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[IV/EFLC] Potential Grim


iiCriminnaaL
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iiCriminnaaL
  • The streets are now somewhat more quiet at midnight and late night.
  • Scenarios have been reduced in weekends to be identical to those of weekdays, while the latter's night scenarios have been reverted back to default.

I just found out that hostile gang members can carjack random citizens, and not only rival gang members.

  

On 6/26/2020 at 3:03 AM, FranTheftAutoLOL said:

Ayy. it's me. I've been busy lately but I finally decided where the Fashion group should spawn from some quick research I decided to do today. I found out that the most fashionable areas in terms of liberty city areas are Middle Park East, Suffolk, Easton, and The Meat Quarter while the Shoppers Rich could spawn around Columbus Avenue which is apparently "Fifth Avenue" in new york aka the most famous shopping street. That means i'm guessing The Exchange, Lower Easton, The Triangle, Star Junction, could be where they spawn. I know that the fashion's pedgrp has weird peds so i'm guessing you can just make your own with some from uptown+shopping rich I guess? It just still feels missing that a fashion group isn't around to spawn more vehicles like the cognoscenti and the akuma which only spawned in that group.

 

Also I forgot to say this but I noticed when I added the bus to spawn in MIDTOWN and BROOKLYN areas, it does it except for the places where they are parked normally. I never seen any busses driving in Downtown Broker, Star Junction or Fishmarket South. I heard they used to be scenarios where they would drive at certain times but I can't seem to find anything about that info. I checked in scenarios.dat and I don't see anything so i'm guessing it's in script.img.

Welcome back.

 

I'm not so sure about the Fashion group yet, but I'm wondering if the Trendy group is actually intended to work as the Fashion group, so they left the latter incomplete and entirely unused. I didn't decide yet, but I'm considering adding the Cognoscenti and Akuma to the Trendy group's vehicles.

 

I'll see what I might do about that.

Edited by iiCriminnaaL 49
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FranTheftAutoLOL
46 minutes ago, iiCriminnaaL 49 said:
 

  

Welcome back.

 

I'm not so sure about the Fashion group yet, but I'm wondering if the Trendy group is actually intended to work as the Fashion group, so they left the latter incomplete and entirely unused. I didn't decide yet, but I'm considering adding the Cognoscenti and Akuma to the Trendy group's vehicles.

 

I'll see what I might do about that.

Thanks.

I guess. It just feels missing without the fashion group since it cuts out a small chunk of the traffic overall. idk how to say it

Edited by FranTheftAutoLOL
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iiCriminnaaL
4 hours ago, FranTheftAutoLOL said:

Thanks.

I guess. It just feels missing without the fashion group since it cuts out a small chunk of the traffic overall. idk how to say it

Looking back into the game's files, Cognoscenti is set to spawn in another group.

 

Akuma (which is exclusive to TBOGT) is only set to spawn in Fashion, though.

 

I'll see if I should simply add them to Trendy or to create a complete Fashion group from scratch instead.

 

EDIT:

 

I guess I found a pretty good combination of pedestrians from Uptown, Trendy, Shopping Rich and Business High groups. I'll try it out in my game to check if it fits later.

Edited by iiCriminnaaL 49
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iiCriminnaaL
  • The Mob faction of the Bratva will no longer defend the Gang faction too frequently. They're still friendly, though, as they still won't respond to the latter's shootings and/or accidentally punch them in melee fights.

I'm not sure if this change is possible to make in the Relationships.dat file, as I tried to do that with the Respect and Like acquaintances, and even tried some other words such as Ignore and Avoid, but at least it worked in the script.

 

Talking about the script, there's a bunch of acquaintance IDs, some aren't even mentioned in the Relationships.dat file.

 

The ones I noticed are:

  • 0: Friendly (kinda close to ignore)
  • 1: Like (both it and Respect seem to work exactly the same in the Relationship.dat file)
  • 2: Neutral
  • 3: Dislike
  • 4: Incomplete Dislike (no, it's not the same as the default gang hassles. A pedgroup will be entirely neutral to the other pedgroup(s), but will immediately attack them when they're triggered)
  • 5: Hate
Edited by iiCriminnaaL 49
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iiCriminnaaL
  • The Albanian Mob and Bratva are no longer hostile towards each others.
  • The Lost MC and Triads now act with hostility towards each others post Chinese Takeout in The Ballad of Gay Tony.
  • The Gang faction of the Bratva now acts with extreme hostility towards Niko starting from Roman's Sorrow, reverting back to regular hostility post A Dish Served Cold / A Revenger's Tragedy.
  • The Triads now act with hostility towards Luis post Chinese Takeout.
  • The Lost MC now act with hostility towards Luis post Frosting On The Cake.
  • The Mob faction of the Bratva can now be seen in Charge Island, Bohan Industrial and Acter Industrial Park in behalf of the Gang faction.

I'd like to say that expanding the Bratva's hostility to Niko makes the gameplay far more intense, and it greatly enhances the danger element. When you're in a vehicle, nearby Russian gangster drivers will chase you and bump into your vehicle if they see you. Passengers will shoot at you, and on-foot gangsters will either try to carjack you or run away. When you're walking on-foot, gangsters in vehicles will get close to you and get out of their vehicles to hit on you. It's not recommended to pull out a firearm at all, as it'll make various gangsters around you pull out their weapons and shoot at you on sight instead of using their bare hands.

 

This doesn't only make Hove Beach far more dangerous to Niko, but to a lesser extent East Hook and Chase Point at midnight and late night as well.

 

I thought of implementing this to the Angels of Death post Action/Reaction in The Lost and Damned, but I'm still not sure if that makes as much sense. Them going after the vice president/president of the Alderney chapter of their rival club this hard, especially publicly, and in a neighborhood where they don't have much influence over wouldn't make as much sense as the Bratva going after a low-key hired gun in a neighborhood they have much control over. Not to mention that I'll also have to apply that to The Lost MC as whole, and not only Johnny, which would be too much.

 

I'll still think about it, though.

Edited by iiCriminnaaL 49
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iiCriminnaaL
  • Additional options regarding eventual gang hostilities to Niko have been added in case the player has done some missions in a different order. This also includes The Ballad of Gay Tony now.

It turns out that I've been modifying the wrong script file in The Ballad of Gay Tony, which explains a lot of why I don't get the intended results every time I pass Chinese Takeout. I'm not entirely sure yet, but I'm almost certain that gang hostilities now work properly in The Ballad of Gay Tony.

 

You can replace your tonym1.sco file with the default one in case you've replaced it with the modded one from a previous version, as it isn't needed anymore. It's also very recommended to replace tony3.sco with the default one. Otherwise, The Lost MC will show hostility towards Luis too early.

Edited by iiCriminnaaL 49
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iiCriminnaaL
  • Angels of Death MC bikers now act with extreme hostility towards Johnny post the mission Action/Reaction.
  • Angels of Death MC bikers now appear in North Holland only in the few streets nearby their clubhouse in The Lost and Damned (just like in the default game).
  • Spanish Lords now appear in North Holland at night and early morning in The Lost and Damned.
  • Uptown Riders now appear more frequently in North Holland in The Lost and Damned (but less frequently than in the default game).
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iiCriminnaaL
  • The extreme hostilities from the Bratva / Angels of Death MC to Niko / Johnny have been reverted.
  • Now that the extreme Bratva hostility to Niko is removed, the hostility between the Gang faction of the Bratva and Albanian Mob has been brought back.

I'm aware that I've been making some changes and then revert some of them every now and then 😜.

 

It turns out that it wasn't as natural as I thought it is. Gang members can easily recognize the protagonist too quickly, and from a somewhat long distance, even in a situation like when he's upstairs and they're walking down on the sidewalk. They don't even look at him, and they immediately prepare their hands as if they're starting a fist fight.

 

If you installed the few previous builds it's highly recommended to revert the files finale1b.sco, finale2.sco, roman11.sco and billy4.sco (TLAD) to their default versions. You may also revert main.sco in TLAD and TBOGT to their default versions (not in GTA IV, though), as the gang relationships have been moved to ambsavebed.sco already.

Edited by iiCriminnaaL 49
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iiCriminnaaL
  • The Bratva (Gang faction) can now be seen in East Island City at midnight and late night.
  • The Irish Mob can now be seen in East Island City from evening to mid morning rather than only at midnight and late night.
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iiCriminnaaL
  • The Lost MC and the Mafia can now be seen in Port Tudor at midnight and late night.
  • The Triads can now be seen in Fishmarket North at midnight and late night.
Edited by iiCriminnaaL 49
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iiCriminnaaL
  • Hustlers can now be seen in Normandy at midnight and late night.
  • Gang members now appear more frequently at late night.
Edited by iiCriminnaaL 49
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iiCriminnaaL
  • The Albanian Mob can now be seen in Northern Gardens at midnight and late night.
  • The Bratva can now be seen in The Meat Quarter at midnight and late night.
Edited by iiCriminnaaL 49
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16 hours ago, iiCriminnaaL 49 said:
  • The Albanian Mob can now be seen in Northern Gardens at midnight and late night.
  • The Bratva can now be seen in The Meat Quarter at midnight and late night.

Bro Can you Help me in figuring out my problem.

Please

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My EFLC is not running after Loading (TBOGT-I LUV LC) and game crash with no errors. But GTA IV is fine.

 

I upgraded windows 7 ultimate 32bit to windows 10 pro 64 bit.

 

Can't use that apc and explosive shotgun

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iiCriminnaaL
17 hours ago, Sgautam said:

My EFLC is not running after Loading (TBOGT-I LUV LC) and game crash with no errors. But GTA IV is fine.

 

I upgraded windows 7 ultimate 32bit to windows 10 pro 64 bit.

 

Can't use that apc and explosive shotgun

I just tried to run TBOGT in my game, and it worked just fine. The explosive shotgun and APC also work properly.

 

Do you have any other mods installed in your game?

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17 hours ago, iiCriminnaaL 49 said:

I just tried to run TBOGT in my game, and it worked just fine. The explosive shotgun and APC also work properly.

 

Do you have any other mods installed in your game?

It's fine now reinstall worked

Thanks

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iiCriminnaaL
  • The Albanian Mob now appears in East Hook and Northern Gardens only at weekends.
  • The Lost MC bikers now appear in Acter Industrial Park and Port Tudor only at weekends.
  • The Mafia now appears in Colony Island, Northwood (industrial area) and Port Tudor only at weekends.
  • The Bratva now appears in Charge Island, East Island City, Bohan Industrial, Fishmarket South, Acter Industrial Park and Tudor only at weekends.
  • Yardies now appear in Tudor only at weekends.
  • Hustlers now appear in Normandy only at weekends.
  • The Triads now appear in Charge Island and Leftwood only at weekends.
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Is the Relationships file in EFLC folder supposed to be different from the IV one? I use the IV one since I have IV + DLC as one game setup.

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iiCriminnaaL
1 hour ago, B Dawg said:

Is the Relationships file in EFLC folder supposed to be different from the IV one? I use the IV one since I have IV + DLC as one game setup.

Yeah, there're some differences. In EFLC's file gangs aren't set to be hostile to each others, as it wouldn't make perfect sense with both expansion packs (due to the Russian Gang being replaced with Uptown Riders in TLAD, but not in TBOGT), but the "Hate" acquaintance has been activated towards an unused pedgroup (DEALER) so that the "Dislike" acquaintance works properly (as it doesn't work properly without activating the "Hate" acquaintance).

 

Anyway, you don't have to replace the Relationships.dat file anymore, as gang relationships are now handled in script files instead (ambsavebed.sco), allowing them to work in all save files rather than being limited to ones started after installing the mod. So, basically the only purpose of the modded Relationships.dat file now is to allow the player to take a look at the relationship changes that have been implemented into the game (which are mentioned in the OP and the Notes file anyway).

Edited by iiCriminnaaL 49
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Intentional, it's there to show you where to put the scripts in with OpenIV.

Edited by B Dawg
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iiCriminnaaL
1 hour ago, deathdealer said:

Not sure if intentional but scripts.img is a folder and not an .img file.

As B Dawg mentioned, it refers to the original scripts.img archive file that you're intended to add the files to through a modding tool (such as OpenIV and SparkIV). I didn't want to add the entire scripts.img file, as it'll take too much space to download and wait for for the mod's users, so I only added the files I modified.

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iiCriminnaaL
  • The Albanian Mob and the Yardies are now hostile to each others.
  • The Albanian Mob and the Triads are now hostile to each others.
  • The Irish Mob and the Triads are now hostile to each others.
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iiCriminnaaL
  • The Albanian Mob can now be seen in BOABO from evening to mid morning.
  • Spanish Lords can now be seen in Steinway 24/7 rather than only from evening to mid morning.
Edited by iiCriminnaaL 49
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iiCriminnaaL

@Jeansowaty

 

I haven't forgotten about your suggestion about making the Hustlers friendly. I just wanted to mention that I still didn't figure out how to make them act friendly towards Niko right after unlocking Dwayne's backup. I can easily implement it so that it gets activated starting from the first backup call, but it would feel weird for them to stay neutral just because the player didn't ask Dwayne for backup.

 

Even if I managed to do that, I'll also have to figure out how to revert the acquaintance back to neutral in case Dwayne's respect and like bars reduce to make it complete.

 

I got another idea, though, and I'll check if it'll work well. I might try to make them be friendly only when Niko is accompanied by Dwayne's backup, staying neutral when he's alone.

Edited by iiCriminnaaL 49
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2 minutes ago, iiCriminnaaL 49 said:

@Jeansowaty

 

I haven't forgotten about your suggestion about making the Hustlers friendly. I just wanted to mention that I still didn't figure out how to make them act friendly towards Niko right after unlocking Dwayne's backup. I can easily implement it so that it gets activated starting from the first backup call, but it would feel weird for them to stay neutral just because the player didn't ask Dwayne for backup.

 

Even if I managed to do that, I'll also have to figure out how to revert the acquaintance back to neutral in case Dwayne's respect and like bars reduce to make it complete.

 

I got another idea, though, and I'll check if it'll work well. I might try to make them be friendly only when Niko is accompanied by Dwayne's backup, staying neutral when he's alone.

That's a good plan. I hope it works out :)

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iiCriminnaaL
  • Angels of Death MC and Hustlers are now hostile to each others.
  • The Bratva (Gang faction) and the Korean Mob are now hostile to each others.
  • The Bratva (Gang faction) and the Triads are now hostile to each others.
  • The Irish Mob and Spanish Lords are now hostile to each others.
  • The Korean Mob and Spanish Lords are now hostile to each others.
  • Spanish Lords and Uptown Riders (TLAD) are now hostile to each others.
  • The Mob faction of the Bratva has been replaced with the Gang faction in Bohan Industrial.

Now you might notice that not all of the recently added gang rivalries are confirmed to be canon story-wise, but seeing as nothing confirms the opposite neither, I took advantage to expand the gang violence in the streets. This also adds more depth to their relationships in which you won't feel like they're all about what's discovered to you as the player.

Edited by iiCriminnaaL 49
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3 hours ago, iiCriminnaaL 49 said:
  • Angels of Death MC and Hustlers are now hostile to each others.
  • The Bratva (Gang faction) and the Korean Mob are now hostile to each others.
  • The Bratva (Gang faction) and the Triads are now hostile to each others.
  • The Irish Mob and Spanish Lords are now hostile to each others.
  • The Korean Mob and Spanish Lords are now hostile to each others.
  • Spanish Lords and Uptown Riders (TLAD) are now hostile to each others.
  • The Mob faction of the Bratva has been replaced with the Gang faction in Bohan Industrial.

Now you might notice that not all of the recently added gang rivalries are confirmed to be canon story-wise, but seeing as nothing confirms the opposite neither, I took advantage to expand the gang violence in the streets. This also adds more depth to their relationships in which you won't feel like they're all about what's discovered to you as the player.

AOD are racist so it makes some sense for them to be enemies with the Hustlers.

Bratva iirc had problems with Triads and/or Koreans on Multiplayer so it makes sense too.

Irish Mob and Spanish Lords? Not sure... Elizabeta's and Packie's relationship kinda makes it a bit strange. But that's just me.
Korean Mob & Spanish Lords? I was always sure they seemed allied, sharing their turf and whatnot. Plus both have a mutual enemy in the Triads.

 

Just my 2 cents :)

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