smithnwesson Posted April 30, 2021 Share Posted April 30, 2021 I have the 1.0.7.0 from catsmackaroo's tutorial but for some reason it just freezes for me, atleast repulsive plus works for me Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) Angels of Death MC can now be seen in North Holland at every hour of the day rather than from evening to mid morning only. Uptown Riders can now be seen in North Holland at every hour of the day rather than from evening to mid morning only. Taxi drivers now appear somewhat less frequently at night and early morning in North Holland. 27 minutes ago, smithnwesson said: I have the 1.0.7.0 from catsmackaroo's tutorial but for some reason it just freezes for me, atleast repulsive plus works for me I just checked my game, and it crashed just before I reached The Meat Quarters too this time. The problem is most likely about the gang fights that can occur in Westminster, just before reaching The Meat Quarters. I'll try to fix it very soon. Edited April 30, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 1, 2021 Author Share Posted May 1, 2021 (edited) 13 hours ago, iiCriminnaaL said: I just checked my game, and it crashed just before I reached The Meat Quarters too this time. The problem is most likely about the gang fights that can occur in Westminster, just before reaching The Meat Quarters. I'll try to fix it very soon. It's most likely fixed now. The Italian Mafia now appears in Meadow Hills at every hour of the day rather than from evening to mid morning only. The Russian Mafiya now appears in Meadow Hills at every hour of the day rather than from evening to mid morning only. Hustlers now appear in Schottler at every hour of the day rather than at night and early morning only. Edited May 1, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 1, 2021 Author Share Posted May 1, 2021 The Italian Mafia now appears in Berchem at every hour of the day rather than from evening to mid morning only, and with more presence. Reversely, now they have less presence in Westdyke. The Russian Mafiya now appears in Westminster at every hour of the day rather than from evening to mid morning only. The Italian set of pedestrians now has presence in Berchem, and it no longer does in Westdyke. The high business set of pedestrians now has a small presence in Meadow Hills. Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 1, 2021 Author Share Posted May 1, 2021 Police officers now have even more adjusted presence in every district. They will appear somewhat more frequently in some, and less in some others, especially at night, and more especially at late night. Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) Angels of Death MC can now be seen in Tudor at night and early morning rather than only at midnight and late night. The Italian Mafia can now be seen in Northwood (industrial area) and Tudor from evening to mid morning morning rather than only at midnight and late night / night and early morning. The Russian Mafiya can now be seen in Charge Island and Chase Point from evening to mid morning morning rather than only at midnight and late night / night and early morning. Moreover, now they appear in Firefly Island at night and early morning rather than only at midnight and late night. Hustlers can now be seen in Chase Point from evening to mid morning rather than only at night and early morning, and in Normandy for everyday rather than at weekends only, and at night and early morning rather than only at midnight and late night. The Triads can now be seen in Charge Island for everyday rather than at weekends only, and at night and early morning rather than only at midnight and late night. The factory set of workers now has a small presence in Northwood (industrial area). Edited May 2, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) Prostitutes (F_Y_Hooker_01 & F_Y_Hooker_03) now have the possibility to buy drugs. Moreover, the latter set now has the possibility to smoke as well. I'm still not entirely sure whether "+buysdrugs" flag's feature is included in the "+prostitute" flag, but I added it just in case. I would've tested it in-game, but it takes too much time to witness a pedestrian buy drugs. Edited May 2, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) Every pedestrian with the possibility to be criminal now has the possibility to insult homeless pedestrians, as well as smoke for them and every pedestrian with the possibility to buy drugs. Every female gang member in The Lost and Damned now has the possibility to buy drugs and insult homeless pedestrians. Moreover, now they're more aggressive. Edited May 2, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) 53 minutes ago, iiCriminnaaL said: Every pedestrian with the possibility to be criminal now has the possibility to insult homeless pedestrians, as well as smoke for them and every pedestrian with the possibility to buy drugs. This has been been removed due to the lack of voice lines of "+insultbum" flag for these pedestrians. Edited May 2, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 3, 2021 Author Share Posted May 3, 2021 (edited) The Lost MC now has more presence in Acter. Hustlers now appear less frequently at night and early morning in Acter. Edited May 3, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
ceaton88 Posted May 3, 2021 Share Posted May 3, 2021 Hey bro, do you still need to start a new savedgame after installing this mod for the first time or? Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 3, 2021 Author Share Posted May 3, 2021 (edited) 3 hours ago, ceaton88 said: Hey bro, do you still need to start a new savedgame after installing this mod for the first time or? Nope. This has been changed a long time ago 😜. Hustlers can now be seen in Schottler from evening to mid morning only, and in East Holland only at night and early morning. Spanish Lords can now be seen in North Holland only at night and early morning. Homeless pedestrians now have lower presence at night and early morning in Schottler. EDIT: Spanish Lords now appear in Alderney City from evening to mid morning only. Edited May 3, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 3, 2021 Author Share Posted May 3, 2021 The non-Bohemian, Caucasian (M_Y_Tough_05) and Italian (M_Y_Hardman_01) drug dealers now appear among the pedestrian set of drug dealers, pimps and prostitutes, and thus giving them the possibility to sell drugs as they're intended to. Moreover, now they no longer appear among the general population set of Bohan. Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 3, 2021 Author Share Posted May 3, 2021 (edited) Latino drug dealers (M_Y_Drug_01) now appear among the Latino population. African-American/Jamaican pimps (M_Y_Runner) now appear among the African-American Holland population, as well as the pedestrian set of drug dealers, pimps and prostitutes. Moreover, now they have the possibility to sell drugs. Certain Asian pedestrians (M_Y_Downtown_02) now appears among the pedestrian set of drug dealers, pimps and prostitutes, and now they have the possibility to sell drugs. Certain Eastern European pedestrians (M_M_EE_Heavy_02) can now be seen among the pedestrian set of drug dealers, pimps and prostitutes, and they no longer do with the general population set of Bohan, and now they have the possibility to sell drugs. The only drug dealers that have voice lines for selling drugs are the Caucasian, Bohemian, Latino and Italian dealers. I don't think it's a problem, though, as they're just some minor comments that don't break the immersion with their absence. I just hope that there won't be any out of place situation, such as them opening their mouths regardless of the lack of voice lines. Edited May 3, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 4, 2021 Author Share Posted May 4, 2021 (edited) 1 hour ago, iiCriminnaaL said: Certain Eastern European pedestrians (M_M_EE_Heavy_02) can now be seen among the pedestrian set of drug dealers, pimps and prostitutes, and they no longer do with the general population set of Bohan, and now they have the possibility to sell drugs. Now it's (M_M_PEastEuro_01) instead. However, it appears among the general population sets of Broker and Bohan. By the way, I just witnessed a pedestrian buying drugs even though she doesn't have the "+buysdrugs" flag. It seems like the flag increases the possibility, but not entirely creates it. Edited May 4, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 4, 2021 Author Share Posted May 4, 2021 After a long time of testing, it appears that the Latino drug dealers are the only ones that are scripted to sell drugs, regardless if other pedestrians were added to the scenario. Pedestrians don't buy from any other dealer. I'll check if I can manage to change this in the script file (ambdealer.sco). But either way, I guess I'll keep the new ones in the pedestrian set of drug dealers, pimps and prostitutes (just like the original situation for the Bohemian drug dealers). Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 4, 2021 Author Share Posted May 4, 2021 (edited) 21 hours ago, iiCriminnaaL said: The only drug dealers that have voice lines for selling drugs are the Caucasian, Bohemian, Latino and Italian dealers. I don't think it's a problem, though, as they're just some minor comments that don't break the immersion with their absence. I just hope that there won't be any out of place situation, such as them opening their mouths regardless of the lack of voice lines. Tried to assign the voice lines of the African-American/Jamaican pimps (that I gave the possibility to sell drugs) to the Latino drug dealers to see what happens when a dealer doesn't have drug selling voice lines, and fortunately they don't open their mouths nor act as if they're talking in this case. Still not able to make pedestrians buy from any dealer besides the Latinos, though. I'm not even sure if the problem is about selling, buying or both, but that mightn't matter that much I guess. EDIT: The unused arms dealers (M_M_GunNut_01) now take less damage. You can restore it to operate in Broker's and Alderney's underground gun shops by installing Responsive Plus, or Gun Nut Restoration from B Dawg's Workshop. Edited May 4, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) Probabilities of witnessing pedestrians inspecting broken down vehicles, looking in vehicle boots, delivering trucks and dropping passengers off have been increased. Edited May 5, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) The drug selling 'scenario' is now performed by wandering rather than being stationary. Edited May 5, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) 1 hour ago, iiCriminnaaL said: The drug selling 'scenario' is now performed by wandering rather than being stationary. Reverted due to the fact that it causes drug dealers to appear in way too high numbers sometimes, especially at night. Not to mention that it allows them to walk out to different districts, which breaks the immersion of having them hold a specific place/corner in a district. Edited May 5, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) Restaurant chairs are now busier than originally at night and morning. Hospital waiting chairs are now busier than originally from afternoon to midnight. Pedestrians can now be seen drinking at bars more often than originally at midnight and late night. Edited May 5, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 5, 2021 Author Share Posted May 5, 2021 The selling drugs 'scenario' is once again limited to the Latino drug dealers (M_Y_Drug_01). This will be changed again if I figure out how to make pedestrians buy from the other dealers in their operation. Caucasian drug dealers (M_Y_Tough_05) now have the possibility to buy drugs. The pedestrian set of drug dealers, pimps and prostitutes has been reverted to the original state. Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) African-American drug dealers (M_Y_QueensBridge) now have the possibility to be criminals and buy drugs, and now they're more aggressive. Moreover, now they appear among the general population set of Dukes. (they aren't scripted to sell drugs) The Irish Mob now appears in Berchem all night to early morning rather than only at midnight and late night. Yardies now appear in Steinway all night to early morning rather than only at midnight and late night. Hustlers & Spanish Lords now appear in Colony Island all night to early morning rather than only at midnight and late night. Edited May 5, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) Italian drug dealers (M_Y_Hardman_01) now appear among the general population set of Alderney. Caucasian drug dealers (M_Y_Tough_05) no longer appear among the general population set of Alderney. Latino drug dealers (M_Y_Drug_01) now appear among the general population set of Bohan. African-American drug dealers (M_Y_QueensBridge) now appear among the African-American population. Jamaican pimps (M_Y_Runner) no longer appear among the African-American population set. Edited May 6, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) Selling drugs is no longer limited to the Latino drug dealers (M_Y_Drug_01), now it's applied to the African-American (M_Y_QueensBridge), Bohemian (M_Y_Dealer & M_Y_Shady_02), Caucasian (M_Y_Tough_05) and Italian (M_Y_Hardman_01) drug dealers as well. Moreover, the African-American, Caucasian and Italian dealers now appear among the pedestrian set of drug dealers, pimps and prostitutes. This includes script file changes (ambsavebed.sco and startup.sco). Edited May 6, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
Jeansowaty Posted May 6, 2021 Share Posted May 6, 2021 How do you know Hardman is Italian? Also, Bohemian? I think R* called some peds Boho or Bohemian as in, they're "hip", not necessarily Czech nice work overall, looking forward to see more addons. iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) 24 minutes ago, Jeansowaty said: How do you know Hardman is Italian? I assumed that when I saw him included in the Italian population set. I checked his voice lines to ensure too, and while I can't say for sure, his accent sounded Italian to me. 24 minutes ago, Jeansowaty said: Also, Bohemian? I think R* called some peds Boho or Bohemian as in, they're "hip", not necessarily Czech I honestly don't know much about what Bohemian and/or Boho stand for, other than the fact they were used to refer to the skinhead and sort of redneck-like pedestrians. In fact, I didn't even know that Bohemia is a region of Czech 😜. I just googled it, found out that one of the things it refers to is people who value art over anything or something of the sort. I guess I'll have to find a better term to refer to those pedestrians 😜. 24 minutes ago, Jeansowaty said: nice work overall, looking forward to see more addons. Thanks 😁. Edited May 6, 2021 by iiCriminnaaL Jeansowaty 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) Angels of Death MC now appears in Beechwood City in TLAD. Hustlers and Spanish Lords now appear in North Holland in TBOGT. I managed to figure out how to make the Angels of Death appear only in specific areas of North Holland (like in TLAD) given that I figured out how districts are managed in the scripts, but I prefer to make them appear in the entire district in TLAD rather than the other way around, especially that removing the Hustlers and Spanish Lords from the projects would break the immersion of their presence in the district. The problem is that the Uptown Riders' presence there mixes everything up, since making four gangs appear in the same area would be an overkill. It could've been perfect if I could make the Hustlers and Spanish Lords appear in the entire district while keeping the Angels of Death around their clubhouse and the projects, and the opposite for the Uptown Riders, but the way districts are managed doesn't help too much. In fact, the areas in which the Angels of Death are scripted to appear in in North Holland in TLAD are set to load the popcycle data from "BEECHWOOD_BIKERS" (the AOD's part of Beechwood City), and not North Holland's, and it worked pretty well given the similarity of their popcycle values and groups. But in case I want to do something similar I'll have to add the Hustlers and Spanish Lords to Beechwood City as well, which wouldn't fit pretty well. Quite complex, as you see 😜. Edited May 6, 2021 by iiCriminnaaL Jeansowaty 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted May 7, 2021 Author Share Posted May 7, 2021 (edited) 9 hours ago, iiCriminnaaL said: I managed to figure out how to make the Angels of Death appear only in specific areas of North Holland (like in TLAD) given that I figured out how districts are managed in the scripts, but I prefer to make them appear in the entire district in TLAD rather than the other way around, especially that removing the Hustlers and Spanish Lords from the projects would break the immersion of their presence in the district. The problem is that the Uptown Riders' presence there mixes everything up, since making four gangs appear in the same area would be an overkill. It could've been perfect if I could make the Hustlers and Spanish Lords appear in the entire district while keeping the Angels of Death around their clubhouse and the projects, and the opposite for the Uptown Riders, but the way districts are managed doesn't help too much. In fact, the areas in which the Angels of Death are scripted to appear in in North Holland in TLAD are set to load the popcycle data from "BEECHWOOD_BIKERS" (the AOD's part of Beechwood City), and not North Holland's, and it worked pretty well given the similarity of their popcycle values and groups. But in case I want to do something similar I'll have to add the Hustlers and Spanish Lords to Beechwood City as well, which wouldn't fit pretty well. Quite complex, as you see 😜. Turns out I mixed things up. GTA IV and TLAD divide North Holland differently in the script (not by street names). GTA IV divides it into two scripted parts, and both the projects and the Angels of Death's clubhouse take place in the same part, while in TLAD (which divides it into four) they're split, in which the Angels of Death's parts of the district take a very small part of the projects. I'm still trying to figure out how to make GTA IV and TBOGT divide North Holland the same way TLAD does. If I achieve that, I'll most likely unify them with TLAD, reduce the Uptown Riders' influence over North Holland to appear at night and early morning only, increase the Spanish Lords' to appear from evening to mid morning, and remove the hippie (which is named Bohemian in the game's files 😜) population from North Holland (apart from the AOD's parts). EDIT: I figured it out in TBOGT, but still have to figure out how to make it work in already saved games, as it only works with new games, as well as in GTA IV. Edited May 7, 2021 by iiCriminnaaL Link to comment Share on other sites More sharing options...
Jeansowaty Posted May 7, 2021 Share Posted May 7, 2021 5 hours ago, iiCriminnaaL said: Turns out I mixed things up. GTA IV and TLAD divide North Holland differently in the script (not by street names). GTA IV divides it into two scripted parts, and both the projects and the Angels of Death's clubhouse take place in the same part, while in TLAD (which divides it into four) they're split, in which the Angels of Death's parts of the district take a very small part of the projects. I'm still trying to figure out how to make GTA IV and TBOGT divide North Holland the same way TLAD does. If I achieve that, I'll most likely unify them with TLAD, reduce the Uptown Riders' influence over North Holland to appear at night and early morning only, increase the Spanish Lords' to appear from evening to mid morning, and remove the hippie (which is named Bohemian in the game's files 😜) population from North Holland (apart from the AOD's parts). EDIT: I figured it out in TBOGT, but still have to figure out how to make it work in already saved games, as it only works with new games, as well as in GTA IV. Isn't the info.zon related to that? iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
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