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AStiffBreeze

1.18 Update Released

Recommended Posts

Bi9Daddy68
5 hours ago, Talisman_83 said:

Because attempting to simulate a live scenario before you've deployed your fix is nigh-impossible.

Sure, there's tools out there that can replicate how many users are consuming resources, but to actually 100% mirror the real population isn't easy, given the different parts of the world people are in and different connection speeds etc.

Just my thoughts based on what I've experienced working as a developer, I'm willing to be corrected if anyone in the game industry knows better.

Sooo, what do you think the root issue is?

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Don Maximus Meridius

Still no animals, can't enter moonshine shack. They are even testing these patches before launching?

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GrungeNinja
5 hours ago, CosmicBuffalo said:

they should just let people have private lobbies.

While I respect ppls desire to have private lobbies, they should keep trying to fix this, afterall, its the online mode, multiplayer.

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Leftover Pizza
9 minutes ago, GrungeNinja said:

While I respect ppls desire to have private lobbies, they should keep trying to fix this, afterall, its the online mode, multiplayer.

 

And what do you think is an acceptable time frame for them to fix it? Genuinely interested.

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LostReacher

I dont have a hard drive. So if another of these things come along, game over red dead.

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GrungeNinja
10 minutes ago, Leftover Pizza said:

And what do you think is an acceptable time frame for them to fix it? Genuinely interested.

I agree that they need to hurry with this indeed, but just allowing ppl have private lobbies and leave everyone else in the dark is not a solution.

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Fozzie

This bullsh*t is why I gave up a 241 day Daily streak.

The gold was great, the game was fun, the hassle and headaches aren't worth it anymore.

 

Maybe one day it will be fixed, until then the game sits collecting dust in my entertainment cabinet. 

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Leftover Pizza
6 minutes ago, GrungeNinja said:

I agree that they need to hurry with this indeed, but just allowing ppl have private lobbies and leave everyone else in the dark is not a solution.

 

Agreed it's not a solution for the current problems in this game. The issues have been going on for 157 days now, since FP launched and it took them a long long while with lots and lots of complaints on various social media channels, so you'd think they might have a clue on what's going on. And they absolutely do. Of course they should be allowed to fix their game, test whatever they intend to implement as a fix, but there is a limit to people's patience and understanding. 

Personally, that limit is as close as the next minute and I think the game should have been fixed months ago already. And with their lack of communication, they leave everyone in the dark now. 

Private lobbies should have been in the game from the start, IMO. While I agree that many aspects in this game is about multiplayer experience, I do feel private lobbies should at least be an option for those who want to extend their experience from playing RDR2 and wander into this great looking world with their own custom character and develop their own story and a smooth working game world as the other best thing. It worked well in GTAO and shouldn't be a problem in RDO either.

Anyway, this game needs a fix and it needs it quick.

  • Like 4

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CosmicBuffalo
16 minutes ago, GrungeNinja said:

I agree that they need to hurry with this indeed, but just allowing ppl have private lobbies and leave everyone else in the dark is not a solution.

When you have a solo session, the game is sooooo much better.  It really is night and day.  Free Roam is a barren place.  If they would just give people what they want a solo lobbies for people that want to be left alone and public lobbies for people who want to fight/interact.  More people would play.  People are leaving right now.

  • Like 3

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crybaby17h16

seems the patchs takes a while to work?

just lately i hunted 3 alligators..

then roamed in other areas and got some rabbits, racoons, two deers.. also those little animals smaller than rabbits i forgot their names.. and there are birds here and there..

the thing is i guess is when you are in free roam try sticking in one spot.. and keep searching and keep yur eagle eye active.. cuz i think the animals take a while to spawn.. don't just ride your horse straight forward into the woods..

still nothing much and way away from being satisfied but some better than nothing..

 

 

 

also, i don't do trader role much and most of the time i'm on showdowns or in bar or bounty hunting.. i don't even know why i'm here still curious about all of this lol ❤️

Edited by crybaby17h16
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Scania X
41 minutes ago, Fozzie said:

This bullsh*t is why I gave up a 241 day Daily streak.

The gold was great, the game was fun, the hassle and headaches aren't worth it anymore.

 

Maybe one day it will be fixed, until then the game sits collecting dust in my entertainment cabinet. 

How much gold did you make during that streak? 😯

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Bi9Daddy68

My experience today:

 

Camp says in Cholla Springs, nothing at Camp Icon location.

 

Moonshine Shack will not let me enter, have to restart game to be able to access weapon wheel, etc.

 

Animals do not die!! Even dynamite has no effect.

 

 

 

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GrungeNinja
1 hour ago, Leftover Pizza said:

 

Agreed it's not a solution for the current problems in this game. The issues have been going on for 157 days now...

 I agree with everything you said, especially being such an expensive game like this. I wonder why companies these days are so lacking with communication and quality control, some say its the customers fault, others the mercenary philosophy inside the companies, maybe a mix of both, one thing is true, we’re not in the  best era for gaming.

 

1 hour ago, CosmicBuffalo said:

When you have a solo session, the game is sooooo much better.  It really is night and day.  Free Roam is a barren place.  If they would just give people what they want a solo lobbies for people that want to be left alone and public lobbies for people who want to fight/interact.  More people would play.  People are leaving right now.


Performance wise, yes, solo lobbies will work because of that, now about other players breaking the immersion, griefing, annoying in any way, I always thought why R* would make players appear on mini map, it is clearly more efficient AND FUN to not be visible on mini map, in a game like this, being not visible on mini map it would be a lot difficult for other players to harass another, if you want to meet other player, you would have to use your eyes and brain to pay attention on behaviors, at least the name above the heads.

 

When a player kills another one, or shoots, make any noise, aim with scope weapons to prevent camping, they would be shown as red dot on mini map, there are ways to prevent abuse, and turn this game more enjoyable leaving the immersion intact for those who prefer to go low profile, but yet playing in a world where they can see other players and choose who they want to interact to.

Edited by GrungeNinja

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BallinBallas

still barely any animals for me. I also had a weird occurrence with broken LOD’s when I spawned into new austin, the draw distance was a bunch of random floating pixels. this did fix itself after a few minutes though.

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LostReacher

It says file corrupt when I try to install it. I cannot even load up single player.

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CosmicBuffalo
43 minutes ago, GrungeNinja said:

When a player kills another one, or shoots, make any noise, aim with scope weapons to prevent camping, they would be shown as red dot on mini map, there are ways to prevent abuse, and turn this game more enjoyable leaving the immersion intact for those who prefer to go low profile, but yet playing in a world where they can see other players and choose who they want to interact to.

I would actually prefer, as I have said before, to have public lobbies without the proximity system and invite only for players like yourself...just like GTAO.  I have only tolerated the proximity system because the animals were available to shoot and hunt, but if it cannot be done to appease both pvp/pve players.  They should just give solo pve players lobbies with a bunch of limits and PVP/high risk players...no proximity, let you be visible from gaptooth breach to brandy wine drop.  You should be able to just buy materials from Cripps in these lobbies.  I don't think R* will allow sales in private lobbies if it comes to it.  In another thread, I asked a guy whether his close delivery's could be attacked and he was not sure, well I can confirm a player can attack your close sale wagon.  I saw a guy pulling up in Annesburg for a delivery, he was in defensive mode, and there was no blip on the map showing he was doing a distant sale.  He started to get out of the wagon, and then when he saw me turn around to inspect him, he got back in and drove it to the blip.  He stopped it, I guess to fight the npcs at the delivery end point.  But when he saw me turn around, he decided, I better deliver this first, and he had the right idea because if he walked away, I would definitely have fire bombed it, just to confirm I could.  I am almost certain I could have lobbed firebottles at the wagon and destroyed most of his goods.

Edited by CosmicBuffalo

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LostReacher

Everytime I fast travel to moonshine, I am put in Armadillo.

 

When i finally try enter the shack, the game locks down and I need to restart.

 

Good one, fully butchered this 40% update.

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CMCSAVAGE
1 hour ago, Leftover Pizza said:

The issues have been going on for 157 days now, since FP launched

I had no issues until late October.

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GEИESIS
2 hours ago, Leftover Pizza said:

Agreed it's not a solution for the current problems in this game. The issues have been going on for 157 days now, since FP launched

Tbh it's been a problem way before FP launch. People only started to take notice more after FP launch because of Trader required you to hunt animals.

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Leftover Pizza
3 minutes ago, GEИESIS said:

Tbh it's been a problem way before FP launch. People only started to take notice more after FP launch because of Trader required you to hunt animals.

 

I've never had the issue before FP and lived off of hunting for a long time. But, you could be right, of course, since the hunting is more intensive with Trader. Since FP the issue did become much worse, IMO, and brought a number of others along with it, which also needs urgent attention.

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Neemo
15 minutes ago, Leftover Pizza said:

 

I've never had the issue before FP and lived off of hunting for a long time. But, you could be right, of course, since the hunting is more intensive with Trader. Since FP the issue did become much worse, IMO, and brought a number of others along with it, which also needs urgent attention.

Also lobby populations weren't nearly as high before halloween 2019...since then...especially after xmas more players have been online

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DarksunDaFirst
7 hours ago, QAnon said:

I really don’t get all the anger? They are actually TRYING to fix this mess, what more do you want? I hate to brake it to some of you people but this ain’t fix with one patch...

How about two?

 

it’s not that’s it’s a single patch.  This has been an issue with a core part of the game for 4+ months - and two patches in as many days didn’t fix it.

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GEИESIS
21 minutes ago, Leftover Pizza said:

 

I've never had the issue before FP and lived off of hunting for a long time. But, you could be right, of course, since the hunting is more intensive with Trader. Since FP the issue did become much worse, IMO, and brought a number of others along with it, which also needs urgent attention.

It looks like it's player to player. For one of my friend she has no problem with animals spawns since yesterday. Seems yesterday's patch fixed it for her but it's still broken for me and lots of other players. It think fixing animals spawn should be their #1 priority right now since it is a big part of Online.

 

EDIT: Nvm fix the f*cking disconnect and loading screen. You can still play without animals but f*ck the loading screen and disconnects

Edited by GEИESIS
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kcole4001
2 hours ago, Bi9Daddy68 said:

........

 

Animals do not die!! Even dynamite has no effect.

 

 

 

Weird, I haven't had the invulnerable animal glitch for a while.

 

It always was the same; a gaggle of wild turkeys across the tracks fro Emerald St., usually 5 of 'em and nothing bothered them, they didn't even run away, I trampled them with my horse, they just got back up again.

Shooting didn't work, nothing.

but I haven't seen that for a couple of weeks.

 

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Leftover Pizza
1 hour ago, CosmicBuffalo said:

They should just give solo pve players lobbies with a bunch of limits 

 

Why should solo players be limited? All the current content is soloable and never required more than 1 player to get it done. Solo players paid the same for the game and should be able to enjoy all the content as much as any other player. To limit private sessions is bullsh*t. This game can easily be played solo and, besides the story mode missions and PvP modes, doesn't require more than 1 person, unlike some missions, sales missions and heists in GTAO. 

There is absolutely no reason to limit solo sessions in RDO, if they ever would be implemented. 

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ShadowlessDevil
1 hour ago, CMCSAVAGE said:

I had no issues until late October.

same here! 

4 hours ago, GrungeNinja said:

While I respect ppls desire to have private lobbies, they should keep trying to fix this, afterall, its the online mode, multiplayer.

Exactly!! if they want private lobbies they should stick to the Story mode. 

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CosmicBuffalo
40 minutes ago, Leftover Pizza said:

 

Why should solo players be limited? All the current content is soloable and never required more than 1 player to get it done. Solo players paid the same for the game and should be able to enjoy all the content as much as any other player. To limit private sessions is bullsh*t. This game can easily be played solo and, besides the story mode missions and PvP modes, doesn't require more than 1 person, unlike some missions, sales missions and heists in GTAO. 

There is absolutely no reason to limit solo sessions in RDO, if they ever would be implemented. 

Maybe a "bunch" was wrong the word.   There should be an incentive to engage with other players and one of the limits imposed on gtao invite lobbies was the inability to run certain types of activites...sales of businesses were limited, but there were other jobs unavailable in invite only.  I think R*'s approach has been pretty ham-fisted thus far to encourage cooperative play, but they did make some progress in RDO, for one, there is the posse up login button.  A hit or miss really.  They made it easy to join someone posse...I just leave mine open.  They made the monetary gains in sales worth while.  This could be a limit rather than just straight up preventing them in solo lobbies...I think this player base will raise absolute cain worse than animals spawns if sales are not part of invite only lobbies.  It would be fun to watch though.

Edited by CosmicBuffalo
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Leftover Pizza
16 minutes ago, CosmicBuffalo said:

Maybe a "bunch" was wrong the word.   There should be an incentive to engage with other players and one of the limits imposed on gtao invite lobbies was the inability to run certain types of activites...sales of businesses were limited, but there were other jobs unavailabe in invite only.  I think R*'s approach has been pretty ham-fisted thus far to encourage cooperative play, but they did make some progress in RDO, for one, there is the posse up login button.  A hit or miss really.  They made it easy to join someone posse...I just leave mine open.  They made the monetary gains in sales worth while.  This could be a limit rather than just straight up preventing them in solo lobbies...I think this player base will raise absolute cain worse than animals spawns if sales are not part of invite only lobbies.  It would be fun to watch though.

 

In all respect, I have to disagree. No one should engage with other players if they don't want to. That's what Defensive Mode is for and that is why they use proximity blips. It's what the majority of players in this game asked for and got from Rockstar. Sales in GTAO are tailored around CEO's or MC Presidents. Sell missions in RDO are totally not. 

You can play in a posse as an option, but it is not a requirement. RDO is much more PvE orientated than GTAO (thankfully). It would make absolutely no sense to restrict any content for solo players, who are the breed that absolutely needs no incentive to engage with other players at all. 

One of the reasons why I'd rather play solo is to avoid any interference with other players, since many of them tend to shoot at everything that moves, and experience the world the best. I don't want animals to spawn to donate animals to Cripps and make money. I also want them to be in the world for a far better immersion. The threat of NPC's or predators is more than enough for me. No other players needed.

 

43 minutes ago, ShadowlessDevil said:

Exactly!! if they want private lobbies they should stick to the Story mode. 

 

This is nonsense that triggers my senses. Does every player of this game needs to have a chance to get shot by some imbecile? This game can be played in many ways, by many people with many needs in this game. Every one paid for this game (RDO is included for owners of RDR2, not a free to play part of it), and Rockstar offers every player to play his/her own story. 

Not everyone wants to engage into battle with imbeciles. In case one wants to play some PvP, there's always the PvP modes one can login to. 

Edited by Leftover Pizza
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CosmicBuffalo
18 minutes ago, Leftover Pizza said:

 

In all respect, I have to disagree. No one should engage with other players if they don't want to. That's what Defensive Mode is for and that is why they use proximity blips. It's what the majority of players in this game asked for and got from Rockstar. Sales in GTAO are tailored around CEO's or MC Presidents. Sell missions in RDO are totally not. 

You can play in a posse as an option, but it is not a requirement. RDO is much more PvE orientated than GTAO (thankfully). It would make absolutely no sense to restrict any content for solo players, who are the breed that absolutely needs no incentive to engage with other players at all. 

One of the reasons why I'd rather play solo is to avoid any interference with other players, since many of them tend to shoot at everything that moves, and experience the world the best. I don't want animals to spawn to donate animals to Cripps and make money. I also want them to be in the world for a far better immersion. The threat of NPC's or predators is more than enough for me. No other players needed.

 

GTAO had incentive on the number of player in the lobby.  There were plenty of jobs available to CEO and MC that were available in invite only.  I think most of the CEO jobs in the interaction menu were available, I think some of them were limited to public or required at least one other player.  I want to say the MC board is available in invite only.    But I think the intent as has been stated by R* is to keep players together, which if they have to cave due to lack of ability or maybe impossibility, I find it hard to believe that an invite only lobby will be the same as a public lobby.  I would prefer to be able to fight more in this game, in GTAO, you never had to pick fights, there was always someone willing to pick  a fight with you.  Which for me, opened the door to go full nuclear on them, this game is even better for that, but the limited visibility pretty much prevents it. 

Edited by CosmicBuffalo

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Leftover Pizza
18 minutes ago, CosmicBuffalo said:

GTAO had incentive on the number of player in the lobby.  There were plenty of jobs available to CEO and MC that were available in invite only.  I think most of the CEO jobs in the interaction menu were available, I think some of them were limited to public or required at least one other player.  I want to say the MC board is available in invite only.    But I think the intent as has been stated by R* is to keep players together, which if they have to cave due to lack of ability or maybe impossibility, I find it hard to believe that an invite only lobby will be the same as a public lobby.  I would prefer to be able to fight more in this game, in GTAO, you never had to pick fights, there was always someone willing to pick  a fight with you.  Which for me, opened the door to go full nuclear on them, this game is even better for that, but the limited visibility pretty much prevents it. 

 

GTAO is a cesspool of trolls and imbeciles, shooting at everything that moves with everything they get. It's a total mess, especially on PC. RDO is not GTAO 1898 edition. Why do you think the crowd got proximity blips and defensive mode? Why do you think we got trader sell missions being available to do in defensive mode? So other player interference can be avoided. And yet, a lot of imbeciles disrespect players in defensive mode and feel the need to shoot everyone they think they can take on to. 

That's not because we need incentive to engage other players. Defensive Mode is incentive for imbeciles to leave people alone.

Edited by Leftover Pizza
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