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deleting MP files to save space.


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2 hours ago, Red Dead Rebel said:

That's not how it works. There aren't that many unique assets for multiplayer to make a difference anyway.

Not yet perhaps *looks at GTAO*

  • Like 1
Moonstone Lazarus
1 minute ago, Kubigz said:

It's already cracked? Just curious.

While I can't provide the link because of forum rules, you can look it up on google and find RDRII cracks by a famous cracker (can't say too much though)

On 2/6/2020 at 2:56 AM, southparkmayor said:

Is there a way to safely trim multiplayer like the tumor it is without making the game corrupted? 

Even if you tried, RGL (even via Steam) would forcibly download the game's content warning the user that the game has been modified.

  • 2 weeks later...

You won't really be able to delete the MP files until OpenIV supports RDR2 and the game has been cxxxxed, then you should be able to go into the update rpf and edit some of the dat files that load/unload the dlc folders, you'd need a cxxxxed version, otherwise the launcher does a file check and the game won't run and/or it then downloads the files again.

On 2/6/2020 at 1:56 AM, southparkmayor said:

Is there a way to safely trim multiplayer like the tumor it is without making the game corrupted? 

If the game is fun but doesn’t make any money R* will do it for you.

 

My bitterness about the IV incomplete edition aside, as has been said, it wouldn’t save much space. The stuff that takes up space are the maps and models which is common to sp and mp. You could perhaps remove the mp scripts but it would save a few MB at most.

Edited by Jimbatron
On 2/22/2020 at 4:50 PM, Jimbatron said:

The stuff that takes up space are the maps and models which is common to sp and mp. You could perhaps remove the mp scripts but it would save a few MB at most.

However, if it's following GTAO, then it gets to the point where map changes, vehicle changes, weapon changes, etc, stack up over time, on GTAV right now you've got up to 9 copies of vehicles, 4 to 5 copies of specific map areas, all the extra audio used for GTAO, etc, which is just added bloat, which over time has turned into GB's of untouched content by Single Player.

2 minutes ago, Ash_735 said:

However, if it's following GTAO, then it gets to the point where map changes, vehicle changes, weapon changes, etc, stack up over time, on GTAV right now you've got up to 9 copies of vehicles, 4 to 5 copies of specific map areas, all the extra audio used for GTAO, etc, which is just added bloat, which over time has turned into GB's of untouched content by Single Player.

Fair point. I guess the easiest way to benefit from that is don't apply the latest patch, use the base version, or at least an early patch before so much stuff was added.

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