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Things that you should add or change in GTA III


Chase2002

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Hey guys, Chase here. Since I am a big fan of this game, I have created lists of things that I want to add or change in GTA III recently.

Feel free to share your thoughts about stuff what you want added or changed for GTA III.

For example, I want motorcycles and more enterable buildings.

Here is one of my lists that I created:

https://www.deviantart.com/chase2002/journal/Third-GTA-III-list-829781757

 

 

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universetwisters
On 2/13/2020 at 9:11 PM, Payne said:

I’d like to see inside of claude’s houses

 

latest?cb=20100901005026

 

 

Similarily, I wanna know if Claude actually has an apartment in Staunton & Shoreside Vale or if he just sleeps in the doorways of apartments 

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Duhillestpunk
On 2/19/2020 at 12:05 PM, universetwisters said:

 

latest?cb=20100901005026

 

 

Similarily, I wanna know if Claude actually has an apartment in Staunton & Shoreside Vale or if he just sleeps in the doorways of apartments 

I mean to be fair... He’s got enough dough to buy up that entire apartment block... But lmao imagine if he really did sleep in the doorway.

 

I would’ve liked the map to be like its beta counterpart. It looked better to me.

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universetwisters
2 hours ago, Duhillestpunk said:

I would’ve liked the map to be like its beta counterpart. It looked better to me.

 

Hopefully Shoreside Vale would’ve been an actual suburb instead of a weird mix of like six mansions, housing projects, and industry with an airport thrown in  

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CrackYoPenis
2 hours ago, universetwisters said:

 

Hopefully Shoreside Vale would’ve been an actual suburb instead of a weird mix of like six mansions, housing projects, and industry with an airport thrown in  

I mean that LAX-inspired building ain't helping either.

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universetwisters
3 hours ago, CrackYoPenis said:

I mean that LAX-inspired building ain't helping either.


In it's defense, it helps with the ambiguity of what LC is based on.

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Evil empire

A better Shoreside Vale roads network, all these detours you need to make to reach geographically very close locations and oftenly only having 2 possible itineraries to reach one point make the circulation fastly boring there.

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  • 2 weeks later...

Version for Dreamcast.For PS2 I should add ferry, for PC - some missions, for Xbox - multiplayer

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14 hours ago, LIETUS said:

Version for Dreamcast.For PS2 I should add ferry, for PC - some missions, for Xbox - multiplayer

LOL. Totally unworth it, making a different version per platform.

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Evil empire

I would add the possibility to explode the enemies' corpses using the baseballbat a bit like in Half-Life with the crowbar.

 

I would add the possibility to play the vigilante sub-mission using the hunter (which is available through the aircraft mod by the way).

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E Revere

Remove all the side-missions including the Flipstalker. That sh*tbox flips at the slightest bloody kerb. It took me, god knows how many hours to complete that one in Belleville Park.

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Jeansowaty

Far more rampages. 50 or so maybe. They are some of the most fun aspects of the 3D era GTA's :)

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Evil empire

I would give the landstalker a decent handling so that piece of garbage doesn't turn upside-down at the least occasion.

 

I would add RC bandit challenges for every gang.

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  • 2 months later...
Stallion458

1. Bugs Fixes

2. Blue & White Police Cars

3. Rooftops

4. Helicopters - Espace, Police Escape, News Escape, Hunter.

5. LCS Bikes, hidden on a map & chased by police.

6. Burstable Tyres + Spikes

7. Breakable Windshields

8. The ability to smash the car with fists and melee weapons.

9. Hadlights for BF Injection

10. Map

11. Lighting in the train

12. The ability to jump out of the car on the go

13. Auto save, restart missions

Edited by Stallion458
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  • 2 weeks later...
Evil empire

I would add sub-missions to drive the el-train and metro like in San Andreas, less steering, more precision for the weapons, a more precise crosshair for the bazooka optionally with heat-seeking rockets.

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Yinepi

Cerbera's handling as default. None of that exaggerated twitchy crap.
Break the tunnel up. Have it go to Shoreside and Staunton but to get from Portland to Staunton or vice versa you have to take the ferry.
Pay a fee to use the subway and elevated train.
No shotguns for any of the gangs. OP sh*t ruins the fun.
Manana as the LCS MX-5 parody so it fits in with the early 2000s.
Off-road track from LCS.
Restore the cut song on LIPS.
Add the Ohjaamo - Complications song from GTA1 to Head Radio.
Crouch ability.
Jump out of car ability.
Tyres that stay turned when exiting car.
Speedometer.
STFU Bridge--Quieter dinging noise for it.

Edited by Yinepi
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  • 3 weeks later...

I agree on paying for the trains. I would also like to see more interiors (such as the shoreside vale apartment last the lobby) 

 

Also I’d say a paramedic mission a lot like the fire or vigilante mission (should be save 80 patients - doesn’t have to be consecutive. At the time, the Ambulance mission was the only with levels anyway). 

 

Also how bout radio that doesn’t advance every time you reload ?
 

 

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Lioshenka
On 2/22/2020 at 3:29 AM, Evil empire said:

A better Shoreside Vale roads network, all these detours you need to make to reach geographically very close locations and oftenly only having 2 possible itineraries to reach one point make the circulation fastly boring there.

Isn't there like an old bridge there that you can jump? I used it couple of times when doing the ambulance missions... More than often it didn't go too well.

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3 hours ago, Lioshenka said:

Isn't there like an old bridge there that you can jump? I used it couple of times when doing the ambulance missions... More than often it didn't go too well.

I hate Shoreside because of its complex layout. Got the other two cities down just not Shoreside. I always use the tunnel to get near to where I need to be. 

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  • 4 months later...

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