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Has the fps timescale issue been fixed?


Mored
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Thinking about hoping back into the game to finish the story. Has the amazingly stupid bug/overlook of FPS affecting timescale events been fixed? E.g. The more fps you had, events that relied on time (pretty much all of them), would happen too fast. This is the reason I stopped playing and if it still isn't fixed, well I won't be surprised.

Edited by Mored
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On 2/10/2020 at 11:50 AM, Slappy212 said:

Doesn't seem to be fixed in online. 


Even if it’s not, I don’t find the core depletion rate to be significant or bothersome.

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