those two reasons.

Yeah, they need to disclose the problem, so we can at least know...if there is something on the player end that can be done.  I wondered if the edge servers actually made a difference.  I have 30mbps and normal XB.  My game is runs fine.  In GTAO, it seemed that distance between players was a huge issue and I thought edge serves would solve it.

Edited by CosmicBuffalo
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14 minutes ago, Bi9Daddy68 said:

I got a reply for my ticket on camp, shack, and animals not dying. They suggest I remove my profile. 

 

Have any of you done this, and did it help?

Yes, I deleted my character, and started a new one. I can confirm I'm now 100% in a solo lobby, with so many animals I can't even move around.

I even have 2 camps and 3 moonshine shacks.

 

You should totally try it!

 

/s

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17 hours ago, Leftover Pizza said:

private lobbies should at least be an option for those who want to extend their experience from playing RDR2 and wander into this great looking world with their own custom character and develop their own story and a smooth working game world

Yep, that's exactly why I've always wanted private lobbies. Back on day one I was rooting for invite only lobbies for this very reason, its a shame that now we need them for something as basic as having the game function properly.

 

13 hours ago, Leftover Pizza said:

 

Why should solo players be limited? All the current content is soloable and never required more than 1 player to get it done. Solo players paid the same for the game and should be able to enjoy all the content as much as any other player. To limit private sessions is bullsh*t. This game can easily be played solo and, besides the story mode missions and PvP modes, doesn't require more than 1 person, unlike some missions, sales missions and heists in GTAO. 

There is absolutely no reason to limit solo sessions in RDO, if they ever would be implemented. 

Agreed, its a stupid, unnecessary notion that is often brought up, same as "we'd have to pay subscription for solo lobbies" (of course I mean no disrespect at all toward anyone who said those things). I don't see any justification for either of those notions, given both the ability to engage in business stuff in a non pvp setting, and the fact that something as simple as a lobby type shoul be in the BASE GAME. This is RDO's Oblivion horse armor dlc. If we let it slide to have to pay for it, we are pretty much allowing R* to open pandora's box.

 

10 hours ago, Direwrath said:

 "this is a game about the "Wild West" you know". Yes, I am aware of the time period that this game takes place in. And no, this period of time or the "Wild West" as they like to call it, wasn't made up of people running around with revolvers and dynamite shooting each other because they thought it was funny or because they were bored. People struggled, they worked to survive, life was rather mundane, and they did not blow their ammunition or supplies on stupid killing sprees, because bullets were a commodity and had a very important part in their survival. Guns were used to hunt, and on the rare occasion, used to defend themselves.

That's a very good point about the wild west. Fun fact: its mostly a fantasy thought up by 1930s-50s Hollywood, a cool setting to use for all kinds of films and shows. However, it does not at all reflect reality. Most people were not outlaws, and those that were typically lived in squalor, much less glamorous than what is often portrayed. The only real noteworthy gunfight between the law and outlaws throughout the entire period, took place in a corral (search OK Corral gunfight). It lasted a mere 30 seconds, and only 3 people were killed (nothing close to what Hollywood portrays).

Most people were either ranch workers or laborers. No outlaws came riding into town to rob the bank every week, no high-noon showdowns really occurred. In the "Wild West" it would have been extremely out of place to have xX_DaddysSharkCardMuneh_Xx roll into town and pop everyone in the saloon.

Edited by ghostsoap01
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ALifeOfMisery
1 hour ago, Leftover Pizza said:

speaking of hardware, how are you getting on with the back button addon for your DS4 controller? I'm still getting used to it, but it feels really nice so far.

I like it. To be fair, I only use it for Eagle Eye, but it does feel good.

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Update 1.17 - didn't notice any difference

Update 1.18 - It is actually way worse now O.o 99% of the time the only animals spawning are flying birds. Also My camp started to  despawn itself. I mean the map shows it's there, I was in it before, but now there's nothing except a map icon. Re-pitched 4-5 times and same story. Didn't matter if I fast traveled to it or just made my way on horse.
In the end walking in and out of the moonshine shack helped.

 

Edited by Shavv
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Animal spawns seem to be decent for me today on Xbox OneX. Not quite as good as they were after the first patch 2 days ago but definitely improved from FP. Loaded into the game at Heartland Overflow and immediately saw a herd of deer and pronghorn and a few ducks. Even saw a herd of bison for the first time in ages, even while there were 3-4 players in close enough range to see them on the map. Though in my experience,  I don't think Xbox players have had quite as many problems as PS4 players have. I didn't have any trouble with animal spawns until at least October or November while other players had problems right after the release of FP.

Edited by RaigeGames
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Leftover Pizza
41 minutes ago, ALifeOfMisery said:

I like it. To be fair, I only use it for Eagle Eye, but it does feel good.

 

I'm still struggling with finding a comfortable position for my fingers, without pressing them buttons too easily. I do like the bit more beefy look and feel of the controller with addon. I'm also using them for EE only. Would be nice if the buttons you've set to it, would be disabled on the main controller, though. 

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2 hours ago, Bi9Daddy68 said:

I got a reply for my ticket on camp, shack, and animals not dying. They suggest I remove my profile. 

 

Have any of you done this, and did it help?

Microsoft School of Technical Support

 

Customer: I'm having an issue with this Outlook Plugi......

MS: Reformat your hard drive. NEXT!

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Leftover Pizza
8 hours ago, areyouchappin said:

I know it sucks to be 5m from the delivery point only to be Dynamite-Arrowed or Disconnected(believe me, it's happened to me too), but apparently this is the world R* wants all of us players to live in.

 

11 hours ago, areyouchappin said:

This ULTIMATELY creates an environment where players have to essentially create their own fun or stories while in Posse or on their own, and unfortunately this usually comes at the expense of unwilling players..

 

You, as a player in RDO, are inevitably destined to run into an "outlaw player." 

 

This is exactly the reason why IO/private sessions are highly requested. We seem to be dealing with players who have no choice of their own or are too thick to realise they should not load up the game if there is nothing for them to do in it. If you think a lack of content justifies griefing players who are in defensive mode and force them into your unwanted gameplay, you are on the wrong end of the fence. Rockstar doesn't want us all to live in a world of griefing. again, that's why we got Defensive Mode and proximity blips.

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